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 Boeing
03:40:55 Boe is a bear, Rawr!
that was an expected result lol
 Boeing
03:39:40 Boe is a bear, Rawr!
Amt
oh okay fine xD
 TheFlyingKitten
03:39:40 Petri Dish/Sorceress
@Forest

Yeah, that's fair.
 Amygdala
03:39:09 Amy/Anpmygdala
Plane
Wanna pvp?
We haven't done that in a long time XD
 Forest Dwelling
03:39:01 I am on Wolflocke ok
@Petri

Fleeing was probably the best thing she could do if you don't have an explore team of DH DG wolves
 Zeraphia
03:38:33 Vah is less okay
Eh, I might end up just scrapping the idea entirely
 Burning Roses
03:38:26 Your local therapist
Eugh fuck, I just had to pull a motorized wheelchair out of a corner and then had to push it downstairs outside, that sucked a lot. >.>
 Amygdala
03:38:08 Amy/Anpmygdala
Forest
I do that too lol
 TheFlyingKitten
03:37:19 Petri Dish/Sorceress
She fucking ran...
 Forest Dwelling
03:37:17 I am on Wolflocke ok
For some reason, I tend to completely ignore pack names and identify players by flags and I'm starting to confuse Defiant for Zeraphia because their pack flags are very similar-
 BuggyOs
03:37:16 Bugfood
PK
Usually I name wolves the day I get them... these pups are a week old lmao
 Zeraphia
03:37:14 Vah is less okay
Boe

That's the problem, I don't know either. Pffft.
 TheFlyingKitten
03:37:03 Petri Dish/Sorceress
About to fight an Eve. Wish me luck.
 Boeing
03:36:37 Boe is a bear, Rawr!
Zera
Honestly just do what you think fits best lol, I don't know :')
 Snidepack
03:36:27 Ante
-WP Click-
Still hasnÂ’t died!!
 Zeraphia
03:35:25 Vah is less okay
Boe

Trying to figure out if I should pull out the original character I had for this concept for Tea/Salem's new rp

O r

If I should just go with the newer "version"
 Pack King
03:35:04 Lauren | PK
Buggy-
I feel that :'D
I've got 5 in my den at the moment that I've been putting off for ages xD
 Forest Dwelling
03:34:35 I am on Wolflocke ok
@Alex

The Full Moon shop in Marketplace has some pretty items that could fit Vortex! Or you could go to Barter > Custom for space theme gear made by players
 BuggyOs
03:34:29 Bugfood
PK
Same... I have 2 pups that I need to name and have been refusing to
 Pack King
03:33:41 Lauren | PK
My god I hate naming my wolves :'D

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   1 

The Hotel (DNP)May 8, 2021 10:15 PM


Former Pack

Neutral
 
Posts: 0
#2538269
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The air is cool and slightly humid, clinging lightly to your skin as you pass through it. Everything around you is green, the shades of a lush forest too numerous to count. It is warm and sunny, perhaps somewhere between the slow revival of spring and the blazing heat and vivid life of summer. Right now it is peaceful, yet the trees seem almost to vibrate with life. You are making your way along an uncharted path, little more than the random spaces between the massive trees. You must be careful to watch your feet, as the mossy ground is twisted by stray roots and rocks. You feel as if you're walking in a place few others have before, almost like you're in a different world. It is just you and the birds chirping, the animals of the forest shifting around you.

And yet, the more you walk, the more the forest seems to fade out all around you. Just out of your clear range of vision the green fades into an ever-shifting void of color and light. Just barely hidden by the trees, a white void seems to consume the vivid green of the foliage. Like the blurring of an image at the edges of a magnifying glass. But this doesn't really scare you. It doesn't feel as if the world is closing in around you, more like it is being pulled into focus as you explore it. It is as if this world you've just stepped into is focused only on you, watching you eagerly like some fascinating new creature. Paving the way for you, like a person allowing a ladybug to explore aimlessly over the backs of their hands. It is getting used to you, to how you interract with it.

Your attention suddenly focuses on something in the distance, almost hidden by the trees. You have notably been walking uphill for a little while
You remember why you're here as you raise a hand to lightly knock on the door. You become aware of the weight of a light backpack on your shoulder, and reach into it to pull out a clipboard and a pen. Your objective? To interview the residents of this hotel. Your knuckles hit the solid wood door.

"Go ahead." You jump and spin around, startled as a quiet female voice sounds behind you. A dog sits next to the front gate, as still and quiet as a statue. You wonder if she has been there the whole time - perhaps you mistook her for one of the stone yard decorations. She is a tall, elegant creature, her coat a cool blue-grey in color, with a jagged white blaze running down her muzzle and chest. She reguards you with a detatched curiosity, you get the feeling she was expecting you. Her voice emenates from her body without any notable movement from her mouth. Her amber-brown eyes flicker to the entrance to the hotel and quickly back to you. "The door is always open."

Accepting this invitation, you tentatively turn the door handle and enter into the hotel. The greyhound stands up from her position at the gate and follows next to you. She is quite tall, her head comes up almost to your waist. You look around the lobby in fascination. For all intents and purposes it looks abandoned. The carpets are torn and motheaten, the windows broken or missing entirely. There are holes in the roof. Nonetheless the structure itself is grand, the architecture appearing both ancient and modern. The greyhound walks beside you as you instinctively head towards the front desk. It is empty and abandoned, though that isn't surprising. You are beginning to wonder if there is anyone here. She doesn't seem at all cautious or suspicious. She must also know why you're here. You explain yourself anyway, and she doesn't interrupt. She is quite a stoic creature, neither aggressive nor friendly. "I see." She says once you have made your case. "Not many come here. But all who make the journey are welcome to stay for as long as they'd like." Her voice takes on a dignified warmth that puts you at ease. You have all the time you need, alone and at peace in this little pocket dimension.

You eagerly walk out into the hallway and immediately encounter the void yet again. Clearer, not hidden behind leaves or bushes, but no more threatening than it was before. The hallway you're standing in expands out endlessly in both directions, with the hotel's lobby being a central point of sorts. Countless doors stretch before you, infinite and each full of potential. It's time to begin your duty of cataloguing the ways of this strange, neverending pocket dimension. The greyhound walks beside you as you spend time choosing, but her presence doesn't pressure you to hurry. Comforting and loyal. Yet the moment you decide on a door, turning the handle to another world entirely, she disappears.
WIP

Edited at May 17, 2021 11:11 PM by Vaporeon
The Hotel (DNP)May 8, 2021 10:37 PM


Former Pack

Neutral
 
Posts: 0
#2538289
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Characters from: This demon hybrid roleplay. That never got started :(



Name
Elwinn, though he has many man-given names.
Age
Unknown, hundreds of years old.
Gender
Usually percieved as male, prefers he/him or they/them pronouns.
Role
Dark side, one of the leader's right hand men
Hybrid
Horse/unicorn, fish,eel, and some odd mix of seaweed/kelp. He is a kelpie demon, a kind of predatory horse that makes its home in the water. More in "Description".

Personality
Spooky - Unpredictable - Dangerous - Vengeful - Redeemable?
Elwynn is a sinister, mysterious creature, terribly eerie and unsettling to come across. He is extremely observant, uncannily intelligent, and will never show weakness to anyone. He seems rather psychotic at times, and socially oblivious, but is very much aware of his actions, highly competent and willing to do anything he must to gain power and revenge. He is a very petty, fiercely vengeful and wrathful creature beneath the rather light-hearted, flighty, unphased surface, and you would do well not to cross him. Despite all of this he will suck up to authority (though he has no true loyalty to the Dark Side leader) and has even been known to spare innocent victims like children. Occasionally he will even get attached to innocent or "pure" creatures, by his definition, and will protect them. Could there be some good in this demon kelpie? Only time will tell...

Description
Normal form (no water): A dark, charcoal grey horse with a long black mane and tail, and a long unicorn horn that fades from grey at the base to black at the tip. Black hooves and unnatural yellow eyes, usually hidden by his mane. A vague greenish tint to his coat and mane, but you may not notice it at first glance.
Demon form (in water): His skin and smooth coat melts off his body when it touches water, leaving pure black, tarlike skin and dull green scales behind. Grows to ~7 feet tall, bone-skinny but lined with lean muscle and far more powerful than he looks. Rides the line between elegant and uncanny, like something out of a Tim Burton animation. Long mane and tail appear to be made out of a mix of deep green kelp and/or seaweed. Bottom jaw discintigrates/falls off, leaving only the top, armed with jagged eellike teeth. Sharp black hooves. Yellow eyes glow, pupilless, in this form. Horn is more sharp and curved, more bladelike. He is much more powerful in this form, and must be near a river or the ocean to take it.
Sexuality
Asexual, panromantic but just protects those he gets attached to from a distance.
Other
The shiny golden bridle he is forced to always wear, which is his one critical weakness, is present in both his forms. But he is careful not to let anyone get a hold of it, and it is usually mostly hidden under his mane. If you manage to grab it, he will be forced to do what you say until you let go again.
His voice is surprisingly soft and gentle, and comes without him moving his mouth.
Art status: Open
----
Name
Quill
Age
5 years old
Role
Survivor - Advisor
Species
Demon/Spirit
Hybrid
Hare, deer, porcupine/hedgehog and panther.

Personality
Intelligent - Curious - Insightful - Independent - Kindhearted
Very quiet, curious and loves learning about new things, highly intelligent and observant, cautious, stealthy, wise, collected, doesn't show weakness. Highly independent and minimally social, but obviously he does display a level of loyalty to the survivors. Intense at times, philosophical, creative, gentle-hearted and surprisingly kind despite his appearance. Open-minded, gentle and incredibly patient, has a stabilizing presence in times of crisis. A great advisor for one in power, though he would not enjoy wielding power on his own. He is not naturally a very fierce, dangerous or cruel creature, and generally just wants to be left to his thoughts. If you can get to know him you may get a glimpse into his curious, vivid inner world.

Description
Quill appears as an unnaturally large hare, standing at about 4.5 feet tall sitting up on his haunches. His coat is thick and smooth, pitch black from nose to tail. An impressive pair of antlers sprout from his head, sharp and much harder to break than normal antlers. They fade gradually in color from black at the bases to white at the points. Long, stiff porcupine-like quills stick up from his back, along his spine and neck, needle-sharp and tipped with white, giving his coat another variation in texture. They stick up when he is nervous, but will flatten down when he is calm or happy. His eyes are vivid amber/gold in color, and sometimes glow vivid yellow. His pupils are rectangular.
Tl;Dr: A spiky jackalope.

Sexuality
Demisexual - can fall in love with any gender.
Other
N/A
Art status: Open

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