Chatbox
 TKO
08:26:05 
Cres beloved :3
 TKO
08:25:52 
Amy

I see your point trust

Just felt it wasn't hard to say " thanks " that's all
 TKO
08:25:10 
Exo

Oh my god dude
you're alive where have you been
 Caeruleum
08:24:47 Cae, Blue
tko <333
 Amygdala
08:22:40 Amy/Anpmygdala
Honestly i didn't see it as rude. A thing like that won't upset me lol

And i understand what they ment by that. Vecause they really need more shifts not luck XD
 Exodus
08:22:00 Exo // Exodus
TKO mention!
 TKO
08:20:52 
Apothecary

To be honest dude, that was rude as hell.

" Good luck. " " I don't need luck ", just say thank you my guy

Snobbiest response you could give someone who is only trying to wish you good. Do better.
 Amygdala
08:17:07 Amy/Anpmygdala
Apothecary
Did you talk to your boss about it?
 Apothecary
08:14:13 Medicinally Autistic
I don't need luck I need more shifts
 Amygdala
08:11:36 Amy/Anpmygdala
Apothecary
I know that feeling. Good luck
 Apothecary
08:07:33 Medicinally Autistic
Yeah me too because thats just not it. I mean I already have enough to pay all my bills this month. I just don't want to lose all my savings.
 Amygdala
08:05:58 Amy/Anpmygdala
apothecary
i hope you make enough to cover the week you have off
 Amygdala
08:05:08 Amy/Anpmygdala
Apothecary
damn thank you <3
 Amygdala
08:04:12 Amy/Anpmygdala
cae
atleast you have an interesting screenshot now XD
 Caeruleum
08:03:04 Cae, Blue
amy, failed to scare off foxes on the same tile as reindeer :')
 Apothecary
08:02:03 Medicinally Autistic
I work all day today and then they have me off from monday-friday.

So I need to make like $200-$300
 Feiella
08:01:53 Fei The Sleepy Ghost
screenshots are wonderful. You can capture things that one should not know ;)
 StarRun
08:01:49 
I'm excited for spring to breed my females again, should I breed them mainly to my own males?
 Amygdala
08:01:13 Amy/Anpmygdala
cae
one question, how?
 Caeruleum
08:00:43 Cae, Blue
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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

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Posts: 0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

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