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 Eye of Eternity
09:41:35 tern | they/he
moonfall
huh thats odd
i dont really know i guess both are acceptable
 Moonfall
09:41:04 Many moons, one me
Well, based on using no clue in 2 separate sentences, I should probably sleep soon
 Wild Runners
09:38:53 Stalking chat
'Artemis sadly dies'
What do YOU MEAN?
 Moonfall
09:33:31 Many moons, one me
Eye, I've used the er ending since before among us so no clue, I was told or is wrong so no clue. I've used other British and American words interchangeably
 Eye of Eternity
09:33:08 tern | they/he
owlstar
so thats not sleeping /silly
 Owlstar
09:31:07 tiger\Owl|she\her
my back hurts...
 Eye of Eternity
09:30:53 tern | they/he
night owlstar ^^
 Owlstar
09:30:38 tiger\Owl|she\her
night night chat :3
 Xanthius
09:30:13 Xan
Owl
nighty night
 Owlstar
09:30:01 tiger\Owl|she\her
tell me to go to sleep or im probobly gonna stay up until my chrome dies
 Collar
09:29:46 Altar 🦌
impasta..
 Owlstar
09:28:50 tiger\Owl|she\her
yay!! NOW GOOD BYE. I'm leaving to go sleep
 Serpents
09:28:38 Waterfall,Zane,Pixal
anyone up for an rp or chat pm me please
 Xanthius
09:28:24 Xan
there we gooo
 Owlstar
09:28:05 tiger\Owl|she\her
-WP Click- this should work
 Eye of Eternity
09:28:03 tern | they/he
moonfall
yeah ive always used impostor and i heard somewhere that imposter is wrong but thats how among us spelled it so it got popularised </3
 Xanthius
09:27:31 Xan
Owl
not for me lol
 Owlstar
09:27:09 tiger\Owl|she\her
-WP Click- this work?
 Moonfall
09:27:05 Many moons, one me
Eye
I looked it up and both are right 🤷
 Xanthius
09:27:03 Xan
XD

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Chatbox
 Eye of Eternity
09:41:35 tern | they/he
moonfall
huh thats odd
i dont really know i guess both are acceptable
 Moonfall
09:41:04 Many moons, one me
Well, based on using no clue in 2 separate sentences, I should probably sleep soon
 Wild Runners
09:38:53 Stalking chat
'Artemis sadly dies'
What do YOU MEAN?
 Moonfall
09:33:31 Many moons, one me
Eye, I've used the er ending since before among us so no clue, I was told or is wrong so no clue. I've used other British and American words interchangeably
 Eye of Eternity
09:33:08 tern | they/he
owlstar
so thats not sleeping /silly
 Owlstar
09:31:07 tiger\Owl|she\her
my back hurts...
 Eye of Eternity
09:30:53 tern | they/he
night owlstar ^^
 Owlstar
09:30:38 tiger\Owl|she\her
night night chat :3
 Xanthius
09:30:13 Xan
Owl
nighty night
 Owlstar
09:30:01 tiger\Owl|she\her
tell me to go to sleep or im probobly gonna stay up until my chrome dies
 Collar
09:29:46 Altar 🦌
impasta..
 Owlstar
09:28:50 tiger\Owl|she\her
yay!! NOW GOOD BYE. I'm leaving to go sleep
 Serpents
09:28:38 Waterfall,Zane,Pixal
anyone up for an rp or chat pm me please
 Xanthius
09:28:24 Xan
there we gooo
 Owlstar
09:28:05 tiger\Owl|she\her
-WP Click- this should work
 Eye of Eternity
09:28:03 tern | they/he
moonfall
yeah ive always used impostor and i heard somewhere that imposter is wrong but thats how among us spelled it so it got popularised </3
 Xanthius
09:27:31 Xan
Owl
not for me lol
 Owlstar
09:27:09 tiger\Owl|she\her
-WP Click- this work?
 Moonfall
09:27:05 Many moons, one me
Eye
I looked it up and both are right 🤷
 Xanthius
09:27:03 Xan
XD




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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