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 Master Darkfire
09:14:50 Dark/fire/ice
-WP Click- oh and him :3
 Master Darkfire
09:14:23 Dark/fire/ice
-WP Click- eeeee!!!! my first time breeding a wolf this good!!!
 Moonfall
09:13:55 Many moons, one me
Nope, 7. I can't do math this early
 Moonfall
09:13:34 Many moons, one me
I slept 8 hours and I'm still so ✨tired✨
 Master Darkfire
09:12:28 Dark/fire/ice
hi dawn I'm still alive even after the test ^^
 Black Dawn Den
09:09:53 Dawn
Hello chat, I'm back ^^
 Existence
08:57:41 Exist / Kuskyn
Winter thank you ^^
 Winterfell
08:56:36 Winter
Exist
Oh that is absolutely beautiful
 Winterfell
08:56:18 Winter
Cinn
You have a female in labour and only 2 spots 0.0 make space
 The East Wind
08:55:55 East
Good morning!
 Existence
08:55:29 Exist / Kuskyn
-Click-
When the sketch becomes the lineart for no reason other than the fact ot can pur of spite c.c
 Jester
08:53:36 
morning chat
 The East Wind
08:51:38 East
@Dawn
Ah. That stinks. My best wishes for the future though!
 Black Dawn Den
08:49:16 Dawn
East
Two of my wolves have had pups but they aren't the stats that I want haha
 The East Wind
08:47:48 East
@Dawn
Hello! What do you mean? ;)
 Black Dawn Den
08:40:23 Dawn
Hello chat. Can't believe my wolves have given me all duds so far :(
 The Rat Lord
08:39:38 Rat/spooky/(he/him)
I’ve been summoned?
 The East Wind
08:36:05 East
Good morning!
 BriBri
08:34:16 
Hello
 Spicy Star
08:29:58 Starlight
I smell a rat :D @[The rat lord]

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Chatbox
 Master Darkfire
09:14:50 Dark/fire/ice
-WP Click- oh and him :3
 Master Darkfire
09:14:23 Dark/fire/ice
-WP Click- eeeee!!!! my first time breeding a wolf this good!!!
 Moonfall
09:13:55 Many moons, one me
Nope, 7. I can't do math this early
 Moonfall
09:13:34 Many moons, one me
I slept 8 hours and I'm still so ✨tired✨
 Master Darkfire
09:12:28 Dark/fire/ice
hi dawn I'm still alive even after the test ^^
 Black Dawn Den
09:09:53 Dawn
Hello chat, I'm back ^^
 Existence
08:57:41 Exist / Kuskyn
Winter thank you ^^
 Winterfell
08:56:36 Winter
Exist
Oh that is absolutely beautiful
 Winterfell
08:56:18 Winter
Cinn
You have a female in labour and only 2 spots 0.0 make space
 The East Wind
08:55:55 East
Good morning!
 Existence
08:55:29 Exist / Kuskyn
-Click-
When the sketch becomes the lineart for no reason other than the fact ot can pur of spite c.c
 Jester
08:53:36 
morning chat
 The East Wind
08:51:38 East
@Dawn
Ah. That stinks. My best wishes for the future though!
 Black Dawn Den
08:49:16 Dawn
East
Two of my wolves have had pups but they aren't the stats that I want haha
 The East Wind
08:47:48 East
@Dawn
Hello! What do you mean? ;)
 Black Dawn Den
08:40:23 Dawn
Hello chat. Can't believe my wolves have given me all duds so far :(
 The Rat Lord
08:39:38 Rat/spooky/(he/him)
I’ve been summoned?
 The East Wind
08:36:05 East
Good morning!
 BriBri
08:34:16 
Hello
 Spicy Star
08:29:58 Starlight
I smell a rat :D @[The rat lord]




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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