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R I D O R M I R
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Dragon Name:
Ridormir
Name Pronunciation:REE-dor-mer Dragon Name Meaning:
The Tarnished One
Alias:
Destroyer of Life, The Slayer, Bringer of Death, Eater of All, The Mad One
Nicknames:
Ridor
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Age:
330
Gender:
Male
Pronouns:
He/Him
Type:
Vampire
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Team:
The Riverbrands
Rank/Role:
Second In Command
Rider:
The Valley Rider
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Appearance:
Ridormir, the absolute unit himself, is considered one of the largest dragons known to man. When he flies in the air, his shadow casts an ominous shade over the lands below him each time flies. Stories say his large form blocks out the Sun, while others claim he's as large as the mountains. His build is balanced in mobility and strength, making him an adaptable fighter in combat. However, his balanced figure can be a disadvantage against opponents who are more specialized in either pure speed or strength. Ridormir would struggle when facing such opponents since it depends on who has the better skills and techniques. Ridormir's height is maxed at 30 feet at the shoulder, and funnily enough, he is still considered the smallest dragon to date compared to the recorded dragons way back then. As mentioned previously, he has a more balanced build specialized in prowess and maneuverability. His scales are unique, as they look similar to pointed ovals, or thin pear-shaped. In other words, his scales are round at the bottom but the ends that stick out are pointed. The pointed ends of his scales are bladed, able to be used offensively and defensively once they stick out, making it quite difficult for anyone to bite or touch him without getting cut up. Smooth and moderate level of thickness, able to withstand some damage for a bit before breaking. His smaller scales grant him some level of stealth, yet you can subtly hear scratching noises.
Ridormir's legs are moderately long, akin to a tiger, and packed with muscle. This enables him to pounce with incredible force and maintain agility while on the ground. His legs carry his balanced frame easily - making him skilled in running long distances or maintaining balance in combat-based situations. The length of his legs is 15 feet tall, supporting his weight and providing him with balance. His five toes (four toes and one spur) are a long length, making him able to grab his opponent's with ease. Strangely, he has a secondary set of toes right above his first rounds, granting him a double row of claws. The first set of talons are 2 to 3 feet long, while the ones on his secondary toes are 1 to 2 feet. The edges of his talons are serrated, causing shredding damage to those he considered his prey. Quick and deadly; Ridormir isn't one to underestimate in battle. Even if he's not flying, he still moves swiftly on land, using the environment to his advantage, be it climbing up and leaping off walls or twisting his body to different positions, but that's if he hasn't entered a blind bloodlust rage. Yeah. Good luck to anyone who faces him when he enters that state.
His legs are muscular and well-defined, with thick muscles that rippled beneath his scaled skin. The legs are longer than average, providing him with powerful strides and swift movements, perfect for ground combat and sprinting. His legs are a sight to behold, with the upper arms massive and speak of his strength, while the lower arms, while still muscular, are slightly smaller and more streamlined. Designed for precision and speed, allowing him to perform delicate tasks and swift, deadly strikes. In short, think of it as the muscular arms of a human. Coating the lower legs are spikes, each one having serrated edges, like a creature forged from the volcanic depths. The spikes are made from hardened blood, either from his own body or other creatures he slew, and a deep crimson (almost black) that contrasts his metallic scales. The blood-forged spikes are sharp and designed to tear through obstacles or opponents with ease. The overall appearance is that of lethal elegance. His legs are not just tools for movement but weapons too. His torso is a marvel, having a narrow yet muscular chest, like an inverted triangle. His stomach curves inward slightly, giving him a sleek, aerodynamic look. The hips were the same size as his chest, forging a harmonious, balanced appearance. His symmetry ensures his movements are fluid and graceful.
Sitting on his back are the normal two wings, with the wings starting at the shoulders and ending at his hindquarters, forming a continuous arc without a sign of separation. The wingspan of his wings is 60 feet, which is large enough to carry his size with ease. Ridormir's wings are meant to carry his massive size as he flies through the air, with each beat of his wings keeping him stable and supported as he soars. When unfolded, his wings create a beautiful, unique shape. When held up high, his wings create a circular shape, almost creating a full circle, minus the fact his wings don't fully connect at the top. The colors of his wings are a deep crimson (almost black) color just like the spikes on his body. The leathery webbing between the wing bones is thin yet strong. When under light, the webbing gleams under the light, converting the color into a bright red. This gives off an illusionary effect that the webbing of his wings appears to be glowing. Each segment of webbing is bordered by razor-sharp, serrated-bladed edges that he can lower and raise anytime, using them as tiny blades for defense and offense.
Ridormir's tail is 45 feet long, which expresses both power and lethal elegance. The tail is covered in the same scales as the one on his body. On the top half of his tail are spikes are dark crimson (almost black), with a glossy, polished coating that adds to their menacing appearance. Each spike is serrated, with edges sharp as blades, and designed to inflict maximum damage on anything that tried to get a hold of his tail. Running along the sides of his tail are fin-like structures, flexible and resilient, which are then adorned with serrated edges for a cutting, deadly swipe. The tail's fins can curl and uncurl easily - providing Ridormir versatility in combat. When uncurled, the sharp edges of the fins flare out, turning into a formidable weapon. At the very tip of the tail lies a unique feature that seemingly belongs to only him: a specialized fin that transforms. When curled, it takes the form of a spear, perfect for stabbing and piercing enemies with deadly force. When it's uncurled, it morphs into a blade-like shape, ideal for slashing and cutting. The dual functionality ensures that he has an adaptable, versatile weapon at his disposal. The fin on his tail and wings are the same color and will gleam a bright red color when under light.
Ridormir's neck is crafted in a blend of strength and agility. The neck is a work of art. Narrow yet muscular, showcasing tendons and rippling muscles. The length of his neck is 15 feet long. Long enough to give him flexibility and range, while maintaining balance with his overall height. The sleek, well-defined neck provides him flexibility and a wide range of motion, which is essential for aerial maneuvers and ground combat. Adorning his neck are menacing spikes made from hardening blood, like the ones on his lower legs. These spikes are dark crimson (almost black), with a glossy, polished coating that adds to their menacing appearance. Each spike is serrated, with edges sharp as blades, and designed to inflict maximum damage on anything that tried to get a hold of his neck. The spikes on his neck are not only a formidable defense mechanism but add to his fearsome aesthetic. On the sides of his neck and the back of his head are fins that can curl and uncurl, transforming his profile, like the fin webbing on his tail. When uncurled, his fins extend out and have serrated edges, with the design of the fin webbing similar to a cobra's hood. The fins on his neck, tail, and wings are the same color and will gleam a bright red color when under light.
His head is shaped like an inverted triangle, giving Ridormir a sleek, almost snake-like appearance. The length of his head is 12 feet long and 10 feet wide. The muzzle is pointed, adding a predatory look to the already menacing dragon, while its head is rounded, providing a sturdy, robust structure. He has short, pointed ears that are right below the horns and hood. Running along the bridge of his muzzle are smaller spikes of hardened blood. The spikes, once more, a dark crimson (almost black) color with serrated edges. The tip of his nose sits a curved horn made of hardened blood. The horns curve gracefully forward and measure to be about 4 feet in length, ending in a sharp, deadly point. His horns are positioned prominently on his head, extending forward with grace. The length of his horns is 6 feet long. His horns are smooth and polished but the top and bottom of the horns have serrated edges. His horns are crafted on hardened blood, having a deep crimson, an almost black base, that transitions to a bright red when he's using his abilities. Creating a mesmerizing, otherworldly hue.
The teeth are long, sharp, and gleamed with a pearl-like luster. Each tooth is 1.5 feet long, showing that they're formidable and noticeable to others. The front teeth, or fangs, are more prominent and extend slightly beyond the lower jaw when Ridormir's mouth is closed. The length of his front fangs is 2.5 feet long. His fangs are designed for piercings and tearing, resembling incisors, with them being larger and more lethal. The smaller teeth are packed tightly together, creating a dense row of mighty weapons ready to shred or crush. The base of his fangs is dark, almost obsidian color, transitioning to a blood-red tip. Being a vampiric dragon, he uses his front fangs to drain the blood of other dragons or prey that he manages to catch.
His coloration is considered typically vampiric-themed. The main scales on his upper body are a black-red color, with two colors blending beautifully on each singular scale. The black gradually transitions to a dark red color. His undersides are a deep red color - not too bright or dark. Just right. The same color as blood. As mentioned previously, his fins/webbings appear to be a dark crimson color, but when he's under lighting, they shift to a bright red. Making it seem like he's glowing on certain parts of his body. The spikes and horns on his body are also a deep crimson, almost black, pigmentation, but when he uses his abilities, his spikes/horns grow a bright red color, but only briefly once his abilities have finished being used or he's no longer charging up for his next elemental attack. The sclera of his eyes, gums, mouth, and talons are black, having no other sign of colors within them. Lastly, the color of his eyes is pale gold but would turn red when he enters a bloodlust state.
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“If you hear booming thunder but no sign of clouds. You better pray to the Dicines, as it’s too late to flee. The terror in the skies has arrived.”
Roar:
Originally, Ridormir’s roar was deep and resonating, and his roar was loud enough to echo through the mountains like a rolling thunderstorm. Stories say that his roar is powerful enough even to push back the clouds of thunderstorms, but it’s a mere story told by experienced riders to frighten the younger ones. His roar shakes the ground while sending shockwaves through the air when he's on the ground. Trees would tremble, threatening to collapse by his booming roar, and lesser creatures flee in terror. It’s said, the sheer power of his roar can crack stone and shatter glass. Although, it’s only described for the sake of dramatics. The roar is very distinct from that of the storm class, however, when he became the Vampiric Class, he developed a secondary roar that was altered a bit. It’s still deafening as it once was, but that’s to announce his arrival, he has a secondary shrill screech whenever he’s in combat. The secondary roar is high-pitched and piercing, the roar cutting deep through the air like a knife. A sharp, shrill sound that can damage the eardrums - the screech is so intense it leaves a lingering echo. Making the atmosphere one of dread and approaching chaos.
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“A dragon that became the shell of his former shelf. Once praised by his benevolence, now shunned for his glutton behavior.”
Personality:
Sarcastic ☽ Eye Roll King ☽ Loner ☽ Predatory ☽ Odd ☽ Efficient ☽ Flexible ☽ An Honest Liar ☽ Limited Loyal ☽ Protective ☽ Aggressive ☽ Blunt ☽ Tense ☽ Stiff ☽ Tough Love ☽ Self-Indulgent ☽ Has His Sadistic Moments ☽ Intelligent ☽ Wise ☽ Knowledged ☽ Adaptable ☽ Clever ☽ Orderly ☽ Responsive ☽ Secure ☽ Complex ☽ Deceptive ☽ Proud ☽ Solitary ☽ Stubborn Sometimes ☽ Vindictive ☽ Insincere ☽ Hostile ☽ Deceitful ☽ Skillful
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Likes:
???
Dislikes:
???
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Abilities:
Draining Breath: When Ridormir was a Storm Class, he originally breathed vortexes to attack his foes. After the experimentations he endured, Ridormir’s breath is different from other dragons, as instead of it being an actual element (fire, ice, darkness, light, etc.), his breath drains the health out of those unfortunate to be attacked by it. The appearance of his breath isn’t a beam or anything like that, as it’s more like a mist or smoke. The color of his breath is a deep blood red, and once it comes into contact with anything living, it gradually drains the victim of their life force. Once drained, the vitality of the living organism would be transferred to him to keep him energized and to allow him to keep using his ability. As for the victims, they would get weaker but can make a steady recovery depending on how badly they’re affected by the draining breath. Those who have only been exposed to it for a few seconds to five minutes can fully recover after hours, yet those exposed to it for more than that have to take days, even weeks, to become normal again. The downside is the blood-red mist doesn’t stay long, as it only lasts five to eight minutes depending on how much he breathed out. Another downside is that the draining mist is stronger when close together, but as they spread out, the effects weaken. Avoid a direct blast and hang back until the mist spreads before fully engaging with him. The last downside is that he has a limited supply of the draining breath, only able to use it five times in one day, and would need to replenish himself, as using this breath drains his energy/blood supply.
Blood Manipulation: Of course, being a vampiric dragon, Ridomir can manipulate blood. Shocker. He can create, shape, and manipulate the blood of himself and his targets. He can control his blood, using it for different purposes, such as creating tendrils to attack from a far distance or trap his opponents in a temporary cage of blood. He has various techniques for this ability, but with each ability used, it would cost one point, so he has to pick each ability carefully. So, he would need to consume more blood to use any of his techniques, hence, blood consumption comes into play. Of course. Distance, mass, precision, etc. depends on his knowledge, skill, and strength - not to mention his power’s natural limits. Ridomir can only extract blood from an existing source; he cannot create it out of thin air. Against Water Dragons, Ridomir would have a bit of difficulty, as blood will dissolve once it comes into contact with water. Down below is a list of techniques he can do:
1. Blood Aura: to surround him with blood.
2. Blood Link: To be linked to others by blood.
3. Blood Propulsion: Propel himself using blood.
4. Blood Sense: Makes him aware of the circulatory system, allowing him to detect other substances in someone’s blood.
5. Blood Flow Vision: To see blood flow through any living being.
6. Blood Transfusion: To inject someone’s blood into someone else.
7. Blood Weaponry: Create/wield weapons using blood.
8. Haemopotent Regeneration: Regenerate himself or others using blood (doesn’t mend bones).
Blood Consumption: With him a vampire dragon, he will need blood to live and use his abilities. If he’s low on blood, he’ll be significantly depleted and most of his abilities won’t work. He can absorb the blood of those he comes into physical contact with. For him to do this, Ridormir needs to either bite or claw at the victim and once it happens, their blood is drained and transferred to him. He can use it in three different ways depending on his situation, but he can only pick one at a time and not all at once. So he would have to use it strategically and focus on what is desperately needed. The first is enhancing, the second is replenishment, and the third is blood empowerment. All three are temporary and don’t stay for long, as the duration of each depends on how much blood he drained and the amount he has - think of it as a battery. Not to mention, when they end, they would cause some form of strain on him. As powerful as this ability may be, it’s also his biggest weakness.
1. Enhancing
It’s when he uses the blood to boost his physical body, granting himself a temporary boost bodily-wise. His capabilities would be advanced beyond most of his kin - becoming temporary beyond that of standard dragons. This includes durability, endurance, stamina, strength, mobility, roar, and senses. This temporary boost to his body depends on how much blood he drained, the boost lasting five to ten minutes. The enhancing branch makes him physically dangerous, so proceed cautiously and try to last as long as possible until it’s over. His body has been rapidly altered, making it unstable and him unable to keep it up for long. When the boost is over, he would be at a moment of weakness, as his body would be strained from being pushed past its set limits, making him down for the count until he recovers himself. This gives his attack enough time to damage him until he recovers.
2. Replenishment
Think of it as a counter. Ridormir has five slots for his abilities - each ability used would cost him a point. To summarize, if he uses all five, he’s unable to use any more of his abilities. His Draining Breath would cost one point. It’s the same as Enhancing and Blood Empowerment abilities. As mentioned, he would need to keep himself going and his abilities need blood. To refill, he would need to drain more blood - that’s when the replenishment skill is used. Once he transfers the blood into his body where the five slots are restored, granting him to use his abilities again. That’s the only purpose for the Replenishment skill, it’s not openly defensive nor offensive, think of it as a self-support function. The only downside is that the number of points he recovers depends on how much blood he consumes. If only did a small amount, think of it as one whole cow, then he only gets one to two points back. So he would need to costume three cows to restore it all. In short, the amount of blood depends on how much he gets back.
3. Blood Empowerment
The complete opposite of Enhancing, as instead of boosting his physical body, his next blood ability would be given a significant boost. Imagine this as the magical side of might. Blood Empowerment only works on his Blood-Based skills, not his physical body. To make it simpler and go to a more RPG side, the empowerment skill is a status effect that remains until he uses a blood ability. Once he uses said power, the status effect will boost the power and disappear once it has been used, unable to be used for a second time. For example, his Draining Breath skill would be stronger and last longer if empowered by this technique. That’s the only downside of his using the Blood Empowerment skill. This skill also costs a point, so if he wanted to use it again, it would cost him a second point. This ability isn’t offensive or defensive, as it’s a self-support technique that only benefits him.
Hypnosis Paralysis: Ridomir can hypnotize humans and dragons if their will is vulnerable. To hypnotize others, he would need to do two things to be successful. First, he would need to make eye contact with the individual, allowing his eyes to wander deep into their mind. Then, he would need to chant a few words that would invade their sense of hearing, making the person affected unable to hear anyone around them. Invading their mental state to lure them into a trap visually and hearing-wise. The person hypnotized can’t break eye contact nor be able to hear anything else around them, as they’re completely focused on him. This allows him to move closer to the victims - making them vulnerable to attacks as they can’t move. He can’t control their minds and command them around, only stun the person he’s targeting to make them unable to move. However, someone who isn’t hypnotized by Ridomir can do two things to stop their trance: block their vision or cover their ears. Ridomir can only affect one person or dragon at a time, as he needs to be in direct eye contact with the target and can’t switch between two people.
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Strengths:
Fast Flying/Air Maneuverability
Experienced Battle Dragon
Intelligent/Strategic
Neverending Bloodlust
Balanced Body (Mobility & Strength)
Enhanced Senses
Weaknesses:
Large Size = Poor Stealth
Durability (Decent Scales)
Water (Hates It/Blood Sucks Against IAbilitiesies Cost Energy
Blind Blood Rage (Happens Sometimes)
Teamwork (Lone Wolf Sorts)
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Crush/Courting:
Ahem. Ahem. Someone may have caught his eye.
Mate:
None
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Kin:
Open To Relatives
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Affiliations:
Open, PM me
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Other:
Completed