Wolf Play : The Wolflocke Challenge
Chatbox
 technoblade
01:32:26 Lil Techy | Techno
Redd

Probably setting it to 50 apples with a 60 AB2 for added stuff.
 Luna👻
01:31:34 Silver (She/her)
I made the pinkest palette I have ever seen in my entire life -Click- rate it please
 Red River Wolves
01:30:34 Redd Dead
Techno,
As you should. Even if this one wasn't being difficult, I'd still raise the AB
 technoblade
01:26:16 Lil Techy | Techno
Redd

I'll most likely be setting a high AB for the first one cause this one has put me through hell.
 Red River Wolves
01:24:42 Redd Dead
The heck? Just got a PvP forfeit because the game never told me it was my turn
 distant-screams
01:23:37 katy | beetle
Red,
thank you :) i've been practicing my backgrounds lately so i'm glad it looks good
 Red River Wolves
01:22:51 Redd Dead
beetle,
That's so cool. Love the background.
 distant-screams
01:20:51 katy | beetle
-WP Click-
thoughts on the last piece?
 Red River Wolves
01:20:19 Redd Dead
Boe,
True. I wouldn't count it though because of the context
 Boeing
01:19:57 Boe is a bear, Rawr!
probably should go now lol
have fun Red
Don't steall all of Techno's art before me please lol
 Boeing
01:17:59 Boe is a bear, Rawr!
Red
Thing is though
SB = 5 mush
final bid = 10 apples XD
 Red River Wolves
01:17:20 Redd Dead
Boe,
Okay that one turned into an auction for like 5 different artists collectively and people were messing around.
 Boeing
01:14:45 Boe is a bear, Rawr!
Red
Only slightly. mmm.
in fact I have it stored because it was so funny lol
-WP Click-
 distant-screams
01:11:47 katy | beetle
might do some poisonous flower themes for halloween though :> maybe a foxglove, lily of the valley, belladonna and larkspur
 Red River Wolves
01:11:17 Redd Dead
Boe,
Just a few orders of magnitude out of budget XD

Techno,
I probably won't bid this time around, but there will certainly be fights for whatever you put out
 Night Shade
01:09:39 Graves | Chaos
Distant
It's adorable
 Night Shade
01:09:08 Graves | Chaos
Marsh
Oh :(
 distant-screams
01:09:03 katy | beetle
Night,
a venus flytrap has already been done :D i had a tough time not keeping it lmao
-Click-
 starmutt
01:08:28 marsh | they/it
there is a flytrap one already i think :o
 Boeing
01:08:21 Boe is a bear, Rawr!
Night Shade
Nice ^^

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The Wolflocke ChallengeSeptember 21, 2024 06:45 PM


Forest Dwelling

Neutral
 
Posts: 9
#3057769
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1

Hello users of WolfPlay!

(My apologies in advance to the mods if this isn't allowed/not in the right category)

I was thinking of starting a challenge in my pack that I first saw in another game, and I wanted to introduce said challenge to WolfPlay since I don't see it anywhere here. To fit the game name, this will be named: The Wolflocke Challenge!
(I do not own this challenge. I am merely introducing it to WP.)

What's the challenge about?

The Wolflock challenge (or Nuzlocke challenge originally), is a challenge of self-imposed rules to make the game more difficult and more fun to players who want an extra challenge. Its origin came from a game completely unrelated to wolves and has had its rules modified to be introduced to multiple other webgames (now including WolfPlay)!

-Challenge Rules (Alphas)-

-You will have only two alphas in your pack.

-They are not to leave your pack for any reason (unless they die naturally, catch rabies or hit 0 HP).

-They are the only wolves allowed to breed your pack. (No studs or alpha x non alpha pairings).

-The alpha pair can only breed in the spring. (This is mainly for your convenience).

-If one alpha dies, an unrelated wolf of your choice will become the next alpha. If both die, the next highest dominance wolves will take their place.

-Challenge Rules (Populating)-

-Your pack is limited to 5 unrelated wolves including the alpha pair. (Choose wisely).

-Extra wolves that haven't been chosen are to be retired, not sold.

-You will have the chance to recruit one unrelated wolf into your pack twice per ingame year on the first day of summer and winter. This will be known as "recruitment day". (You can only recruit wolves from the Wolf Party, not through any kind of sales).

-Should your pack ever drop to one wolf, you may try your luck in Wolf Party once per day (with either mushrooms or tokens) until you have at least two wolves to manually repopulate.

-Pups can be trained with toys you find in den raids or as quest rewards.

-All NON COSMETIC DEFECTS (e.g. melanism, albinism, ect.) will only have 2 years to live in your pack. Defects like hip dysplasia that negatively affect your wolf's CP are to be retired as soon as they reach adulthood. (You may retire them sooner depending on your preferences).

(Optional events): If you recruit a female wolf in the winter, you may flip a coin to determine if she is pregnant or not. If successful, you may breed her to an outside stud of your choice.

On your summer recruitment day, you are allowed to recruit both an adult AND a pup. However.. You must coinflip to determine whether or not your pack finds a lost pup on that day. They may be purchased from another player or won in a raffle/auction.

-Challenge Rules (Food & Relics)-

-Since apples and mushrooms are a neccessity in the game, you are allowed to keep them.

-All food and relics (both buried and unburied) MUST be thrown out. (You may keep dyes, wishbones and event items).

-No selling your stuff to get rid of it.

-Potions and other healing items do not exist. (See Health and Survival for more info)

-You may only hunt enough food to last your whole pack three days. Extra food (hunted or stolen) MUST be thrown out. You are not allowed to buy from Slim, another player or grab something from the Hidden Falls.

-All breeding items and wolf items in the Barter do not exist. If you recruit a pregnant female in the winter, you may use breeding items on that wolf only.

-You are allowed to use bronze figurines to build your wolves.

-You can still customize/use cosmetic items as long as it doesn't ADD to your wolf's skills.

-Challenge Rules (Health & Survival)-

-If your wolf receives an injury, they are not allowed to explore.

In the spring, your wolf has a 50% chance of recovering each day, 33% in the summer, 25% chance in fall and only 15% in winter. You may use a wheel picker, 1-100 number picker or another method to decide whether your wolf is healed or not. (You may only try this once per day).

-You are allowed to craft or buy an injury heal for your wolf if they successfully recover through the method above.

-HP can only be recovered naturally; if your wolf reaches 0 HP, they die.

-You MUST keep your wolves above 10 thirst and hunger each day. If they drop below that, they die.

-(Event illness) Should your wolf contract rabies during the August event, you have one day to cure them. Otherwise, they are classified as dead and are to be retired. (This seems harsh, but most animals who contract rabies don't live longer than two weeks at most).

Congratulations on making it to the end! If you want to participate in the challenge, put it anywhere on your pack/profile page and make sure you log your actions daily, from day 1 to day x in a blog post. Feel free to reply to the thread as well if you have questions or simply to say "I want to participate!"


Edited at September 24, 2024 04:07 AM by Forest Dwelling
The Wolflocke ChallengeSeptember 22, 2024 01:28 AM


Old legend

Neutral
 
Posts: 1
#3057810
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Participating!
The Wolflocke ChallengeSeptember 29, 2024 11:55 AM


Forest Dwelling

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Posts: 9
#3058812
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Adding an extra post for helpful tips on the challenge:
  1. It's easiest to start the challenge on an alt account.
  2. You will need a larger pack of explore wolves (at least enough to make a party of 6) before you attempt to explore past higher forest levels (9+).
  3. Replaying levels for battle training is strongly recommended! Forest levels 1 - 4 are the best and safest for training (and for the squirrel/rabbit hunting quests).
  4. Make sure you utilize your recruitment days.
  5. Keep on grinding mushrooms for bronze figures! You will need it.
  6. Agility is very important if you want to reach higher explore levels! I recommend a wolf with a minimum of 100 battle exp & 150 agility so they can at least kick and dodge more easily. When you start running into multiple strong opponents in explore, it could spell game over for your wolf(s) if they don't have good enough defensive moves.

Edited at October 14, 2024 04:21 AM by Forest Dwelling
The Wolflocke ChallengeOctober 17, 2024 05:54 PM


Demon Mistress

Game Moderator
Darkseeker
 
Posts: 322
#3062501
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Gonna use my other pack to try this :)
The Wolflocke ChallengeOctober 18, 2024 10:21 AM


Duskfall

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Posts: 347
#3062675
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Can I still start if it's spring 2? or should I wait till spring 1?
The Wolflocke ChallengeOctober 18, 2024 10:37 AM


Forest Dwelling

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Posts: 9
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Duskfall said:
Can I still start if it's spring 2? or should I wait till spring 1?


You can start at any time! Whenever you're ready, really. Though, I'd avoid starting the Wolflocke challenge in winter because there's less prey + your wolves will age up pretty fast.
The Wolflocke ChallengeOctober 18, 2024 10:46 AM


Duskfall

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Posts: 347
#3062680
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Alright! I'll be participating then :) or at least trying to lol
Edit: on an alt of course

Edited at October 18, 2024 10:54 AM by Duskfall

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