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 Serpents
12:25:31 Waterfall,Zane,Pixal
anyone know of names that mean fox? if so pm me please (male/unisex)
 rotting
11:42:34 rotting
it would be cool to name her something skull related since her tail kinda looks like bones
 Pink kitty🐈
11:27:00 Kneecap stealer
She kinda has the markings of an okapi
 Pink kitty🐈
11:25:18 Kneecap stealer
Pretty markings
 distant-lands
11:17:05 katy | beetle
-WP Click-
that's a keeper for sure
 Moonfall
11:16:51 Many moons, one me
Well, it seems I have no choice. /silly
Goodnight everyone, if you go to sleep at any point while I snooze, I hope you sleep well
and if you're just starting your day or in the middle of it, I hope you have a great rest of your day
 Pink kitty🐈
11:06:09 Kneecap stealer
Go to sleep or you get the frying pan /joking
 Savik
11:05:27 Nalavara
Moon, go to sleep. :)
 Pink kitty🐈
11:04:36 Kneecap stealer
Sleep
 Moonfall
11:04:03 Many moons, one me
Should I sleep or rewatch Phineas and Ferb?
 Pink kitty🐈
11:02:40 Kneecap stealer
2500 apples for a gifted apple
 Pink kitty🐈
11:00:34 Kneecap stealer
1206/1500
 Serpents
11:00:28 Waterfall,Zane,Pixal
dose dune sound cool for my sand elementals subject name(or
project) or should I do desert's cry
Roaring Sands
(tiger+egale )
 Pink kitty🐈
11:00:20 Kneecap stealer
There were a few for 1200
 Pink kitty🐈
10:58:17 Kneecap stealer
1196/1200 mush for another apple, I'm sad
 lovrenee
10:54:20 renee
2 days of straight walking, I’m gonna be so dead at the beach tomorrow. my legs don’t work anymore
 Moonfall
10:53:32 Many moons, one me
Eye, that sucks honestly. Hope you sleep well
Andy, sounds about right, my little fuzz demon is sleeping after her epic fight with her tail. Fighting your own tail is exhausting apparently
 Andypaws
10:44:27 Andy/Kait [he/they]
I cant do anything around my house without scooby wanting to "help"
 Eye of Eternity
10:41:40 tern | they/he
moonfall
i have a class that ends at 6 so it falls within 2 hours unfortunately but still
i cant do it im going to bed
 Moonfall
10:35:47 Many moons, one me
Foot* of the bed. Of course I noticed that a while after I hit chat

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Chatbox
 Serpents
12:25:31 Waterfall,Zane,Pixal
anyone know of names that mean fox? if so pm me please (male/unisex)
 rotting
11:42:34 rotting
it would be cool to name her something skull related since her tail kinda looks like bones
 Pink kitty🐈
11:27:00 Kneecap stealer
She kinda has the markings of an okapi
 Pink kitty🐈
11:25:18 Kneecap stealer
Pretty markings
 distant-lands
11:17:05 katy | beetle
-WP Click-
that's a keeper for sure
 Moonfall
11:16:51 Many moons, one me
Well, it seems I have no choice. /silly
Goodnight everyone, if you go to sleep at any point while I snooze, I hope you sleep well
and if you're just starting your day or in the middle of it, I hope you have a great rest of your day
 Pink kitty🐈
11:06:09 Kneecap stealer
Go to sleep or you get the frying pan /joking
 Savik
11:05:27 Nalavara
Moon, go to sleep. :)
 Pink kitty🐈
11:04:36 Kneecap stealer
Sleep
 Moonfall
11:04:03 Many moons, one me
Should I sleep or rewatch Phineas and Ferb?
 Pink kitty🐈
11:02:40 Kneecap stealer
2500 apples for a gifted apple
 Pink kitty🐈
11:00:34 Kneecap stealer
1206/1500
 Serpents
11:00:28 Waterfall,Zane,Pixal
dose dune sound cool for my sand elementals subject name(or
project) or should I do desert's cry
Roaring Sands
(tiger+egale )
 Pink kitty🐈
11:00:20 Kneecap stealer
There were a few for 1200
 Pink kitty🐈
10:58:17 Kneecap stealer
1196/1200 mush for another apple, I'm sad
 lovrenee
10:54:20 renee
2 days of straight walking, I’m gonna be so dead at the beach tomorrow. my legs don’t work anymore
 Moonfall
10:53:32 Many moons, one me
Eye, that sucks honestly. Hope you sleep well
Andy, sounds about right, my little fuzz demon is sleeping after her epic fight with her tail. Fighting your own tail is exhausting apparently
 Andypaws
10:44:27 Andy/Kait [he/they]
I cant do anything around my house without scooby wanting to "help"
 Eye of Eternity
10:41:40 tern | they/he
moonfall
i have a class that ends at 6 so it falls within 2 hours unfortunately but still
i cant do it im going to bed
 Moonfall
10:35:47 Many moons, one me
Foot* of the bed. Of course I noticed that a while after I hit chat




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Forums > Member Help > Guides
   1    2 

Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts:2190
#22993
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25
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.
Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.
Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)
Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.
Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
775-800 = Maul (Off +31)
800-824 = Play Dead (Def +32)
825-849 = Dodge (Def +33)
850-874 = Pin (Off +34)
875-899 = Decapitate (Off +35)
900-924 = Shake (Off +36)
925+ = Death Grip (Off +37)
Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.
As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.
Let me know if I'm missing anything that could be helpful for this!

Edited at March 2, 2026 03:28 AM by Kháos
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts:2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

Neutral
 
Posts:2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

Neutral
 
Posts:0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

Neutral
 
Posts:0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Darkseeker
 
Posts:5797
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

Neutral
 
Posts:0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

Neutral
 
Posts:2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

Neutral
 
Posts:0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts:1017
#1608034
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moles?

Forums > Member Help > Guides
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