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 Imladris
04:57:03 
Red
Its' just a pattern/coloration in her pelt. It doesn't do anything besides affect her looks
 Red Willow
04:49:58 Red
what is a somatic mutation? My pup Redwillow has it in her coat discription.
 Imladris
04:45:49 
My recommendation would be to pick one or two things that you care for more than other things, and focus on that. It's difficult to breed for too many things, especially as you are starting out.
You can also try posting in the forum to see if you can find breeding partners that also want to focus on the same things as you ^^
 A bonsaitreasure
04:44:05 
okey good to know :) just wonder if i can make a line that personsw will be breeding to :)
 Imladris
04:40:44 
Some people breed howlers & wrestlers for FMC (I think it is 5th-9th each month?), but I don't think those have any use outside of that if I remember correctly
 Imladris
04:39:33 
Bonsai
It depends entirely on what you want to breed for. Rarity is only a pelt thing, but tends to be popular for their looks. Talents means your pups will start out with more CP, which is good if you're breeding battle wolves/ explore a lot. Many people love defects too though
 A bonsaitreasure
04:24:52 
can i ask is there anything helpfull for persons to breed for and what would be on top youre list RARITY BOOST TALENTS?
 MLadySkylar
03:50:26 P'Sky/Sky-kun
Mee
 Imladris
03:19:17 
I just used the explore map for the first time, as I apparently missed out on a challenger yesterday, due to the glitch issues x')
 A bonsaitreasure
02:29:13 
dang it need more space for wolfs loll :)
 Night Raven College
01:26:48 NRC/Raven
Sense*
 Night Raven College
01:25:27 NRC/Raven
Which doesn't make any sene
 Night Raven College
01:24:37 NRC/Raven
Lol, I'm doing well apart from the not able to sleep thing and my bedroom being as cold as a freezer.
 snake
01:23:24 
NRC
tired xd
my brain keeps trying to type your name as NCR because MCR
how about you, lol
 Night Raven College
01:21:53 NRC/Raven
Anyways how are you doing snake?
 Night Raven College
01:20:29 NRC/Raven
So I caved
 Night Raven College
01:20:17 NRC/Raven
I'm not supposed.to be lol but I can't sleep and it's 2:20 am.
 snake
01:18:59 
:')
 snake
01:18:48 
bedtime is for staring at screens
 Night Raven College
01:14:33 NRC/Raven
I can't sleep):

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Chatbox
 Imladris
04:57:03 
Red
Its' just a pattern/coloration in her pelt. It doesn't do anything besides affect her looks
 Red Willow
04:49:58 Red
what is a somatic mutation? My pup Redwillow has it in her coat discription.
 Imladris
04:45:49 
My recommendation would be to pick one or two things that you care for more than other things, and focus on that. It's difficult to breed for too many things, especially as you are starting out.
You can also try posting in the forum to see if you can find breeding partners that also want to focus on the same things as you ^^
 A bonsaitreasure
04:44:05 
okey good to know :) just wonder if i can make a line that personsw will be breeding to :)
 Imladris
04:40:44 
Some people breed howlers & wrestlers for FMC (I think it is 5th-9th each month?), but I don't think those have any use outside of that if I remember correctly
 Imladris
04:39:33 
Bonsai
It depends entirely on what you want to breed for. Rarity is only a pelt thing, but tends to be popular for their looks. Talents means your pups will start out with more CP, which is good if you're breeding battle wolves/ explore a lot. Many people love defects too though
 A bonsaitreasure
04:24:52 
can i ask is there anything helpfull for persons to breed for and what would be on top youre list RARITY BOOST TALENTS?
 MLadySkylar
03:50:26 P'Sky/Sky-kun
Mee
 Imladris
03:19:17 
I just used the explore map for the first time, as I apparently missed out on a challenger yesterday, due to the glitch issues x')
 A bonsaitreasure
02:29:13 
dang it need more space for wolfs loll :)
 Night Raven College
01:26:48 NRC/Raven
Sense*
 Night Raven College
01:25:27 NRC/Raven
Which doesn't make any sene
 Night Raven College
01:24:37 NRC/Raven
Lol, I'm doing well apart from the not able to sleep thing and my bedroom being as cold as a freezer.
 snake
01:23:24 
NRC
tired xd
my brain keeps trying to type your name as NCR because MCR
how about you, lol
 Night Raven College
01:21:53 NRC/Raven
Anyways how are you doing snake?
 Night Raven College
01:20:29 NRC/Raven
So I caved
 Night Raven College
01:20:17 NRC/Raven
I'm not supposed.to be lol but I can't sleep and it's 2:20 am.
 snake
01:18:59 
:')
 snake
01:18:48 
bedtime is for staring at screens
 Night Raven College
01:14:33 NRC/Raven
I can't sleep):




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Forums > Member Help > Guides
   1    2 

Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts:2190
#22993
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25
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.
Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.
Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)
Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.
Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
775-800 = Maul (Off +31)
800-824 = Play Dead (Def +32)
825-849 = Dodge (Def +33)
850-874 = Pin (Off +34)
875-899 = Decapitate (Off +35)
900-924 = Shake (Off +36)
925+ = Death Grip (Off +37)
Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.
As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.
Let me know if I'm missing anything that could be helpful for this!

Edited at March 2, 2026 03:28 AM by Kháos
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts:2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

Neutral
 
Posts:2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts:0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Posts:0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Darkseeker
 
Posts:5797
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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Posts:0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

Neutral
 
Posts:2190
#964337
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Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

Neutral
 
Posts:0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts:1013
#1608034
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moles?

Forums > Member Help > Guides
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