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 Night Raven College
11:32:41 NRC/Raven
Ever
I'll try my OCs always turn out weird but this one should be fine since I kinda have a reference, it's gonna be a fae human thing. I'll show you if he looks good.
 The Hunters/Hunted
11:32:28 toe licker
listening to abracadabra by iornmouse is fire! XD
 EvergreenHills
11:31:15 Juicy Arm Boy
NRC
Do it :0
 The Hunters/Hunted
11:31:14 toe licker
NRC
ooo~! imm make a poll, yours will be one :D
 Night Raven College
11:30:37 NRC/Raven
Galaxy Waves
 The Hunters/Hunted
11:30:22 toe licker
NRC
tryna name em, i don't know what though TvT
 Night Raven College
11:29:58 NRC/Raven
Hunter
Ooooo
 Night Raven College
11:29:46 NRC/Raven
Might draw an OC that's in my mind that I think will look cool
 Night Raven College
11:29:19 NRC/Raven
Hi Hunter,
Hi Ever,
I'm doing well just got back from church.
 The Hunters/Hunted
11:28:59 toe licker
mwehehehhehe

-WP Click-
 EvergreenHills
11:28:35 Juicy Arm Boy
Heya NRC ! How are ya ?
 Night Raven College
11:28:26 NRC/Raven
His*
 The Hunters/Hunted
11:28:22 toe licker
bye owl! <3
 Night Raven College
11:28:21 NRC/Raven
-WP Click-
At least now pelt doesn't look awful
 The Hunters/Hunted
11:28:14 toe licker
hi NRC!!
 East MountainClan
11:27:56 Edith, Edie, Stella
Lol bye Owl
 East MountainClan
11:27:30 Edith, Edie, Stella
That's fun Owl. If I did that I feel like I'd go insane cuz I'd probably end up getting repetitive after a while <_>
Honestly I struggle with names sometimes
 Night Raven College
11:26:58 NRC/Raven
Also hello
 Night Raven College
11:26:53 NRC/Raven
Lol
 Owlstar
11:26:40 tiger\Owl|she\her
All names must end in tail. And bye!! Gotta poof

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Chatbox
 Night Raven College
11:32:41 NRC/Raven
Ever
I'll try my OCs always turn out weird but this one should be fine since I kinda have a reference, it's gonna be a fae human thing. I'll show you if he looks good.
 The Hunters/Hunted
11:32:28 toe licker
listening to abracadabra by iornmouse is fire! XD
 EvergreenHills
11:31:15 Juicy Arm Boy
NRC
Do it :0
 The Hunters/Hunted
11:31:14 toe licker
NRC
ooo~! imm make a poll, yours will be one :D
 Night Raven College
11:30:37 NRC/Raven
Galaxy Waves
 The Hunters/Hunted
11:30:22 toe licker
NRC
tryna name em, i don't know what though TvT
 Night Raven College
11:29:58 NRC/Raven
Hunter
Ooooo
 Night Raven College
11:29:46 NRC/Raven
Might draw an OC that's in my mind that I think will look cool
 Night Raven College
11:29:19 NRC/Raven
Hi Hunter,
Hi Ever,
I'm doing well just got back from church.
 The Hunters/Hunted
11:28:59 toe licker
mwehehehhehe

-WP Click-
 EvergreenHills
11:28:35 Juicy Arm Boy
Heya NRC ! How are ya ?
 Night Raven College
11:28:26 NRC/Raven
His*
 The Hunters/Hunted
11:28:22 toe licker
bye owl! <3
 Night Raven College
11:28:21 NRC/Raven
-WP Click-
At least now pelt doesn't look awful
 The Hunters/Hunted
11:28:14 toe licker
hi NRC!!
 East MountainClan
11:27:56 Edith, Edie, Stella
Lol bye Owl
 East MountainClan
11:27:30 Edith, Edie, Stella
That's fun Owl. If I did that I feel like I'd go insane cuz I'd probably end up getting repetitive after a while <_>
Honestly I struggle with names sometimes
 Night Raven College
11:26:58 NRC/Raven
Also hello
 Night Raven College
11:26:53 NRC/Raven
Lol
 Owlstar
11:26:40 tiger\Owl|she\her
All names must end in tail. And bye!! Gotta poof




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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