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Ever,
welcome back!
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Chat I’ve got 3 geodes 0 apples a bucket of junk and 3mush Guys IM SO RICH
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Wild
Oof
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Ever,
I still haven't drawn those dragons aughh
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Gotta go wash my hands
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How is a kitty laying on/next to you comforting but standing on you is like being stabbed ever so slowly?
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I concur, he's very cute
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Thank youu <333

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Awh thank youuu
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Aww he looks so cute!
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Ever,
that's hilarious looking
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06:41:19 Juicy Arm Boy
The water ate him

Last photo before death -Click-
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The water is getting dangerously close
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bye chat
alwaysgren
pm me the final product
 Vax
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for I smell smoke
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06:32:02 a rock in your shoe
there’s either a fire, y gf is cooking, or im having a stroke
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alwaysgren
PFFFT-
 Serpents
06:27:26 Waterfall,Zane,Pixal
can I ask why geodes are up again? if I could affored one id not have wasted my 2 apples on a firt fig id seen if bree would give me a crystline dye so I can get a crystline wolf to test how much better the chances are,

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 Wild Runners
06:51:56 Stalking chat
Ever,
welcome back!
 Owlstar
06:51:05 tiger\Owl|she\her
Chat I’ve got 3 geodes 0 apples a bucket of junk and 3mush Guys IM SO RICH
 EvergreenHills
06:48:35 Juicy Arm Boy
Back
 EvergreenHills
06:48:22 Juicy Arm Boy
Wild
Oof
 Wild Runners
06:48:03 Stalking chat
;v;
 Wild Runners
06:47:56 Stalking chat
Ever,
I still haven't drawn those dragons aughh
 EvergreenHills
06:44:55 Juicy Arm Boy
Gotta go wash my hands
 EvergreenHills
06:44:47 Juicy Arm Boy
Moon
thanks <3
 Moonfall
06:43:50 Many moons, one me
How is a kitty laying on/next to you comforting but standing on you is like being stabbed ever so slowly?
Evergreen
I concur, he's very cute
 EvergreenHills
06:43:13 Juicy Arm Boy
Wild
Thank youu <333

Dawn
Awh thank youuu
 Black Dawn Den
06:42:14 Dawn
Aww he looks so cute!
 Wild Runners
06:42:11 Stalking chat
Ever,
that's hilarious looking
 EvergreenHills
06:41:19 Juicy Arm Boy
The water ate him

Last photo before death -Click-
 EvergreenHills
06:38:22 Juicy Arm Boy
The water is getting dangerously close
 EvergreenHills
06:38:00 Juicy Arm Boy
Okayy
 Vax
06:35:33 a rock in your shoe
bye chat
alwaysgren
pm me the final product
 Vax
06:33:15 a rock in your shoe
for I smell smoke
 Vax
06:32:02 a rock in your shoe
there’s either a fire, y gf is cooking, or im having a stroke
 Vax
06:29:01 a rock in your shoe
alwaysgren
PFFFT-
 Serpents
06:27:26 Waterfall,Zane,Pixal
can I ask why geodes are up again? if I could affored one id not have wasted my 2 apples on a firt fig id seen if bree would give me a crystline dye so I can get a crystline wolf to test how much better the chances are,




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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