Wolf Play : The Forgotten Hatchery | Dragon x Rider Rp | Open!
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 Stray Secrets
08:23:04 Stray.
also assuming battle cp is maxed, of course
 Boeing
08:22:23 Boe is a bear, Rawr!
hi kneecap and ghost stealer :)
 Continental Wolves
08:21:54 Emmet , Spoopy Wolf
Heyy Boe
 Stray Secrets
08:20:52 Stray.
if the wolf is HW, it will start at 28 damage even with no BE.
if it's MW, it'll hit 27 damage at 275 BE.
LW wolves would never hit that much damage, unless 525+ BE and +5 extra damage from a weather event
 BuggyOs
08:20:26 Bugfood
hey guysss
 Boeing
08:20:11 Boe is a bear, Rawr!
Nobachey
525 BE
 Nobachey
08:19:02 
How much battle experience does it take for a wolf to hit 27 battle damage in pvp assuming theres no boosts?
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08:18:34 Archive
Devine,
That's a really good idea
 devine
08:13:42 vi, devi
-WP Click-
shameless link dumping
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08:10:31 Archive
can several ptarmigan feathers be stacked?
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08:08:32 
Wanna Rp? Pm me!
 The Night Walker
08:07:05 Anemoia/Aedra PS4Usr
(Me too 🥲)
 corrupted_script
08:05:41 danger!!
(sadly, i am Very broke, or else i too would be toting more merch from a certain history/archeology youtuber)
 corrupted_script
08:01:20 danger!!
aedra
what can i say? we're just better like that B) (/joking)
 The Night Walker
07:54:19 Anemoia/Aedra PS4Usr
HanG*
 The Night Walker
07:54:04 Anemoia/Aedra PS4Usr
I might hand this hoodie on my wall-
 The Night Walker
07:53:05 Anemoia/Aedra PS4Usr
Corrupted
Fellow goodledebunker?!
 corrupted_script
07:47:10 danger!!
Anatoli
Ah, well -- RIP to my divinely-mandated optimism. For now. I still stand by the fact that Damien is a good name (means "to tame, to master / overcome, subdue")

Aedra
Is that a fellow googledebunker I see? (:<
 Forest Dwelling
07:46:41 I am on Wolflocke ok
@Anemoia

Ooo I love the design!
 The Night Walker
07:43:31 Anemoia/Aedra PS4Usr
-Click- chat here's a hoodie I got! It's merch from my favorite history YouTuber :3

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The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 03:28 AM


Imperial Sands

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Posts: 11177
#3051475
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The Forgotten Hatchery

In a secluded, ancient corner of the realm, a forgotten hatchery lies hidden beneath the overgrowth of time. This hatchery, once the sacred refuge of powerful dragons, has long been abandoned and shrouded in mystery. The tranquility of its hidden sanctum was shattered when a desperate dragon, wounded and on the brink of death, arrived at the Kingdom's borders. In its final moments, the dragon revealed the existence of six precious eggs within the hatchery, each containing a legendary dragon with unmatched potential. Before succumbing to its injuries, it conveyed the dire threat facing these eggs: a nefarious force determined to claim them for dark purposes.

The force threatening the hatchery is led by a powerful Warlock, whose ambition is to bind the unborn dragons to his will. This Warlock, steeped in dark magic, seeks to harness the immense power of these dragons to further his dominion. He has dispatched a legion of mercenaries, each specialized in various forms of combat and magic, to secure the eggs and thwart the Kingdom’s elite dragon riders. The Warlock's mercenaries are relentless, employing every tactic to impede the riders and seize the eggs before they can be protected.

The Kingdom, recognizing the gravity of the situation, has assembled a team of elite dragon riders, each paired with their own dragon, and has chosen six specially selected dragonless riders to become the guardians of the eggs. Each guardian will be linked to one of the six dragon eggs, awaiting the hatchlings' emergence to bond with their future dragons. The dragons within the eggs are as follows:
The Phoenix Dragon
The Celestial Dragon
The Lotus Dragon
The Radiant Dragon
The Obsidian Dragon
The Hallowed Dragon

The elite riders and their chosen guardians must navigate treacherous terrain, overcome magical and physical challenges set by the Warlock's mercenaries, and protect the hatchery at all costs. As the dragons begin to hatch, the bond between the riders and their dragons will become crucial in defending the realm from the Warlock's malevolent schemes and ensuring the survival of these fragile beings. The journey is fraught with danger, but the fate of the Kingdom and the ancient dragon legacy rests in their hands.


__________________________________

Don't Judge Me. Just.. Don't... Please <3

Edited at August 20, 2024 05:30 AM by Imperial Sands
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 04:08 AM


Imperial Sands

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Posts: 11177
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The Roleplay Rules
Follow all of Eve's and Wp's Rules

1. Be Active. A Couple of Posts a Week Would be Ideal. But this can be worked out in the future. Just be able to Commit to a Post a Week [Preferably a Post Per Character.]

2. I am Doing Things Differently This Time. You will be Roleplaying your Own Pairs for the Elite Riders. If you want to be only 1 half of the pair, you must find someone to Rp the other half and Reserve together.

3. This is a Semi-Literate and Semi-Realism Rp that Takes Place in a More Middle Ages/Medieval Times Type Setting. So Not Modern Day.

4. For Characters, I expect Affiliations between them. I also would like to keep the Genders Semi-Even, I just think it's more interesting that way.

5. You may only make a Dragon that is listed in this Rp. Please do not ask me. I've put a lot of thought into the Dragon Types for this Rp. I think you'll find there is still a lot of overlap from previous Dragon Rps.

6. For this Rp you May only have 1 Elite Pair and 1 Guardian + Egg. No More. Since there is so few spots, I am only accepting 1 Reservation at a Time. So Reserving an Elite Pair, or Reserving a Guardian [+/- The Egg]. ONLY Once the Reservation is finished and accepted by me may you Reserve another spot.

7. When later making a form for the egg, it is intended to be created for a Hatchling. As they progress in age in the Rp, we can progress their forms. We will discuss this more later.

8. No Godmodding, Perfect Characters, etc. I won't tolerate it.

9. I reserve the Right to Deny Applications for this Rp. I won't tolerate disrespect or rude behavior if your application gets denied, or your reservation/character get removed due to inactivity. If you do, I won't even give you the option to fix it or return. If you are respectful, I am often willing to work with you

10. There are certain Roles each of the Elite Riders Fill. I will List my Preference for which Dragon they are paired with. It is not required, but HIGHLY recommended.

11. Have fun!



For Reservations:
It's getting to the point in this rp that I have so many thing about reservations that it deserved it's own section.

Reservations last 48 hours. You know how I work if they aren't done in time. You may ask for One Extention of Up to 12 Hours, but You Must Ask Before the Reservation has Expired.

If you Reserve a Guardian I will be the one choosing which Egg your character is assigned to.

If you reserve a Guardian, you can choose to Reserve the chosen egg for you to Rp later on. Or allow someone else to Reserve it. Let me know in your Guardian Reservation. Since I won't announcing Egg to Guardian Pairs til later, I won't be accepting JUST Egg Reservations until then.

For this Rp you May only have 1 Elite Pair and 1 Guardian + Egg. No More. Since there is so few spots, I am only accepting 1 Reservation at a Time. So Reserving an Elite Pair, or Reserving a Guardian [+/- The Egg]. ONLY Once the Reservation is finished and accepted by me may you Reserve another spot.
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:06 AM


Imperial Sands

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Posts: 11177
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The Roleplay Information

The Dragons

There are a variety of dragons in the world, and not all of them are in this rp. I've listed the Types of Dragons in this rp, and I've put a lot of thought into WHY these dragons were chosen for this rp.


All the dragons in the Rp are the same age group of adult, which is the stage where they are 250 years and above [to about 800 - 1000]. The older a dragon gets the longer the aging stage lasts, ergo ancient is longer than adult, which is longer than young adult, which is longer than their adolescent stage, and so on and so forth. Dragons are considered semi-immortal but it has never been proven what age they die naturally at.

For the Purpose of this Rp, all Dragons are Adult and are capped at 27 Feet Tall. Which means the age is 250 to 550 for this Rp. Yes dragons can get older, but for this Rp I think thats a good age range.

For your dragons, though, it will be up to you to come up with their abilities and their individual weaknesses. Of course, I will have a specific set of Weaknesses that apply to ALL dragons, but each dragon will also have their own. You must have 1 Weakness for Every 1 Ability they have. So if you give them 5 Abilities, you must have 5 Weaknesses for them as well. Half of all of your Weaknesses must also be Physical Weaknesses or Limitations. This is to keep balanced, so no one's dragon is OP. If I do not think you have balanced your dragon enough, they will not be accepted.

Classes


The Six Eggs

The Phoenix Dragon

Fire & Healing
The Radiant Dragon

Light & Energy
The Lotus Dragon

Water & Nature
The Obsidian Dragon

Storm & Darkness
The Celestial Dragon

Cosmic & Lunar
The Hallowed Dragon

Spirit & Air



The Elite Dragons

These are the Experienced Dragons

Solar

Harnessing the power of the sun, Solar Dragons command light and intense heat to radiate and incinerate with blistering energy.
Seer

Possessing foresight and prophetic powers, Seer Dragons can glimpse the future and provide guidance through visions and premonitions.
Wraith

Masters of ethereal and ghostly energies, Wraith Dragons manipulate spirits and darkness to haunt and unsettle foes.
Echo

Experts in sound and vibration, Echo Dragons use their abilities to create sonic attacks and manipulate vibrations to disrupt and control their surroundings.
Psyche

Focusing on mental prowess and psychic abilities, Psyche Dragons influence thoughts and perceptions to bend reality to their will.
Sylvan
Guardians of forests and plant life, Sylvan Dragons wield nature's power to foster growth and protect the natural world.




There is only 1 of each Type of Dragon for this Rp, so if it's taken, you cannot have it.


Dragon Weaknesses & Strengths
These are the Strengths and Weaknesses that all Dragons Share.

For Weaknesses:
⊗ Iron Weakens & Drains Them.
⊗ Soft Belly Scales
⊗ Cannot Fly with Injured Wings

For Strengths
⊕ Longevity & Superb Healing
⊕ Resistant to Specific Types of Human Magics [Curses, Mind Control, etc.]
⊕ Enhanced Abilities Such as Speed, Strength, etc.





The Riders

For the Riders of this Rp I've decided to stray a bit away from just humans. These will instead be more of a cross between Elves and Humans, but are still referred to as Humans [though referring to them as Elf is acceptable as well] as the two races have long since combined and there are no purebloods of either. This means appearance wise they can vary greatly in terms of appearance, and have the ability to have unnatural hair and eye colors, though their skin tones seem to be all within the natural spectrum for humans. I will aslo allow builds more similar to Dwarves. Halflings, etc. too.


As mentioned there are two "groups" of Riders in this Rp. The Elite Riders, the ones paired with the Adult Dragons, and the Guardians, the Dragon-less riders that will be paired with an Egg and eventually bond with the Hatchling within.

The Elite Riders are a batch of highly trained operatives, with each one coming from a different specialty. They are not the highest ranked in that speciality, but they are considerably adept, each one of the highest ranked officers in that area of expertise. This is so the team is well equipped to handle retrieving the Eggs and helping to protect them from those who wish to rip them from the Guardians.

The Specialities:
Tactical Strategist
Rec. Dragon Type: Seer

Scout & Reconnaissance
Rec. Dragon Type: Echo

Defense & Protection
Rec. Dragon Type: Solar

Combat Specialist
Rec. Dragon Type: Wraith

Diplomacy & Negotiation
Rec. Dragon Type: Psyche

Healer & Support
Rec. Dragon Type: Sylvan

Again the Recommendations are just that, a Recommendation. They are not a Required Pairing.


The Other Group are the Guardians. These are the currently Dragon-less Riders who were never chosen by a dragon in the past. They've still been trained for things, but not in the same way Riders with Dragons have. So a Scout and Recon Specialist is trained how to do that on Foot or Horseback. Same for Combat, etc. The only one with real, true overlap is Healer or Support, but they're also taught Healing/Wound Care for Horses and Animals vs Elites are Taught Dragon Wound Care. One of the things the Elites will have to train them is how transition their knowledge and experience to apply to dragons. For the Simplicity of this, the Guardians will be from similar Specialities as the Elites.



The Dragon - Rider Bond

The Dragon and Rider Bond is something unusual and completely unique, unlike anything else found in the world. It's the only type of bond that creates a connection between two different species that, while intangible, has quite a few perks or benefits.

The bond is initiated either by direct eye contact or physical touch, and is often times painful for the human end of things for the first few seconds. This is due to the fact that humans are not used to sharing their minds with others, whereas dragons communicate telepathically all the time.

The first thing that takes place is a marking will appear on the rider, designating not only that they belong to a dragon, but which dragon. This is like the physical representation of their bond. This marking shows up as an ouroboros dragon wrapped around the riders wrist, the color of it matches the scale color of their dragon. This marking burns like hell for the first few seconds, and then throbs for the next several days before it eventually heals and no longer bothers the rider. This is also where they sense things through. If their dragon is in pain, it'll throb to let them know. If their dragon is weakening, it'll pulse. If the mark basically burns off their skin, leaving behind a terrible, constantly painful scar, their dragon is dead.

The bond between dragon and rider allows for several different things. The first is obviously the ability to communicate telepathically with each other. For a new bond this is relatively short distanced, however, as time passes, the distance increases to the point where it's over miles. The bond can also be used to instinctually find someone, no one really knows how this works, but if you focus on the bond, it will tug you in the direction of the other. This same bond also elongates the Rider's Lifespan. It by no means makes them immortal, but it can double, maybe even triple, their lifespan, causing them to age extremely slow. If their dragon dies, though, they start to age normally. They won't age rapidly to catch up, but they'll age at a normal rate again.



Edited at August 20, 2024 05:31 AM by Imperial Sands
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:14 AM


Imperial Sands

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Posts: 11177
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The Available Roles

The Elite Riders:
1. Delta Ramirez | F | Combat Specialist | Imperial Sands | Pg. 1
2. Callisto Sylverune | F | Scouting & Recon | Urux | Pg. 2
3. Ivan Lecuyer | M | Defense & Protection | Mother | Pg. 3
4. Coriolanus De La Fuente | M | Tactical Strategist | Spellbound | Pg. 4
5. Rohan Eslinger | M | Diplomacy/Negotiation | The Wayne Pack | Pg. 3
6.


The Elite Dragons:
1. Varkul'Duateme | M | Wraith Dragon | Imperial Sands | Pg. 1
2. Illinto | F | Echo Dragon | Urux | Pg. 2
3. Cyra'analeth | F | Solar Dragon | Mother | Pg. 3
4. Nyanthula | F | Seer Dragon | Spellbound | Pg. 4
5. Euclid | M | Psyche Dragon | The Wayne Pack | Pg. 4
6.


The Guardians:
1. Daeva Blackwell | F | Scout & Recon | The Wayne Pack | Pg. 2
2. Astoria Castielle | F | TBD | Urux | Pg. 3
3. Reserved for Me
4. Reserved for Cereal
5. Reserved for Mother
6.


The Dragon Eggs:
1. Reserved for The Wayne Pack
2. Reserved for Urux
3. Reserved for Me
4. Reserved for Cereal
5. Reserved for Mother
6.

Edited at August 26, 2024 04:44 PM by Imperial Sands
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:17 AM


Imperial Sands

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Posts: 11177
#3051485
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The Forms

The Riders

Name:
Age:
Gender:
Role:
Speciality:
Dragon:
Appearance:
Personality:
Strengths & Weaknesses:
Crush:
Spouse:
Kin:
Affiliations:
Other:




The Dragons

Name:
Age:
Gender:
Role:
Class Type:
Rider:
Appearance:
Personality:
Abilities:
Strengths & Weaknesses:

Crush:
Mate:
Kin:
Affiliations:
Other:
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:19 AM


Imperial Sands

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Posts: 11177
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If you can Read This, the Roleplay is Open.
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:26 AM


Imperial Sands

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Posts: 11177
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Name:
Varkul'Duateme
The name is not entirely straight forward though, as he is not Varkul'Duateme Alone. Instead one is Varkul and one is Duateme, by he is never truly both.
Age:

437 Years
Gender:

Technically Male
Role:
Elite Dragon
Class Type:

Wraith Dragon

Wraith dragons are... different... they aren't born like normal dragons, instead they are dragons who have made a deal with the soul of a previous wraith dragon. By merging their soul with that of the Wraith dragon's they themselves become a Wraith Dragon. Usually this results in one dragon, one mind, but in the case for Varkul, Duateme was a bit too powerful to be swallowed in the merge, therefore both are present within Varkul's twisted body. No one truly knows how the first Wraith dragon came to be.
Rider:
Delta Ramirez
Appearance:


Credit Belongs to AshesDrawn on DA. This is a Commissioned Work of Varkul. No One Else Has Permission to Use.

It's evident just by looking at Varkul that something just isn't quite right. There is something inherently twisted and offputting about the large male that has created an air around him that makes it difficult for others to approach him calmly. Sure, it may not affect other dragons as much, all of them are accustomed to the different auras other dragons put off, but humans? Most have a hard time being near him without being jumpy and paranoid, constantly looking over their shoulder.

With Varkul, it's hard to decide where to look first, whether it's his mottled, marbled really, two tones scales, or his large head with it's crown of glorious horns. Or maybe it's the two sets of wings-- very different wings. Or the long tail that tapers down to the second half that is thin and whip-like. Or perhaps its the two sets of eyes on his head, each set their own color, gleaming with the intentions of their own character. Whatever it is, Varkul is certainly eye catching, but it's not necessarily for good reasons.

He's a goliath of a male, standing at a rather massive 27 feet high at the shoulder, though he appears taller considering the height of his wings, and how high he can lift his own head. Varkul's length is nothing to scoff at either, with his body, from nose tip to the base of his tail, is a about 30 feet in length. Whereas his tail is about that same length on it's own, although it's a bit longer reaching 36 feet. His tail seems like it's too long for his body, but about the last third of it is significantly thinner, made to be whiplike in that portion. It's tipped with some wicked blades near the tip, making it a deadly weapon.

In terms of appendages, Varkul has eight. As mentioned he has two sets of wings, but also the normal two sets of legs. His front and back legs are rather normal in appearance, muscular and fit. This allows them to carry is powerful form with ease, making such a brute deceptively lithe on the ground. He isn't cumbersome or graceless, but instead he moves like a well-oiled machine built for destruction and violence. His strong legs end in normal draconic feet, the claws on his front feet, though, are overgrown and wicked curved. The claws on his hind feet are shorter, as per the norm for dragons, but still gnarly, able to deal damage when used correctly.

For his wings, Varkul's first set are your normal type. Large, membranous wings that are heavy and strong. Each wing is massive on it's own, but his wingspan seems to dwarf his height, and even the length of his body from nose tip to the base of his tail. They're truly massive but memorable things. His second set of wings, though? They're more... unique. Rather than just being a second, smaller version of the first set, these ones are quite different. They're more wyvern like, meaning they're a combination of being like a second set of front legs combined into a second set of wings. He does use them to fly, but he can use them in more versatile ways. Like his front feet, the talons on this wing are serious overgrown, to the point where if he's using them to walk, he has to walk on the knuckles withe claws folded back it isn't uncomfortable. On the limb of his larger wings there are also long talons, but they don't have as much utility as the rest of his appendages.

Varkul has a powerful neck, one that is a smidge on the longer side. However, it's his head that really pulls others in. He's got a normal draconic looking head, with sharp ridges, and rough scales. Vark has a pair of powerful jaws, but they have their unique traits. For his upper jaws, he's able to peel his lip back completely from his teeth, along his upper jaw to sink into a target better and uninhibitated by the confines of his lip. However, it's his bottom jaw that tends to unnerve others. Instead of having one solid mandible, it's more so separated into two sections. Like a snake he can spread his bottom jaw out, moving each side of his mandible independently of the other. He can bite with them as one, but it's used so he can lock in bites stronger, able to unhook one part of his jaw to get a better grip without letting go completely. Do not mistake his bottom jaw for being weak due to this design, if anything it's more durable because it has more movement which allows it to absorb blows better. This also leads him to doing what snakes do: eating things whole.

Upon the male's face are two sets of eyes, one set directly behind the other. They're both draconic in appearance with their slit pupils, but both are different colors. The first set of eyes, which is where one set would normally be, are a bright ice blue. Whereas the second set of eyes are a violet, with a bit of crimson around the slitted pupil. The first set belong to Varkul, but the second belongs to Duateme. With his eyes, which ever set is open is who is in control. However, if both are open, it means both are awake and present, and the only way to tell who is calling the shorts is their mannerisms, behavior, and voice. It's to note that Duateme's eyes always appear sharper and more lethal than Varkul's, which always seem to be a bit arrogant, but also a deadly calm.

If this doesn't catch someone's attention, though, the crown of horns on his head certainly will. Like other dragons, Varkul has several sets, though one set originates from him, while the other two seem to have originated from Duateme. The two more noticable horns are the largest. They curve from his head and jut outwards, running parralel to his jaws and face. The first set sits in the normal horn position, whereas the second set grows out a bit below that one, closer to his cheek. These powerful horns are about two to three feet in length, and each horn is about the width of a muscular human's arm. The third set of horns, Varkul's original ones, are a ram-horn like set that grown just behind the other two. They curl there, offering protection to the sides of his throat.

Aside from his head, there are other dangerous adornments to the male. Particularly the two lines of sharp, ridged spikes that run down the sides of his neck. They grow out of the scales on either side of his neck, each line of growth running parralell to each other, about four inches away from his spine on either side. The spikes grow out in a diaganol fashion, making him vulnerable to an attack from straight above, but since getting there is a difficult the spikes help protect him from attacks from the side. This jagged spikes continue to grow down his back as well, and they're the longest here. They grow shorter as they reach the base of his tail, where they shorten over time, until they completely disappear as his tail thins out to the whip like portion.

Varkul's coloration is hard to describe, but it is certainly unique. Looking as if two different patterns of color are fighting for dominance over the same canvas. The colors of his scales seem to dance and twirl together, in a beautiful, violent dance, a representation of the two souls in the singular body. First there is Varkul's normal color, a steely cold silver that has the barest flecks of an icy blue seen within it. Next is the deep purple and green scales of Duateme. Now it might be hard to picture, but when looking at him, Varkul appears to be a dark slate dragon, as the colors war in an almost microscopic level, giving him a base color of an odd shade of blue-green slate. However, when he moves, or the light gleams on his scales, you'll see the distinct shades of silver or purple or even green come to life. It gives him an almost iridescent look. So yes, while he is a mix of both colorations, they've combined in a way to create a completely unique appearance. If someone gets up close and personal and focuses, they'll be able to see the actually merging of the colors and how they dance, but it's not something you can see unless you're beside him. His gums and tongue are black, and his teeth are a slate grey color and have an almost metallic sheen to them. His horns and claws are also black.

Now, for their vocies. Varkul's is an incredibly deep, nearly basso tone. It's low and vibrating, and is easily identifiable even in a crowd. However, Duateme's voice is considerably higher pitched and considerable raspy, like speaking from a dry or dead throat. The difference in vocal tones is due to the fact that Varkul is a male dragon, whereas Duateme was a female, so her voice can't sound like how it was, so the scratchy, raspy sound is merely an echo of what her normal voice was.

Personality:
Varkul
Calm | Lethal | Low Patience | Strategic | Aggressive | Territorial | Power Hungry | Competitive | Domineering/Dominant | Violence | Assertive | Hawkish | Brutal | Efficient | Growly | Possessive | Blunt


Duateme
Cruel | Spiteful | Vindictive | Sarcastic | Witty | Impatient as Hell | Hot Tempered | Malignant | Vitriolic | Rancorous | Jealous | Disdainful | Kind of Obnoxious Honestly | Extremely Aggressive



Abilities:
1. Spectral Ward: Varkul is able to create an ethereal barrier of freezing [in temperature doesn't actually freeze] energy that provides protection against physical and magical attacks while damaging any enemy that comes into contact with it.

2. Ghostly Terror: Varkul is able to generate a cold aura around him that instills deep fear and dread in enemies. It's can disorientate, as well as cause them to act eradically. It's a very unnerving feeling, and the longer they're in the aura, the longer the effects will last out of it.

3. Wraith's Touch: This is an attack that can be both physical or spiritual. But Varkul can channel the cold energy of his wraith abilities into the talons of his front feet. This allows slowly drain the energy and strength of an opponent. He can do this by holding the opponent and draining them, which is the faster method, or slicing at their essence, leaving a spiritual wound that will drain them over time. It will go away over time, and especially when they've rested. If he's just holding them, though, the effects stop the moment he lets go.

4. Ethereal Devastation: This is Varkul's breathe attack. It can often be mistaken for an ice beam, as it looks like one, but is also feels cold, though not enough to freeze or anything [his energy in general is cold]. But it allows him to Fire a powerful blast, or beam, of spectral energy that deals damage physicall and spiritually, as well as it creates a lingering aura of dread.

5. Phantom Scythe: Varkul is able to channel his spectral energy to take the form of a scythe at the end of his tail, allowing him to flick it around, cleaving and swiping at different opponents at will. Like his other attacks, this deals physical damage and spiritual damage, but mostly physical as he renders the energy in a temporarily physical construct.

6. Wraith's Gate: This is Vark's ability to open a gate, a portal basically, to the spirit realm. It's often used as an escape route for him, as living beings aside from himself are unable to enter without extreme consequences. However, he can also use this to summon Wraiths, the angry spirits of the dead, to come to his aid, either to be consumed to help heal him, or to spiritually attack those around him. This is an exhaustive ability though, and he can only do it once over periods of time. Since he shares Duateme's soul, that is why he is able to pass through without issue. Opening a realm from the Spirit World to the Mortal Plane is much easier.

7. Haunted Passage: This is Varkul's ability to communicate with the dead. By meditating he can spiritually communicate with the souls of the dead trapped on the mortal plane. However, he also is able to have the part of Duateme's soul that remains unmerged to the Spirit Realm to gather information, bring back spirits for him to interrogate, etc. However, Dua has to be careful while doing this, and she is notoriously unreliable and uncooperative.

Strengths & Weaknesses:

Strengths
+ Dua will eat anyone
+ Versatile Ability Range
+ Physical Powerhouse & Durable
+ Steady, Strong Flyer
+ Enhanced Bite
+ Varkul will likely eat you too
+ Can consume or control spirits


Weaknesses
- Varkul isn't always in control, and Duateme is not a team player. At all.
- Not the Fastest or Most Agile of Dragons
- Vulnerable to Attacks from Directly Above
- Duateme HATES being dirty, it ticks her off.
- The part of Dua's soul that remains unmerged could potentially get stuck in the spirit realm, and if she did, Varkul would be weaker.
- Obviously his powers are draining when actively being used.
- No really. Don't trust Dua. Beware the Crazy Lady.
- Has to Physically Rest his Body because having to Souls is taxing


Crush:

Cyra'analeth
Mate:

His Cyra'analeth
Kin:

Melpomene - Mother, Ice Dragon, Alive
Zelophehad - Father, Dark Dragon, Alive
Ingris - Sister, Ice Dragon, Alive
Nilesh - Brother, Dark Dragon, Deceased, Killed by Varkul
Izotz - Brother, Ice Dragon, Deceased, Killed by Nilesh
Dzvezda - Sister, Dark Dragon, Deceased, Killed by Ingris
Enkhtuya - Guardian Mother, Water Dragon, Alive
Affiliations:

Maybe Open
Other:
Ma Boy



Background:
Varkul, before he was Varkul'Duateme, was born as an Ice Dragon within a clutch belonging to a smaller, but harsh clan. His father was a Dark Dragon, and his Mother an Ice Dragon, and he was born into a Clutch of 5. Unfortunately, for Varkul and his siblings, the rules of the clan is that only 2 hatchlings may survive, 1 male and 1 female, and it's the strongest survive, meaning the strongest have to kill their weaker siblings to secure their right within the clan.

Within is clutch of five there were 3 ice dragons and 2 dark. Varkul's sister, Ingris, was not only the strongest female hatchling, but the strongest hatchling in general, and she quickly disposed of her weaker sister, the only Dark Female, Dzvezda. For Varkul and his two brothers, a Dark Dragon and another Ice Dragon, it was less clear. His Dark Brother, Nilesh, was quick to dispatch their third brother, Izotz, the Ice Dragon, who was signicantly weaker and smaller than both Varkul and Nilesh. This left the two vying for the position of the Male Offspring, but being so evenly matched in size and strength, it was not so easily achieved.

Nilesh attempted many times to take Varkul's life, but between Varkul's own resilience, and his sister, Ingris' favortism towards him, Nilesh was often thwarted. As years passed, all 70 of them, it became clear that neither offspring were going to be able to physically overpower the other, as the use of powers was strictly forbidden. So, his parents seemed to make the decision for him, his father choosing to allow Nilesh to take his place in the family, and ostrasizing Varkul. This was all due to the fact that Nilesh was a Dark dragon like his father whereas Varkul was an Ice Dragon like his Mother and Sister.

Thankfully, Ingris was in her brother's corner, and quickly found a lone female dragon on her travels that was willing to take in Varkul, raising him further and protecting him from the perils of the world. He will forver be grateful of his Guardian Mother, but the resentment over him being ostracized festered in Varkul, so when he was about 130 years, he ventured out in search of ways to overthrow his brother and take his rightful place within his family.

Which brought him to Duateme, the enraged spirit of the Wraith Dragon she once was, she saw a kindered spirit in Varkul and made a deal with him. By merging their souls to turn him into a Wraith Dragon, she would loan her power to him so he'd become stronger and be able to overthrow his brother. And he would loan his body to avenge her death and kill those who killed her. Unfortunately for Varkul, Duateme never had any intention of being consumed by his soul, and fought the merge after it began. This wound up with them being semi-merged, and both inhabiting his body, intertwined so that they are both fully cognisant, and present within Varkul's physical form.

True to their deal, though, Dua's power turning him into a Wraith dragon gave him the strength to return home, defeating and killing his brother. Only, his father became enraged at his son being killed, and chose to exile Varkul once more for it rather than allow him the place he rightly earned. Unfortunately, due to an injury sustained that left her with only one full wing, Varkul's mother was unable to go against his father, and was forced to watch her son, once again, be pushed off.

The male was going to uphold his end of their bargain when the pull for a rider began, forcing him to deviate from their chosen path to where they are now. He still intends to get revenge for Duateme, but now the odd pair have found a new place to consider him, and, while neither will admit it allowed, neither of them are very willing to abandon it and lose the only home they've had.

Edited at August 21, 2024 02:06 AM by Imperial Sands
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:29 AM


Imperial Sands

Darkseeker
 
Posts: 11177
#3051488
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Full Name:
Delta Alejandra Ramirez
Age:

26 Years in Appearance
Gender:

Female
Specialization:

Combat Specialist
Dragon:

Varkul'Duateme
Appearance:


Credit Belongs to Wu Tian on Picrew.

To put it bluntly, Delta is not a woman who is everyone's cup a tea, and that applies to both in appearance and personality. Could she be described as attractive? Definitely, especially pre-scar era. Standing at 5'9", with a strong and muscular build, Del is by no means a damsel in distress. The idea is abhorrent to her. Weighing at about 141 lbs, she's no slouch in terms of musculature, and can hold her own against most opponents, even the men. Delta has a full figure, with strong shoulders, a full but still modest bosom, narrower waist, and wide hips with powerful legs. A lot of her strength is in her legs, but as someone who is an avid trainer, she has decent upper body strength as well. She seems to thrive in hand to hand.

There are several things about Delta's appearance that tend to draw others in besides her overall physique. First is the dark tattoos scrawled across her pale skin. Having a skintone that is on the fair side, something that isn't quite porcelain but also sunburns easily, the dark lines of her tattoos are striking against their alabaster canvas. Plus she loves to show them off. They do carry down past her torso, the pattern on her sides, her hips, and down her legs to her ankles. So a good portion of her body has tattoos on it.

Her face, though, is the next, because of several distinguished features. First is the very clear burn scar covering the right side fo her face. The skin is glossy and marred from a previous burn injury, and sitting atop it is often an eyepatch that covers the socket that is on that side of her face, having had the eye removed when the burn left the eye ruptured and unable to remain. Does she need the patch? No. But it's easier to look at that then sewed up eye. She has a rather attractive phase aside from these things, with a narrow chin and sharp cheekbones. Her remaining eye, which is hooded in shape with a bright emerald green orb within it. However, her hair also catches attention, as it's the unique color of deep, rich violet. It is something she was born with, a testiment to the elven genes within her blood. Her hair is long and extremely thick, and is naturally on the straighter side. It is quite heavy, so while she does like to keep it out of her face, putting up tightly gives her headaches.


Personality:

Bold | Aloof | Indifferent | Snarky | Cynical at Times | Venomous | Ambitious | Flirtatious | Aggressive | Authoritative | Commanding | Brash | In Your Face | Confident | Arrogant | Extremely Competitive | Resilient | Stubborn as a Mule [And Then Some] | Wicked Mind | Willful | Spiteful | Wrathful | Determined & Driven


Skills:

1. Melee Weaponry: Delta has taken the time to learn several different Melee Weapons, but she does have her favorites she has mastered. The first being her dettachable double bladed sword, able to use it as two seperate short swords, that are wickedly curved, or combine them to make one longer double sided blade. She also likes using Kamas, also two, and usually has those strapped to her along with her swords. She also loves different blades, etc.

2. Basic First Aid: Listen. She can't heal you. But she can keep you alive and dress your wounds until she can get you to a healer. Don't expect miracles, but maybe you won't die?

3. Strategic Mind: Delta naturally loves problem solving and coming up with plans and strategies. It is where she shines, and she genuinely takes pleasure in it.

Strengths & Weaknesses:

Strengths
1. Hand to Hand Combat
2. Strategist
3. Problem Solver
4. Leaderly


Weaknesses
1. Prone to Headaches
2. She Hates Running
3. No. Really. Cardio.
4. Not Great with a Bow

Crush:

None; Maybe Open
Partner:

Open for Discussion
Kin:

None
Affiliations:

Open - TBD
Other:
WIP

Edited at August 20, 2024 05:32 AM by Imperial Sands
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 05:57 AM


Urux

Darkseeker
 
Posts: 516
#3051489
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>:) Reserve me an Experienced Pair with the Echo dragon please
The Forgotten Hatchery | Dragon x Rider Rp | Open!August 20, 2024 06:15 AM


the Wayne pack

Lightbringer
 
Posts: 1989
#3051490
Give Award
I am back! (dang tech issues, those are irritating); and my motivation is back as well. And this is such a neat concept, I love it already.

Reserve a Guardian +egg(?) please?

Edited at August 20, 2024 06:16 AM by the Wayne pack

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