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 Leaves Beware
02:10:30 Leaf she/her
Amy I am training A wolf with a Exclusive pelt his name is Raider!
 Amygdala
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Hello chat
 Leaves Beware
02:09:01 Leaf she/her
Chat is slow today!
 Polargeist
02:01:09 Chro (he/him)
Also sorry but why the hell is the chat and refresh button two different classes
 Buddha
02:00:12 
what is a mullein?
 Polargeist
01:59:24 Chro (he/him)
Nux -
Oh yeah xd Trying to figure out how to change the colours for the a tags on the manage account page but it's overridden by.. nothing?? CSS is my worst enemy man
 ~♥Nux♥~
01:58:19 You're just yellow
Chro

Pfft, that's so true. The amount of times I broke the CSS when I was tinkering with palettes was unreal because most codes that work on other sites, don't work here. It's tedious, to say the least.
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01:55:58 Chro (he/him)
Realised I didn't answer the question I was messing around with scrollbars but accidentally put one in every single div on the site LMAO
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01:55:27 Dagon/Sheo/Moor
-WP Click-
Handsome but bone fodder XD
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01:55:19 Chro (he/him)
Nux -
One would expect that someone who's an educated programmer would know CSS but apparently not. (It's wolfplay's fault, why does nothing have a proper class or id here hmph)
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01:55:14 Cy, love
Who here loves Hamilton?
 Boeing
01:54:13 Boe is a bear, Rawr!
Oh thanks Leaf!
 ~♥Nux♥~
01:54:06 You're just yellow
Chro

What... happened?
 Boeing
01:53:26 Boe is a bear, Rawr!
Leaf
Well you don't need to take down absolutely all of them, but... 1239 seems rather excessive. like... that's over half of the bloodshed on this game if I'm not wrong lol
You could leave like ten or so up and once they sell add another few
It's just a bit tedious to have to click so far in barter
 Polargeist
01:53:12 Chro (he/him)
My CSS 💀 lord have mercy
 Leaves Beware
01:52:52 Leaf she/her
Boe I took them down for you!
 Leaves Beware
01:51:53 Leaf she/her
Boe it is 1297 of them that I have.
 Leaves Beware
01:50:55 Leaf she/her
Okay boe I can take them down If you would like?
 Boeing
01:50:24 Boe is a bear, Rawr!
Leaf
damn. yeahh.
Maybe you might not need all of those for sale? Like, it's getting a bit hard to find other gear for sale in market dens at the moment in Barter because since it only displays in groups of 20 it takes quite a while to get past your bloodshed ^^"
 Leaves Beware
01:47:24 Leaf she/her
1239 I think?

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Forums > Artwork > Art Help
   1 

animation/timing help/ criticism neededJune 8, 2023 10:41 AM


Krampus

Darkseeker
 
Posts: 831
#2896036
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Working on a mini amv, i'm trying to get it done by (this) friday
Somethings off with the timing, can't tell what it is :/
i don't really like the first frame, so i might get rid of it/change it. It doesn't really hold the feeling of weight/locomotion

Edited at June 8, 2023 10:42 AM by Krampus
animation/timing help/ criticism neededJune 8, 2023 05:29 PM


Former Pack

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Posts: 0
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Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!


Edited at June 8, 2023 05:29 PM by Beetle Tea
animation/timing help/ criticism neededJune 8, 2023 06:35 PM


Krampus

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Posts: 831
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Beetle Tea said:

Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!



i just realised in the last action, i meant to put a flicking of the head/eyes, (as a secondary action) and completely forgot about it.
Not a lot of smear/smush frames here, i'll look into adding those.
thank you for your advice! ^^

Forums > Artwork > Art Help
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