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Forums > Roleplay > Sign-Ups
   1 

ClosedJune 14, 2025 09:49 PM


Mother

Darkseeker
 
Posts:5259
#3101277
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DISCUSSION: TBD

THREAD: TBD

_______

PLOT

In a realm ruled by shadows and secrets, where assassins are more powerful than kings...

The Umbral Creed has served as the entire continent's sword and shield for centuries; when kings and queens have needed assistance, the great guild is where they have turned. They are the invisible blade of the realm, bowing to nothing and no-one except for their Grandmaster. Membership guarantees power, wealth, and untouchable influence... for the price of blood. Despite their wide-reaching control, their ranks are few and greatly coveted. Now, for the first time in decades, their doors are opening to new recruits.

Thousands of hopefuls swarmed to meet the challenge. By the next day, fewer than one hundred were left. Now, only a handful remain standing -- unmatched in skill, undefeated in combat, unbroken in will. They have tied each other up to this point, and each would be an incredible asset to the guild. They have now reached the last trial: the final mark.

But there's a catch, one that they have only just been made aware of. Only one of these assassins will be chosen to sit among the Umbral Creed.

The remaining recruits have been summoned to a place simply known as the Peak, high in the secluded and fog-filled Crow Peaks. It houses the Creed's fortress, though the surface holds only ruins. In a great clearing, they are greeted by a lone pole with a note stuck to it: "You have proven your worthiness to join the Creed. However, we only accept the singularly exceptional. Show me who that is."

Down at the bottom, written in a thicker ink, is the challenge.

"YOUR FINAL MARK IS TO SURVIVE EACH OTHER."

Dangers lurk among the mountaintop ruins. The ghosts of the dead haunt the place -- some literally -- and ancient traps and curses lie in wait, eager to be sprung. But all that in itself is not too terrible a threat for these elite. Their greatest enemies are the people standing right beside them.

Will they seek to manipulate? Fake their deaths? Forge bonds? Break them? Is sabotage the only way to the top?


Edited at June 24, 2025 09:58 PM by Mother
ClosedJune 14, 2025 10:02 PM


Mother

Darkseeker
 
Posts:5259
#3101278
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RULES

Follow Eve's rules, keep it PG-13, etc.

I'm going to put a two-character limit on this, since it's only supposed to be a small group that has gotten this far.

Different species are fine, but any special abilities will only be able to affect them and will be basic (i.e. kelpies breathing underwater, elves having hawk eyes. No breathing fire, controlling elements, etc).

Balance out strengths and weaknesses. They're some of the best assassins in the land, but they're not overpowered.

Keep drama between characters, not players.

RP responses should be 200+ words, and your literacy should be shown in your sign-up forms. If appearance or personality are not written out, they should be in detailed bullet points, or at least enough to get a good idea of your character's looks and attitude. I'd like at least one of the two to be a good, written description.

FOLLOW THE IMAGE RULES. I can't check for hot linking from my phone, but I will check for credits and usability. If you find an image you like and are able to use, upload it through postimages or another image hosting site. Even better if you draw it yourself (or have me do a quick sketch).

ClosedJune 14, 2025 10:09 PM


Mother

Darkseeker
 
Posts:5259
#3101280
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CHARACTER LIST

All characters will be the recruits. There are no set ranks for this RP. However, if some characters have forged an "alliance," I will try to make note of that here by blocking them together. That is ultimately up to you as players.

Nox Drayven -- Mother, Pg 1

Name -- Player, Pg

___

SIGN UP FORM

Name
Age
Gender
Species
Appearance
Personality
Skillset/Strengths*
Weaknesses*
Affiliations (can include alliances)
Other

*include strengths and weaknesses pertaining to their species, if any. Like, werewolves may be stronger/faster in their second form, but either form is susceptible to silver.


Edited at June 14, 2025 10:35 PM by Mother
ClosedJune 14, 2025 10:10 PM


Mother

Darkseeker
 
Posts:5259
#3101281
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This is now open.
ClosedJune 14, 2025 10:21 PM


Mother

Darkseeker
 
Posts:5259
#3101284
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Name: Nox Drayven
Age: 24
Gender: Male
Species: Human

Appearance

Untitled-Artwork.png

Image in progress; credits to me. Too much chin T-T

Nox Drayven wears the night like a second skin.

Tall and lean, standing at 6'3, he moves with the grace of someone who has long since mastered the art of being unseen. His presence is quiet but undeniable, like a cold wind slipping through a cracked window. At first glance, one might call him a sort of subdued handsome, with his sharp features sculpted with elegance rather than harshness. But there’s a precision to his looks, a dangerous kind of allure that whispers of a man who’s not quite safe to love, or even to trust.

His skin carries a light olive tone, faintly weathered by years of travel and moonlit jobs. A narrow scar traces beneath his left eye, pale and clean, left by a blade’s kiss as a reminder from a job gone too close to failure. His eyes, an unnerving shade of pale gray, are devoid of warmth, yet hold an intelligence that flickers like silver under torchlight. In them is the promise of calculation, of hidden thoughts and lethal outcomes. When Nox fixes his gaze on someone, it feels less like being looked at and more like being studied.

His hair is a dark, raven black, thick and unruly, often falling just above his eyes. He rarely bothers to tame it, and the slight disarray suits him, like a storm wearing a human face. A single silver earring glints on his right ear, the only hint of ornamentation on a man who otherwise wears functionality as fashion.

He dresses in layered leather armor, dyed in varying hues of black, slate, and muted forest green. The armor is close-fitted but flexible, reinforced at the shoulders, forearms, and chest for silent movement and efficient kills. Every strap and buckle serves a purpose. Hidden daggers line the insides of his long, split cloak. His boots are worn but supple, perfect for scaling stone and slipping through tavern doors unnoticed.

Nox carries no sigils, no house colors, and wears no crest. Nobody knows where he came from or how he got here, and his lack of a recognizable accent or appearance doesn't help. He is a weapon without a banner, a shadow with no allegiance. To those who see him only once, he’s a ghost in the dark. To those who see him twice, he’s death delayed.

Personality

There is an unsettling stillness to Nox -- the kind that quiets a room without a word spoken. He speaks rarely, and when he does, his voice is low and even, like the slow draw of a blade from its sheath. He is a man who listens more than he speaks, observes more than he engages, and strikes only when it’s too late for anyone to stop him.

Nox is not heartless, but he has learned to wear detachment like armor. Trust, to him, is a liability -- a weakness too many others have paid for with their own blood or that of their kin. He was not born into luxury or nobility; he clawed his way out of the dirt and into the shadows, molded by betrayal and shaped by survival. Every scar, every death, every whispered name in the dark has etched itself into the person he’s become. He is methodical, cold when he must be, and ruthlessly efficient.

He despises cruelty done for sport, and while he does not claim to be a good man, he won’t kill a child, won’t torture, and won’t let others suffer just to complete a contract. Those who know of him whisper that he once turned on a client mid-job for breaking those unspoken terms. No one has dared to test him since.

Despite his solitude, Nox possesses a dry, quiet wit and a surprising sense of timing. He won’t laugh loudly, but he may arch an eyebrow, deliver a deadpan quip, or let a knowing smirk curl at the edge of his lips when the moment is right. He is not emotionless; he simply keeps his feelings hidden, locked away where no one can reach them. He believes everyone is wearing a mask. His is just way better made. Nox is a man walking between justice and revenge, between darkness and something just shy of chivalry. He is the kind of person who might save your life and disappear before you know his name -- or take it, if fate demands, and vanish just as silently.

Skillset

-Master of dual-wielded daggers -- fast, precise, and lethal in close quarters
-Expert in thrown weapons (knives, darts, needles) and bow projectiles with pinpoint accuracy
-Trained in counter-assassination and defensive evasion tactics

Strengths

Hand-to-hand combat
Stealth, silence, and agility
Precision and accuracy
Slightly higher tolerance of a selection of common poisons
Only needs to see a map, person, or place once to have it memorized

Weaknesses

Not built for heavy combat
Ruthless pragmatism (willing to sacrifice others for his own cause)
Hardly ever able to sleep
Average senses compared to those of other species
Pretty much incapable of trust

Affiliations

Open

Other

Working on an image


Edited at June 16, 2025 08:15 PM by Mother

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