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Ridormir
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"The Blood Dragon, Ridormir, was both revered and feared, for his dark gift was both a curse and a blessing to those desperate enough to bargain with him."
Dragon Name:
Ridormir
Name Pronunciation:REE-dor-mer Name Meaning:
Willing World (Slavic)
Preferred Name:
No
Nicknames:
Not Allowed
Alias:
Krovokryl (Bloodwing; Slavic)
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"To gaze into Ridormir’s eyes was to know eternity—a cold, relentless hunger that no river of blood could ever quell."
Age:
330
Gender:
Male
Sexuality:
Straight
Pronouns:
He/Him
Date of Birth:
Long Forgotten
Birthplace:
Secret
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"Ridormir emerged from the shadows of the crimson moon, his scales gleaming with the darkened hue of lifeblood, his eyes twin abysses of insatiable hunger."
Class/Species:
Blood Dragon
Rider:
None
Rank:
Wild Dragon
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"In Ridormir's presence, even the bravest knights faltered, for his wings cast a shadow that seemed to leech the courage from their hearts."
Appearance:
Ridormir’s face is shrouded by a makeshift veil of oversized webbings that stretch from his horns to his jawline. These webbings are blood-red, semi-translucent, and bladed along their edges, giving the impression of a horrific, ceremonial mask. These webbings are jagged, with bladed ends that flick outward when agitated. The webbing pulls back when Ridormir engages in conflict or wishes to reveal his face, adding to his eerie, vampire-like mystique. It’s flesh-like and organic, with faint ruby patterns that pulse rhythmically. The shape of Ridormir’s head is both elongated and angular, tapering to a sharp, narrow snout that exudes lethality. His skull measures approximately 10 feet from the tip of his snout to the base of his jaw, with a width of 5 feet at its broadest point near the back of his head. The entire structure is a balance of grace and menace, with subtle curves along his nasal ridges that sweep backward in a smooth yet predatory arc. His cranial crest rises sharply from the top of Ridormir’s skull, extending 4 feet behind his head in a jagged, blade-like arc. The crest is segmented, resembling the sharp-edged carapace of certain predatory insects, with spiny ridges running down its length. Blood-red veins streak across the surface of the crest, accenting its obsidian-black base, as though they are eternally soaked in the essence of his kills.
Two massive bone horns curve backward from the sides of his head, starting just above his temples. These horns are ridged and jagged, their surfaces etched with faint lines that pulse faint ruby when he channels his blood magic. Each horn measures about 7 feet long, curling slightly inward toward their tips with sharp, blade-like ends. Smaller bone-like protrusions dot the edges of his jawline, adding a layer of macabre detail. The horns are slightly twisted, resembling the ribbed spirals of ancient predator fossils. The protrusions along his jawline are shaped like jagged teeth or dagger points, contributing to his vampiric appearance. They’re pale, bone-white with faint maroon streaks that seem to pulse with his heartbeat. The horns are ridged and grooved, resembling exposed ribs or skeletal remains.
Ridormir’s snout is long and tapered, measuring 6 feet in length. It is slightly flattened along the top, creating a sleek yet predatory appearance that balances elegance and menace. Like his vampiric heritage, the snout is capable of retracting subtly, revealing rows of specialized, serrated teeth during moments of heightened aggression. The nose is flanked by narrow slits that exhale faintly crimson vapor during battles. The snout is armored with tightly packed scales in obsidian black, with ruby-red patterns etched along the edges to resemble dried veins. The jawline is broad and angular, curving into sharp edges near the base of the bone horns. The lower jaw extends slightly outward, giving him a predatory underbite. The reinforced structure of his jaw allows him to exert immense pressure, puncturing armor or the hardened scales of other dragons. The jaw is lined with serrated bone protrusions and armored scales in obsidian black, streaked with maroon veins.
Ridormir’s teeth are vampiric masterpieces, as they specialized for both tearing and siphoning, with long, needle-like fangs (up to 12 inches) that resemble curved daggers, designed to pierce deeply and drain blood with precision. The fangs are reinforced with a dark, ruby-hued enamel, giving them an eerie, glinting appearance in low light. Smaller serrated teeth line the rest of his jaws, perfect for shredding flesh. Ridormir’s tongue is long (8 feet), forked, and prehensile, capable of extending several feet beyond his mouth. Its surface is rough and is a glossy crimson with darker maroon veins running along its length. The tongue aids him in lapping up spilled blood or exploring narrow crevices in his environment.
Two pronounced ridges run along the top of his snout, each lined with small sensory pits capable of detecting the scent of blood over great distances. These ridges measure 5 feet and taper toward the nostrils. The ridges enhance his tracking abilities, allowing him to sense prey or injured foes with uncanny accuracy. With dark maroon ridges with faint ruby highlights, resembling blood vessels stretched taut beneath the surface. His eyes are large and almond-shaped, measuring 2 feet across, set deeply into sockets that are shadowed by the protruding brow ridges. Ruby-red irises flecked with brighter crimson streaks glowed faintly in the darkness like embers. His pupils vertical slits that expand in dim light to absorb maximum visibility or contract to needle-thin lines when bloodlust consumes him. His eyes are perfectly adapted for low-light environments, giving him unparalleled vision in dark caves and blood-soaked battlefields.
Ridormir’s ears are large, spiny projections positioned on either side of his skull, measuring 3 feet from base to tip. They resemble bat-like wings and are flexible, able to swivel to detect faint sounds. The ears are hyper-sensitive, tuned to the vibrations and echoes of cave environments to locate prey or assess threats. Dark maroon with ruby-red veins glowing faintly, adding to his grotesque aesthetic. Thin, membranous frills extend outward from the base of his horns, trailing down his neck like the remnants of shredded banners. These frills measure 5 feet in length and ripple faintly in motion. They serve as visual displays during combat, glowing faintly with glowing ruby patterns. They’re blood-red with jagged, bladed edges that resemble torn flesh.
Beneath his jawline, Ridormir’s throat houses multiple sacs lined with resistant tissues designed to store and process the blood he extracts. The sacs are surrounded by reinforced cartilage and muscle to withstand the corrosive nature of his powers. These sacs channel stored blood into specialized glands capable of expelling it as vapor, mist, or weaponized projectiles during combat. They’re faintly transparent, with crimson veins visible beneath the surface. The interior of Ridormir’s mouth and throat is lined with reinforced tissues, coated in a mucus-like substance that prevents damage from acidic blood or corrosive mist. These adaptations allow him to weaponize his blood without injuring himself, making him an unparalleled predator. They’re dark maroon with faint ruby luminescence.
Ridormir’s neck is long, slender, and slightly arched, extending 12 feet from the base of his head to his shoulders. The proportions strike a balance between elegance and functionality, granting him a viper-like ability to strike at foes with deadly accuracy. Jagged bony spines run along the sides and back of his neck, with blade-like webbings stretched between them. These webbings, blood-red and semi-translucent, can stretch taut during displays of aggression or shrivel close to the neck when not in use, resembling torn banners. The webbings serve both as a defensive display to intimidate rivals and as additional airflow channels to cool his body after exertion. The scales along the neck are obsidian black, transitioning into streaks of dark maroon near the webbing attachments. Ruby red veins snake along the webbings, glowing faintly in the darkness.
The body is sleek and muscular, with a sinuous, serpentine structure designed for agility and strength. Measuring 25 feet from neck to tail base, Ridormir’s torso is slightly compressed, allowing him to glide effortlessly through the air while remaining nimble on the ground. His overall height while standing tall reaches 27 feet. His ribcage flares outward slightly, creating a skeletal, almost gaunt appearance that enhances his eerie, vampiric aesthetic. Visible bone-like protrusions jut from his sides, framing his torso like jagged armor. Along his flanks, rows of sharp, bony spines extend outward, connected by the same crimson, membranous webbings as his neck. These blade-like webbings can stretch outward during combat to give him a more imposing silhouette or retract to streamline his profile. The primary scales covering his body are obsidian black, shimmering faintly under light like polished onyx. Dark maroon secondary scales trace along his ribcage and spine, while intricate ruby red patterns form vein-like streaks along his flanks, glowing faintly with an almost otherworldly light.
Ridormir’s legs are long and sinewy, designed for power and precision. His forelimbs measure 6 feet in length, while his hind limbs are slightly longer, at 8 feet, allowing for explosive leaps and agile movement. Each limb ends in taloned feet with four claws, the largest of which is a hooked, retractable spike measuring 18 inches. These claws are sharp enough to pierce armor and can be used for both offense and anchoring into surfaces. Sharp ridges of bone emerge from his thighs and calves, with small stretches of crimson webbing connecting them. The webbings ripple and stretch when Ridormir runs or jumps, aiding his momentum and balance. The legs are armored with obsidian black scales that reflect no light, while maroon accents line the musculature and ruby patterns streak down toward the claws.
Ridormir’s wings are attached to his shoulder blades and span a massive 45 feet when fully extended. Positioned high on his back, the wings are perfectly aligned for swift takeoffs and sustained flight. His wings resemble those of a bat, with a skeletal framework of elongated digits supporting vast sheets of dark, membranous webbing. The webbing itself appears torn and jagged at the edges, giving the impression of disrepair, though it is highly durable. Along the leading edges of his wings, jagged spines emerge, with ruby-red veins running through the translucent webbing. When extended, the wings glow faintly, with shifting patterns resembling pulsing blood vessels. The wings are designed for aerial agility, allowing for sharp turns, dives, and hovering in enclosed spaces such as caves. When folded, the wings drape over his back like a cloak, enhancing his vampiric aesthetic. The webbing is dark maroon with ruby red veins, glowing faintly in low light. The scales along the skeletal framework are obsidian black, with streaks of maroon radiating outward.
Ridormir’s tail is long and whip-like, measuring 20 feet from its base to the bladed tip. The tail tapers smoothly, with ridges along the top creating the impression of a segmented, skeletal design. Along the length of the tail, sharp, bony ridges protrude at regular intervals, connected by thin, crimson webbings. These webbings can stretch outward like jagged fans to increase the tail’s surface area during aerial maneuvers or combat. The tail serves as both a balance aid during flight and a weapon capable of delivering devastating lashes. The serrated tip, shaped like a scythe blade, can cut through armor with ease. Obsidian black scales dominate the tail, with maroon streaks running along the ridges and ruby red veins glowing along the webbings and blade edges.
Vocalizations:
Roars: Ridormir's roars are earth-shattering, a mix of guttural depth and piercing resonance. The sound would start with a low, rumbling growl, like the grating tectonic plates, and rise into a sharp, metallic cry that echoes for miles. The roar carries an almost mournful undertone, like a lament for the blood spilled in his wake, yet unmistakably a warning of his fury.
Growls: His growls are velvety yet menacing, like the rumble of a storm on the horizon. There's an oscillating, almost hypnotic quality to them, a dark music that portrays both his primal rage and calculating intellect. His growls would vibrate with an undertone that feels as though it might seep into one's very bones, a sound that whispers of doom yet holds a chilling composure.
Croons: Ridormir's coons, perhaps in moments of feigned gentleness or calucated deciet, would sound smooth and hauntingly melodic. His voice would carry a faint hum, like wind through a desolate crypt, wrapping listeners in an eerie comfort that belies his true intentions. It sounds like a predator lulling its prey into a false sense of security.
Voice: Ridormir's voice is a blend of silken elegance and razor-edged menace. When addressing humans, his tone is deep, rich, and commanding, with a hypnotic rhythm that compels obedience. Each word would be enunciated with a deliberate precision, as though every syllable were an instrument of his prowess. When it came to communicating with other dragons, his voice would carry an unyielding authority, resonating like the toll of an ancient bell, underscored by an unspoken promise of destruction to any who defied him.
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“A dragon that became the shell of his former self. Once praised for his benevolence, now shunned for his glutton behavior.”
Personality:
Sarcastic ☽ Eye Roll King ☽ Loner ☽ Predatory ☽ Odd ☽ Efficient ☽ Flexible ☽ An Honest Liar ☽ Limited Loyal ☽ Protective ☽ Aggressive ☽ Blunt ☽ Tense ☽ Stiff ☽ Tough Love ☽ Self-Indulgent ☽ Has His Sadistic Moments ☽ Intelligent ☽ Wise ☽ Knowledged ☽ Adaptable ☽ Clever ☽ Orderly ☽ Responsive ☽ Secure ☽ Complex ☽ Deceptive ☽ Proud ☽ Solitary ☽ Stubborn Sometimes ☽ Vindictive ☽ Insincere ☽ Hostile ☽ Deceitful ☽ Skillful
Likes:
I. The Crimson Moon
Ridormir reveres the blood moon as a symbol of his power and transformation. Its appearance invigorates him, amplifying his abilities and marking his ascendancy over the night.
II. The Taste of Fear:
He savors the fear of his enemies, finding a poetic satisfaction in the moment their courage falters. To him, fear is a sign of his dominance and a tribute to his might.
III. Ancient Ruins of Power
Ridormir feels drawn to forgotten places steeped in dark magic or tragic history. These sites resonate with his predatory elegance and serve as perfect lairs for his brooding majesty.
IV. Loyalty Bound by Fear
Ridormir values the loyalty of thralls and followers who serve him not out of affection but because they understand the consequences of defiance. He respects calculated submission as a form of wisdom.
V. The Silence After Battle
Ridormir finds solace in the quiet aftermath of carnage, where he can bask in the satisfaction of victory, surrounded by the evidence of his supremacy.
Dislikes:
I. Purity and Radiance
Ridormir harbors a deep disdain for beings or forces that embody pure light or righteousness. He views them as hollow and self-righteous, detecting their audacity to oppose them.
II. Waterfall Sanctuaries
Ridormir loathes places of serene, untouched beauty, especially where water flows pure and untainted. Such places are antithetical to his corrupted power and evoke memories of his past life.
III. Defiance Without Strength
While Ridormir respects those who possess power, he despises reckless defiance from the weak. To him, such acts are futile and unworthy of his attention.
IV. Bloodless Creatures
Ridormir feels a unique frustration toward beings like constructs, golems, or the undead, as they are immune to his blood manipulation and deny him the satisfaction of feeding upon them.
V. Betrayal by Kin
Despite his dark and solitary nature, Ridormir does not tolerate treachery among his own kind. Such betrayal strikes at the remnants of his pride and fractured sense of family.
Diet:
I. Fresh Blood from Living Prey
Ridormir’s primary sustenance comes from drinking the blood of living creatures. He prefers strong and vibrant prey, as their blood is rich in vitality and provides the greatest nourishment. He targets large creatures like beasts, mortals (human, elven, etc.), and even rival dragons, valuing their life force and physical potency. Fresh blood invigorates Ridormir, amplifying his strength, magic, and healing abilities.
II. Enchanted Blood
Blood infused with magic is a delicacy for Ridormir, as it grants him heightened powers and sustains his supernatural strength. Enchanted creatures or magical beings like sorcerers, fae, or magical beasts are his most coveted prey. Enchanted beings with strong magical auras or creatures connected to ancient arcane forces. Consuming magical blood enhances Ridormir’s ability to cast spells and manipulates his vampiric blood-based abilities to their full extent.
III. Mortal Thralls
Ridormir doesn’t always need to kill to feed. Through his vampiric dominance, he keeps mortal thralls—loyal servants bound to him by fear or enchantment—whose blood he draws periodically to sustain himself. Humans, elves, or other intelligent races who can provide a steady supply of blood while serving his will. Thrall blood sustains him without requiring constant hunting, offering him a convenient reserve of nourishment.
IV. Blood Essence from the Dying
As a predator of fear and power, Ridormir feeds on the essence of dying creatures, extracting the blood’s latent energy and the soul’s final vitality. This doesn’t require physical feeding but is tied to his vampiric aura. Foes weakened or dying in battle, particularly those whose life force burns brightly in their final moments. This sustains Ridormir after large battles and bolsters his supernatural reserves for future combat.
V. Dragon Blood
Ridormir occasionally seeks the blood of his own kind, specifically dark dragons and rare breeds, as their powerful lifeblood grants him immense strength and deepens his connection to his vampiric nature. Dragons connected to elemental forces or ancient bloodlines, particularly those resistant to his powers. Dragon blood strengthens Ridormir’s draconic traits, sharpening his senses, magic, and physical prowess.
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"To gaze into Ridormir’s eyes was to know eternity—a cold, relentless hunger that no river of blood could ever quell."
Abilities:
I. Crimson Surge (Blood Empowerment)
Ridormir absorbs spilled blood from his surroundings to temporarily enhance his physical attributes—speed, strength, and durability. The more blood present, the greater his amplification. Perfect for turning the tide of battle, this power allows Ridormir to overwhelm enemies with sheer physical dominance. It also synergizes well with any bloody battlefield or prior attacks. Without sufficient blood nearby, the enhancement is minimal. Prolonged use risks overexertion, reducing its effectiveness after the power fades. Ridormir can use this ability for up to 5 minutes. Afterward, he requires 20 minutes of rest before activating it again.
II. Sanguine Shackles (Blood Binding)
Ridormir manipulates the blood within his enemy's body, forming crimson chains or tendrils that bind and restrain their movements. The stronger the target’s injuries, the tighter the bindings become. Highly effective for immobilizing or neutralizing heavily wounded foes. The binding can also drain their vitality, weakening them further over time. Limited effectiveness against foes with strong resistance to blood magic or creatures that do not rely on blood. Requires concentration, leaving Ridormir vulnerable to other attacks. Usable once every 30 minutes, with a duration of up to 3 minutes per target.
III. Veins of the Abyss (Hemokinesis)
Ridormir exerts fine control over blood, shaping it into weapons like spears, blades, or spikes. He can also command blood to flow toward him, replenishing his energy or healing minor wounds. Allows Ridormir to creatively adapt his attacks to the battlefield. Blood-formed weapons are razor-sharp and highly effective against most materials. Requires a steady supply of blood, either his own or from others. Excessive use could weaken him, especially if the blood source is limited. The power can be used continuously during battle but drains his energy significantly after 10 minutes, requiring a 15-minute recovery period.
IV. Crimson Dominion (Blood Control)
Ridormir commands the blood of foes within his vicinity, manipulating it externally to create weapons like spikes or tendrils or even causing internal disruptions within his enemies. Devastating in battle, especially against heavily wounded opponents, as he can weaponize their own blood against them. External manipulation allows him to create defenses or launch deadly strikes. Limited against bloodless creatures (e.g., undead, constructs) or those with protective wards against blood magic. This power requires concentration, leaving him vulnerable to fast or stealthy enemies. Usable for up to 10 minutes in combat, followed by a cooldown of 30 minutes to recover his stamina and magical reserves.
V. Scarlet Shroud (Mist Form)
Ridormir dissolves into a blood-red mist, allowing him to evade attacks, infiltrate tightly sealed spaces, or disorient enemies by enveloping them in the fog. The mist carries a faint aura of dread, weakening those within its grasp. Makes Ridormir immune to physical attacks and grants unparalleled mobility. The disorienting nature of the mist can give him the upper hand in battle. Unable to attack or interact physically while in this form. Vulnerable to purification or wind-based magic that can dispel the mist. Usable for up to 5 minutes, with a 30-minute recovery period before it can be invoked again.
VI. Bloodbind Aura (Hemorrhagic Domain)
Ridormir emanates an aura that accelerates the bleeding of injured foes within its radius. The aura also saps their strength, leaving them vulnerable to his attacks. Ideal for weakening large groups of enemies, especially in prolonged skirmishes. It amplifies the effects of his other blood-based abilities. Ineffective against creatures that lack blood or those with healing-based resistance. The aura gradually drains Ridormir’s stamina, limiting its duration. It can be maintained for up to 7 minutes, with a cooldown of 40 minutes before it can be reactivated.
VII. Vampiric Dominion (Aura of Submission)
Ridormir exerts his will over nearby foes, weakening their resolve and instilling an overwhelming sense of dread. Weak-willed enemies may succumb entirely, becoming thralls temporarily under his control. Excellent for turning foes against one another or breaking enemy formations. The aura’s effect lingers, leaving even strong opponents shaken. Enemies with strong willpower or magical resistance are less affected. Prolonged use drains Ridormir’s stamina, reducing his combat effectiveness. It can be used for up to 10 minutes, with a cooldown of 1 hour before it can be activated again.
Strengths:
I. Unyielding Dominance
Ridormir exudes an aura of authority that compels fear and submission. His presence alone can weaken the resolve of enemies and instill loyalty in followers who respect his power. His ability to intimidate or inspire allows him to command thralls and allies with little effort, ensuring obedience through calculated control.
II. Regal Cunning
Ridormir is not just a brute force; he is a patient and intelligent predator. He understands the value of strategy, often manipulating his enemies or weaving plots to ensure victory before the battle begins. His cunning enables him to see several steps ahead, exploiting weaknesses and turning situations to his advantage.
III. Resilience Through Vampirism
His vampiric traits grant him rapid regeneration and an enduring vitality, making him a nearly unkillable foe in blood-soaked conflicts. He thrives in prolonged battles where bloodshed fuels his strength. This resilience allows Ridormir to recover from near defeat, ensuring he remains a formidable presence even in adverse situations.
IV. Majestic Fearlessness
Ridormir’s regal arrogance renders him unshaken by threats or adversity. His unyielding confidence in his own power bolsters his morale, often intimidating enemies into submission without a fight. His fearlessness allows him to act decisively, taking bold risks that often pay off thanks to his overwhelming strength.
V. Vampiric Regeneration
Ridormir’s ability to heal by consuming the blood of his enemies makes him nearly unkillable in battle. Even devastating wounds can be healed with enough nourishment, giving him exceptional durability. This resilience allows him to withstand extended conflicts without succumbing to injury.
Weaknesses:
I. Dependecy on Blood Sources
Ridormir’s powers are deeply tied to the availability of blood. In barren environments or against bloodless foes, his abilities weaken significantly, leaving him vulnerable. This dependency limits his versatility and poses a challenge when blood is scarce or inaccessible.
II. Arrogance Born of Power
Ridormir’s immense power often leads to overconfidence. He underestimates those he perceives as weaker, which can blind him to unconventional strategies or hidden threats. This flaw can lead to tactical errors and moments of vulnerability that his enemies can exploit.
III. Susceptibility to Purification Magic
As a vampiric dragon, Ridormir is highly vulnerable to purification spells, holy artifacts, and light-based magic that disrupt his dark essence. This weakness places him at a disadvantage against enemies wielding such forces, potentially nullifying his dominance.
IV. Fractured Relationships
Ridormir’s vengeful and domineering personality strains his ability to form lasting alliances or connections. His distrust and need for control often alienate those around him. While he commands fear-based loyalty, he struggles to foster genuine unity, leading to potential isolation.
V. Fear of Vulnerability
Despite his outward confidence, Ridormir fears moments of weakness or defeat, which leads him to overcompensate or act recklessly when his pride or power is challenged. Enemies who exploit his fear of vulnerability can manipulate his actions, forcing him into disadvantageous positions.
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Crush:
None
Mate(s):
None
Exes and Offspring:
I. Morveira, the Widow’s Ember (Deceased)
Morveira was a fearsome and calculating dragoness whose dark-red scales glowed like embers in the night. Known for her fiery temper and unmatched cunning, she and Ridormir shared an intense, short-lived romance that ended in betrayal when she attempted to usurp his position within their dominion.
a. Kazoryn, the Crimson Maw (Alive): A wild and unpredictable dragon, his scales shimmered with blood-red and ash-gray hues. Kazoryn inherited his mother’s ferocity and his father’s charisma, becoming a dangerous rogue who wandered the realms seeking power for himself.
II. Seraphyn, the Gilded Shadow (Alive)
Seraphyn was a luminous yet enigmatic dragoness with shimmering black-and-gold scales, a symbol of light tainted by darkness. Ridormir was drawn to her grace and sharp intellect, though their union was marked by underlying power struggles. Both sought to dominate the other, creating a tempestuous yet passionate bond.
b. Zyveris, the Twilight Herald (Alive): A dragon of golden scales streaked with black veins, symbolizing his dual heritage. Zyveris embodied balance and sought to bridge the divide between light and shadow, though his idealism put him at odds with his father’s ambitions.
III. Serynthia, the Ebon Tempest (Alive)
Serynthia was a proud and tempestuous dragoness whose storm-gray scales bore streaks of black lightning. She and Ridormir shared a fiery and competitive relationship, often vying for dominance. Despite the constant clashes, they respected one another as equals.
c. Vaelzor, the Thunderfang (Alive): A towering dragon whose charcoal scales crackled with faint arcs of shadowy electricity. Vaelzor was a powerful warrior, embodying the tempestuous nature of his parents but striving to forge his own legacy beyond their shadow.
Open to Exes/Offspring
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Kin:
I. Nyxvaris, the Abyssal Matron (Deceased)
Ridormir's mother, cloaked in scales as dark as a starless night; her presence was both awe-inspiring and oppressive. Nyxvaris wielded shadow magic that could extinguish even the brightest flames. She ruled her brood with an iron will, instilling in them the belief that darkness was not just a force but their birthright.
II. Tzarnith, the Devouring Eclipse (Deceased)
Ridormir's father, a dragon of massive stature whose wings spread like the void itself. His roar could blot out the sun, and his breath unleashed a torrent of shadowflame that consumed light and life alike. Tzarnith was a warrior-philosopher who believed that power came from domination and the bending of the world to one's will.
III. Kaelethor, the Duskward Sentinel (Deceased)
Ridormir's stoic elder brother, a dragon tasked with guarding the ancient borders of their dark dominion. Kaelethor’s obsidian scales bore cracks that glowed faintly with ember-like light, remnants of battles fought in the twilight between shadow and flame. He was loyal to the family’s creed but harbored doubts about their unyielding pursuit of power.
IV. Umbrael, the Whispering Shade (Deceased)
Ridormir's cunning elder sister, a master manipulator who thrived in the art of subtlety and intrigue. Umbrael's scales shimmered with shifting shades of gray, blending seamlessly into darkness. Her mere presence exuded a chilling allure, and her words dripped with venomous wisdom.
V. Selvrith, the Widow’s Wail (Alive)
Ridormir’s aunt, a dragoness whose mournful cries were said to herald death and despair. Selvrith was shrouded in a veil of smoky mist that concealed her true form, and her reputation for sowing chaos among mortals was legendary. She often whispered forbidden secrets to Ridormir, nurturing the seeds of rebellion in his heart.
VI. Drezikhar, the Boneforged Tyrant (Alive)
Ridormir’s great-uncle, a warlord dragon who adorned himself with the bones of his fallen foes. Drezikhar was a fearsome figure, wielding both physical might and dark necromantic power. He believed Ridormir was destined for greatness and sought to mold him into a weapon of conquest.
Open to more relatives
(Keep in mind, they were all dark dragons.)
Affiliations:
Open, PM me
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Other:
Completed