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Forums > Artwork > Art Gallery
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Fox ForestJune 3, 2025 10:23 AM


Raven's Wing

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Posts:9
#3098915
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~ Now Entering The Fox Forest ~

Free base by AcerolaHW. Other edits made by me.
°°°•••●●●~~__________~~●●●•••°°°
Starting with the goal to further develop their genetic knowledge, Beaver set upon finding an underdeveloped species. Thus being Foxes. Upon further research, she found that the Vulpes, only had a select few genes identified. Curious about this fact she left to find out herself if there were undiscovered genes of those species. She explored the lands and found a forest that was filled with foxes of all colors and variations. She built a breeding facility nearby where she would conduct her research, as well as home any foxes she keeps.
°°°•••●●●~~__________~~●●○•••°°°

~ Information ~

• This is a personal species for myself. Do not post! I will not be making it public at this time.
• This will be turn based. Every irl day I get 16 turns. 1 turn = 1 in game hour. 16 hours of whatever I need done, with 8 hours of 'sleep'. Each capture, whether successful or failed, is 1 turn. Each breeding is 1 turn, and kits will be presented when finished.
°°°•••●●●~~__________~~●●●•••°°°
Fox ForestJune 3, 2025 11:03 AM


Raven's Wing

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Posts:9
#3098924
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~ Genetics Guide ~

• Eye color can range from any shade of blue, green, yellow, amber, and brown, natural colors only.
• Nose color ranges from black, blue, liver, and pink. Color depends on genetics.

Genetic makeup: AA, BB, GG, PP, CC, MM, AxAx, WW, LL, XX, MuMu.

AA: Determines the Red coloration. Listed in order of gene dominance, AsAs, AsA, AsAl, AsAb, AA, AAl, AAb, AlAl, AlAb, AbAb.
- AsAs- Smokey Red
- AsA- Dark Red
- AsAl/AsAb/AA- Standard Red
- AAl/AAb- Light Red
- AlAl/AlAb- Blonde Red
- AbAb- Sandy Red
BB: Cross/Silver gene, determines the amount of black in the coat.
- BB/Bb/Bbs- Standard
- bb/bbs- Cross
- bsbs- Silver.
GG: Burgundy gene, changes blacks in coat to brown.
- GG/Gg- Standard
- gg- Burgundy
PP: Pearl gene, changes blacks in coat to grey.
- PP/Pp- Standard
- pp- Pearl
CC: Albino gene, due to lack of melanin the coat turns a white color.
- CC- Standard
- Ccs- Leucistic
- cscs- Albino
MM: Melanistic gene, due to an increase of melanin the coat turns a black color. Not to be mistaken for Silver.
- MM/Mm- Standard
- mm- Melanistic
AxAx: Axanthic gene, due to an abnormal distribution of melanin, this gene causes a lack of pigmentation turning the coat to greyscale colors. While the coat still expresses different shades and patterns, the colors are as if in a black & white filter.
- AxAx/Axax- Standard
- axax- Axanthic coat.
WW: White spotting gene, similar to cats and dogs, adds white patterns to the coat. While Standard foxes do exhibit a white belly, cheeks and tail, White Spotting adds more white to the coat.
- WW/Ww/Wpw/Wbw- Standard
- ww/wpw/wbw- White spotting, less than 25% white on coat
- pwpw/pwbw- Platinum, 25-50% of white on coat
- bwbw- Piebald, 50-100% of white on coat
LL: fur length gene.
- LL/Ll/Llc- Standard
- ll/llc- Long fur
- lclc- curly fur
XX: Giantism gene. While Standard foxes are slightly larger than the average cat, with the giantism gene they can range from the height of a small dog to a large dog.
- XX- Standard
- Xx- Giantism
- xx- Extreme Giantism
MuMu: Munchkin gene. The opposite of Giantism, this gene makes foxes smaller, mostly by shortening their legs. This makes their size smaller than the average cat.
- MuMu/Mumu- Standard
- mumu- Munchkin
Non-geneome markings, these markings are not genetic and can occur randomly. They will be listed at the end of a genome like so, "AA, BB GG, PP, CC, MM, AxAx, WW, LL, XX, MuMu +marking."
Non-genome genes:
- Flecking- white spots to the coat, similar to birdcatcher spots in horses
- Chimerism- when two embryos merge into one child, merging them. This results in a two different colored child. Having the primary coat, with patches of the secondary coat. Never found in the wild, only through breeding
- Heterochomia- two different colored eyes. Commonly seen with Piebald, and Chimerism
- Brindle- a type of chimerism that causes striping. Not like the gene in dogs, more like the gene in horses. Never found in the wild, only through breeding
- Somatic Mutation- like in horses where a portion of the fox coat 'erases' their added genes and has patches of their standard coat.
- Blind- fox is blind in one or both eyes from birth. Not due to injury. Eyes will be cloudy.
- Deaf- fox is deaf from birth. Not due to injury.
Complete Standard fox genome
AA, BB, GG, PP, CC, MM, AxAx, WW, LL, XX, MuMu

- Color Guide -

(Colors can vary)

Edited at June 3, 2025 09:42 PM by Raven's Wing
Fox ForestJune 3, 2025 12:36 PM


Raven's Wing

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Posts:9
#3098931
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~ Store ~

Bank: 50 points
Bait: Guarantees one successful capture. 50 points
Energy drink: Extra turn added to daily count. 100 points
Pheromone spray: One free breeding, does not cost a turn. 100 points
Strong embryo: Guarantees one successful breeding. 50 points
Genesplice: Edit 1 gene on a single offspring. 50 points
Genetic mutation: Add a new gene on a single offspring. 200 points
Genetic Blessing: Guarentee 1 mutation passed down to an offspring in a breeding. 500 points

Edited at June 3, 2025 05:52 PM by Raven's Wing
Fox ForestJune 3, 2025 01:39 PM


Raven's Wing

Neutral
 
Posts:9
#3098937
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~ Breeding Center ~

- Rules -

• Breedings cost one turn. There is no limit, so long as you have turns.
• Breedings are only between male and females.
• Litters range from 0-12 kits. Failed breedings still take a turn.
• Kits may be released into the wild, giving you 10 points each. Releasing a kit with special genes increases the odds of capturing said gene.

- Breeding Roller-

1.) Roll 1d400
• 1-20: Failed breeding. No kits
• 21-90: One kit
• 91-150: Two kits
• 151-200: Three kits
• 201-250: Four kits
• 251-290: Five kits
• 291-320: Six kits
• 321-345: Seven kits
• 346-365: Eight kits
• 366-380: Nine kits
• 381-390: Ten kits
• 391-395: Eleven kits
• 396-400: Twelve kits
1.1.) If rolled 5-8 kits
- Roll one d5 dice to determine if a kit fails to hatch successfully. If rolls even, all kits survive. If rolled odd, roll one d## dice to determine which kit did not survive.
1.2.) If rolled 9-10 kits
- Roll one d5 dice to determine if a kit fails to hatch successfully. If rolls 1/5, all kits survive. If rolled 2/4, roll one d## dice to determine which kit did not survive. If rolled 3, roll 2 d9 dice to determine which two kit did not survive.
1.3.) If rolled 11 kits
- Roll one d5 dice to determine if a kit fails to hatch successfully. If rolls 1/5, all kits survive. If rolled 2, roll one d11 dice to determine which kit did not survive. If rolled 3, roll 2 d11 dice to determine which two kit did not survive. If rolled 4, roll 3 d11 dice to determine which three kits did not survive.
1.4.) If rolled 12 kits
- Roll one d5 dice to determine if a kit fails to hatch successfully. If rolls 1, all kits survive. If rolled 2, roll one d12 dice to determine which kit did not survive. If rolled 3, roll 2 d12 dice to determine which two kit did not survive. If rolled 4, roll 3 d12 dice to determine which three kits did not survive. If rolls 5, roll 4 d12 dice to determine which four kits did not survive.
2.) Roll 1d100 for spontaneous mutations
• 1: Brindle
• 2-4: No Mutation
• 5: Extra tail
• 6-9: No Mutation
• 10: Blind
• 11-14: No Mutation
• 15: Deaf
• 16-24: No Mutation
• 25: Flecking
• 26-34: No Mutation
• 35: Heterochromia
• 36-44: No Mutation
• 45: Albino
• 46-49: No Mutation
• 50: Munchinism
• 51-54: No Mutation
• 55: Piebald
• 56-64: No Mutation
• 65: Melanism
• 66-74: No Mutation
• 75: Somatic Mutation
• 76-84: No Mutation
• 85: Axanthic
• 86-94: No Mutation
• 95: Giantism
• 94-99: No Mutation
• 100: Chimerism
3.) Roll 1d100 for gender
• 1-50: Female
• 51-100: Male
4.) Now use this generator for the genetics.
5.) Roll 1d100 if parent has a non-genome marking. Roll for each parent.
• if Heterochomia. 1-40 it passes.
• if Blind, Deaf, or Flecking. 1-20 it passes.
• If Somatic Mutation. 1-10 it passes.
• if Chimera or Brindle. 1-5 it passes.
6.) Put it all together and you are finished and ready to draw the kits.

Edited at June 3, 2025 05:39 PM by Raven's Wing
Fox ForestJune 3, 2025 02:33 PM


Raven's Wing

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Posts:9
#3098945
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~ Capturing ~

- Rules -

• Capturing takes 1 turn. You have 16 turns to use for every irl day.
• You may or may not capture a fox, regardless of the outcome it consumes a turn.
• Capturing uses rng, it is not picked.
• You may release any foxes captured earning 10 points each.
• For each released fox with special genes, the wild gene pool will be altered with an increased chance to capture said gene.
°°°•••●●●~~__________~~●●●•••°°°

- Capture Roller -

1.) Roll 1d100
• 1-20: Failed capture
• 21-80: Successful Capture
• 81-100: Failed capture
1.1.) If failed capture end here.
2.) Roll 1d100
• 1-50: Standard fox carrying 0-1 gene.
- Roll 1d2 for gene amount
• 51-70: Standard fox carrying 1-3 genes.
- Roll 1d3 for gene amount
• 71-90: Fox expressing 1 gene. Can carry 0-2 genes.
- Roll 1d3 for gene amount
• 91-100: Fox expressing 1-4 genes. Can carry 0-2 genes.
- Roll 1d4 for gene amount, Roll 1d3 for carried gene amount
3.) Roll 1d100 for red color
• 1- 10: Smokey Red(AsAs)
• 11-30: Dark Red(AsA)
• 31-60: Standard Red(AsAl/AsAb/AA)
- Roll 1d50:
• 1-10: AsAl
• 11- 40: AA
• 41-50; AsAb
• 61-80: Light Red(AAl/AAb)
- Roll 1d50:
• 1-30: AAl
• 31-50: AAb
• 81-90: Blonde Red(AlAl/AlAb)
- Roll 1d50:
• 1-30: AlAl
• 31-50: AlAb
• 90-100: Sandy Red(AbAb)
4.) Roll 1d350 for carried genes. Skip if no carried genes.
• 1-72: Cross(Bb)
• 73-133: Silver(Bbs)
• 134-173: Burgandy(Gg)
• 174-213: Pearl(Pp)
• 214-223: Melanistic(Mm)
• 224-233: Axanthic(Axax)
• 234-273: White Spotting(Ww)
• 274-284: White Spotting(Wpw)
• 285-294: White Spotting(Wbw)
• 295-324: Long hair(Ll)
• 325-344: Curly hair(Llc)
• 345-354: Munchkin(Mumu)
5.) Roll 1d600 for expressed genes. Skip if no expressed genes.
• 1-70: Cross(bb)
• 71-130: Cross(bbs)
• 131- 180: Silver(bsbs)
• 181- 220: Burgandy(gg)
• 221-260: Pearl(pp)
• 262-291: Leucistic(Ccs)
• 292-312: Albino(cscs)
• 313-332: Melanistic(mm)
• 333-342: Axanthic(axax)
• 343-402: White Spotting(ww)
• 403-452: White Spotting(wpw)
• 453-492: White Spotting(wbw)
• 493-522: Platinum(pwpw)
• 523-542: Platinum(pwbw)
• 543-552: Piebald(bwbw)
• 553-562: Long fur(ll)
• 563-571: Long fur(llc)
• 573-584: Curly fur(lclc)
• 585-595: Giantism(Xx)
• 596-600: Extreme Giantism(xx)
• 601-605: Munchinism(mumu)
6.) Roll 1d100 for edits/mutations.
• 1-10: Blind
• 11-40: None
• 41-50: Deaf
• 51-70: None
• 71-90: Flecking
• 91-110: None
• 111-115: Somatic Mutation
• 116-135: None
• 136-205: Heterochomia
• 206-235: None
• 236-255: Scars
• 256-265: None
• 266-275: Droopy ears
• 276-285: Long tail
• 286-295: Extra tail
• 296-300: Stub tail
7.) Roll 1d100 for gender
• 1-50: Female
• 51-100: Male
8.) Put it all together and you are finished. Repeat each step as needed.

Edited at June 3, 2025 06:06 PM by Raven's Wing
Fox ForestJune 3, 2025 04:24 PM


Raven's Wing

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Posts:9
#3098955
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~ Kennel ~

Females:

Name-
• Phenotype:
• Genotype:
-IMAGE-
_______________
Name-
• Phenotype:
• Genotype:
-IMAGE-

Males:

Name: Albi(Al)
Phenotype: Albino Piebald
Genotype: AA bsbs GG PP cscs MM AxAx pwpw LL XX MuMu +deaf
_______________
Name:
• Phenotype:
• Genotype:
-IMAGE-

Breeding Plans

• NAME x NAME
• NAME x NAME

Edited at June 4, 2025 01:51 PM by Raven's Wing
Fox ForestJune 3, 2025 04:29 PM


Raven's Wing

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Posts:9
#3098956
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Day 1:

• Using 10 turns to explore-

1.) Successful capture(69). Complete Standard fox. Releasing for 10 points.
2.) Successful capture(40). Dark red(AsA), Carries for Cross(Bb). Releasing for 10 points. Add 1% Cross to explore genepool.
3.) Successful capture(35). Standard red(AsAl) Leucistic(Ccs), Male. Releasing for 10 points. Add 1% to Leucistic/Albino explore genepool.
4.) Failed capture(84).
5.) Failed capture(85).
6.) Successful capture(56). Standard Red(AA), Albino(cscs), Silver(bsbs), Piebald(pwpw), Deaf, Male. Keeping.
7.) Failed capture(95).
8.) Successful capture(39). Standard Red(AA), Albino(cscs), Cross(bb), Extreme Giantism(xx), Carrier for Curly fur(Llc), Female. Keeping.
9.) Failed capture(20).
10.) Failed capture(98).

Round 2- Exploring 3 turns

1.) Failed capture(8).
2.) Successful capture(30). Standard Red(AA), Carries for Cross(Bb) & Curly hair(Llc), Flecking, Male. Keeping.
3.) Failed capture(86).

Round 3- Exploring 1 turn

1.) Failed capture(15).

Round 4- Exploring 1 turn

1.) Successful capture(69). Standard(AA), Carries for Curly fur(Llc). Releasing for 10 points. Add 1% to curly fur to explore genepool.
Summary- Add 30 points to bank. Keeping 3 foxes.

• Breeding- 1 turn

Breeding Al × Snow
Al: AA bsbs GG PP cscs MM AxAx pwpw LL XX MuMu +deaf
Snow: AA bb GG PP cscs MM AxAx WW Llc xx MuMu
• Roll for litter- 3 kits(198)
1.) Female, AA bbs GG PP cscs MM AxAx Wpw Llc Xx MuMu. Keeping.
2.) Male, AA bbs GG PP cscs MM AxAx Wpw Llc Xx Mumu. Releasing for 10 points. Add 1% to Cross/Silver, Albino, Platinum, Curly fur, Giantism to explore pool.
3.) Male, AA bbs GG PP cscs MM AxAx Wpw Llc Xx MuMu+ deaf. Keeping.

Edited at June 4, 2025 01:42 PM by Raven's Wing

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