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 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞

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WolfPlay Game
Chatbox
 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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