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 Andypaws
08:02:25 Andy/Kait [he/they]
Hmm now i just have to make a banner for my alliance
 Eye of Eternity
07:50:13 tern | they/he
oh my how did i get two hours into a 3 hour video it has not been that long
 Eye of Eternity
07:47:26 tern | they/he
everybody on here keeps animating and it makes me want to animate so bad
 Andypaws
07:44:34 Andy/Kait [he/they]
I did really enjoy drawing it like that. Might do that again soon :p
 Owlstar
07:39:37 tiger\Owl|she\her
WIGGLE WIGGLE me likey wiggle
 Eye of Eternity
07:38:42 tern | they/he
andy
it looks so cool
 Andypaws
07:37:33 Andy/Kait [he/they]
Tern

Yeah i really wanted to try the animated line art thingy
 Eye of Eternity
07:34:14 tern | they/he
andy
:000 colours and wiggle....
 Andypaws
07:33:20 Andy/Kait [he/they]
-Click- little thing i made
 Nekros
07:28:24 Kros
RP anybody? PM me!
 Owlstar
07:26:58 tiger\Owl|she\her
My cat is half flatbread and half half loaf XDDD
 Lucky Rat
07:24:09 Rat/spooky/(he/him)
*your (my dog is on my other arm I can’t I can’t use it :’))
 Lucky Rat
07:23:14 Rat/spooky/(he/him)
EoE
Yoir welcome
 Owlstar
07:22:53 tiger\Owl|she\her
My parents would go insane the good way if I was. I still have yet to find the person I would always want to run away with.
 Eye of Eternity
07:22:24 tern | they/he
rat lord
thank youu :3
 Eye of Eternity
07:21:59 tern | they/he
crazy pose honestly /silly -Click- i might have to use this
 Lucky Rat
07:21:30 Rat/spooky/(he/him)
EoE
Congratulations! (Sorry little late to the party lol)
 Enigma
07:21:24 
You know what. I'll take it! She could have gotten any boost, but ended up with a battle one
-WP Click-
 Eye of Eternity
07:21:10 tern | they/he
owlstar
true true
i say 'cuddling' but we were mostly just sitting next to each other and like hugging :'3
also we cant go to each others houses so </3
 Owlstar
07:16:49 tiger\Owl|she\her
If I’m gonna be snuggling my friend I want to be in a more private place

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Chatbox
 Andypaws
08:02:25 Andy/Kait [he/they]
Hmm now i just have to make a banner for my alliance
 Eye of Eternity
07:50:13 tern | they/he
oh my how did i get two hours into a 3 hour video it has not been that long
 Eye of Eternity
07:47:26 tern | they/he
everybody on here keeps animating and it makes me want to animate so bad
 Andypaws
07:44:34 Andy/Kait [he/they]
I did really enjoy drawing it like that. Might do that again soon :p
 Owlstar
07:39:37 tiger\Owl|she\her
WIGGLE WIGGLE me likey wiggle
 Eye of Eternity
07:38:42 tern | they/he
andy
it looks so cool
 Andypaws
07:37:33 Andy/Kait [he/they]
Tern

Yeah i really wanted to try the animated line art thingy
 Eye of Eternity
07:34:14 tern | they/he
andy
:000 colours and wiggle....
 Andypaws
07:33:20 Andy/Kait [he/they]
-Click- little thing i made
 Nekros
07:28:24 Kros
RP anybody? PM me!
 Owlstar
07:26:58 tiger\Owl|she\her
My cat is half flatbread and half half loaf XDDD
 Lucky Rat
07:24:09 Rat/spooky/(he/him)
*your (my dog is on my other arm I can’t I can’t use it :’))
 Lucky Rat
07:23:14 Rat/spooky/(he/him)
EoE
Yoir welcome
 Owlstar
07:22:53 tiger\Owl|she\her
My parents would go insane the good way if I was. I still have yet to find the person I would always want to run away with.
 Eye of Eternity
07:22:24 tern | they/he
rat lord
thank youu :3
 Eye of Eternity
07:21:59 tern | they/he
crazy pose honestly /silly -Click- i might have to use this
 Lucky Rat
07:21:30 Rat/spooky/(he/him)
EoE
Congratulations! (Sorry little late to the party lol)
 Enigma
07:21:24 
You know what. I'll take it! She could have gotten any boost, but ended up with a battle one
-WP Click-
 Eye of Eternity
07:21:10 tern | they/he
owlstar
true true
i say 'cuddling' but we were mostly just sitting next to each other and like hugging :'3
also we cant go to each others houses so </3
 Owlstar
07:16:49 tiger\Owl|she\her
If I’m gonna be snuggling my friend I want to be in a more private place




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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