Ezra Derringer
Credits to me. 161425.
Age: 20
Gender: Male
Rank: Guard
Desired Rank: Content
Thoughts on the Kingdom of Aibruvia
It is his job to protect it no matter what his thoughts may be, so he does not share them.
Appearance
The first thing one will notice about Ezra is his height and rather interesting build. Standing at six foot four, the young man is a daunting creature, and his more lithe figure is sinewy with visible muscling. His triangular torso sports a strong back and shoulders, suggesting an archer, and his hands are obviously used to working. A pale gash runs along the length of his forearm, the skin there stretching tight as though it were terribly souchered shut at one point, and he has several other nicks across his body.
His eyes are a golden brown and are rimmed by dark eyelashes. They never waiver, and his gaze is one similar to that of a bird of prey: steady, harsh, and cold. They are set in a proportionate, handsome face blessed by the goddesses. Ezra is a man of angular, defined features. A straight nose, only bent slightly due to an old break, leads into a mild frown of a mouth. His eyebrows, a deep brown, are of a moderate thickness and have very little arch to them, helping accentuate his more serious expression. Ezra is clean shaven, though he can’t really grow a beard even if he wanted to. His hair is thick but very fine. It’s cut short on the sides and a little longer on the top, and it naturally parts to the left. Its coloration is a sun-bleached fawny brown with darker streaks and roots.
Ezra’s skin is a bronze olive tone. Before becoming a drafted soldier, he sported a farmer’s tan, and a pretty bad one at that. Now, though, it’s disappeared. His hands are slightly darker, since they are not usually covered, but that is all that really remains. He has a few freckles splashed across his nose and cheeks, though they are faint and hard to see unless looking closely.
Ezra walks in a way that leaves others with a sense of foreboding, as though he is judge, jury, and executioner. Long, powerful strides take him where he needs to go when he needs to get there, and he holds himself to his full height. There is nothing uncertain about his posture, his tone, or his plain words. His low voice is not loud but not quiet either, able to be heard without screaming for attention.
Ezra's movement and mannerisms give away just how dangerous and unpredictable he can be. As he talks, his tone is thoughtful and compelling. Lulling, even. It's easy to get swept away in his low, soothing voice. He has a habit of studying his hands, rubbing his thumb and forefinger together, or massaging his palms when on edge or angry. He walks with confident strides, though there is still a sort of ghostly movement to them. Ezra's steps are not heavy -- he's quite light on his feet, though this is mostly just him being constantly alert. Always watching, always ready for anything.
Personality
Ezra is an angry individual, though it’s a calm anger. The cold kind. He radiates an aura similar to that of a wounded feral animal -- one who is cornered and frantic. And, in a way, that’s exactly what he is. He is a slow burner -- the coldest kind of the fiery personalities. He does not simply erupt, nor does he build up to an eruption. Ezra's boiling point skips over the theatrics and goes straight to the part where someone gets burned -- but there was never any warning. Ezra will be calm and collected throughout the whole ordeal, seemingly unbothered by any fear or havoc he may have wrought.
He is a bitter young man. There was a time when he was content with his life, but those days burned with the rest of the kingdom. Ezra has become a battle hardened, callous, harsh person. The only person he really cares for anymore is his sister, Wren. Wren is the reason he still breathes, and he fears what would become of her if he were ever to "slip up." He’s smart, resourceful, and not afraid of death. His only fear is that those he loves will pay for his actions.
He uses his more intimidating stature and surly appearance to ward off any idle chatters -- you know the kind. The ones who pop up in the middle of a particularly difficult project to talk for hours in a one-sided conversation over dragons or the weather or some other irritating subject that Ezra has no interest in. This young man rarely expresses interest in anything or anyone outside of animals and his work, really. Then again, those two latter things are all he really knows. They are his life. He has no time for legends and weather predictions, nor does he have an ear for the latest gossip on what the baker's daughter is up to. He. Does. Not. Care.
Ezra is quite happy to be on his lonesome. Nobody gets hurt that way, and he is relatively free to do as he pleases. There is no chatter, no bustling crowds, no merchants screaming about their cheap trinkets. It's usually just him, Wren, and his ward. In this state, he loses some of his scary exterior and becomes quite eager. He can be almost friendly in this state, if caught at the right moment. He isn't against company if they're silent.
He is not a bad guy, no matter how hard he tries to portray himself as such. He is just... very... particular, if you will, with his surroundings. He doesn't want drama or attention, and the way to avoid both of those is to avoid people entirely. Thus, that is exactly what he does.
Likes
He is lacking in the hobby department. Besides, he doesn’t really have free time. If he does, it’s spent ghosting through the castle in search of his sister or stealing a horse and going for a midnight ride before returning the animal. He does, on occasion, go around the stables and take care of all the horses for one of the grooms in return for a couple coins, or he’ll wander the town at night.
He likes horses, dogs, cats, fluffy animals in general, and Wren. Hunting is fun, beating people up is always nice, and food is good. That’s literally it.
Dislikes
He avoids parties, drunks, brazen people, people in general, and unnecessary conflict. Everyone gets on his nerves to some degree, though he doesn't necessarily dislike each individual. He doesn't know what to do with flirting and will not reciprocate.
Strengths
-Ezra excels at archery and hand-to-hand combat. He’s quick, nimble, and alert. His motions are calculated and sure, and, as long as he isn’t blinded by emotion, his technique is near flawless.
-He’s a gifted horseman, and he is as close to speaking to horses as it gets.
-He has a strategic mind, which comes in handy during battle. It’s what has saved his life time and time again.
Weaknesses
-He has a temper and a mouth. This combination often gets him into trouble with literally everyone he comes into contact with.
-He lacks emotion unless he’s with an animal, in which case his actions will become gentler. This makes it hard for him to connect to anyone, and it is difficult to express himself.
-A part of him wishes he could feel more, and he often feels a twinge of jealousy when he sees couples doing coupley things or children running around. Basically, he wants to feel loved. Appreciated, at least.
Backstory
Ezra was born to a horse breeder and a foreign woman. Him and Wren were the youngest of five, the older three all being male. He grew up training war horses and hunting dogs, and he learned how to use a variety of weapons. His mother, who excelled at archery, taught him and his siblings the ways of the bow and how to move unseen while his father focused on swords and hand-to-hand combat.
Ezra himself began training to be a guard relatively early on, so he spent his days at the castle and his free time helping his parents. Having completed training two years ago, he is now a full-fledged guard of the kingdom.
Crush: None
Spouse: None
Children: None
Kin
Wren is his younger sister and only surviving kinsman.
Affiliations
Open
Other
This thunderbird is donnnne