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 The Silmaril Pack
10:53:01 
Thanks Desti!
 Destinations End
10:52:13 Toliska, Desti, Coy
@Silmaril
Black magic?
I don't think I have seen that one yet.

Good luck with your custom :)
 The Silmaril Pack
10:48:56 
Desti
That's a good point. I guess it would be nice if the first few generic pelts were free (like black, white...ones that the rarity stays at 0).

Black magic.
What do you think? It's a bit out there but it makes me think of Mardi Gras or Dios de los Muertos
 Destinations End
10:39:18 Toliska, Desti, Coy
@Silmaril
You're welcome.
It would definitely be nice if you could somehow not select a base coat in the situations where you were planning on using a dye; but I don't see how that could happen without there being people who would say they would use a dye, and not use one so they could get a cheaper custom.
That and Siku's point ^^'

What dye will you be using on your new custom wolf?
 The Silmaril Pack
10:38:29 
Siku
I'm starting to catch on.
And the base coat is exclusive, and can't be applied customs
 Siku of Kinapak
10:35:54 Siku
Yeah, I get that. But the custom wolf maker strips everything and starts from scratch. You might check though if the dye you plan on using is already one of the options for pelt colors when making the wolf. If so, you won't need the dye. ;-)
 The Silmaril Pack
10:34:15 
Siku
:3 hehe you're right.
In this case I'm doing it on a wolf I already have.
 The Silmaril Pack
10:33:09 
Desti
Oof. Ok. I was hoping to avoid throwing away two apples since I'm using a dye later.
Thanks for the answer
 Siku of Kinapak
10:32:05 Siku
@Silmaril
can't have markings floating on an invisible wolf. lol. There always needs to be a base color. When you use the customizer you customize everything. =)
 Destinations End
10:31:04 Toliska, Desti, Coy
@Silmaril
No. You have to choose a base coat too
 The Silmaril Pack
10:28:02 
Hello
Is there a way I can not apply a base color to a customization if I just want markings?
 Siku of Kinapak
10:25:37 Siku
@Sleep Ushabti shards 1, 2, and 3. They craft an Egyptian looking statue.
 Eye of Eternity
10:24:49 tern | they/he
hyunjin
i think ushabiti shards 1 and 2? there might be a third
 Eye of Eternity
10:24:21 tern | they/he
andy
thank youu :3
 Sleep
10:24:00 Kneecap stealer
What shards do I need to craft an Ushabto? It's for a quest
 Andypaws
10:23:52 Andy [he/they]
Tern

happy birthday to the creature!
 Andypaws
10:23:11 Andy [he/they]
Desti

thank you!! unfortunately, he also knows he's adorable
 Eye of Eternity
10:21:57 tern | they/he
only two people have wished my oc happy birthday theres only a few minutes left wish him happy birthday now!!! /sillyyy -Click-
 Destinations End
10:18:21 Toliska, Desti, Coy
@Andy
Oh my goodness. That dog is adorable
 Broken Archangel
10:08:53 Samael, Fallen, Arch
wow

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Chatbox
 The Silmaril Pack
10:53:01 
Thanks Desti!
 Destinations End
10:52:13 Toliska, Desti, Coy
@Silmaril
Black magic?
I don't think I have seen that one yet.

Good luck with your custom :)
 The Silmaril Pack
10:48:56 
Desti
That's a good point. I guess it would be nice if the first few generic pelts were free (like black, white...ones that the rarity stays at 0).

Black magic.
What do you think? It's a bit out there but it makes me think of Mardi Gras or Dios de los Muertos
 Destinations End
10:39:18 Toliska, Desti, Coy
@Silmaril
You're welcome.
It would definitely be nice if you could somehow not select a base coat in the situations where you were planning on using a dye; but I don't see how that could happen without there being people who would say they would use a dye, and not use one so they could get a cheaper custom.
That and Siku's point ^^'

What dye will you be using on your new custom wolf?
 The Silmaril Pack
10:38:29 
Siku
I'm starting to catch on.
And the base coat is exclusive, and can't be applied customs
 Siku of Kinapak
10:35:54 Siku
Yeah, I get that. But the custom wolf maker strips everything and starts from scratch. You might check though if the dye you plan on using is already one of the options for pelt colors when making the wolf. If so, you won't need the dye. ;-)
 The Silmaril Pack
10:34:15 
Siku
:3 hehe you're right.
In this case I'm doing it on a wolf I already have.
 The Silmaril Pack
10:33:09 
Desti
Oof. Ok. I was hoping to avoid throwing away two apples since I'm using a dye later.
Thanks for the answer
 Siku of Kinapak
10:32:05 Siku
@Silmaril
can't have markings floating on an invisible wolf. lol. There always needs to be a base color. When you use the customizer you customize everything. =)
 Destinations End
10:31:04 Toliska, Desti, Coy
@Silmaril
No. You have to choose a base coat too
 The Silmaril Pack
10:28:02 
Hello
Is there a way I can not apply a base color to a customization if I just want markings?
 Siku of Kinapak
10:25:37 Siku
@Sleep Ushabti shards 1, 2, and 3. They craft an Egyptian looking statue.
 Eye of Eternity
10:24:49 tern | they/he
hyunjin
i think ushabiti shards 1 and 2? there might be a third
 Eye of Eternity
10:24:21 tern | they/he
andy
thank youu :3
 Sleep
10:24:00 Kneecap stealer
What shards do I need to craft an Ushabto? It's for a quest
 Andypaws
10:23:52 Andy [he/they]
Tern

happy birthday to the creature!
 Andypaws
10:23:11 Andy [he/they]
Desti

thank you!! unfortunately, he also knows he's adorable
 Eye of Eternity
10:21:57 tern | they/he
only two people have wished my oc happy birthday theres only a few minutes left wish him happy birthday now!!! /sillyyy -Click-
 Destinations End
10:18:21 Toliska, Desti, Coy
@Andy
Oh my goodness. That dog is adorable
 Broken Archangel
10:08:53 Samael, Fallen, Arch
wow




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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