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 EvergreenHills
05:41:15 Juicy Arm Boy
:D *
 EvergreenHills
05:41:12 Juicy Arm Boy
Cloud
The higher the territory level, g t e more mush you’ll get, so if you keep grinding I’m sure you’ll get it :F
 Serpents
05:41:03 Waterfall,Zane,Pixal
@ CLoud okay
 Vax
05:40:34 a rock in your shoe
cumulus
you should listen to some of her other music as well!
 EvergreenHills
05:40:33 Juicy Arm Boy
Motor oil
That’s good X3 I’m doin well :D down at the beach right now. The water is really cold Test
Got any fun plans ?
 cloudpack
05:40:26 cloud (he/they)
zane

im working on the chrecter descriptions in word once i finidh them ill send them k?
 cloudpack
05:39:51 cloud (he/they)
red moos

just finished it i liked it

uncle

i have been grinding for 2 hours straight -_-
 Vax
05:39:48 a rock in your shoe
hi billy
 Serpents
05:39:12 Waterfall,Zane,Pixal
anyone up for an rp pm me please Im so bored
 William
05:38:54 
Hello
 Vax
05:38:29 a rock in your shoe
cumulus
There’s some vibrating near the end so don’t get confused like i was
I thought it was my phone
alwaysgren
I’m doing great! How’re you?
 EvergreenHills
05:37:58 Juicy Arm Boy
Cloud
Yeah you will ! If you keep grinding you will :3
 cloudpack
05:36:39 cloud (he/they)
uncle

.....trust me no i wont
 EvergreenHills
05:36:38 Juicy Arm Boy
I’m gonna try and find some shark teeth hehe
 EvergreenHills
05:35:33 Juicy Arm Boy
Motor oil
Hiii ^^ how are you ?

Cloud
Pfft stop lying, yeah you will !
 cloudpack
05:35:15 cloud (he/they)
red moss

lol
 Vax
05:35:07 a rock in your shoe
alwaysgren
haiiii
 cloudpack
05:35:02 cloud (he/they)
uncle no i wont i only have 177 mushT-T
 Vax
05:34:57 a rock in your shoe
cumulus
I know
 cloudpack
05:34:36 cloud (he/they)
vax

acully like it it is good

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Chatbox
 EvergreenHills
05:41:15 Juicy Arm Boy
:D *
 EvergreenHills
05:41:12 Juicy Arm Boy
Cloud
The higher the territory level, g t e more mush you’ll get, so if you keep grinding I’m sure you’ll get it :F
 Serpents
05:41:03 Waterfall,Zane,Pixal
@ CLoud okay
 Vax
05:40:34 a rock in your shoe
cumulus
you should listen to some of her other music as well!
 EvergreenHills
05:40:33 Juicy Arm Boy
Motor oil
That’s good X3 I’m doin well :D down at the beach right now. The water is really cold Test
Got any fun plans ?
 cloudpack
05:40:26 cloud (he/they)
zane

im working on the chrecter descriptions in word once i finidh them ill send them k?
 cloudpack
05:39:51 cloud (he/they)
red moos

just finished it i liked it

uncle

i have been grinding for 2 hours straight -_-
 Vax
05:39:48 a rock in your shoe
hi billy
 Serpents
05:39:12 Waterfall,Zane,Pixal
anyone up for an rp pm me please Im so bored
 William
05:38:54 
Hello
 Vax
05:38:29 a rock in your shoe
cumulus
There’s some vibrating near the end so don’t get confused like i was
I thought it was my phone
alwaysgren
I’m doing great! How’re you?
 EvergreenHills
05:37:58 Juicy Arm Boy
Cloud
Yeah you will ! If you keep grinding you will :3
 cloudpack
05:36:39 cloud (he/they)
uncle

.....trust me no i wont
 EvergreenHills
05:36:38 Juicy Arm Boy
I’m gonna try and find some shark teeth hehe
 EvergreenHills
05:35:33 Juicy Arm Boy
Motor oil
Hiii ^^ how are you ?

Cloud
Pfft stop lying, yeah you will !
 cloudpack
05:35:15 cloud (he/they)
red moss

lol
 Vax
05:35:07 a rock in your shoe
alwaysgren
haiiii
 cloudpack
05:35:02 cloud (he/they)
uncle no i wont i only have 177 mushT-T
 Vax
05:34:57 a rock in your shoe
cumulus
I know
 cloudpack
05:34:36 cloud (he/they)
vax

acully like it it is good




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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