Wolf Play : Battle Moves Guide/List
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 kycantina
05:15:51 ky
Urux, ooooh pretty! I can see why you did it lol
 Ace
05:14:19 ace <3
pvp anyone? its for my quest
 Urux
05:10:29 Urox
Hahah, that's true. She was a pretty wolf, but she gave me duds and I needed space. :') I needed the room for these
-WP Click-
-WP Click-
 kycantina
05:09:27 ky
Urux, naw if it were me they'd be bones, you're fine :))
 Urux
05:08:19 Urox
Morning :)

One of my girls is in the sanctuary with her son and I feel mean lol
 kycantina
04:54:03 ky
Good morning chat :))
 Drunken seas
04:38:17 Pera
Katy
Thanks, and you too!
 distant-lands
04:35:01 katy | beetle
it's alright, i was lost when i first started too xD it's a tad difficult at first, especially on mobile since everything's more compact.

i'll talk to you later though, have a good night/morning :)
 Drunken seas
04:33:56 Pera
Katy
Ah ok, I will probably chat to you later xD I am not very good at this.
 distant-lands
04:32:48 katy | beetle
i don't mind :) i may be logging off soon though
 Drunken seas
04:32:15 Pera
DonÂ’t mind if I Pm you if I need help?
 distant-lands
04:29:36 katy | beetle
of course :D
 Drunken seas
04:29:25 Pera
Katy
Thank you so much!
 distant-lands
04:29:01 katy | beetle
Pera,
i found a masterlist of character codes someone put together ^^ it's pretty useful. some of them are mobile-friendly as well, usually the shorter ones with less buttons.

-Click-
 Drunken seas
04:24:46 Pera
Katy
I have no idea where to get the F2u codes and I lack a PC
 distant-lands
04:20:36 katy | beetle
Pera,
oh, you have to code their profiles! it's pretty easy if you find some f2u codes, and have a PC.
 Amygdala
04:15:44 Amy/Anpmygdala
Speaking of work...lunch break is over so i gotta go
 Amygdala
04:15:02 Amy/Anpmygdala
Sabbath
Ouch😅

Let's hope i can finish it this week. I will gring forest today after i finish work XD
 Sabbath
04:14:39 Rook
Amy
Is the reward for the quest worth not turning it down? Or are you just determined now? xD
 Sabbath
04:14:16 Rook
Amygdala
Damn >.< Well I hope you get it soon.

Before you could turn down quests I got stuck on one for a chinese pottery for over two real years lol

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Forums > Member Help > Guides
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Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

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Posts: 2190
#22993
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22
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.

Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.

Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)

Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.

Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)***
---
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)

Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
***Body slam takes 50 exp to learn the next move, not 25 exp.

Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.

As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.

Let me know if I'm missing anything that could be helpful for this!

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

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Posts: 2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts: 2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Game Moderator
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Posts: 5702
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

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Posts: 2190
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Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

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Posts: 829
#1608034
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moles?

Forums > Member Help > Guides
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