Wolf Play Game

Wolf Play Game
 Winter Month: 3   Day   Sunny
    

Chatbox
 Existence
09:59:22 Exist / Kuskyn
Sam, the usual then xD Same old here honestly.

Wild Runners a fireball xD
 Sleep
09:59:18 Kneecap stealer
I agree
Draw a fireball
 Wild Runners
09:53:22 Stalking chat
Exist,
I'm sorry I'm confused,
do you want me to draw a fireball?
Or are you talking to somebody?
 Broken Archangel
09:53:00 Samael, Fallen, Arch
how have you been
 Broken Archangel
09:52:50 Samael, Fallen, Arch
exist ive been good busy, life
 Existence
09:52:12 Exist / Kuskyn
Sam, how have you been?
 Broken Archangel
09:51:04 Samael, Fallen, Arch
hello 🫣
 Existence
09:50:03 Exist / Kuskyn
Fireball
 Sleep
09:50:02 Kneecap stealer
Oh god XD 🍿🍿🍿🍿🍿🍿
 Wild Runners
09:49:32 Stalking chat
What should I draw
 Existence
09:49:08 Exist / Kuskyn
Sam β—‹.β—‹
 Broken Archangel
09:48:30 Samael, Fallen, Arch
Exist πŸ‘€
 Sleep
09:48:24 Kneecap stealer
*prefer
 Sleep
09:48:07 Kneecap stealer
Yea im on mobile but got PC view kn
 Broken Archangel
09:47:41 Samael, Fallen, Arch
Perfur
 Broken Archangel
09:47:36 Samael, Fallen, Arch
I did still looks weird Xd i perfect pc
 Existence
09:47:23 Exist / Kuskyn
-WP Click-
Well hello there c.c
 Serpents
09:45:25 Waterfall,Zane,Pixal
anyone up for a rp pm me please I'm bored
 Acornclan
09:45:25 Acorn (She/Her)
Samuel
Do you have the mobile view on then, or switched off
 Broken Archangel
09:44:36 Samael, Fallen, Arch
Pc*

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.


Quests

Embark on a Quest.

Alliance Battles

Join an Alliance.

Challenges

Hourly Damage Variances
Jackal : +1
Coyote : 0
Boar : -5


WolfPlay Game
Chatbox
 Existence
09:59:22 Exist / Kuskyn
Sam, the usual then xD Same old here honestly.

Wild Runners a fireball xD
 Sleep
09:59:18 Kneecap stealer
I agree
Draw a fireball
 Wild Runners
09:53:22 Stalking chat
Exist,
I'm sorry I'm confused,
do you want me to draw a fireball?
Or are you talking to somebody?
 Broken Archangel
09:53:00 Samael, Fallen, Arch
how have you been
 Broken Archangel
09:52:50 Samael, Fallen, Arch
exist ive been good busy, life
 Existence
09:52:12 Exist / Kuskyn
Sam, how have you been?
 Broken Archangel
09:51:04 Samael, Fallen, Arch
hello 🫣
 Existence
09:50:03 Exist / Kuskyn
Fireball
 Sleep
09:50:02 Kneecap stealer
Oh god XD 🍿🍿🍿🍿🍿🍿
 Wild Runners
09:49:32 Stalking chat
What should I draw
 Existence
09:49:08 Exist / Kuskyn
Sam β—‹.β—‹
 Broken Archangel
09:48:30 Samael, Fallen, Arch
Exist πŸ‘€
 Sleep
09:48:24 Kneecap stealer
*prefer
 Sleep
09:48:07 Kneecap stealer
Yea im on mobile but got PC view kn
 Broken Archangel
09:47:41 Samael, Fallen, Arch
Perfur
 Broken Archangel
09:47:36 Samael, Fallen, Arch
I did still looks weird Xd i perfect pc
 Existence
09:47:23 Exist / Kuskyn
-WP Click-
Well hello there c.c
 Serpents
09:45:25 Waterfall,Zane,Pixal
anyone up for a rp pm me please I'm bored
 Acornclan
09:45:25 Acorn (She/Her)
Samuel
Do you have the mobile view on then, or switched off
 Broken Archangel
09:44:36 Samael, Fallen, Arch
Pc*




Refresh

You must be a member for more than 1 day before you can chat.

Forums

→ WolfPlay is a fun game! Sign Up Now!


My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following

Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
Give Award
Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
   1 

Refresh