Species: Human Appearance
Image in progress; credits to me. Too much chin T-T
Nox Drayven wears the night like a second skin.
Tall and lean, standing at 6'3, he moves with the grace of someone who has long since mastered the art of being unseen. His presence is quiet but undeniable, like a cold wind slipping through a cracked window. At first glance, one might call him a sort of subdued handsome, with his sharp features sculpted with elegance rather than harshness. But there’s a precision to his looks, a dangerous kind of allure that whispers of a man who’s not quite safe to love, or even to trust.
His skin carries a light olive tone, faintly weathered by years of travel and moonlit jobs. A narrow scar traces beneath his left eye, pale and clean, left by a blade’s kiss as a reminder from a job gone too close to failure. His eyes, an unnerving shade of pale gray, are devoid of warmth, yet hold an intelligence that flickers like silver under torchlight. In them is the promise of calculation, of hidden thoughts and lethal outcomes. When Nox fixes his gaze on someone, it feels less like being looked at and more like being studied.
His hair is a dark, raven black, thick and unruly, often falling just above his eyes. He rarely bothers to tame it, and the slight disarray suits him, like a storm wearing a human face. A single silver earring glints on his right ear, the only hint of ornamentation on a man who otherwise wears functionality as fashion.
He dresses in layered leather armor, dyed in varying hues of black, slate, and muted forest green. The armor is close-fitted but flexible, reinforced at the shoulders, forearms, and chest for silent movement and efficient kills. Every strap and buckle serves a purpose. Hidden daggers line the insides of his long, split cloak. His boots are worn but supple, perfect for scaling stone and slipping through tavern doors unnoticed.
Nox carries no sigils, no house colors, and wears no crest. Nobody knows where he came from or how he got here, and his lack of a recognizable accent or appearance doesn't help. He is a weapon without a banner, a shadow with no allegiance. To those who see him only once, he’s a ghost in the dark. To those who see him twice, he’s death delayed.
Personality
There is an unsettling stillness to Nox -- the kind that quiets a room without a word spoken. He speaks rarely, and when he does, his voice is low and even, like the slow draw of a blade from its sheath. He is a man who listens more than he speaks, observes more than he engages, and strikes only when it’s too late for anyone to stop him.
Nox is not heartless, but he has learned to wear detachment like armor. Trust, to him, is a liability -- a weakness too many others have paid for with their own blood or that of their kin. He was not born into luxury or nobility; he clawed his way out of the dirt and into the shadows, molded by betrayal and shaped by survival. Every scar, every death, every whispered name in the dark has etched itself into the person he’s become. He is methodical, cold when he must be, and ruthlessly efficient.
He despises cruelty done for sport, and while he does not claim to be a good man, he won’t kill a child, won’t torture, and won’t let others suffer just to complete a contract. Those who know of him whisper that he once turned on a client mid-job for breaking those unspoken terms. No one has dared to test him since.
Despite his solitude, Nox possesses a dry, quiet wit and a surprising sense of timing. He won’t laugh loudly, but he may arch an eyebrow, deliver a deadpan quip, or let a knowing smirk curl at the edge of his lips when the moment is right. He is not emotionless; he simply keeps his feelings hidden, locked away where no one can reach them. He believes everyone is wearing a mask. His is just way better made. Nox is a man walking between justice and revenge, between darkness and something just shy of chivalry. He is the kind of person who might save your life and disappear before you know his name -- or take it, if fate demands, and vanish just as silently.
Skillset
-Master of dual-wielded daggers -- fast, precise, and lethal in close quarters