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 The Silmaril Pack
10:53:01 
Thanks Desti!
 Destinations End
10:52:13 Toliska, Desti, Coy
@Silmaril
Black magic?
I don't think I have seen that one yet.

Good luck with your custom :)
 The Silmaril Pack
10:48:56 
Desti
That's a good point. I guess it would be nice if the first few generic pelts were free (like black, white...ones that the rarity stays at 0).

Black magic.
What do you think? It's a bit out there but it makes me think of Mardi Gras or Dios de los Muertos
 Destinations End
10:39:18 Toliska, Desti, Coy
@Silmaril
You're welcome.
It would definitely be nice if you could somehow not select a base coat in the situations where you were planning on using a dye; but I don't see how that could happen without there being people who would say they would use a dye, and not use one so they could get a cheaper custom.
That and Siku's point ^^'

What dye will you be using on your new custom wolf?
 The Silmaril Pack
10:38:29 
Siku
I'm starting to catch on.
And the base coat is exclusive, and can't be applied customs
 Siku of Kinapak
10:35:54 Siku
Yeah, I get that. But the custom wolf maker strips everything and starts from scratch. You might check though if the dye you plan on using is already one of the options for pelt colors when making the wolf. If so, you won't need the dye. ;-)
 The Silmaril Pack
10:34:15 
Siku
:3 hehe you're right.
In this case I'm doing it on a wolf I already have.
 The Silmaril Pack
10:33:09 
Desti
Oof. Ok. I was hoping to avoid throwing away two apples since I'm using a dye later.
Thanks for the answer
 Siku of Kinapak
10:32:05 Siku
@Silmaril
can't have markings floating on an invisible wolf. lol. There always needs to be a base color. When you use the customizer you customize everything. =)
 Destinations End
10:31:04 Toliska, Desti, Coy
@Silmaril
No. You have to choose a base coat too
 The Silmaril Pack
10:28:02 
Hello
Is there a way I can not apply a base color to a customization if I just want markings?
 Siku of Kinapak
10:25:37 Siku
@Sleep Ushabti shards 1, 2, and 3. They craft an Egyptian looking statue.
 Eye of Eternity
10:24:49 tern | they/he
hyunjin
i think ushabiti shards 1 and 2? there might be a third
 Eye of Eternity
10:24:21 tern | they/he
andy
thank youu :3
 Sleep
10:24:00 Kneecap stealer
What shards do I need to craft an Ushabto? It's for a quest
 Andypaws
10:23:52 Andy [he/they]
Tern

happy birthday to the creature!
 Andypaws
10:23:11 Andy [he/they]
Desti

thank you!! unfortunately, he also knows he's adorable
 Eye of Eternity
10:21:57 tern | they/he
only two people have wished my oc happy birthday theres only a few minutes left wish him happy birthday now!!! /sillyyy -Click-
 Destinations End
10:18:21 Toliska, Desti, Coy
@Andy
Oh my goodness. That dog is adorable
 Broken Archangel
10:08:53 Samael, Fallen, Arch
wow

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 The Silmaril Pack
10:53:01 
Thanks Desti!
 Destinations End
10:52:13 Toliska, Desti, Coy
@Silmaril
Black magic?
I don't think I have seen that one yet.

Good luck with your custom :)
 The Silmaril Pack
10:48:56 
Desti
That's a good point. I guess it would be nice if the first few generic pelts were free (like black, white...ones that the rarity stays at 0).

Black magic.
What do you think? It's a bit out there but it makes me think of Mardi Gras or Dios de los Muertos
 Destinations End
10:39:18 Toliska, Desti, Coy
@Silmaril
You're welcome.
It would definitely be nice if you could somehow not select a base coat in the situations where you were planning on using a dye; but I don't see how that could happen without there being people who would say they would use a dye, and not use one so they could get a cheaper custom.
That and Siku's point ^^'

What dye will you be using on your new custom wolf?
 The Silmaril Pack
10:38:29 
Siku
I'm starting to catch on.
And the base coat is exclusive, and can't be applied customs
 Siku of Kinapak
10:35:54 Siku
Yeah, I get that. But the custom wolf maker strips everything and starts from scratch. You might check though if the dye you plan on using is already one of the options for pelt colors when making the wolf. If so, you won't need the dye. ;-)
 The Silmaril Pack
10:34:15 
Siku
:3 hehe you're right.
In this case I'm doing it on a wolf I already have.
 The Silmaril Pack
10:33:09 
Desti
Oof. Ok. I was hoping to avoid throwing away two apples since I'm using a dye later.
Thanks for the answer
 Siku of Kinapak
10:32:05 Siku
@Silmaril
can't have markings floating on an invisible wolf. lol. There always needs to be a base color. When you use the customizer you customize everything. =)
 Destinations End
10:31:04 Toliska, Desti, Coy
@Silmaril
No. You have to choose a base coat too
 The Silmaril Pack
10:28:02 
Hello
Is there a way I can not apply a base color to a customization if I just want markings?
 Siku of Kinapak
10:25:37 Siku
@Sleep Ushabti shards 1, 2, and 3. They craft an Egyptian looking statue.
 Eye of Eternity
10:24:49 tern | they/he
hyunjin
i think ushabiti shards 1 and 2? there might be a third
 Eye of Eternity
10:24:21 tern | they/he
andy
thank youu :3
 Sleep
10:24:00 Kneecap stealer
What shards do I need to craft an Ushabto? It's for a quest
 Andypaws
10:23:52 Andy [he/they]
Tern

happy birthday to the creature!
 Andypaws
10:23:11 Andy [he/they]
Desti

thank you!! unfortunately, he also knows he's adorable
 Eye of Eternity
10:21:57 tern | they/he
only two people have wished my oc happy birthday theres only a few minutes left wish him happy birthday now!!! /sillyyy -Click-
 Destinations End
10:18:21 Toliska, Desti, Coy
@Andy
Oh my goodness. That dog is adorable
 Broken Archangel
10:08:53 Samael, Fallen, Arch
wow




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Forums > Member Help
   1 

Battle WolvesSeptember 30, 2020 12:36 PM


Valkyriee

Darkseeker
 
Posts:25
#2296913
Give Award
How do I know If my wolves are battle wolves?
Battle WolvesSeptember 30, 2020 01:10 PM


Dire

Neutral
 
Posts:2391
#2296975
Give Award

2
Basic and most important requirement:

Having filled the battle attribute (200 or 250 CP ), no defects that have penalties in the battle attribute
Battle CP is directly related to how much damage your wolf deal. Having filled that attribute allows the wolf to deal the most damage.

Extra requirements (tier 1): have effect in any battle your wolves are in
Battle experience: Your wolf can gain extra damage bonus if they reach a certain amount of battle experience.

A wolf with 200/200 battle who has 0 battle experience, will deal a "max basic damage" of 23 HP.

Reaching the "Slashing Bite" (275BE) and "Neck Snap" (525BE) moves will give each, a +2 extra damage bonus . Appling those to the "max basic damage" it will be 25 HP damage for a wolf with 275BE (useful to defeat a wolf in four hits instead of five in a PvP battle), and 27HP damage for a wolf with 525BE or more.

The ultimate battle move a wolf can learn is "Death Grip" (925BE),
this leads to have the max chance of hitting critically (a critical hit makes your wolf deal a +15 extra damage in explore and +10 damage in PvP). Most battle packs want to train their wolves to that point. If a death grip wolf doesn't hit a NPC it will be because they avoided the hit and not because your wolf "misses".

Resolve and agility CP:

Resolve is useful for accuracy, your wolf will miss less hits.

Agility is useful for evasion, your wolf will dodge more hits from enemies.

Battle boost: best is at the top.

-Divine health: your wolf have 150 HP instead of 100HP.
-Elite Speed: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them. Chance of hitting twice
-Crushing Strenght: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them.
-Nimble Foot: allows a max agility of 250HP.
-Unparalell Learning: allows a max resolve of 250HP, chance of getting 2BE instead of 1BE per kill. This chance is aproximately 5%.

Extra requirements (tier 2): less important than the ones in tier 1 but still would make battle training easier.

Weight:
Weight matters for explore, but does not for PvP. People tend to look for 130+lb wolves as known as "heavyweight"

Weight bonus is applied for the "basic max damage" which is 23 for a nontrained wolf.
Weight Bonus
75lb ~ 89 lb -5 damage, +5 agility
90lb ~ 109 lb -2 damage, +2 agility
110lb ~ 129 lb +2 damage, -2 agility
130lb ~ 150 lb +5 damage, -5 agility

Vitals:
a wolf will get a damage bonus/penalty depending of which values they have in their vitals, when a natural event is occurring (Flood, Earthquake, Hurricane, Blizzard).

Having all these values positive is the most ideal situation.
Again, this only affects explore and not PvP. And the event that you'll see more often is Blizzard.
Vitals won't give more than a +5 damage bonus

Edited at September 30, 2020 01:25 PM by Dire

Forums > Member Help
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