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Chatbox
 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞

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WolfPlay Game
Chatbox
 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞




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Forums > Member Help
   1 

Battle WolvesSeptember 30, 2020 12:36 PM


Valkyriee

Darkseeker
 
Posts:25
#2296913
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How do I know If my wolves are battle wolves?
Battle WolvesSeptember 30, 2020 01:10 PM


Dire

Neutral
 
Posts:2391
#2296975
Give Award

2
Basic and most important requirement:

Having filled the battle attribute (200 or 250 CP ), no defects that have penalties in the battle attribute
Battle CP is directly related to how much damage your wolf deal. Having filled that attribute allows the wolf to deal the most damage.

Extra requirements (tier 1): have effect in any battle your wolves are in
Battle experience: Your wolf can gain extra damage bonus if they reach a certain amount of battle experience.

A wolf with 200/200 battle who has 0 battle experience, will deal a "max basic damage" of 23 HP.

Reaching the "Slashing Bite" (275BE) and "Neck Snap" (525BE) moves will give each, a +2 extra damage bonus . Appling those to the "max basic damage" it will be 25 HP damage for a wolf with 275BE (useful to defeat a wolf in four hits instead of five in a PvP battle), and 27HP damage for a wolf with 525BE or more.

The ultimate battle move a wolf can learn is "Death Grip" (925BE),
this leads to have the max chance of hitting critically (a critical hit makes your wolf deal a +15 extra damage in explore and +10 damage in PvP). Most battle packs want to train their wolves to that point. If a death grip wolf doesn't hit a NPC it will be because they avoided the hit and not because your wolf "misses".

Resolve and agility CP:

Resolve is useful for accuracy, your wolf will miss less hits.

Agility is useful for evasion, your wolf will dodge more hits from enemies.

Battle boost: best is at the top.

-Divine health: your wolf have 150 HP instead of 100HP.
-Elite Speed: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them. Chance of hitting twice
-Crushing Strenght: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them.
-Nimble Foot: allows a max agility of 250HP.
-Unparalell Learning: allows a max resolve of 250HP, chance of getting 2BE instead of 1BE per kill. This chance is aproximately 5%.

Extra requirements (tier 2): less important than the ones in tier 1 but still would make battle training easier.

Weight:
Weight matters for explore, but does not for PvP. People tend to look for 130+lb wolves as known as "heavyweight"

Weight bonus is applied for the "basic max damage" which is 23 for a nontrained wolf.
Weight Bonus
75lb ~ 89 lb -5 damage, +5 agility
90lb ~ 109 lb -2 damage, +2 agility
110lb ~ 129 lb +2 damage, -2 agility
130lb ~ 150 lb +5 damage, -5 agility

Vitals:
a wolf will get a damage bonus/penalty depending of which values they have in their vitals, when a natural event is occurring (Flood, Earthquake, Hurricane, Blizzard).

Having all these values positive is the most ideal situation.
Again, this only affects explore and not PvP. And the event that you'll see more often is Blizzard.
Vitals won't give more than a +5 damage bonus

Edited at September 30, 2020 01:25 PM by Dire

Forums > Member Help
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