Wolf Play : Research on Explore/Battle Mechanics
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Katy,
oo i think ill go with peregrine! Thank you!
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Froggy,
maybe zephyr? it means soft, gentle breeze.

other idea i had was peregrine after the bird
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-Click-
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bones :')
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pup check?
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I am

I just figured out how to select more than one thing with the lasso on procreate.
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Research on Explore/Battle MechanicsJune 1, 2022 08:21 PM


Enigma

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Posts: 111
#2772530
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I didn't really know what to call this, but basically this thread is for conducting experiments and research on explore and battle mechanics to make discoveries on behalf of the WP community! Founded by devine and I, however anyone is welcome to add their data or propose experiment topics.

More simply put we fu-- mess around and find out.

Ongoing experiments:

1. Reproduction of BE training experiment

Future experiments:

1. Perception, its effect on finding prey in explore

2. Perception vs luck, which is better for relics

3. Wolf Party - percentage breakdown of prizes

~~

Relevant data for ongoing experiment:

- 6 wolves BE training, random attack order, maxed CP

- Testing whether there is a deficit in BE over time due to larger number of trainees

- 2 rounds, 71 and 63 enemies respectively. 100 BE per wolf, which means the rate is halved for 6 wolves


Edited at July 25, 2024 05:36 AM by Enigma
Research on Explore/Battle MechanicsJune 1, 2022 08:22 PM


Enigma

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Posts: 111
#2772531
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Findings:

- Wolves who have greater BE scores are named more in encounters. This is overridden in the case of one wolf having a significantly higher score in the CP field that the encounter relies on.
-Wolves can be entered into PvP while in labor.
-Positive vitals give a boost to not only damage, but ALL CP field-reliant encounters/chances in explore during natural disasters.
-A wolf with composure has a significant boost to battling (more likely to hit/dodge)
-It takes only a little extra time to train two wolves at the same time, instead of just one
-In an incident, wolves with ALL relevant CP fields maxed were able to BE train on their own at the same rate as singletons or doubles (spring 1, carried over two forest 2 floors with 71 and 63 enemies respectively)

Edited at July 25, 2024 05:44 AM by Enigma
Research on Explore/Battle MechanicsJune 1, 2022 09:09 PM


devine

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Posts: 152
#2772576
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My mini expirement in both runs have so far been consistent that composure does appear to impact the percentage your wolf will hit enemies in explore, but in wolves with similar resolve, it's not a large impact.
Wolves with higher BE also typically find mush more often in explore, but the amount seems to be random. This also applies for relics.
I also double checked the differences in the average amount of mush you find in each biome, per 400 tiles. This may vary depending on your wolves' BE and stats.
Ranked from most mush found to least, these are;
-Mountains(Avg 70)
-Swamp(Avg 66)
-Tundra(Avg 61)
-Desert(Avg 60)
-Jungle(Avg 58)
-Forest(Avg 38)
will update for relics soon

Edited at June 1, 2022 09:11 PM by devine
Research on Explore/Battle MechanicsJanuary 18, 2023 05:31 PM


Former Pack

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#2853485
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So does composure actually have an effect in battle?
I know agility, battle, and resolve do but I thought those were the only ones.
Research on Explore/Battle MechanicsAugust 12, 2023 04:59 PM


Enigma

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Posts: 111
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Moonbound said:
So does composure actually have an effect in battle?
I know agility, battle, and resolve do but I thought those were the only ones.


See our findings :) it does appear to have one
Research on Explore/Battle MechanicsAugust 13, 2023 04:20 AM


CriesInTheNight

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Posts: 6676
#2919901
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Oh hey enigma
nice post, i will see if i can contribute

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