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Chat how do we rate the avatar prob gonna keep it as that till i feel like actually drawing a decent one
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Wild
That's great! I'm doing ok, my mom and I are going to go see project hail mary today
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Okapi's at 832 BE :O
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Heya moon,
I'm good, how are you?
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Hey wild, how've you been?
 Moonfall
12:58:32 Many moons, one me
I mean just say moon at random and I can guarantee at least 3 will show up
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moonfall

lol true
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So many moons
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moon

i just sent you a pm
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cloud

okay, thank you! ^^
 cloudpack
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moon

sell
 moonlight_luminary
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Hi chat :D
should I sell or keep these two pups?

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Thoughts so far? :)
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bacon 👀
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Schadenfreude

Depends. How is it cooked?
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Schadenfreude
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 Jester
01:06:17 
Chat how do we rate the avatar prob gonna keep it as that till i feel like actually drawing a decent one
 Moonfall
01:04:50 Many moons, one me
Wild
That's great! I'm doing ok, my mom and I are going to go see project hail mary today
 Wild Runners
01:01:36 Stalking chat
Okapi's at 832 BE :O
 Wild Runners
01:01:08 Stalking chat
Heya moon,
I'm good, how are you?
 Moonfall
12:58:45 Many moons, one me
Hey wild, how've you been?
 Moonfall
12:58:32 Many moons, one me
I mean just say moon at random and I can guarantee at least 3 will show up
 Wild Runners
12:54:54 Stalking chat
Good afternoon chat
 cloudpack
12:53:52 cloud (he/they)
moonfall

lol true
 Moonfall
12:53:23 Many moons, one me
So many moons
 cloudpack
12:53:05 cloud (he/they)
moon

i just sent you a pm
 moonlight_luminary
12:52:17 Lumi/Moon/Moony
cloud

okay, thank you! ^^
 cloudpack
12:51:54 cloud (he/they)
moon

sell
 moonlight_luminary
12:49:35 Lumi/Moon/Moony
Hi chat :D
should I sell or keep these two pups?

-WP Click-
-WP Click-
 Serpents
12:44:18 Waterfall,Zane,Pixal
anyone up for an rp pm me
 The Aura's
12:38:43 Aura/Pea
Wow!
 Faulty Demons
12:36:47 Ollie, Gold
Thoughts so far? :)
-Click-
 The Aura's
12:35:25 Aura/Pea
Hi!
 Kháos
12:29:46 Kaos || Kháos
bacon 👀
 Hallow's Eve
12:29:08 Hallow, Eve
Schadenfreude

Depends. How is it cooked?
 Moonfall
12:24:59 Many moons, one me
Schadenfreude
Bacon. Always




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Forums > Member Help > Guides
   1    2 

Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts:2190
#22993
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25
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.
Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.
Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)
Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.
Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
775-800 = Maul (Off +31)
800-824 = Play Dead (Def +32)
825-849 = Dodge (Def +33)
850-874 = Pin (Off +34)
875-899 = Decapitate (Off +35)
900-924 = Shake (Off +36)
925+ = Death Grip (Off +37)
Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.
As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.
Let me know if I'm missing anything that could be helpful for this!

Edited at March 2, 2026 03:28 AM by Kháos
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts:2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts:2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts:0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

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Posts:5797
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

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Posts:2190
#964337
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Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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Posts:0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts:1016
#1608034
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moles?

Forums > Member Help > Guides
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