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 Xanthia
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Hey Evie
Tired but I made pretzel bites :DD how are you?
 BuggyOs
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Geen
I was debating redying my hair today but decided to just chill instead. I have homework to do later as well so not so fun :/
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Buggy
Ooh fun ! I’m glad you are good X3

I’m well :D might draw later, dunno. Got any fun plans ?

Heya Zilow! How are you ?
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geen
I'm good! thinking about arting later :) How are you?
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Ace
That’s good :D oh ew school, hope you get that figured out <3
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Evergreen

Doing good! Trying to figure out when I want to head back to school today ;-;
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Ace
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Phoenix
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Phoenix
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Hello chat 👋
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 Eye of Eternity
10:15:03 tern | they/he
bonsai
like in terms of mush earned? yes absolutely- the higher the level, the more enemies, and therefore the more mush you make
 A bonsaitreasure
09:57:16 
can i ask does anyone want to shrere what they make in forest 4 or 6 is that more thaan forest 1 wonder if it makes sense to level upu now... but figured wanted first 6 wolfs trained and cp in full before going higher? thank for aadvice
 Vax
09:54:59 a rock in your shoe
and that was the vax comment of the day, i’ll be stalking chat
 Vax
09:53:24 a rock in your shoe
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 Xanthia
10:50:43 Vash | Xy
Hey Evie
Tired but I made pretzel bites :DD how are you?
 BuggyOs
10:49:41 Lucky Ladybug
Geen
I was debating redying my hair today but decided to just chill instead. I have homework to do later as well so not so fun :/
 EvergreenHills
10:47:54 Juicy Arm Boy
Buggy
Ooh fun ! I’m glad you are good X3

I’m well :D might draw later, dunno. Got any fun plans ?

Heya Zilow! How are you ?
 BuggyOs
10:46:51 Lucky Ladybug
geen
I'm good! thinking about arting later :) How are you?
 Xanthia
10:44:18 Vash | Xy
Hey chat
 EvergreenHills
10:42:56 Juicy Arm Boy
Ace
That’s good :D oh ew school, hope you get that figured out <3
Got any fun plans for the week ?

Buggy! Hello :D how are you ?
 Acerbus.
10:41:06 Ace
Evergreen

Doing good! Trying to figure out when I want to head back to school today ;-;
 BuggyOs
10:40:09 Lucky Ladybug
heyoo
 EvergreenHills
10:39:47 Juicy Arm Boy
Ace
Hello ! How are ya?
 Acerbus.
10:38:45 Ace
Hey chat! ^^
 PhoenixClan
10:26:57 Phoenix~
:D
 EvergreenHills
10:25:56 Juicy Arm Boy
Phoenix
That’s good :D I’m well !
 PhoenixClan
10:21:28 Phoenix~
Good and you?^^
 EvergreenHills
10:20:38 Juicy Arm Boy
Phoenix
Hello ^^ how are ya?
 PhoenixClan
10:20:04 Phoenix~
Hello chat 👋
 EvergreenHills
10:16:09 Juicy Arm Boy
Hi
 Eye of Eternity
10:15:03 tern | they/he
bonsai
like in terms of mush earned? yes absolutely- the higher the level, the more enemies, and therefore the more mush you make
 A bonsaitreasure
09:57:16 
can i ask does anyone want to shrere what they make in forest 4 or 6 is that more thaan forest 1 wonder if it makes sense to level upu now... but figured wanted first 6 wolfs trained and cp in full before going higher? thank for aadvice
 Vax
09:54:59 a rock in your shoe
and that was the vax comment of the day, i’ll be stalking chat
 Vax
09:53:24 a rock in your shoe
-YT Click-




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

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Posts:0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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