Khnurn Amenatsu Bakari
Rising Sun -- Twin of Ra -- Noble Oath
Nicknames: He goes by Nur, since it's easier for people to pronounce.
Age: ~5000
Gender: Male
Birthplace: Thebes, Ancient Egypt
Religion: He follows the Egyptian Netjer
Species: Immortalized Human
Appearance
Khnurn, while being thousands of years old, has the appearance and physical capabilities of an eighteen-year-old. He stands at a solid 6'2, tall for his time period, but a much more common height in this era. His body is lean and muscular, triangular in shape, and built for endurance rather than speed. His movements are fluid and refined, and his reflexes are much faster than one would expect from a young man of his stature.
His complexion is a bronze tanned one, though the tightened skin around any scars he has, or will earn, show up much paler. Khnurn's eyes are a burning brown with amber flecks and his short hair is a deep black that catches a grayish-brown sheen in the sunlight. When using his abilities, Khurn's eyes turn a bright gold color. On the last cervical vertebrae, where his shoulders meet his neck, is the eye of Ra.
He walks upright and carries himself in a dignified manner. His long strides and confident movements add to a more dominant feel to him; he certainly makes no effort to dissuade such a notion, as it seems that, this way, people leave him alone.
Khnurn has a fairly deep voice, not quite a bass but lower than a tenor. It's smooth and soft enough to be considered a loud murmur. It's a voice that is easy to listen to, lulling and deceptively soft. Hypnotic in the same way as the vibrant, pulsating colors on a deadly animal. He smells of ore and hot metal, but there is a hint of coldness to it as well. Somehow, he always seems to draw the shadows to him, adding a sense of mystery to this young man.
Personality
He is a slow burner -- the coldest kind of the fiery personalities. He does not simply erupt, nor does he build up to an eruption. Khnurn's boiling point skips over the theatrics and goes straight to the part where someone gets burned -- but there was never any warning. Khnurn will be calm and collected throughout the whole ordeal, seemingly unbothered by any fear or havoc he may have wrought.
He is a solitary creature, avoiding others at all costs. While he will do as is needed in the whole idea of "save the world," he will not add any unnecessary chatter. Khnurn is the type to pour his soul into one heroic moment, make sure everyone is safe, and leave without another word.
He uses his more intimidating stature and surly appearance to ward off any idle chatters -- you know the kind. The ones who pop up in the middle of a particularly difficult project to talk for hours in a one-sided conversation over the latest town scandal or the weather or some other irritating subject that Khnurn has no interest in. This young man rarely expresses interest in anything or anyone outside of animals and his bestowed duty, really. Then again, those two latter things are all he really knows. They are his life. He has no time for back-and-forth banter and weather predictions, nor does he have an ear for the latest gossip on what Mr. So-And-So's daughter is up to. He. Does. Not. Care.
Khnurn is quite happy to be on his lonesome. Nobody gets hurt that way, and he is relatively free to do as he pleases. There is no chatter, no bustling crowds, no merchants screaming about their cheap trinkets. It's usually just him and Zahra. In this state, he loses some of his scary exterior and becomes quite eager. He can be almost friendly, even, if caught at the right moment. He is not a bad guy, no matter how hard he tries to portray himself as such. Khnurn is just... very... particular, if you will, with his surroundings. He doesn't want drama or attention, and the way to avoid both of those is to avoid people entirely. Thus, that is exactly what he does.
Relationships
Baat || Father || Deceased
Asenath || Mother || Deceased
Astarte || Father's Second Wife || Deceased
Kesnut || Sister || Deceased
Nephiri || Sister || Deceased
Akila || Sister || Deceased
Bahiti || Half Sister || Deceased
Pili || Half Sister || Deceased
Raziya || Half Sister || Deceased
Set || Half Brother || Deceased
Weapons
He prefers his bow and arrows, but he also has two gold-handled Khopesh. It'll be fun when he discovers guns.
Strengths
+ Physical strength -- he was just born with it. This is somewhat amplified during the day, when his more supernatural abilities are at their most effective.
+ Archery and swordsmanship -- making weapons means he gets to wield them as well; while he is nothing fancy, he is deadly accurate with a bow and not too shabby in close combat.
+ Making people uneasy -- this is more an evasion tactic for him, as he wants to avoid others as much as possible. So, he acts as cold and scary as possible to deter this unwanted attention -- and it works.
Weaknesses
- His abilities are out of his control. Unleashed when his emotions are high or he is anything but relaxed, Khnurn has no idea how to handle them and is often subject to his gift rather than the other way around. It makes it difficult to stay hidden.
- Social interaction is something he wants nothing to do with. He keeps his social life as limited as possible and cannot stand large crowds or babbling chatter; it's too overwhelming with the looming threat of the end of the world. He takes "antisocial" up a notch.
- Khnurn is not the most patient of individuals. While he may not always become violent when he reaches the end of his rope, it will be painfully obvious that he is fed up with someone, and it takes a long time to repair that rope.
Languages
Egyptian || Arabic || English || Some German
Accent
Egyptian, though even some native Egyptians can't quite understand him. It's got the tones and inflections of a much older dialect.