I mean, they were part of a slaving ring so their deaths were all justified. As soon as the seventh died, the last five tried to run. Unfortunately for them, our bard player rather favors assassins and rouges, and had a bunch of special 'definitely not napalm' bottles. Seeing the attempt to flee, he tosses the 'not napalm' at the opposite end of the alley from the end we were trapped in. So it was either take a chance running through greek fire or try to dodge past the three guys left fighting- wait wHERE'S THE RANGER! They were all supposed to be like 5th level, I think the DM said. The campaign was SUPPOSED to go kind of like so:
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Player party gets hired by a minor noble to check out why the citizens of his town were disappearing. The party shows up, investigates for a while, does the whole detective schtick. Depending on how well we rolled, how obvious we were in looking, etc., the party might get targeted to keep the secret. Eventually the party would find that a slaving ring was operating in the town, with the backing of a rival noble house to get rid of the guy who hired the group.
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Of course, our lawful good paladin basically marched up and down the streets, banging on doors, asking for information. So, lo and behold, two days later we get ambushed while passing through an alleyway. But, while our paladin was about as unsubtle as fifty pounds of C4 going off five meters away from you, she was also impossibly paranoid. She never took her armor off, always had at least two separate weapons on her at all times, and was more trigger-happy than a drunk redneck holding a semi-auto shotgun and infinite ammo. Her character made a Perception check every 30ft, it's an actual requirement of her character's personality. So, obviously, miss never-sleeps zeros in on the kidnappers and warns us, so their surprise round was gone. Then the wizard targeted the kidnapper's own magic-user, who was attempting to put us all under a sleep spell. You know the rest. I could not stop laughing. There wasn't even a lot of cover in the alley, just a couple of clotheslines and a balconey. My ranger climbed the walls like the monkey she is and it was honestly hilarious how none of the kidnappers ever noticed that she was going to the same exact hiding spot, each and every ambush. In the next session, we all saw that the DM had brought a different set of dice. ~u~