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Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:13 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824074
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▕▔▔▔▔▔▔▿▔▔▔▔▔▔▏

Burning Embers

▕▁▁▁▁▁▁▵▁▁▁▁▁▁▏



The Kingdom of Ederia is famed for a lot of things, attaining high praise from all those that look upon her. However, there is one thing Ederia is most renowned for: Dragon Riders. The only Kingdom to have come up with a way to tame the legendary beasts, to ride upon their backs as one. It has been like this for decades, perhaps even centuries, few really know. And, together in harmony, Dragons and Humans have lived, creating a proserpous nation.

The Dragon Academy of Ederia is like none other, literally there are no others known to the world. A place where young students who have been lucky enough to be chosen by their dragons go to learn to become the most revered role in all of Ederia: Dragon Riders. Few are selected, as dragons are known to be an entirely selective species, but those who are chosen must learn quickly, and that is where the Academy comes in. Exerpienced riders teach the fledgling riders and their dragons how to work together as one, as well as everything the youths will need to know about dragons and what they are up against in the world.

It sounds like a beautiful, wonderful place, right?

Too bad all good things must come to an end.

Jealous nations, wanting to claim the glory for themselves and bring down Ederia have set their sights on destroying the Academy. It was only a matter of time before the succeeded too. One night, the forces of another Kingdom infilitrated the Kingdom, intent on burning it all. And they did. The Academy was destroyed, the cities burned, and it's occupants, the ones who tried to resist and fight back, were slaughtered. In hopes of preserving a little bit of their legacy so that hope would remain, the Leaders of Ederia and the Dragon Riders commanded the students to flee, to survive, to learn.

As the battle raged on for Ederia, the students fled, looking back on the carnage behind them, hoping that one day they could come back and restore their beloved Kingdom.



_________________________________


Same Rp, but I'm trying Something a Little Different for the Dragons in the Rp.
Thank you!


Discussion Thread: N/A

Rp Thread: N/A


Edited at October 30, 2022 12:34 PM by Imperial Sands
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:16 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824076
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The Rules of the Roleplay
Follow all of WP's and Eve's Rules.
1. Be Active. Sometimes I'm not on for a couple of days, but I expect everyone to be as active as they can for the rp. Unless you are waiting for someone to post, you should be posting.
2. Reservations last 48 hours. You know how I work if they aren't done in time. You may ask for One Extention of Up to 12 Hours, but You Must Ask Before the Reservation has Expired.
4. You May Only Reserve Two Characters at a Time. Once you Finish Them you can Reserve Up to Two More. There is a Character Limit of 4 Per Person, though if you Ask I Might Make an Exception.
5. Semi-Realism and Semi-Literacy are required. Please do not make me explain myself.
6. I've changed how I'm doing the Dragons this time, so please read all of that before posting.
7. The riders are new, they will not be experts at Dragon Riding. Mistakes will be made, and they do not know everything.
8. For now, your own dragon and your own rider cannot be partners, this it to prevent people from not having others to post with. I will be assigning them randomly, but always feel welcomed to let me know who you prefer for your pairings.
9. I reserve the Right to Deny Applications for this Rp. I won't tolerate disrespect or rude behavior if your application gets denied, or your reservation/character get removed due to inactivity. If you do, I won't even give you the option to fix it or return. If you are respectful, I am often willing to work with you.
10. Try to keep things even with genders, it's much more interesting if things are diverse.
11. LGBTQ+ is welcomed and allowed here.
12. Please put your favorite Dragon movie or book in the other section of your form if you've read everything.


The Academy Rules
1. No romantic relationships while enrolled between students. It's forbidden.
2. Curfew is 9 PM. Dorm checks will be done to confirm students are in their rooms.
3. Opposite Genders are not allowed in the other dorms after 8 Pm.
4. Tardiness is not allowed. If you are late to class more than 3 times, you will receive extra work or chores as punishment.
5. Riding outside of School Grounds Without Permission is Strictly Prohibited for your Safety.
6. Violence among students is not acceptable, unless in a specific class like Sparring.
7. Dragons: Do not eat the students. Please.
8. Students are expectedt o provide and care for their Dragons.

9. Any Students Found Mishandling Dragon Eggs will face Expulsion! (Gregory)

Subject to Change and be Updated.
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:28 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824085
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I have Changed Things This Time. Make Sure to Read About the Dragons!


About the Academy
The Academy was found by some of the first generations of riders, wanting a streamlined way for new riders to learn and grow safely. It features basic education as well as everything revolving around dragons from care to flight to sparring, and everything in between and beyond.

The Academy is much like modern day college, in the fact that the chosen riders leave home to live on the grounds. Their dragons also live on the grounds in the rookery, though are typically much less happy about it than the humans. The humans are split into two dorms, one for boys and one for boys, and are assigned rooms that they share with two people in each room. Each of the dorms have common rooms where the students can relax on down time, and a dining hall for meals, though they aren't always required to eat there.

The Dragon counterparts stay in one of the two rookeries. The first is the top level of the school, carved out and fitted so that each dragon has a little outcropping of space for its nest. It's a very large and open room, and spans much of the building. It has openings on either broadside that the dragons can enter through by flight or glide. There is also a human door that allows the students access as well.

The second rookery is underground, a expanse of cave systems that gives each dragon a bit more privacy than in the first rookery. Each dragon has its own cave, and the nests are all connect by a system of tunnels which then connect to the large main tunnel, which can easily fit multiple dragons in it at once, that leads to the entrance. Ironically, the tunnel entrance itself looks like a cave mouth until one were to venture within it further.


About the Dragons
There are a variety of dragons in the world, though everyone single one of them fall into one of the classes listed below. Instead of giving them a Singular, Pre-Decided Ability, I've decided to give you more Creative Liberty with Your Dragons. I will now List all the Classes Available, How Many of them There are Available, and that is it. You'll have to come up with the rest.


All the dragons in the Rp are the same age group of young adult, which is the stage where they are 50 years old or above, becoming full adults at about 250 years. The older a dragon gets the longer the aging stage lasts, ergo ancient is longer than adult, which is longer than young adult, which is longer than their adolescent stage, and so on and so forth. Dragons are considered semi-immortal but it has never been proven what age they die naturally at.

For the Purpose of this Rp, all Young Adult Dragons are capped at 19 Feet Tall. I've based this on the largest I would allow the Young Adult Dragons in former versions of this Rp.

For your dragons, though, it will be up to you to come up with their abilities and their individual weaknesses. Of course, I will have a specific set of Weaknesses that apply to ALL dragons, but each dragon will also have their own. You must have 1 Weakness for Every 1 Ability they have. So if you give them 5 Abilities, you must have 5 Weaknesses for them as well. This is to keep balanced, so no one's dragon is OP. If I do not think you have balanced your dragon enough, they will not be accepted.

Classes


Fire Class
Common
Total Slots: Three
Beollan
Open
Open


Water Class
Common
Total Slots: Three
Open
Open
Open


Ice Class
Common
Total Slots: Three
Reserved
Open
Open


Earth Class
Common
Total Slots: Three
Open
Open
Open


Air Class
Uncommon
Total Slots: Two
Reserved
Open


Venom Class
Uncommon
Total Slots: Two
Pallas
Open


Storm Class
Uncommon
Total Slots: Two
Reserved
Open

Lunar Class
Uncommon
Total Slots: Two
Open
Open


Dream Class
Rare
Total Slots: One
Open


Illusion Clan
Rare
Total Slots: One
Sihir


Light Class
Rare
Total Slots: One
Open

Dark Class
Rare
Total Slots: One
Open



Seer Class
Rare
Total Slots: One
Open


Remember, every dragon is different, even within the same category, so not all dragons of the same type are going to have the same abilities. Have fun, and be Unique!


Dragon Weaknesses & Strengths
These are the Strengths and Weaknesses that all Dragons Share.

For Weaknesses:
⊗ Iron Weakens & Drains Them.
⊗ Soft Belly Scales
⊗ Cannot Fly with Injured Wings

For Strengths
⊕ Longevity & Superb Healing
⊕ Resistant to Specific Types of Human Magics [Curses, Mind Control, etc.]
⊕ Enhanced Abilities Such as Speed, Strength, etc.


Edited at November 2, 2022 02:02 AM by Imperial Sands
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:31 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824088
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The Roleplay Roles

Squad Leader & Their Dragon
1. Rp Sample Required, High Activity Level
&
2. Rp Sample Required, High Activity Level

Riders
1. Jaeger Valcurse | F | 17 Yrs | Covidic | Pg. 2
2. Adrienne Delgado | F | 17 Yrs | Imperial Sands | Pg. 3
3. Mircea Vasilica Rosenberg | M | 17 Yrs | Spellbound | Pg. 4
4. Geneviève Caballero | F | 17 Yrs | Spellbound | Pg. 4
5. Grace Dane Monroe | F | 15 Yrs | Terebinth Wolves | Pg. 2
6. Reserved for Cereal
7. Kristopher Vlahos | M | 18 Yrs | Ciao | Pg. 5
8. Hartley Russell Barn | M | 15 Yrs | Argos | Pg. 5

9.
10.
11.
12.
13.



Dragons
1. Pallas | F | Venom Class | Imperial Sands | Pg. 1
2. Beollán | M | Fire Dragon | Imperial Sands | Pg. 1
3. Ragnar | M | Storm Dragon | Covidic | Pg. 3
4. Sihir | M | Illusion Class | Tenebris Umbra | Pg. 2
5. BlueFlame | M | Ice Class | Terebinth Wolves | Pg. 2
6. Air Dragon | Reserved for The Wayne Pack
7. Veetahbi | F | Dream Dragon | Ciao | Pg. 5
10.
11.
12.
13.




The Dragon Rider Pairings
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.


Dorm Room Pairings

Guys:
1.
2.
3.
4.
5.



Girls:
1.
2.
3.
4.
5.

Edited at November 9, 2022 09:16 AM by Imperial Sands
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:33 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824092
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The Forms

The Riders

Name
Age [15-18]
Gender
Appearance [Detailed Description]
Personality [Detailed Description]
Dragon [For now Put Open]
Stengths & Weaknesses [Min. 2 Each]
Likes & Dislikes
Crush
Significant Other
Kin
Affiliations
Other



__________________________



The Dragons

Name
Age [Young Adult; 50-250 Years]
Gender
Class
Appearance [Detailed Description]
Personality [Detailed Description]
Rider [For Now put Open]
Abilities
Strengths & Weaknesses
Likes & Dislikes
Crush:
Mate:
Kin:
Affiliations
Other
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:34 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824093
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This is Now Open!
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:37 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824095
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Name:

Pallas;
Commonly Referred to as Pal
Age:

153 Years
Gender:

Female
Class:
Venom

Appearance:

Pallas is a dragoness of very unique appearance by dragon standards. Standing at about 12 feet tall at the shoulder, Pallas actually appears taller than she is due to her stature and her more bipedal frame. She will likely always remain a smaller dragon, but she's still growing over time. However, due to her stature, Pallas has a rather light weight structure, being more bird like in physique than her more quadrapedal counterparts.

As mentioned, Pallas is predominantly bipedal, meaning she primarily moves around on her hind limbs, however she had the capabilities to walk on all fours, though she doesn't do it often. This has caused her hind legs to be incredibly powerful, built with heavy muscle, and giving her wide hips with an athletic stance. Her three toed hind feet are rather wide, and she's capable of spreading her toes to allow her to walk on soft, looser surfaces despite her weight and size. Truthfully, the dragoness is shaped more like a raptor than a dragon, but she has several qualities that remain that make it quite evident she's of the dragon variety.

While she does walk on her hind legs, it's important to note that she doesn't stand up straight. Instead her body is more so angled horizontally, giving her great balance despite being on two legs. This also gives her a more streamlined build, so that when she runs she has less drag on her body that others do. She does have forelegs, though they're shorter and not as strong as her hind legs. They're fully functional legs, though they're more like arms than actual legs. Four clawed digits are at the end of her hands, with wickedly curved claws, giving her an incredibly grip when needed. These, combined with the several inch long sickle shaped claw on each hind foot means that when she pounces on something it's incredibly difficult to shake her off. Still, she can lower herself to walk on all fours, but she isn't moving fast when she does so.

Like many dragons, Pal has a set of wings set on her back, with her wingspan being almost twice the length of her body. This allows her to fly at surprising speeds, but also capable of being able to fly rather stealth since the weight of her body is distributed through more wing, meaning they strain less. Her wings are your typical bat-like dragon wings, and she's able to fold them in against her back pretty way, though the tips hang off her hind end, the edged tips mere inches from the ground. Pallas also has a long, prehensile tail that's a little less than the length of her body.At the tip of her tail is a frill like fan, one she's able to open and close, able to use them to make better and tighter turns.

At the front of her body, Pallas has a set of stronger shoulders, likely because thats right around where her wings connect, that give way to a longer, more slender neck which easily holds up her head. Snout wise she has a narrower muzzle that rounds out, giving her a definite feminine look. Her teeth, which she has plenty of, are a bit on the shorter side, with a clear backwards curve and serrated edge. This means while they can grip, they are also meant for tearing and ripping. She has three sets of horns on her head, the smallest and shortest of the horns, only a few inches in length, begins below where her bottom jaw ends. The second spike, or the middle one, starts a bit further back, but is in line with where her mouth or cheeks are. The third horn, or first depending on how you look at it, starts as far back as the second, but above where her eye sits. Like the middle horn, it's much longer, the second being a few inches shorter than a foot, whereas this one is a few inches over the length of a foot. On the top of her head, beginning just a bit in front of where her eyes start, is a ridge of blunt spikes. They grow in length the further the go back, reaching their apex at the back of her skull, before shortening as they go down her neck, before ending just before her shoulders.

For coloration, Pallas as a very unique, but quite pleasing appearance. Her base scale color is almost a cream color, but just a bit darker, like a hair darker, than traditional cream. Her underbelly scales are closer to a true creamy color, though lighter so it appears more eggshell or offwhite. However, her wing and tail membranes, the ridges on her head and neck, and her claws, are all a bright golden yellow-orange color. This golden orange color is seen faintly on her neck and throat scales as well as the scales atop her ahead around where her spikes start. It can also be seen on the digits just before her claws start. Basically? She's a creamsicle.

Her eyes are a bright golden yellow color that match the color on her body. Pallas' calls, or vocal noises, are a combination of trills and chirps, even her roar is more of a higher pitched sound, that's more raspy and tangy than a deep or guttural sound. Definitely think something along the lines of how we think Velociraptors or something sounds.
Personality:

TBA
Rider:
Open
Abilities:

Venom Secretion/Injection: As to be Expected, Pallas has the ability to inject venom into her targets through the use of her bite or the sickle-like claws on her hind legs. She does, however, have to elect to inject her venom, so not every scratch or bite is venomous. She has control over her venom glands.
Poison Immunity: Due to the nature of her Ability Type, Pallas is immune to poisons, toxins, and venoms of varying types.
Anti-Venom Blood: While her venom is certainly deadly to others at certain quantities, Pallas does have the useful ability of the face that her own blood has the ability to negate the affects of her venom. Now, ironically, if her blood is injested when someone isn't afflicted with her venom, it'll make them sick [not deathly, just pukey and gross], but if they are, it'll counteract the venom. This also only works when done in time.

Her Venom:
Like all Venomous creatures, Pallas has a specific venom type to her. Her venom is considered Paralytic. Meaning a bite from her can cause complete Paralysis and even death if enough is injected. If it's just a little nip, typically all that is caused is numbness in the bitten appendage. From there it goes up, to paralysis of the appendage, to paralysis of the whole body, then the organs, and lastly, death. If she gives someone her blood before they reach organ failure, it'll work and, likely, save them, though it isn't always a gauruntee. Also, the bigger something is, the larger amount of venom she needs to inject.

Strengths & Weaknesses:

Strengths
Speed, Agility, Maneuverability: With her stance and build, Pallas relies heavily on her increased speed, improved agility, and better maneuverability. Strength may not be her forte but these are.
Poison Immunity: Basically, Toxins cannot kill her, she's immune to them. It's hard to say if this applies to other dragons, as she avoids getting bit by other Venom Class dragons, but considering they're of the same species, it probably wouldn't.
Stealth: She's actually quite capable of flying quite stealthily. Perhaps not completely silent like other dragons, but her size and stealth help her a lot.
Her Ground Speed: Despite being a Dragon, Pallas is, perhaps, one of the few who isn't hindered by being on the ground. She's capable of running at great speeds on the ground, able to tuck her wings so they drag less. She has great agility on her hind legs, able to jump if needed, and can maneuver amazingly on them. She's almost better on her legs than she is flying [jk she is.]

Weaknesses
Lack of Brute Strength: She's a Smaller Dragon, therefore she isn't as strong as larger dragons.
Finite Venom: While she has a Good Quantity of Venom Supplying her Teeth and Claws, it is not Infinite. She Generates it over time, it's hard to saw how quickly she goes through her venom as she's used to using small amounts at a time. But probably 3 or so Full Bites, and 3 or So Full Claw Injections. If she's doing smaller amounts, it'll last longer.
Cannot Swim: She can, but she cant. She can do it if needed, but she's terrible at it. So she just avoids it. She's a dragon, not a duck.
The Cold: She hates the cold. She does much, much better in warm climates than she does the cold ones. It doesn't affect her venom production, but it makes her miserable.
Likes & Dislikes:
TBA
Crush:

None, Open
Mate:

None
Offspring:

None
Kin:

None, Potentially Open
Affiliations:

Open - WIP
Other:
Major WIP

Edited at November 2, 2022 01:16 AM by Imperial Sands
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 12:43 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824098
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Name:
Beollán
Meaning "Glowing Fire" - Pronounced Beo-Lawn
Beollan was named for his appearance, in the fact that he always looks like a glowing fire in the middle of the night.
Age:
Adult or Old Adult;
He's Approximately 761 Years Old.
Give or Take a Few.
Gender:
Male
Class:
Fire Class
Appearance:

Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.

Beollan breaks the mold of Fire Dragons, and, well, honestly, just Dragons in general. However, that could be chalked up to how old he is in comparison to the other dragons he is around, having grown and changed over the years since he was last seen. He is not massive by dragon standards, well within the size frame for a Fire Dragon, however, compared to the dragons who are several centuries his junior, he seems quite large. Standing at between about 35 feet at the shoulder, it's hard to measure his exact height, however, it's easily seen he's about twice the size of his younger counterparts. One thing to keep in mind with Beo is while he isn't necessarily super tall for his age, he is more of a long dragon, being rather streamlined in build. However, Beollan is a testiment that dragons do not stop growing as they age.

In terms of build, Beo has a unique figure, but one that fits within the parameters of a Fire Dragon's physique. He is athletic, and muscular, but with a more streamlined and sleek build. It's clear that the male was designed to be more aerodynamic than he is sheer bulky mass. Can he throw down? Absolutely. But he's designed, it seems, for aerial and fast warfare. He's a bit more elongated than other dragons, with a slightly longer neck, and a slightly longer body, with lean and powerful legs that carry him around on all fours. His front feet are much more like hands than his hind feet, with the toes of his front feet being longer and more designed for gripping, giving him a grasp that is absolutely ferocious. His hind feet, though, while a bit longer than normal, are closer to the normal design for dragons. At the end of his toes on his front feet are very long, curved and very sharp claws [think bird of prey claws that are dragon sized]. Whereas the claws on his hind feet are shorter, thicker, and a bit blunter.

He has the stereotypical pair of wings, but they're longer than some might expect, allowing him to move at surprising speed, though not anything close to the smaller, more agile counterparts. What does make Beollan rather unique, are the wing-like membranes that are attached to the backs of all his legs, as well as down the sides of his tail. At the end of his tail, the wing membranes create a fan-like tail tip. Now, he can control these, and can have the Membranes splayed, so they're viewable and usable, or he can have them laid down so that the spike protrude more, and can be used to pierce things. Think of like the Spine on some Fish's backs. These do give him the unique ability of being able to glide even if his wings are damaged. Albeit he won't glide well, but enough to make an escape if need be.

For his build, Beollan seemed to be almost stuck in the middle between appearing more like a Classic or American styled dragon and that of a Chinese dragon. With his lankier build, he seems to take slightly after the ladder, but with too many features of the former to really let him be either one. His head holds a shape that is a mix of the two types. He has a a more squared head, his head snout shape being average in length, but rather than tapering to a point or even just a narrower square, it remains relatively wide in comparison. Though not as wide and robust as other dragons. His top canine teeth, though, do jut out past his lip and are viewable to those around him even when his mouth is closed. He has clear definition to his jaw line, with a wide nose atop his snout. Above his eyes are defined ridges that resemble "eyebrows", that turn inwards and conjoin with a similar spiked ridge starting on his forehead, and carrying down his spine to his tail tip. The ridge along his back never grows to be more than a couple of inches long, and there is a convienent place where it ends at the base of his neck, before picking up just before his shoulders end, or where his wings attach. This gives the perfect place for a saddle and rider to be placed unhindered. Nearing the back of his head, a pair of a spiraling horns [think Kudu], just from his head. They're several feet in length, and end in a sharp point perfect for piercing. They're angled so that if he bows his head down, he can use them to impale others if necessary. Oddly enough, these horns are also quite warm to the touch and increase in heat when he's using his ability.

The last thing to take notice about his face are the vents on it that release steam, or smoke, from them to help regulate his temperature. There are three on the top of his snout, that decrease a bit in size as they go down it. Meaning the first, the one closest to his forehead, is the largest, whereas the one closest to his nose is the smallest. The last vent is actually on his forehead, and connects to the ridge on his spine, with the tapered, tail end almost touches the first vent. The vents, which are similar to gils in shape, on his snout can and will close and open of their own free will, but he can also control them. However, the vent on his forehead is always open. This is because it isn't a true vent, it's actually a wound that never properly healed, and instead turned into a vent. This means he has a constant flow of air to the fire he breathes, allowing it to get hotter than what he himself can make it, so he has to take that into account when using fire. He has to adjust to take into account the air flow from the vent. Due to these not being markings, but instead actual openings in his skin, when they are open they appear the color of flame, because they basically are, however, when the three on his snout are closed, they're just closed, black lines.

Now, for his coloration, Beollan is not necessarily a complex color scheme, though he appears it. His base scale color is black, which is a bit unusual for fire dragons, but the sheer amount of flame color on him seems to make up for it. His belly scales are not black, instead they appear to mirror the color of flame, and are a constant flux of reds, oranges, and yellows. This same color is seen outlining the black scales of his base, on the ridges of his eyebrows and spine, and they also color his horns as well. Surprisingly, this is the same color that can be seen in the vents of his face. So it's unusual if it's actual flame, or a coincidental coloration. Lastly, for his wing membrane, they take on that same flux of colors, however, black veins can be seen spidering across them. Unusually, though, the male's mouth is completely black, meaning his tongue, teeth, and gums make his mouth seem like a void until he breathes fire. His claws are also black, and are quite shiny. Lastly, as if to match, his eyes resemble flame too.


Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.

Personality:
Solitary || Protective || Wise & Intelligent || Impatient at Times || Proud || Jaded || Slow to Trust || Hot Tempered & Volatile When Angered || A bit Unhinged Mentally Sometimes || Lacking Social Skills || Talkative or Chatty at Times || Scatter Brained || Experienced || Direct || Snarky Old Man || Inheritantly Grumpy || A bit Wild or Untamed || A bit Cold Towards Humans || Prefers his Own Company

It's a fact that Beollan is not the dragon he used to be, no longer the battle hardened warrior with a ferocious attitude. Back in the day, as he'll say it, he was an aggressive and competent warrior, with a snarky and snide attitude. He was arrogant and blissfully ignorant about the idea that things could ever change. He was at the top of the world. And then it all came crashing down with the cleave of a sword.

Nowadays, Beollan is moreso a shell of what he once was, his fractured psyche apparent to all those who are lucky enough to even see him, let alone actually talk to him. He's mentally and emotionally broken, never having fully healed from the loss of his original rider, much like the wound on his head never healed the way it should have. Now it's just a constant void that fuels his fire.

There are still some hints of his original personality within him, as he's quite snarky still, and not at all patient in the matters of stupidity and arrogance. But he isn't immediately volatile like he used to be. Now it takes quite a bit to get him to the point where he'll explode, but it isn't impossible to reach. And, given his lack of social skills, it's unlikely it'll be difficult to reach the more and more he's exposed to others. In fact, due to his primarily, and incredibly, solitary nature, Beo doesn't handle being around others very well at all. It's no longer natural to him. The only company he's had over the recent centuries was himself, and he's had plenty of conversations with him. He gets along well with him.

If it wasn't clear yet, Beollan is a bit... mentally unhinged. He isn't all put together, with several pieces of his mental state completely MIA. This makes him someone that others will absolutely have to keep an eye on in order to keep themselves, and others, safe. He's unpredictable in his reactions, and unreliable in the sense that you can never depend on him to follow how things should be handled. Still, Beo is a very proud dragon. If you try to point out these flaws in his state of mind, he's going to become insulted and likely act out because of it. He doesn't want to admit anything is wrong, because then he would have to talk and think about why. In general, Beo is a proud dragon, it's not something he's ever lost. So tread carefully.

Despite all his... oddities.. the fire dragon is still 100% fire dragon. He's obscenely protective over what he calls his, and entirely territorial. He won't take lightly to someone treading on something he doesn't intend to share, and he will defend himself, and those he cares for, violently. Those who do not align themselves with those he cares for are consider his enemies and he will remove them without prejudice. Afterall, despite the very jaded and sometimes scatter brained antics of the male, he is still a very experienced and intelligent dragon. There is a very wicked mind behind his eyes, and, while he doesn't always seem so, he is absolutely capable of using his mind to get out of things he can't out muscle.

After all of this though, is an inheritantly grumpy and snarky old man for a dragon. He prefers to be left alone. In fact, there is something about the older dragon that is incredibly untamed, wild, more so than even some of the younger dragons. He isn't a soul you can bully or trick into compliance or submission. This wildness, though, is often originally presented in how cold he is towards humans. It's unlikely he will even be that friendly with his own future rider despite the obvious fact that they are his rider. Will he keep them from death? Sure. But he isn't going to outrightly just be friends with them either. And those humans who aren't his? Forget it.

At the end of the day, Beollan's personality is the result of his age, seclusion, and scars.
History:
Beollan was the Dragon of a Rider Centuries Ago, when he too was a young adult dragon. He wouldn't say they were a famous pair, but the duo was wellknown within the Kingdom and especially among the Dragon Riders. Given the extended lifespan that Riders get when paired with Dragons, after about 80 or so years together, Beollan's rider tragically died in battle, severing their bond and leaving the Dragon lost and heart broken. Rather than retreating back to the academy to heal his wounds, both physical and emotional, the Fire Dragon disappeared, unseen for centuries. It was rumored the dragon had died of a broken heart in the confines of his home, but that wasn't the case.

Instead, Beollan became the equivalent of a hermit, barely going out except to hunt, and only doing so in the cover of night. He never revealed himself to anyone ever, and if the area he lived in became too highly populated, he'd move to a new, more secluded location to preserve his reclusiveness. After centuries of this, the dragon recently has felt that all to familiar pang within his chest, a feeling he, and everyone else, never thought he would feel again.

Now, despite everything that they know about dragons, Beollan has reappeared once more to potentially claim yet another rider.
Rider:
His Previous Rider is Deceased.
Currently Open.
Abilities:
🔥 Fire Breath: While this seems pretty simple, Beo has a wide range of different ways he can use his Fire breath. He can alter how hot he breathes the fire, as well as how much, and obviously how long. He's also able to transition it into something like Lava or Magma breath, able to turn it from flame to an extremely hot liquid like magma or lava.
🔥 Fire Immunity: Beollan is immune to Fire and Heat. The attacks do not hurt him, and this is likely due to his own abilities having to be with fire and heat. If he wasn't he'd like hurt himself.
🔥 Heat/Fire Aura: Rather than being able to surround himself with an aura of fire, Beo is able to create an aura around him that can become so hot it sets fire to things around him, even burning those who get too close. Not to be confused with when he lets off heat through the vents on hs head, which will absolutely burn someone if they get to close when he does it.
Strengths & Weaknesses:
Strengths
His Experience: He's got the Advantage of being Centuries Older than the Dragons around him, which gives him the advantage of not only being larger but more experienced in pretty much everything.
His Build: It's both an Advantage and a Disadvantage. While he isn't meant for brute force, his longer body and large wings are designed for stealth, stamina, and aerial maneuverability. He has good speed on land and in the sky, and has good maneuverability, those his speed and agility cannot contend with smaller dragons.
His Intelligence: Beollan is a very intelligent dragon behind that kooky personality. He has a way about him that allows him to put things together, connecting pieces that don't always seem like they should.
Heat: Not only is Beollan completely at home in the heat, no matter the temperature, but he is able to use the heat of his powers and body to his advantage. For example, if he gets his Heat Aura going enough before it rains, it'll eventually be hot enough to evaporate the water around and on him fast enough to allow him to use his abilities. Of course this doesn't always work if he doesn't start using his Heat Aura fast enough, but it's doable.
Glide Ability: Since he has the membranes on his limbs, if his main wings were damaged, he could still glide using the membranes. He wouldn't glide well or far, but enough to maybe escape.

Weaknesses
⊗ Beollan doesn't trust. After the damage of losing his rider, he no longer feels comfortable relying on anyone.
⊗ Beollan has deep scarring on his left ribs, and on his left leg, so his movement isn't as good as it once was in those areas.
The Cold: While Mild Temperatures Do Not Affect him, once it starts getting cold and freezing out, Beo's ability to use his powers dwindles down to barely anything. Really only enough to keep himself warm.
Water: If Beollan is submerged in water, he cannot use his abilities. And if he is Doused in water, it puts him out for a moment and he basically has to recharge for a moment. Not terribly long, just long enough to give someone a chance to flee. He also can swim, he just hates it. It'll put him in a foul mood.
His Build: While Muscular and Certainly able to Pack a Punch, Beo's figure is long and more so wirey than bulky. He's build for endurance, stealth, and maneuverability, not so much brute force.

Likes & Dislikes:
Likes
+ Being Alone. He Prefers his Solitude.
+ Food. He loves to Eat. He's happiest when eating.
+ Hot and Warm Climates.
+ Long Naps on Hot Surfaces.

Dislikes
- Anything Cold or Wet.
- Being Interrupted or Annoyed
- Snobbish Characters
- Those Who Would Try to Steal his Food

Affiliations:
Wip - Open
Other:
I adore him.
Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 01:09 PM


Former Pack

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Burning Embers | Dragon/Rider Rp | Open!October 30, 2022 01:19 PM


Imperial Sands

Darkseeker
 
Posts: 11217
#2824116
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Of course <3

Covidic said:

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