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Rat
Good to see you have your name back :)
 Willow moonlight
07:58:55 
Why do I have to cough so fucken much
 The Rat Lord
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Feiella
Hell yeah! It’s good to be back to my former glory
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Rat
You have your name back
 The Rat Lord
07:55:27 Rat/spooky/(he/him)
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 starrii-featherz
07:55:21 starrii, Lucida, Hex
Screaming at Margo to go into labor, I want to go to sleep :(

-WP Click-
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Flower
So am I lol I’m to lazy to move my ass out of bed right now it’s to cold
 Willow moonlight
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 Pink kitty🐈
07:51:23 Kneecap stealer
Also trying to find someone to board some wolves so I don't lose any pups:')
 Pink kitty🐈
07:50:08 Kneecap stealer
Debating on if I want to go to church this cold morning
 Owlstar
07:49:17 tiger\Owl|she\her
Hmmmm…now I think I want a pelt dye…
 Feiella
07:48:51 Pack of Sharp Snap
retiring wolves are interesting
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I’m still in bed
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07:42:45 
Ok
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07:42:31 Rat/spooky/(he/him)
Flower
You could ask the mods
 Willow moonlight
07:42:05 
How did I randomly get 5 bone fragments
 Owlstar
07:41:32 tiger\Owl|she\her
-WP Click- MUWAHAHAHA. gonna be looking for gear for him for a while
 Willow moonlight
07:40:54 
I got the relic for it but I can’t figure it out

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Chatbox
 The Rat Lord
08:00:03 Rat/spooky/(he/him)
Feiella
Yeah
 Feiella
07:59:16 Pack of Sharp Snap
Rat
Good to see you have your name back :)
 Willow moonlight
07:58:55 
Why do I have to cough so fucken much
 The Rat Lord
07:58:13 Rat/spooky/(he/him)
Feiella
Hell yeah! It’s good to be back to my former glory
 Feiella
07:56:33 Pack of Sharp Snap
Rat
You have your name back
 The Rat Lord
07:55:27 Rat/spooky/(he/him)
Lol
 starrii-featherz
07:55:21 starrii, Lucida, Hex
Screaming at Margo to go into labor, I want to go to sleep :(

-WP Click-
 Willow moonlight
07:54:21 
Saaaaaame
 The Rat Lord
07:53:46 Rat/spooky/(he/him)
Flower
So am I lol I’m to lazy to move my ass out of bed right now it’s to cold
 Willow moonlight
07:53:26 
I’m bored
 Pink kitty🐈
07:51:23 Kneecap stealer
Also trying to find someone to board some wolves so I don't lose any pups:')
 Pink kitty🐈
07:50:08 Kneecap stealer
Debating on if I want to go to church this cold morning
 Owlstar
07:49:17 tiger\Owl|she\her
Hmmmm…now I think I want a pelt dye…
 Feiella
07:48:51 Pack of Sharp Snap
retiring wolves are interesting
 Willow moonlight
07:48:09 
I’m still in bed
 Willow moonlight
07:42:45 
Ok
 The Rat Lord
07:42:31 Rat/spooky/(he/him)
Flower
You could ask the mods
 Willow moonlight
07:42:05 
How did I randomly get 5 bone fragments
 Owlstar
07:41:32 tiger\Owl|she\her
-WP Click- MUWAHAHAHA. gonna be looking for gear for him for a while
 Willow moonlight
07:40:54 
I got the relic for it but I can’t figure it out




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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