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 Vax
02:23:44 a rock in your shoe
kaos
im not sure you could pay with it but its pretty cool for a collection!
 Feiella
02:23:44 Pack of Sharp Snap
Sabbath
Get those robin feathers quick
 The Rat Lord
02:23:31 Rat/spooky/(he/him)
My dog is scared of my slinky lol
 Sabbath
02:23:00 Rook
oops I tripped and dropped all my robin feathers
 Feiella
02:22:28 Pack of Sharp Snap
baddies
Mind the caps
 Winterfell
02:21:54 Winter
Not again
 Sabbath
02:21:51 Rook
khaos why are you doing this

I reckon not
 Winterfell
02:21:38 Winter
Wild
Awh thank you <3 , I might set him at like 30 mush for the first month or so to see how he goes
 Kháos
02:21:17 Kaos || Kháos
hypothetically, is a coin still worth a coin if the face is not there?
 Wild Runners
02:20:46 Stalking chat
Winter,
yoinked a breeding mwahaha >:)
 Winterfell
02:20:45 Winter
I'm eating mint choc chip ice cream for my dessert hehe
 thebaddies
02:20:19 
hey where is my sister
 Vax
02:20:11 a rock in your shoe
y'all are making me want applesauce
 Ashfur
02:19:54 
oh damn, i really sucked at spelling that uuhh
 Winterfell
02:19:43 Winter
Wild
He does doesn't he xD
 Ashfur
02:19:40 
applescauce???? wheree???? ive been summond, give it to mee
 The Rat Lord
02:18:52 Rat/spooky/(he/him)
Stupid
Lol it kinda does look like apple sauce
 Vax
02:18:30 a rock in your shoe
doodle
bye fren :(
 Vax
02:18:16 a rock in your shoe
doodle
new fren!
 Doodle Dragon
02:18:06 He/They pronouns
Anyways, River has to go, River's comupter is almost dead ToT

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Chatbox
 Vax
02:23:44 a rock in your shoe
kaos
im not sure you could pay with it but its pretty cool for a collection!
 Feiella
02:23:44 Pack of Sharp Snap
Sabbath
Get those robin feathers quick
 The Rat Lord
02:23:31 Rat/spooky/(he/him)
My dog is scared of my slinky lol
 Sabbath
02:23:00 Rook
oops I tripped and dropped all my robin feathers
 Feiella
02:22:28 Pack of Sharp Snap
baddies
Mind the caps
 Winterfell
02:21:54 Winter
Not again
 Sabbath
02:21:51 Rook
khaos why are you doing this

I reckon not
 Winterfell
02:21:38 Winter
Wild
Awh thank you <3 , I might set him at like 30 mush for the first month or so to see how he goes
 Kháos
02:21:17 Kaos || Kháos
hypothetically, is a coin still worth a coin if the face is not there?
 Wild Runners
02:20:46 Stalking chat
Winter,
yoinked a breeding mwahaha >:)
 Winterfell
02:20:45 Winter
I'm eating mint choc chip ice cream for my dessert hehe
 thebaddies
02:20:19 
hey where is my sister
 Vax
02:20:11 a rock in your shoe
y'all are making me want applesauce
 Ashfur
02:19:54 
oh damn, i really sucked at spelling that uuhh
 Winterfell
02:19:43 Winter
Wild
He does doesn't he xD
 Ashfur
02:19:40 
applescauce???? wheree???? ive been summond, give it to mee
 The Rat Lord
02:18:52 Rat/spooky/(he/him)
Stupid
Lol it kinda does look like apple sauce
 Vax
02:18:30 a rock in your shoe
doodle
bye fren :(
 Vax
02:18:16 a rock in your shoe
doodle
new fren!
 Doodle Dragon
02:18:06 He/They pronouns
Anyways, River has to go, River's comupter is almost dead ToT




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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