Wolf Play : Birth Defects Guide
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 HawksBeak
09:09:05 Spirit, Wander
Although he only has 20 wisdom...
 Ecifircas
09:08:42 
You put a price on the wolf that you think is fair, someone else pays it, they own it and can do whatever they want.

If you are really selective about the packs they go to, message packs you like and ask them if they want the wolf for free.
 HawksBeak
09:08:28 Spirit, Wander
I got a defect from Wolf party!
-WP Click-
 Heather
09:06:57 
Eci, if there was more worth to them then maybe I'd consider it, but seeing that most of them are just exclusive cosmetics, my moral compass still tells me its not worth retiring wolves so... yeah, I just use mush if I ever need anything from the shop, cosmetics arent too important for me =D
 Rogue Wildfires
09:05:26 Mac and Cheese
I only keep the wolves I really like or have high rarity. I got a winer pelt and a quasar pelt from wolf party once
 Rushing River Tribe
09:05:14 Carrie/River
personally I spent most of that 100 mush when I started on food cuz I couldn't get enough from explore to support my pack
but yeah, I get that the buyer can do what they like once their sold. It just bothers me, I just find it kinda wasteful, specially if the wolf has over 30 talents. Some people would gladly take a wolf like that yk
 Ecifircas
09:04:13 
Kycantina, same, lmao.
 kycantina
09:03:46 ky
Maybe I'm the wrong person to talk to though because I have a literal bone farm lol
 Heather
09:03:24 
If I get quests that need me to set some wolves free, I'll just get them from the Free Range rather than the Trading Post because I know they dont belong to anyone so its a bit less sad somehow
 Ecifircas
09:03:06 
Heather, I feel you. I wouldn't retire wolves either if there wasn't a currency incentive. I think bones are too useful to pass up so I keep retiring wolves.
 kycantina
09:02:50 ky
naw because if they want fancy wolves they can explore, save, and pay fancy wolf prices. I had a high T girl like two days into the game
 Rogue Wildfires
09:02:16 Mac and Cheese
I'm pretty sure new packs get 100 mush to start off with. I think they can afford it
 Ecifircas
09:02:08 
I think that's a very kind thing to do but unfortunately, once they're sold, the new owners can do whatever they'd like with them. Some packs find more use for the bone currency than mush so they'll spend 5 mush on a wolf to retire them for a bone.
 Heather
09:02:04 
I know this sounds a bit weird but I find retiring wolves a bit sad, at most I'll just make them leave my pack so they can roam around free-range, they might not be in my pack anymore but at least they're living their lives elsewhere in the game world

or it might just me being being oversentimental idk qwq
 Rushing River Tribe
09:01:37 Carrie/River
like I get it, but idk guess I just try to be considerate of the packs starting out that might want them but can't afford anything over 10-15 mush
 Rushing River Tribe
09:00:19 Carrie/River
I sell them at 5 mush so starting packs or new players can afford them
 Ecifircas
09:00:07 
Rushing River Tribe, because when you put a wolf up for sale, you're saying 'okay, pay this and you can do whatever you want.' Clearly, you don't find use for the wolf either if you sell it.

I retire wolves all the time. Once you sell it, it's not yours to worry about - you've been paid off not to bother what happens to the pixels.
 Sateda
08:59:50 
Carrie-
Because there are way too many wolves in the game already.
 kycantina
08:59:37 ky
Rushing, most wolves under 5 mush get retired, if you don't want that to happen price them higher so it's less worth it
 Rushing River Tribe
08:58:07 Carrie/River
can someone explain why people will buy a perfectly good wolf just to retire them??
Like I get that you get bones for them, but they were likely for sale cuz the breeder didn't just want to retire them. Someone on here might've liked to have that wolf as part of their pack, instead of just throwing them away.
yes for some 41 talents isn't enough, but for others that could be the boost they need to get their breeding program started.
I just don't get it, sorry for the mini rant, just wanted to express my confusion as to why people feel the need to do this <_>

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Birth Defects GuideOctober 14, 2020 01:52 PM


Former Pack

Neutral
 
Posts: 0
#2315047
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Aven said:
Birth defects can be attained randomly through breeding. Pups whose parents have a birth defect have a higher chance of getting the defect.

CP Penalty-
Deaf- 50 CP penalty in Perception

Hip Dysplasia - 100 CP penalty in battle, 150 CP penalty in agility

Anosmia -120 CP penalty in Perception. 50 CP penalty in Stealth.

Runt- 100 CP penalty in battle

Hydrocephalus -100 CP penalty in Empathy, 150 CP penalty in Wisdom, 50 CP penalty in Agility, 100 CP penalty in Spirituality.

Blind- 120 CP penalty in Perception, 120 CP penalty in battle

Dwarfism- 50 CP penalty in battle. 50 CP penalty in Agility

Hyposmia- 100CP penalty in Perception

Cerebellar Hypoplasia -150 CP penalty in Dominance. 100 CP penalty in Stealth. 150 CP penalty in Battle. 150 CP penalty in Agility.
Club Foot -50 CP penalty in Agility. 20 CP penalty in battle.

Spina Bifida- 150 CP penalty in Agility. 150 CP penalty in Battle.
Brachycephalic - 150 CP plenty in battle, 50 plenty in Stealth.


Picture Difference-
Albino- Changes the picture to a plain white wolf with a pink nose and pink eyes
Melanism- Changes the picture to a pitch black wolf.
Vitiligo- As the wolf ages, spots will show on their pelts. There are 4 versions of vitiligo markings.
Erythrism- Changes the picture to a brownish-copper wolf with black paws.
Leucism - Changes the picture to a pale coloured wolf.

Chimera - There are 8 varieties of chimera. It gives the wolf a split colour difference across its body.
No Known Effect-
Heart Murmur
Extra Vertebrae
Entropion
Crooked Tail
Extra Kidneys
Bald
Cleft Palate
Extra Toes
Original credits to Silver Souls for this guide
***NOTE: This are NOT equivalent to boosts! Boosts have their own guide, found here:
https://wolfplaygame.com/forums.php?f=29&t=102


I just realized I got one of the big ones! by random!
Birth Defects GuideDecember 17, 2020 10:20 PM


Former Pack

Neutral
 
Posts: 0
#2400247
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a new defect was added recently, this should be updated!
High metabolism, wolves go hungry twice as fast
Birth Defects GuideDecember 20, 2020 10:39 AM


Former Pack

Neutral
 
Posts: 0
#2401873
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and survive one
Birth Defects GuideDecember 20, 2020 12:04 PM


Icywolve pack

Lightbringer
 
Posts: 2304
#2401915
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Christmas Lightning said:
and survive one


This is for defects not boosts
Birth Defects GuideDecember 20, 2020 02:43 PM


Vennenum

Game Moderator
Darkseeker
 
Posts: 5704
#2402025
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Added. Hope my edits make sense, otherwise lemme know.

Edited at December 20, 2020 02:44 PM by Vennenum
Birth Defects GuideDecember 20, 2020 04:50 PM


Terbus

Neutral
 
Posts: 1027
#2402121
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The part for Chimera needs an update, there's at least 9 variations of it not 8.
Birth Defects GuideDecember 22, 2020 09:25 PM


The Tribe of Fire

Darkseeker
 
Posts: 3
#2404518
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I want to get a birth defect ;(
Birth Defects GuideDecember 23, 2020 07:23 AM


Inferno Abyss

Lightbringer
 
Posts: 13970
#2404665
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There are 10 variations I think, because I have a chimera 10.

Terbus said:
The part for Chimera needs an update, there's at least 9 variations of it not 8.


Birth Defects GuideJanuary 6, 2021 08:01 PM


Rykio

Darkseeker
 
Posts: 3614
#2418381
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Yes. There is Chimera 1(granite),2(obsidian),3(hickory),4(sandstone),5(sienna),6(schist),7(cider 1),8(plum),9(bonfire), and 10(maelstrom).
Birth Defects GuideFebruary 9, 2021 09:19 AM


Former Pack

Neutral
 
Posts: 0
#2452529
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Amelanism needs to be added when possible. A pelt defect that shows pink nose/eyes and a light red coat.

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