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 Ninjago Realm
02:30:43 Waterfall,Zane,Nya
-WP Click- Jay had one job to pass his pelt on he failed XD so um..
 Polargeist
02:30:42 Chro (he/him)
Ahh I see, I get that. Code never does want to work even when it should 💔
 SixBears
02:30:05 evebot
The main thing that threw me for a loop was having to make things function for so many different devices. Responsive coding is a lot different than making a static website.
 SixBears
02:28:40 evebot
We do have a test server, and I do test it there, but unfortunately sometimes things break when I put it into Prod.
 Polargeist
02:27:29 Chro (he/him)
Would it not have been easier to update when all of the code was ready instead of live testing? :0 Or would that have been hard considering the number of different code files and pathways?
 SixBears
02:27:18 evebot
Thank you. I'm very excited for these changes and for the future of the Game.
 Amygdala
02:26:16 Amy/Anpmygdala
Eve
I don't understand coding at all and it all looks so hard to me so you beeing able to code and run a whole game is really impressing, i am sure everything will go smoothly now and the game will continue to improve
 SixBears
02:23:19 evebot
One of the things I didn't mention is I have to update all the backend code that talks to the database to work with new libraries. So I'm doing front end and back end at the same time and for two games. So, it's been stressful.
 SixBears
02:21:54 evebot
No worries. I know people were not expecting change. And it's been pretty buggy. Now that dens and wolves are complete, the rest should be easier.
 Amygdala
02:20:23 Amy/Anpmygdala
Eve
No worries, thanks for clarifications. And i am sorry for lashing out about the new updates, you are doing an amazing job
 SixBears
02:18:56 evebot
Yes, that's was what was broken. The code that starts WoW. I fixed all the code in that script the other day. But didn't realize WoW didn't start. My bad. I have my hands full.
 Amygdala
02:17:38 Amy/Anpmygdala
Eve
There was no news about WoW or any mentions in the news about bug fixes if that's what you mean
 Hoodie
02:16:47 He/Him
Spoopy

Oh he his gorgeous! <3
 SixBears
02:15:42 evebot
Was there a bug post? I was so deep in the code I didn't notice it didn't start.
 Continental Wolves
02:15:40 Emmet , Spoopy Wolf
-WP Click-
Got a G2 albino x SV pup just now :3
 Hoodie
02:14:55 He/Him
He's cute, but was hoping for a couple more instead of just him

-WP Click-
 Amygdala
02:14:46 Amy/Anpmygdala
Eve
Thanks, everyone was just curious what was happening XD
 SixBears
02:14:22 evebot
It didn't properly start. And reset everything.
 SixBears
02:13:26 evebot
WoW is bugged for this month. It will still hand out prizes you can PVP if you want.
 SixBears
02:12:50 evebot
Oh I fixed it already.

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Forums > Artwork > Art Help
   1 

pricingMarch 30, 2024 12:52 AM


Bruiser

Neutral
 
Posts: 1216
#3007137
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https://wolfplaygame.com/forums.php?f=5&t=71391
this is my gallery. obviously some pieces are older but i don't think my style has changed a whole lot (at least technique wise lol). i did have a shop but it's been deleted B) and i don't remember pricing, but, here's my ideas

headshot: 1 apple
half-body/bust: 3 apples
full body: 5 apples
background (scene): +2 apples
simple background: +400 mush

shading/lighting are added /unless/ requested none (free).

are these fair? should i raise them? lower them? please help ^^'
pricingMarch 30, 2024 01:34 AM


distant-lands

Darkseeker
 
Posts: 1124
#3007150
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you definitely could go a bit higher on your prices considering how skillful your artwork is! you have a good understanding of shading, lighting and atmosphere :D
i'd suggest starting at 3-5 apples for a headshot, but it's always a good idea to start low and work your way higher as demand rises!
pricingMarch 30, 2024 01:40 AM


Bruiser

Neutral
 
Posts: 1216
#3007154
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thank you!

my only current problem right now is i've noticed how dead the art shops are right now too :") like i'm questioning if it'd be even worth opening a shop? however, i do think that doing 3-5 apples for a headshot and so on for other things isn't an entirely /bad/ idea. i know that people have bought my art for a lot more too so.
pricingMarch 30, 2024 01:47 AM


distant-lands

Darkseeker
 
Posts: 1124
#3007156
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yeah definitely! art shops have been a bit weird lately, and i'm assuming it has to do with all the collab and commission auctions put out recently, just not as much demand :')
though, my shop usually does fairly well. you will just get random weeks where it seems nobody wants to order, but it always passes lol! and if you're not sure about a shop, commission auctions are always a good way to go
pricingMarch 30, 2024 01:03 PM


Bruiser

Neutral
 
Posts: 1216
#3007283
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i might have to try that out then! definitely after i get back into the swing of things though to have more recent examples lol. thank you again!
pricingMarch 30, 2024 02:41 PM


starmutt

Neutral
 
Posts: 632
#3007305
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I agree with distant ^^
I primarily sell my art through commission auctions since it lets me have plenty control over specifically what I want to draw. Also helps gauge prices though demand still fluctuates a lot haha.

Forums > Artwork > Art Help
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