- P L O T S / C H A R A C T E R S -
- The four horsemen of the Apocalypse have returned once more to prove they are more than just a myth passed between word of mouth
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- A god must escort a newly born one somewhere in order for them to officially claim godhood (lone wolf and cub type roleplay :V)
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- One of Deaths grim reapers defects from the group after realizing some people have been unjustly dying. They team up with the person they would have killed in order to dethrone Death and restore the proper god back to their throne
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- A pampered house dog gets lost on the streets and turns to a stray for help getting back before their owners leave to their new home
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- Ghost hunting club! Just a group (or pair) of teens who like to chase after myths and haunted houses after school
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- After the world, terrorized by gods making deals with humans and stealing their souls, have led the world to chaos for many years it is up to a few brave and angry adventurers to restore peace once again, even if it means killing the gods one by one
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- Pirate roleplay??? But instead of ships they ride whales
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- A prince gets transported into an apocalypse world with a small group of knights and must work together with the leader of a surviving group in the apocalypse to live and find a way home
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A non-human that hides amongst humans has a human friend who helps to cover their tracks.
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Coffee shop AU!
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Magical girls AU
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A very young wolf god is wrongly accused and executed. Now reborn as a wolf pup that nobody wants, they set out to find a group of wolves that will help them take revenge on those who wronged them. After all, there is little they can do in the body of a pup
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A savage war has devastated two packs within a forest thousands of millions of miles away from any other human civilization or lone wolves looking to take over. However, after 200 years of ruthless Fighting and bloodshed, the war has ended in a permanent deadlock. Each of the packs gods have been sealed away by the other, halting all the activity and leaving everyone powerless. A very fragile and thin truce has been made, but who knows how long that will last. Cut to hundreds of years later. The wolf packs have found a middle ground with one another, and while things might not always be sunshine and roses they manage. One night, however, the wolves discover that the powers that were sealed away from them along with their gods is slowly coming back, and the alphas seem to know what's about to happen next. A disastrous earthquake is the only warning they get before they see them. The two sealed wolf gods have awoken once again, and they're more than ready for a round two.
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Two different "evil" groups within the medieval ages who try and out-do the other
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Something about the Mafia? Either with a threatening of a mafias power because a new one shows up, or maybe a detective and heir / a member somehow are forced to work with one another?
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An equestrian academy? A new rider comes in who is frankly awful at riding, so an upperclassmen is assigned to give them extra help OR two rivals within an equestrian academy who always go head to head (bonus if their friend groups makes bets on who will win a certain competition if they're both in it)
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After a terrible accident in a horse race a newly young and retired horse jockey (character A) decides to heal at their grandparents horse farm.
A) They help to teach a newbie rider, who has always dreamed of entering into the competitive sphere of equestrian sports
B) They meet someone who is quite horse averse, but comes here anyways (it's the only job they could get in the area / family boards here and they asked if they could take care of their horse / etc)
C) If you have another idea then shoot! Maybe they find another jockey practicing here? Or someone who is quite skilled in an English sport, and it eventually inspires them to ride again and take up that discipline too? I'm very open to ideas