Wolf Play Game

Wolf Play Game
 Summer Month: 1   Night   Clear  Moon: 
      
Mon 02:09am  
Packs Online:  35 
Chatbox
 Lurking shadows
01:48:03 
Hi
 Serpents
12:25:31 Waterfall,Zane,Pixal
anyone know of names that mean fox? if so pm me please (male/unisex)
 rotting
11:42:34 rotting
it would be cool to name her something skull related since her tail kinda looks like bones
 Pink kitty🐈
11:27:00 Kneecap stealer
She kinda has the markings of an okapi
 Pink kitty🐈
11:25:18 Kneecap stealer
Pretty markings
 distant-lands
11:17:05 katy | beetle
-WP Click-
that's a keeper for sure
 Moonfall
11:16:51 Many moons, one me
Well, it seems I have no choice. /silly
Goodnight everyone, if you go to sleep at any point while I snooze, I hope you sleep well
and if you're just starting your day or in the middle of it, I hope you have a great rest of your day
 Pink kitty🐈
11:06:09 Kneecap stealer
Go to sleep or you get the frying pan /joking
 Savik
11:05:27 Nalavara
Moon, go to sleep. :)
 Pink kitty🐈
11:04:36 Kneecap stealer
Sleep
 Moonfall
11:04:03 Many moons, one me
Should I sleep or rewatch Phineas and Ferb?
 Pink kitty🐈
11:02:40 Kneecap stealer
2500 apples for a gifted apple
 Pink kitty🐈
11:00:34 Kneecap stealer
1206/1500
 Serpents
11:00:28 Waterfall,Zane,Pixal
dose dune sound cool for my sand elementals subject name(or
project) or should I do desert's cry
Roaring Sands
(tiger+egale )
 Pink kitty🐈
11:00:20 Kneecap stealer
There were a few for 1200
 Pink kitty🐈
10:58:17 Kneecap stealer
1196/1200 mush for another apple, I'm sad
 lovrenee
10:54:20 renee
2 days of straight walking, I’m gonna be so dead at the beach tomorrow. my legs don’t work anymore
 Moonfall
10:53:32 Many moons, one me
Eye, that sucks honestly. Hope you sleep well
Andy, sounds about right, my little fuzz demon is sleeping after her epic fight with her tail. Fighting your own tail is exhausting apparently
 Andypaws
10:44:27 Andy/Kait [he/they]
I cant do anything around my house without scooby wanting to "help"
 Eye of Eternity
10:41:40 tern | they/he
moonfall
i have a class that ends at 6 so it falls within 2 hours unfortunately but still
i cant do it im going to bed

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.


Quests

Embark on a Quest.

Alliance Battles

Join an Alliance.

Challenges

Hourly Damage Variances
Red Fox : +2
Bengal Tiger : -5
Bobcat : +2


WolfPlay Game
Chatbox
 Lurking shadows
01:48:03 
Hi
 Serpents
12:25:31 Waterfall,Zane,Pixal
anyone know of names that mean fox? if so pm me please (male/unisex)
 rotting
11:42:34 rotting
it would be cool to name her something skull related since her tail kinda looks like bones
 Pink kitty🐈
11:27:00 Kneecap stealer
She kinda has the markings of an okapi
 Pink kitty🐈
11:25:18 Kneecap stealer
Pretty markings
 distant-lands
11:17:05 katy | beetle
-WP Click-
that's a keeper for sure
 Moonfall
11:16:51 Many moons, one me
Well, it seems I have no choice. /silly
Goodnight everyone, if you go to sleep at any point while I snooze, I hope you sleep well
and if you're just starting your day or in the middle of it, I hope you have a great rest of your day
 Pink kitty🐈
11:06:09 Kneecap stealer
Go to sleep or you get the frying pan /joking
 Savik
11:05:27 Nalavara
Moon, go to sleep. :)
 Pink kitty🐈
11:04:36 Kneecap stealer
Sleep
 Moonfall
11:04:03 Many moons, one me
Should I sleep or rewatch Phineas and Ferb?
 Pink kitty🐈
11:02:40 Kneecap stealer
2500 apples for a gifted apple
 Pink kitty🐈
11:00:34 Kneecap stealer
1206/1500
 Serpents
11:00:28 Waterfall,Zane,Pixal
dose dune sound cool for my sand elementals subject name(or
project) or should I do desert's cry
Roaring Sands
(tiger+egale )
 Pink kitty🐈
11:00:20 Kneecap stealer
There were a few for 1200
 Pink kitty🐈
10:58:17 Kneecap stealer
1196/1200 mush for another apple, I'm sad
 lovrenee
10:54:20 renee
2 days of straight walking, I’m gonna be so dead at the beach tomorrow. my legs don’t work anymore
 Moonfall
10:53:32 Many moons, one me
Eye, that sucks honestly. Hope you sleep well
Andy, sounds about right, my little fuzz demon is sleeping after her epic fight with her tail. Fighting your own tail is exhausting apparently
 Andypaws
10:44:27 Andy/Kait [he/they]
I cant do anything around my house without scooby wanting to "help"
 Eye of Eternity
10:41:40 tern | they/he
moonfall
i have a class that ends at 6 so it falls within 2 hours unfortunately but still
i cant do it im going to bed




Refresh

You must be a member for more than 1 day before you can chat.

Forums

→ WolfPlay is a fun game! Sign Up Now!


My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following

Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
Give Award
Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
   1 

Refresh