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 VioletEcho
06:29:51 Vi, Echo, Aria
Got my fingers crossed for you🙏🏾🙏🏾
 Amygdala
06:29:21 Amy/Anpmygdala
One last prayer for him to make it today
-WP Click-
🙏🙏🙏
 VioletEcho
06:29:12 Vi, Echo, Aria
I just wanna keep the three with boosts XD the none boost can leave except one

Okii bye Amy ^^
 Amygdala
06:28:13 Amy/Anpmygdala
Heya ary

That depends...do you want to restart your oack?
If so get rid of the wolves

Anyways i gotta go to work
 VioletEcho
06:26:17 Vi, Echo, Aria
To get rid of all my wolves and only keep my favorite 3 or to not get rid of all my wolves🤔
 VioletEcho
06:24:21 Vi, Echo, Aria
Hi chat
 Amygdala
06:19:20 Amy/Anpmygdala
Forest level 258 and i get 26 enemies

What is this 🥲
 Taenau
06:18:43 Tae/DH Queen
PVP anyone?
 Cypress Road
06:10:19 Cy, love
Another hour into this project and still feel like i barely have anything done
 Iruna
05:57:11 *Iruna noises*
-Click-

Thoughts on my new OC's background/setting?
 FIAB
05:52:04 
Heyo!
 Bobcat
05:45:19 (She) Cat {no bob}
Amy

Any time!
 Amygdala
05:44:04 Amy/Anpmygdala
Cat
Awww thank you <3
 Amygdala
05:42:32 Amy/Anpmygdala
When you have 5 trainees and you run into 6 bears ☠️
 Bobcat
05:40:24 (She) Cat {no bob}
Eve 1 flees successfully.

Pain
 Bobcat
05:34:11 (She) Cat {no bob}
honey sniffs under a bush and finds Chinese Pottery!

Good girl!
 Amygdala
05:28:34 Amy/Anpmygdala
You spy 6 Elephants.


I see nothing
 Cypress Road
05:18:36 Cy, love
Amy thanks. I'm dying of thirst though so imma bout go gulp down a glass or 2 of water real quick
 Amygdala
05:14:34 Amy/Anpmygdala
Cy
Damn...good luck then
 Cypress Road
05:12:02 Cy, love
Only reason my hands are cramping is cause I chose to do the stitch with the most hand movement. Half double crochet

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Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
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This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
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