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 Dont Fear The Reaper
11:44:03 Reaper / Grim
Vah

Thanks!
 Zeraphia
11:43:39 Festive Vah
Looking good, Grim!
 Dont Fear The Reaper
11:40:19 Reaper / Grim
Thoughts?
-Click-
 Purgatory
11:38:18 Purgatorio/Purge
Pelt defect idea, dyschromia, upvotes?
-WP Click-
 Zeraphia
11:32:57 Festive Vah
XD

The second one it is.
 Dont Fear The Reaper
11:32:42 Reaper / Grim
Vah

The Christmas one
 EvergreenHills
11:32:04 Ever/Luna
Vah
The second link.
 Zeraphia
11:29:29 Festive Vah
>.>

Do i color one of these sketches: -Click-

Or do I color this sketch:
-Click-

I just don't know
 VioletEcho
11:28:02 Indecisive about it
Oop I poofed-
 Feiella
11:27:04 Fei The Sleepy Ghost
Ever
Spell out your words please
 EvergreenHills
11:26:03 Ever/Luna
Ok ty for explaining it my brain just doesn't work well.
 Zeraphia
11:25:51 Festive Vah
XD

I have to dumb things down for myself.
 Dont Fear The Reaper
11:25:37 Reaper / Grim
Vah
You translate my words better than I do XD
 Dont Fear The Reaper
11:25:11 Reaper / Grim
Ever
Lmao, if you think they might need to be retired (doubt) retire them (bone them out)
 Zeraphia
11:25:08 Festive Vah
If you don't know about the wolf. Throw it to the bone pile.
 EvergreenHills
11:23:02 Ever/Luna
Grim
I have no idea what I just read.
 Dont Fear The Reaper
11:18:45 Reaper / Grim
Ever
A wise person once told me, "When in doubt, bone them out"
 EvergreenHills
11:18:19 Ever/Luna
True.
 Zeraphia
11:17:31 Festive Vah
You could just retire them for the bones
 EvergreenHills
11:16:46 Ever/Luna
-WP Click-

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Forums > Artwork > Art Help
   1 

animation/timing help/ criticism neededJune 8, 2023 10:41 AM


Krampus

Darkseeker
 
Posts: 831
#2896036
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Working on a mini amv, i'm trying to get it done by (this) friday
Somethings off with the timing, can't tell what it is :/
i don't really like the first frame, so i might get rid of it/change it. It doesn't really hold the feeling of weight/locomotion

Edited at June 8, 2023 10:42 AM by Krampus
animation/timing help/ criticism neededJune 8, 2023 05:29 PM


Former Pack

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Posts: 0
#2896104
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Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!


Edited at June 8, 2023 05:29 PM by Beetle Tea
animation/timing help/ criticism neededJune 8, 2023 06:35 PM


Krampus

Darkseeker
 
Posts: 831
#2896118
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Beetle Tea said:

Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!



i just realised in the last action, i meant to put a flicking of the head/eyes, (as a secondary action) and completely forgot about it.
Not a lot of smear/smush frames here, i'll look into adding those.
thank you for your advice! ^^

Forums > Artwork > Art Help
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