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Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 08:02 PM


Mother

Darkseeker
 
Posts: 5106
#3091922
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Name: Cyra'analeth
Age: 250
Gender: Female
Species: Fire Dragon
Rank: Student (ew)
Rider: Open

Appearance

IMG-0957.jpg

Image by me

Cyra is a decently sized creature, reaching 15' at shoulder and 30' long from tip to tail. She has a lean, sinewy body that resembles the shape of a greyhound's; long front limbs also function as her wings, though she is capable of using them to run, grab, and reach. She has a full hand at the end of each with razor sharp claws. Her hind legs are stereotypical ones with powerful haunches and raptor-like feet. She has one raised toe and claw on each of them. Her whiplike tail has a thick, downy tuft of fur along the end, like a lion's, that can catch fire but will not burn or singe.

Her scales are tight and smooth, almost snakelike but with more definition. Her base color is a golden one, and she has a red-orange shimmer akin to watching dancing flames. Along Cyra's dorsal line, her scales are more red, and her underside is lighter. A pair of thick, white, slightly curved horns shoot out of her skull in a streamlined fashion. Small, sharp, bony protrusions decorate the middle ridge of her face and, once they hit her neck, transition into a sort of exoskeleton of mirrored vertebrae. Hooked, riblike braces curve down from them, providing some extra protection to her neck and raising the fear factor.

Her head is long and refined with a slight point at the tip of her upper lip beneath her nostrils. Her upper canines protrude slightly, and her mouth is turned into a faint, wicked smile. Cyra'analeth's eyes lack pupils. Rather, they are a glowing white void. Staring into them is peering into the soul of the burning furnace that will incinerate you. Because of their nature, it's basically impossible for anyone to gauge her emotions by looking at her eyes, and her tone of voice or body language must be used as a guide instead.

Her voice is low and sultry, with a snakelike hiss underlying it. Her words are almost crooning, unsettling and promising poison instead of sweetness. Her movements are strong and predatory as well; she is not a dragon to be messed with. The discomfort she brings strangers in close proximity is enhanced by the heat and glow she normally radiates.

Personality

Fiery || Aloof || Stubborn || Bloodthirsty || Blunt || Plotter || Surprisingly Maternal || Vengeful || Observant || Composed || Bends Rules || Territorial || Loyal || Protective || A Bit Sadistic

Her hot temper matches the stereotypical fire-type dragon classes. She is feisty and a bit snappish, purring out death threats that nobody knows whether or not to take seriously. Her sense of humor is fairly morbid, though more innocent topics may still amuse her. She is not a social creature; being around others is draining, and it doesn't take much to get on her nerves. While Cyra'analeth could wait centuries to win a battle or lie in wait for an enemy, this uncanny patience does not extend to other dragons or people. She is not tactful in her words and does not spare anyone's feelings; her philosophy is to say it like it is and not waste time.

She is also extremely stubborn and difficult to persuade. This female remains fairly neutral in many things, but when she is set in one direction, that is the direction and it will not be deviated from. She leaves room open for input in her strategies, though, as she would rather be correct the first time than allow her pride to be the downfall of her comrades. She has a scheme for everything; Cyra is always plotting about even the littlest things. Her attention to detail and astute observations make her excellent at being able to take everything into consideration, and she's quite good at reading the room.

She does not easily lose her head. Even when she is furious, this dragon remains composed, though she makes her feelings very clear. There are no rage-storms or tantrums. She likes to watch her enemies suffer, and she can't exactly do that if she blows them off the face of the earth too soon. This dragon is bloodthirsty and somewhat of a warmonger, and she certainly has some sadistic tendencies. Cyra is one to go all out with her vengeance and retaliation as well, ensuring that whoever crossed her, or someone she is acting on behalf of, will be unable to do so ever again.

Cyra is territorial with any mate, rider, and others she has "adopted" as her family. She can be overprotective and is loyal to a fault to those whom she deems worthy. While most creatures won't even get her attention, those who gain her love and trust will get her world. She will move heaven and earth for them, and no stupid rule is going to stand in her way. Her morals may be a bit gray, but family is her priority and will always remain such.

Abilities

Flare: She can pull the light and heat from warm objects (mainly the sun or an already-existing flame) towards her and let it build, releasing it in a flaming shock wave. The longer she holds it, the greater the blast radius. These flares must be used with caution, as she gives up her own body heat to use the ability and does not do when hypothermic.

Fire Beam: Rather than breathing out a campfire, she emits a concentrated ray of it. Her targets are then the equivalent of ants under a magnifying glass. While powerful, its concentration does not allow for a large range to be affected; her shots are very precise.

Refraction: She can bend heatwaves around flaming or smoldering objects near her to create a mirror or mirage, effectively hiding whatever she's manipulated. She has to do it to individual objects, but once completed, it takes very little power to keep up as long as the sun is out and the fire is burning. Once it gets dark, and the colder it gets, it becomes unsustainable.

Glow: As long as she isn't too cold, she emanates a warm, subtle light that can be dimmed or brightened, allowing her to function as a giant nightlight and heating pad.

Strengths

Hot and sunny environments boost abilities and energy
Stamina and agility
Working in a team
Long range accuracy with the fire beams
Fighting dirty

Weaknesses

Cold or dark environments cause her to rely on her own body heat to power abilities
Impatient with others
Holds grudges forever
Speed and brute strength
No sense of smell

Crush/Courting: Open

Mate: Open

Kin

Open

Affiliations

Open

Other

LOTR

Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 08:15 PM


Mother

Darkseeker
 
Posts: 5106
#3091923
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Name: Savo'alath (Savo)
Age: 217
Gender: Female
Role: New Dragon
Class: Storm
Rider: Open

Appearance

IMG-0848.jpg

Credits to me

16 feet to the shoulder -- Strong but lithe build -- Has short, fine fur rather than scales -- "Mane" extends from bridge of nose down midline all the way to tail tip, extends along wing ridges as well -- Longer pale fur matching mane grows along jawline down the middle of her neck about halfway -- Lion-like tail tuft -- Horns curve in towards each other slightly -- Ice blue eyes -- Deep blue base with silvery dappling -- black talons match horns

Personality

Savo is a charismatic, strong creature. She radiates a quiet sort of confidence - not arrogance, but she isn't the most humble of dragons; she will not downplay the abilities she knows she has. She is neither outgoing nor a recluse, but her dominant presence has a way of attracting others to her. Savo isn't unfriendly, but she is to the point and can fairly be described as blunt, even "brutally honest" at times. Her sharp tongue is more often engaged in witty banter than harsh words, though. She is not one to give out compliments; when one is expressed, you can rest assured that she has been thoroughly impressed.

Savo grows bored quickly; her strict adherence to rules placed upon her will slip on occasions in which a little mischief will benefit her mood. She is devious and meticulous with all her designs, from a simple prank to a battlefield. This young dragon also has a knack for public speaking, but she would prefer to stay away from the large crowds. She can twist her words to evoke all kinds of emotions, elicit any response in those around her - and, frankly, it unnerves her.

She is extremely protective over what is hers: her home, her rider, her mate, her family. She is generally a more motherly, even fairly patient creature, but to get on her bad side is to set a heat seeking missile on oneself. Any attack on her kin or friends is a direct attack on her, and she does not take kindly to offenders. Savo will defend those she loves with a ferocity that would unnerve even the most vicious of dragons, and she would litter the field with the remains of her enemies.

Or, at least, that was the way she used to be.

Now, she walks through a burning house of what used to be her. Savo is cold, composed, collected, and threatening. Her eyes, which once held an intelligent, inquisitive light, are hardened and glazed over as of late. Where she was plenty dangerous when crossed before, now she has become a ticking time bomb, unpredictable and short-tempered. Her mind is a tumultuous place, harboring universal feelings of paranoia and mistrust. She is malicious, callous, and manipulative.

Her mind is breaking, but she hides it extremely well. To others' eyes, she is simply a bitter, grieving dragon mourning the horrifying loss of her previous bond. Her composure remains intact, and she has maintained enough of her former charisma to continue to charm those around her. Savo's decisions are as they ever were, unless one examines them with painful scrutiny. Her plans remain carefully woven, like a black widow's web, ready to ensnare her quarry and watch the life leave their eyes. Savo is spiraling down the path to becoming the monster that the others expect her to be.

Abilities

Strength boost -- during stormy weather, she becomes stronger and tires much more slowly than under normal conditions. This lasts as long as the storm does, after which point she returns to her normal capabilities

Hardiness -- electricity and frigid temperatures do not affect her much, like how a clownfish withstands an anemone sting. Even when struck head on by a bolt of lightning, she registers it as a nuisance rather than a life-threatening event

Electricity generation -- she can draw charges to herself and create a sort of electrical force field strong enough to ward off most dragons. The intensity varies depending on how much energy she pulls in, but the most powerful can stun a dragon three times her size and absolutely fry a human. The stronger the field, the shorter she can hold it, though, and high charges are more of a blast than anything

Camouflage -- within stormclouds, she can almost entirely disappear into an aerial sea mirage and become "invisible" to the untrained eye, even when moving

Strengths

Manipulation -- she is very, very good with words. While they have no magical effects behind them, she's good at finding and pushing the right buttons to get what she wants

Agility and aerial combat -- her movements are speedy and fluid, allowing her to dance circles around her opponents. The sky is her domain, especially during inclement weather, and she fights exceptionally well in it

Separating emotions from judgment -- when she acts, she has the full capability of doing it from a place unhindered by personal vendettas, driven instead by facts and rationality. Of course, her rationale may still be emotionally centered, but that would also be by choice

Weaknesses

Skin -- she has a tough hide that can resist some damage, but she has no scales to speak of, meaning she is at a severe disadvantage in the natural armor department. She is also more prone to fire damage

Dry heat -- sunny days are the bane of her existence. They make it incredibly difficult to use any of her abilities, since she relies on humidity for clouds and inclement weather. The heat just gets to her, too, and she becomes a very pissy dragon

Size -- without the enhanced strength during storms, Savo is an average sized dragon with average strength, and sexual dimorphism is not on her side during a skirmish with a male. With many females being larger than she is as well, Savo cannot rely on brute force to get by

Trust issues -- her newfound insecurities make it difficult for anyone to get close to her, or for her to get close to anyone else. She has precious few allies and will not risk betrayal or manipulation of herself by letting new acquaintances in; instead, she has been pushing away even her friends, meaning she is basically on her own and a pain in the butt to work with

Crush: Hmm

Mate: Hmm

Kin

Open

Affiliations

Open

Other

I keep saying I'll flesh out her appearance and here we are, like, two years later...

I have her as having lost a rider not too long before the current bond. I know it's a bit unorthodox, so I can change it again if need be ^^


Edited at March 23, 2025 08:16 PM by Mother
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 08:27 PM


Mother

Darkseeker
 
Posts: 5106
#3091924
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Name: Koa Revin
Age: 26
Gender: Male
Role: Outpost Rider
Dragon: Open

Appearance

Untitled-Artwork.jpg

Credits to me

Koa would be quite a handsome young man, by most people's standards, with the exception of severe scarring along the right side of his face and torso. He boasts a well-muscled, athletic physique -- not too lean, but not too stocky, either. This young man takes physical fitness fairly seriously, especially after having his powers snubbed for so long. In case his abilities are ever lost again, he has worked to keep himself in prime condition to get the best chance at survival as a normal human. Standing at a solid 6'2, he may not be the absolute tallest out there, but his height combined with his defined musculature gives him the appearance of a taller individual; his more forward personality also helps with that display.

His tan complexion matches his dark russet hair, which is styled short and messy. Koa has a strong jaw and an overall chiseled face with round, deep green eyes, a once-straight nose that got broken one too many times to heal right, and lips that are frequently curled into a mild, mischievous smirk. He almost always looks as though one corner of his mouth is turned up due to the scar tissue that has tugged the skin tight from his lip up to his hairline. His right ear has been savaged, and nearly half of it is missing. Old slashes and gashes criss cross over his cheek, neck, shoulder, down his back and torso, arm, hand, and a little ways past his hip; however, it is rare for anything beyond his facial and hand scars to be visible.

Being somewhat self-conscious of his mangled features, Koa often opts to wear high collared, long sleeve shirts. Breeches are obviously a given. Other than covering up the majority of his body, he isn't one to care much about physical appearance and maintenance. He's one of the "I use the same soap for my hair, face, and hands" kind of guys, but, being blessed with porcelain skin and a thick head of soft hair (don't touch his hair), he's never needed much else for a fancier routine.

His voice is a low tenor or a high bass, depending on the situation. When he wants to sound intimidating, he absolutely can, but the slightly higher pitch is his default. Koa is actually a decent singer, though he is most often singing more crass and humorous lyrics than serious or "pretty" ones. He has no problem grabbing a room's attention with a particularly booming call. Yelling out of anger, however, is not really in his nature.

Personality

Untitled-Artwork.jpg

Image made by me

When most people think of Koa, they think of a flirt -- and they wouldn't be wrong. While he doesn't have much of a romantic attachment to anyone, he will send compliments and friendly flirtations in everyone's direction. His charm and charisma have gotten him out of sticky situations before, and he's got his Casanova-ness down to an absolute science. His easy way with words allows him to deliver anything smoothly; he could walk up to someone and tell them that they look like a blackout drunk rhinoceros that shat itself and make it sound like a good thing. However, he generally uses his people skills for good, and does not compare individuals to incontinent mammals.

Koa is witty and wily, and his sense of humor ranges from dark to immature. He is one to crack jokes at very inappropriate times, such as when he is in mortal peril or someone is making him uncomfortable. It's a coping mechanism, if you will. He is also quite confident, so much so that it is borderline arrogant, but he does not intent to inflate his ego or put himself on a pedestal higher than what he can actually reach. He just knows what he can do and will execute it well.

True to his element, Koa is a fiery creature. He can be brash at times, and when his extensive patience finally runs out, the discussions certainly heat up fast. He is a bit showy and his last words will absolutely be, "Hey, y'all, watch this!" His ferocity extends to every facet of his personality: fiercely friendly, fiercely loyal, fierce in battle,... Everything he does is intense, whether or not he means to be.

While he is generally easygoing, if not a little overzealous, he does have a sinister side to him. When wronged, or when those he loves are wronged, Koa is a vengeful, vindictive force to be reckoned with. He does not give second chances, and, if the crime is steep enough, an offender may not live to even ask for one. Charisma is replaced by fury and charm by callousness. Fortunately, this is not a common occurrence.

Skills

Marksman -- When he lost the ability to wield a sword or fist most efficiently, Koa put all his time and effort into learning a new skill: hitting targets dead-on from an incredible distance with bows, javelins, and other projectiles.

Ambidextrous -- Formerly right-handed, he had to relearn how to fight, write, and flip people off with his left hand, so now he is proficient in both, though he relies mostly on his left.

Survival -- If you threw him out into the wilderness with nothing to his name, he could start a life from scratch quite easily. He's an excellent hunter, is pretty good at making tools, and has a decent enough knowledge of plants and herbs to not accidentally poison himself.

Strengths

Strength, stamina, and agility
Archery and marksmanship -- the dude could be Apollo
Peacemaker, easing tense situations (unless he created them in the first place)
Charismatic
Singing, storytelling, dad jokes

Weaknesses

Hearing in his right ear is not great -- tinnitus
Self-conscious of his whole right side
Muscles in right arm and that side of his torso are taut and can't move as easily as his others, making hand to hand combat more difficult
Can be abraisive
When his mood swings, it swings really frickin hard

Crush: Open

Spouse: None

Kin

Open

Affiliations

Open

Other

Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 08:34 PM


Mother

Darkseeker
 
Posts: 5106
#3091925
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Name: Ivan Lécuyer
Age: 23
Gender: Male
Role: Mentor
Dragon: Nyxara

Appearance

Untitled-Artwork.jpg

Image credits to me. I unintentionally took the entirety of Team Avatar and smushed them into one man.

Standing at 6'5, he is among the tallest of his kind, and his physique is a hardy, muscular one. While he is still considered lean, his frame is one made for strength and endurance rather than speed and nimbleness. He is quite agile, but he lacks flexibility and is much better at quick movements with a weapon than he is doing parkour. Ivan is all muscle and sinew, and his chiseled features accentuate as much, giving him a carved-from-stone appearance. This man has an assortment of scars, but his most notable -- by far -- is the massive chunk missing from the middle of his left ear. It is now held together by a piercing that acts as a brace, and he never takes it out; when/if he does, the further end flops over, and he thinks it looks ridiculous. He has half a mind to just cut the rest off, sometimes.

His round, stormy gray eyes hold a hint of green, contrasting slightly with the regular whites and the blood vessels therein. They are places beneath straight, furrowed brows and rimmed with creases. His skin is a warm, golden-bronze whose shadows and highlights change dramatically depending on the lighting. It is interrupted by the pinker, slightly paler colors of old scars. His hair is a deep, deep red-brown -- almost black -- and turns to a slightly lighter maroon or blood color in the sunlight. Ivan keeps the sides and back of his head closely shaved or otherwise short, and the top hair is pulled back into a short ponytail. It would only reach his jaw if let down, but he prefers to keep it up. Two longer, braided strands hang down from either temple.

He has a strong, confident voice that is fairly low and and a silky bass. He walks with purposeful, firm strides, and generally appears sure of himself. Some may see it as arrogance, but he does not intend it to be so. His presence is cold and foreboding despite his warmer coloration, giving him an air of unpredictability. When he fidgets, Ivan will twist one braid between his pointer finger and thumb, or he'll work his jaw (the stronger jawline may very well have originated from this habit).

Personality

Charismatic || Leader || Ambitious || Strategic || Smart || Stoic || Decisive || Loyal || Observant || Stubborn

He has a convincing way with words, able to use them in a way that makes him an excellent public speaker. Ivan knows how -- and when -- to stir an audience and push them in any direction with his eloquence, and he uses this to further his own devices at times. He is quite charismatic and charming. However, it never quite seems to reach his eyes; he has never been one for making close friends, and while he is friendly with most in the clan, there is no one that he will confide in. Not even his own family.

Ivan keeps his personal worries and insecurities to himself, outwardly displaying a poised, calm front. And, generally, it is not a false face. He is an honest man, though he is not above telling white lies here and there. He is good at maintaining the peace, whether that be through physical or verbal means. He is a leader, as he has been brought up to be, and strives for perfection. Too much is on the line for him to fall short in any way. Ivan is ambitious and strategic, concerned with keeping the students thriving and at the top of the food chain. They may have lost the powers of the school, but that does not mean they are weak or ripe for destruction.

He is a stubborn creature, and his stoicism is borderline self-destructive at times. He has a habit of ignoring his injuries of any kind and will overexert himself at times, but he refuses help until he can't hide his situation. Ivan is also very observant of others, making him a bit of a hypocrite when insisting others rest or otherwise take care of themselves at the same point that he would not. Despite being a cold, mule-headed grump, Ivan is an altruistic and loyal individual. Even if he doesn't particularly like someone in the clan, he will fight for them. His competitive and ambitious nature often gets in the way of friendships and familial relations, but he still cares for them even if he sucks at showing it.

He is also not afraid of doing what must be done. Hunting, battle, or otherwise (justly) ending a life has never upset him, nor is it ever likely to. He respects life, but death is a path that is central to mortality, and he doesn't mind that fact. This man sticks to his morals, though, and scorns murder or subterfuge. He's a good lie detector, too, and tries to prove himself trustworthy to others, as his own lies -- however small they may be -- irritate him the most.

Strengths

Physical strength and fitness
Charisma and speaking
Hand-to-hand combat, dual sword work
Strategy

Weaknesses

Speed and agility
Ear causes hearing issues when windy, can't hear things as far away
Sucks at building personal relationships
Competitiveness

Crush: None

Spouse: None

Kin

Open

Affiliations

Open

Other


Edited at March 24, 2025 06:52 PM by Mother
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 11:10 PM


Imperial Sands

Darkseeker
 
Posts: 11278
#3091940
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Added ^^
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 11:21 PM


Languor

Neutral
 
Posts: 5
#3091943
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Ataran is finished on Page 3 ^^
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 24, 2025 01:39 PM


Cereal

Darkseeker
 
Posts: 8973
#3091979
Give Award
Reserving a water dragon for the outpost dragon spot <3
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 24, 2025 01:41 PM


Cereal

Darkseeker
 
Posts: 8973
#3091980
Give Award

╔═══════ ≪ ༺༻ ≫ ═══════╗

Myrkhavon

╚═══════ ≪ ༺༻ ≫ ═══════╝

“When the ocean screams and the depths writhe, Myrkhavon stirs, and shadows bleed into the tide.”

Name:
Myrkhavon

Name Meaning:
Dark Ocean (Norse)

Preferred Name:
Depends

Nicknames:
Myrk
Blobfish (Don't Ask)

Alias:
Djúpvaka (Awakener of the Deep; Norse)

═══════ ≪ ༺༻ ≫ ═══════

"No storm rivals the fury of Myrkhavon, no mortal can escape the grasp of his shadow beneath the waves.”

Age:
300

Gender:
Male

Sexuality:
Unknown

Pronouns:
He/Him

Date of Birth:
Long Forgotten

Birthplace:
The Abyssal Maw

═══════ ≪ ༺༻ ≫ ═══════

“To speak the name of Myrkhavon is to summon the weight of endless waters—an invocation of doom.”

Class/Species:
Water Dragon (Salt and Freshwater)

Rider:
None

Rank:
Outpost

═══════ ≪ ༺༻ ≫ ═══════

"Myrkhavon is not of the sea; he is the abyss made flesh, and despair made manifest.”

Appearance:
Myrkhavon’s head is serpentine in shape, long and narrow, with a smooth, hydrodynamic curvature that allows him to move swiftly through the water. Measuring 18 feet from the tip of the snout to the base of the cranial crest, his head broadens at the base of his skull to a width of 10 feet, tapering to just 5 feet at the snout. His silhouette evokes the streamlined forms of predatory fish such as barracudas and deep-sea eels, while still retaining his distinctly draconic authority. A sweeping crest extends from the top of his skull, beginning just behind his eyes and arching backward. It spans 7 feet in length, rising to a peak of 3 feet in height. The crest’s jagged edges resemble the branching patterns of coral reefs and taper into delicate, spined tips. The crest acts as a hydrodynamic stabilizer, aiding his movements through strong currents, and as an intimidation display when it glows bioluminescently during combat or dominance rituals. It’s a deep navy blue at the base, blending into vibrant cerulean at the tips, with glowing teal veins running throughout. Its surface is chitinous, with a texture reminiscent of ray cartilage.

Two massive horns emerge from either side of the crest, resembling spiraling coral formations. Each horn measures 5 feet in length, curling outward and upward like the twisted arms of a deep-sea sponge. The horns act as both a defense mechanism and a visual marker of Myrkhavon’s dominion. These horns arch backward, their texture coarse and pitted, perfect for mimicking the natural formations of undersea rock. They’re dark gray, mottled with phosphorescent green and cerulean striations that glow faintly in the depths.

Long and tapered, Myrkhavon’s snout measures 6 feet, with a slight convex ridge running along its length. The snout is narrow and knife-like when closed but can open laterally, expanding to 12 feet wide in a grotesque display inspired by the sarcastic fringehead fish. When flared, the snout reveals fleshy, membranous frills lining its inner edges, glowing faintly with a bioluminescent cerulean hue. This flaring ability is used to intimidate foes, engulf prey, or establish dominance over rivals. The outer surface is armored with dark green and deep navy scales that shimmer faintly, while the inner lining is a vivid crimson streaked with glowing cerulean and teal veins. His jawline is muscular and robust, designed to exert immense crushing force. The lower jaw extends slightly beyond the upper, giving him a predatory underbite. The reinforced structure of his jaw allows him to crush armored prey, split coral, and even shatter ship hulls. The scales along the jaw are thicker and heavily ridged for added protection during combat.

Myrkhavon’s teeth are serrated and recurved, measuring between 12 and 18 inches in length. They are arranged in multiple overlapping rows like those of a great white shark, ensuring any prey caught in his jaws cannot escape. The teeth glint faintly with a pearlescent sheen, adding to their eerily beautiful yet deadly appearance. They’re designed for gripping and tearing flesh, his teeth also assist in demolishing hardened shells and exoskeletons. Forked and prehensile, his tongue measures 8 feet when fully extended. It is lined with fine sensory filaments for detecting chemical signals. The tongue aids in positioning prey within his mouth and tasting the surrounding water for information. It’s a glossy black, with glowing cyan veins that pulse faintly when in use.

Two ridges run along either side of his snout, starting near the nostrils and extending backward to meet the cranial crest. These ridges are dotted with small sensory pits similar to the ampullae of Lorenzini in sharks. The ridges allow Myrkhavon to detect subtle changes in water pressure, electric fields, and chemical signals, making him a masterful hunter even in total darkness. They’re smooth and dark gray, with faint luminous streaks that pulse when he detects prey or threats. Myrkhavon’s eyes are massive, each measuring 2.5 feet in diameter, set deep into his skull and slightly angled forward for precise focus. Hypnotic and glowing, his irises display a gradient of turquoise and gold, spiraling outward like the patterns of bioluminescent jellyfish. The pupils are vertically slitted, capable of dilating to take in the faintest light or contracting to sharp slits in shallow, brightly lit waters. His eyes are perfectly adapted for both the pitch-black depths and the shimmering shallows, giving him unparalleled vision in any aquatic environment.

Elegant, semi-translucent ear fins extend 3 feet outward from either side of his skull, framed by spiny protrusions. These fins enhance his ability to detect changes in water currents and sound waves. They’re teal with cerulean veins, and the fins ripple gently with the movement of water, mimicking the delicate forms of jellyfish tendrils. Retractable frills run along his neck and jawline, expanding outward to a span of 5 feet when fully extended. These frills are thin and membranous, resembling the fins of deep-sea anglerfish. The frills increase oxygen intake and serve as visual displays of aggression or intimidation. Deep crimson, glowing with vivid cerulean and teal patterns that pulse in rhythm with his breathing.

Myrkhavon’s neck is long and sinuous, extending 15 feet from the base of his skull to the beginning of his torso. It tapers gradually from the width of his head to a more slender, muscular structure built for swift and precise movements. He can coil and contort like a sea snake, enabling him to strike at prey or enemies with viper-like speed and accuracy. The musculature is reinforced to handle sudden bursts of motion in strong currents. The upper surface is armored with smaller, overlapping hexagonal scales in shades of deep navy and dark green, merging seamlessly into bioluminescent veins that streak down the sides of his neck. The underside features pale silver and aquamarine scales with faintly glowing cerulean markings. Along his neck, glowing streaks run in intricate, ripple-like patterns resembling the movements of jellyfish, intensifying when he becomes agitated or asserts dominance.

The body is sleek and serpentine, measuring 40 feet in length and tapering smoothly from his chest to the base of his tail. His overall height, when upright in water, reaches 26 feet, with his form balanced and aerodynamic for aquatic traversal. His body is flattened slightly from side to side, like an eel or barracuda, to reduce drag and enhance his ability to glide effortlessly through the water. The dorsal side is cloaked in deep navy and deep green scales, providing camouflage in the ocean depths. The ventral side is reflective, with bright aquamarine and pale silver scales mimicking sunlight filtering through the water, making him harder to detect from below. Swirling, rhythmic cerulean and teal patterns run along the sides of his body, evoking the ghostly beauty of deep-sea jellyfish. These glowing streaks pulse faintly during rest and brighten during swift movements or territorial displays. Portions of his body feature protruding, chitinous ridges and fin-like structures that ripple unnervingly with his movements, giving him an almost alien quality reminiscent of abyssal fish like the gulper eel.

Myrkhavon has two pairs of vestigial legs situated midway along his body, adapted to his aquatic environment. Each leg is muscular yet compact, measuring only 5 feet in length, with webbed talons at the end of each limb. The talons are sharp and retractable, designed for gripping rocky outcroppings or rending prey when necessary. The legs assist in stabilization during sharp turns or while maneuvering through coral reefs, though they remain mostly tucked against his body to minimize drag. The legs are deep navy at the top, with the webbing between the talons glowing faintly in cerulean bioluminescence. The scales covering the legs are smoother than those on his torso, allowing for streamlined movement.

Myrkhavon’s wings are positioned along his mid-back, extending outward from the primary curvature of his spine. Rather than traditional dragon wings, these appendages are broad and fin-like, resembling the pectoral fins of manta rays. Each wing measures 20 feet from base to tip and spans nearly 40 feet when fully extended. The wings are semi-translucent and flexible, with rib-like spines running through them, reminiscent of the fins of flying fish or stingrays. Their edges are serrated, giving them a jagged appearance in motion. The wings serve as both propulsion mechanisms and tools for agility in the water, enabling him to glide effortlessly through currents or perform sudden bursts of speed to ambush prey. When surfaced, they fold tightly against his body to reduce resistance. The upper surfaces of the wings are deep navy and deep green, blending seamlessly with his back. The undersides glow with bioluminescent patterns in cerulean and teal, creating a mesmerizing effect when viewed from below. Their texture is smooth and silky, with a faint sheen like that of jellyfish membranes.

His tail is the longest part of his body, extending 30 feet from the base of his spine to its tapered, finned tip. The tail is broad at its base, narrowing into a whip-like end that is lined with serrated, fin-like ridges on either side. The tail serves as his primary tool for propulsion, allowing him to generate immense bursts of speed. It also doubles as a weapon, capable of delivering devastating strikes to enemies or obstacles in his path. The tail is deep navy and deep green scales cover the dorsal side of the tail, while the underside is aquamarine and pale with glowing cerulean and teal patterns along the fin edges. Along the edges of the tail fins, glowing cerulean and teal lines form wave-like patterns that intensify during rapid movements, leaving an eerie trail of light in his wake. Chitinous ridges and translucent, membranous extensions give the tail an alien, unsettling appearance, reminiscent of creatures like gulper eels and dragonfish

Vocalizations:
Roars: Myrkhavon's roars are deep and resonating, and when released, they are said to shake the waves. His roars begin as a low rumble that growls into an earth-shaking cacophony. They carry the weight of crushing tides and tectonic shifts, reverberating through the ocean as though the very sea protests his fury. His roar may start with a bone-chilling growl and end in a crescendo of an unholy, guttural scream that supposedly twists the water itself.

Growls: A constant, eerie hum that vibrates through the water like the sound of distant earthquakes. His layered growls are akin to the grinding of massive stones beneath the ocean-carrying whispers that are unsettling to those who hear them, bringing an instinctive sense of dread.

Croons: They're haunting and melodic, resembling a mournful underwater song. They carry faint, hypnotic tones with an unworldly rhythm that resonates deep within the listener's chest. His croons are laced with an eerie beauty, a sound so enchanting yet terrifying, like the song of Sirens luring sailors to their doom.

Hisses: They're sharp and serpentine, cutting through the water like a high-pitched wave slicing through the depths. They echo with danger-a predator's warning that even the smallest disturbance irks his wrath.

Rumbles: Myrkhavon's ambient sounds resemble the shifting underwater tectonic plates; a persistent vibration that makes the water heavy and oppressive. These rumbles may carry an unsettling pulse as if his very breath disturbs the balance of the waters.

Voice: Myrkhavon’s voice, when speaking, is deep and reverberant, like the voice of the ocean given form. It is cold and commanding, with an unyielding authority that brooks no defiance. His words echo and linger, as if the currents themselves carry his voice further than natural sound could travel. A slow, deliberate cadence, every word weighted as though it were carved from stone. His speech is layered, with subsonic undertones and faint, ghostly harmonics that evoke the whispers of the abyss.

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“No storm rivals the fury of Myrkhavon, no mortal can escape the grasp of his shadow beneath the waves.”

Personality:
Imperious ♛ Aloof ♛ Brooding ♛ Relentless ♛ Primordial ♛ Vengeful ♛ Malicious (When Needed) ♛ Silent Watcher ♛ Unyielding ♛ Wrathful ♛ Enigmatic ♛ Patient ♛ Stealthy ♛ Cunning ♛ Imposing ♛ Regal ♛ Unforgiving ♛ Insidious ♛ Unknowable ♛ Predatory ♛ Tough Love ♛ Judgemental ♛ Unbearable ♛ Arrogant ♛ Protective (Rider Only)

Likes:
I. Marine Beasts of the Seas
He respects the predatory and resilient creatures of the deep, from the colossal squid to the anglerfish, appreciating their roles as denizens of his territory.

II. The Secrets of the Deep
Myrkhavon treasures the hidden treasures, ancient ruins, and lost knowledge buried beneath the waves, guarding them as his own.

III. Shattered Vessels
The wreckage of ships and the fading cries of sailors is a haunting melody to Myrkhavon, a reminder of his supremacy over mortals who dare challenge his domain.

IV. Chaos of Storms
He enjoys the raw, unbridled power of storms at sea, seeing them as an extension of his might and fury

V. Stillness of the Deep Seas
Myrkhavon revels in the serene and silent depths where no light penetrates, a realm that is his to command without disturbance.

Dislikes:
I.Shallow Waters
Myrkhavon despises the brightness and vulnerability of shallow areas, which diminish his power and camouflage, exposing him to threats.

II. Human Hubris
He harbors a deep disdain for humans who arrogantly believe they can conquer the ocean, viewing their attempts as futile and insulting.

III. Artificial Creations
The intrusion of human technology, like bright lights piercing his abyssal realm, fills him with rage, as it disrupts the natural order of his domain.

IV. Weakness in His Domain
He harbors a deep disdain for mortals who arrogantly believe they can conquer the ocean, viewing their attempts as futile and insulting.

V. Magics of the Sky
He views aerial or surface-based magical forces as unnatural intrusions into his realm, finding such powers an insult to his aquatic sovereignity.

Diet:
I. Giant Marine Creatures
Myrkhavon preys on colossal sea life, such as whales, giant squid, and massive schools of tuna. These creatures provide him with the bulk sustenance he requires to maintain his immense size and power. His hunting style resembles that of an orca, where precision and speed are key in delivering a swift, incapacitating strike. Their sheer mass offers high nutritional value, necessary for a being of his magnitude.

II. Abyssal Predators
Creatures of the deep, like anglerfish, gulper eels, and viperfish, also fall into Myrkhavon’s diet. As an apex predator of the abyss, he consumes even other hunters of the deep to establish dominance. Their unique biochemistry—adapted to survive in crushing pressure—infuses Myrkhavon with vitality suited for his abyssal home.

III. Shipwreck Spoils
Myrkhavon scavenges the wreckage of ships that he sinks, consuming both the sailors and the supplies they carry. Grain, meat, and even treasures swallowed during his rampages become part of his diet. This is an opportunistic source of food, symbolizing his disdain for human interference while recycling the spoils of conflict

IV. Plankton and Small Creatures (Supplemental)
Despite his preference for larger prey, Myrkhavon occasionally feeds on plankton or schools of smaller fish when larger prey is scarce. Like filter-feeding whales, he may devour vast quantities in one sweeping motion. This sustenance helps him recover energy quickly during weaker tides or periods of dormancy.

V. Terrestrial Creatures
On rare occasions, Myrkhavon may devour land creatures, dragged from shorelines or coastal settlements during his raids. Humans, livestock, or even predators like bears may become unwilling meals. A symbolic act of dominance, reminding surface-dwellers of his reach and wrath.

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"The deep itself obeys his call. Myrkhavon is no mere dragon; he is the will of the ocean, the harbinger of its endless wrath."

Abilities:
I. Bioluminescent Deception
Inspired by deep-sea creatures like anglerfish, Myrkhavon can emit hypnotic lights from his scales or eyes, creating an eerie glow that lures prey or confuses enemies. The light can also create phantasms of other creatures or illusions of safety. This enables him to hunt without confrontation, draw prey into traps, or disorient attacking forces. The hypnotic light can paralyze weaker minds temporarily. Ineffective against foes who shield their vision or fight blindly. Overuse can briefly dim the glow of his scales, making him vulnerable to ambush. Can be used repeatedly but requires an hour of recovery after prolonged use to recharge his energy reserves.

II. Abyssal Cry
Myrkhavon unleashes a sonic roar that travels through water, creating shockwaves capable of shattering hulls, disabling aquatic life, and disorienting enemies. The roar also stirs the water around him into violent turbulence. The soundwave can travel great distances underwater, serving as both an attack and a warning. The shockwave’s force grows stronger in confined spaces like trenches. Although, it's ineffective in the air, with its power greatly reduced in shallow waters. The defending cry can temporarily dull his senses. It requires several hours to recover the energy needed for another roar.

III. Tidal Singularity
Myrkhavon can create a swirling vortex of water that acts as a gravitational sink, drawing in everything around it—debris, creatures, or entire vessels. At the vortex’s core lies crushing, inescapable pressure. It's highly destructive against groups of enemies or fleets, pulling them into an aquatic “black hole.” Effective for controlling wide areas of battle. The singularity lasts only a few minutes before dissipating, leaving Myrkhavon temporarily drained. He must avoid direct combat until his energy stabilizes. A full day is required for this catastrophic ability to be used again.

IV. Chameleonic Submersion
Mimicking the stealth of deep-sea creatures, Myrkhavon can blend into his surroundings by altering the texture and color of his scales. He becomes nearly invisible in the shadows of the deep. It's perfect for ambushing prey, retreating unnoticed, or stalking enemies. Undetectable by most forms of light or sonar. However, it requires calm and stillness to maintain the effect, rendering him unable to attack while camouflaged. Prolonged use drains his energy. Takes several hours to recover, especially after extended use during high-energy conflicts

V. Apex Ambush
Myrkhavon channels the predatory instincts of creatures like sharks and orcas, launching himself with incredible speed and force out of the water. This leap allows him to attack flying enemies, crush aerial ships, or deliver devastating blows to vessels from below, splitting them in half. The attack is nearly impossible to predict due to its speed and force. His momentum can take out multiple targets in a single strike, and the sheer power can destroy even armored vessels. It requires a deep body of water for maximum effectiveness. The effort temporarily leaves him exposed mid-air, creating a moment of vulnerability before he reenters the water. A 30-minute recharge is required, during which Myrkhavon remains submerged to recover the energy needed for another powerful leap.

VI. Crushing Depths
Inspired by the intense pressure of oceanic trenches, Myrkhavon can summon the crushing force of deep-sea pressure within a localized area. This ability can implode ships, incapacitate creatures, or pin down enemies in an unbearable, invisible grip. It's devastating against armored enemies or structures, and extremely difficult to resist once it takes effect. Underwater, the power amplifies naturally due to existing pressure. Limited to targets within a close radius, requiring proximity. Prolonged use can exhaust Myrkhavon’s reserves of energy. After a sustained use, it takes six hours to restore the energy needed to summon this pressure again.

VII. Tide Manipulation
Myrkhavon commands the tides, summoning massive walls of water or whirlpools capable of swallowing entire fleets. He can redirect ocean currents to create barriers, traps, or devastating tsunamis. This power demonstrates unparalleled control over large-scale aquatic forces, devastating to both land and sea. It’s particularly effective in defending his territory or overwhelming enemies with sheer force. Limited to bodies of water; its effectiveness decreases in smaller water sources like rivers or lakes. Requires concentration, leaving him vulnerable during the summoning. Takes a day to fully recharge, as it expends significant energy to bend the ocean to his will.

Strengths:
I. Abyssal Camoflauge
Drawing inspiration from deep-sea creatures, Myrkhavon can blend seamlessly with the dark waters, moving undetected while stalking his prey. This ability makes him an unparalleled predator, capable of striking without warning.

II. Master of Oceanic Forces
Myrkhavon possesses unparalleled control over aquatic forces, such as tides, currents, and underwater pressure. His ability to summon devastating whirlpools and towering waves makes him a formidable force in his domain.

III. Psychological Dread
Myrkhavon’s reputation alone is enough to weaken his enemies. The fear he instills before battle disrupts the morale of his adversaries, giving him a psychological edge long before any confrontation begins. His aura of dread reflects his regal arrogance, an unwavering belief in his supremacy as the embodiment of the abyss.

IV. Unyielding Will
Myrkhavon’s resolve is absolute; he is relentless in pursuing his goals and protecting his domain. No obstacle—be it mortal, divine, or elemental—can deter him once his mind is set. This unwavering determination makes him a force of persistence, capable of outlasting opponents and executing plans over centuries. His patience ensures victory, even in long conflicts

V. Intellect of the Watery Realms
Myrkhavon possesses an unparalleled understanding of both freshwater and saltwater domains. From knowing the labyrinthine paths of river systems to the hidden trenches of the deep ocean, he has mapped the entirety of aquatic terrains within his vast mind. This allows him to navigate and manipulate any water-based environment to his advantage. His vast intellect gives him a strategic edge, as he can exploit the specific traits of his environment, whether it’s using the deadly stillness of a swamp or the crushing currents of the open sea.

Weaknesses:
I. Reliance on Water
Myrkhavon’s abilities are deeply tied to water, making him far less effective on land or in dry environments. His influence diminishes significantly away from his domain. Land-based enemies who lure him into dry areas can exploit this limitation.

II. Isolation
Myrkhavon’s aloof and solitary nature keeps him distant from allies and unwilling to form bonds with others who aren't his rider(s), even with other oceanic creatures. His isolation makes him vulnerable to coordinated attacks and blinds him to external events beyond his realm.

III. Arrogance
Myrkhavon’s belief in his supremacy blinds him to the capabilities of lesser beings. This arrogance can make him dismissive of potential threats. Underestimating opponents could lead to strategic missteps, leaving him exposed.

IV. Bound to the Waters
As a creature of the water, he struggles in brightly lit or shallow waters, where his abilities and camouflage lose potency. Enemies who confront him in such areas can reduce his effectiveness and force him to retreat.

V. Energy Intensive Powers
His strongest abilities—like creating maelstroms or summoning tidal waves—require significant energy and long recovery periods. He is susceptible to counterattacks during cooldown phases when he is temporarily drained.

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"To behold him is to know fear; to face him is to know death. Myrkhavon’s name is etched into the tides that wash away the folly of men."

Crush:
Open

Mate:
Open

Offspring:
Nope

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Kin:
I. Thalassendra - The Tempest Matron (Deceased)
Myrkhavon’s mother and the source of his elemental powers, Thalassendra embodies the fury of oceanic storms. She is said to have been born from the union of a primordial sea spirit and the first great tempest. A massive, translucent dragon with thundercloud-like fins and scales that glisten with lightning. Her eyes shimmer with storms yet to be unleashed. Ferocious, unpredictable, yet fiercely protective of her kin, Thalassendra represents the chaotic power of the sea. She gave Myrkhavon his unyielding spirit.

II. Brinekorr – The Deep Hunter (Alive)
Myrkhavon’s elder sibling, Brinekorr is a stealthy predator of the abyssal plains. While not as powerful as Myrkhavon, Brinekorr is a master of ambush tactics and a cunning strategist. Sleek and dark, with bioluminescent patterns running along his body that mimic the movements of prey to lure victims closer. Cunning, solitary, and pragmatic, Brinekorr is both an ally and a rival to Myrkhavon, their bond rooted in a shared respect for survival.

III. Varelyth – The Tideweaver (Alive)
Myrkhavon’s younger sibling, Varelyth is a manipulator of currents and tides, gifted with powers of water magic and a mischievous streak. She is seen as the unpredictable counterpart to Myrkhavon’s calculated nature. Iridescent and vibrant, her scales shift in color like the reflections on shallow water. Her body is sleek and serpentine, perfect for weaving through tight underwater spaces. Playful, capricious, and curious, Varelyth tempers the family’s stoic reputation with her vibrant personality, though her mischievous behavior often tests Myrkhavon’s patience.

IV. Nytheris – The Whispering Siren (Alive)
Myrkhavon’s enigmatic half-sister, Nytheris blends the traits of dragon and siren. She uses her haunting voice to manipulate creatures, both mortal and marine, to do her bidding. Slender and elegant, her scales shimmer like the surface of moonlit water, and her fins resemble delicate, translucent wings. Alluring, secretive, and cunning, Nytheris is both an ally and a potential threat, as her ambitions often clash with Myrkhavon’s dominion.

V. Abyssarok – The Maw of the Trenches (Deceased)
Myrkhavon’s distant ancestor, Abyssarok is a colossal, ancient dragon believed to be the progenitor of all abyssal creatures. His legend has been passed down through generations as a symbol of endless hunger and primal force. Larger than any known creature, his form is skeletal and encrusted with coral and deep-sea growths, his eyes glowing with ancient fire. Wrathful, primal, and enigmatic, Abyssarok embodies the ancient, untamed forces of the deep. Though long dormant, his legacy influences Myrkhavon’s power and instincts.

Many other relatives. Yeah. He has a lot of distant kin.

Affiliations:
Open. PM Me.

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Backstory:
The Birth of Myrkhavon
Myrkhavon's story began in the Abyssal Maw, a colossal trench buried deep within the ocean, where even the gods dared not tread. It was said that the Maw itself was alive. A living vortex of shadows and crushing pressure from its core, Myrkhavon emerged. Born during a cataclysmic alignment of stars that made the waters churn in upheaval. It's said he wasn't a mere dragon but the embodiment of the abyss itself. His first breaths carried the rumble of tectonic plates and the hum of the abyss’s eternal currents. The waters that birthed him carried ancient power, granting him dominion over the tides, the currents, and the secrets buried far beneath the surface. From the moment of his birth, he was destined to reign as the protector of the deep.

The Period of Life: Myrkhavon's Reign
For centuries, Myrkhavon guarded the depths with an unyielding will. He forged an empire beneath the waves, becoming a figure of myth and terror. Sailors whispered legends of his shadow crossing beneath their ships, the pressure of his presence snapping hulls as if they were twigs. Entire fleets vanished into oblivion, drawn into whirlpools that bore his mark. Those who escaped carried tales of glowing eyes in the darkness and an unearthly roar that churned the ocean itself.

Myrkhavon’s power extended beyond the physical realm. He was said to carry the knowledge of the ocean’s deepest secrets—ancient ruins, lost civilizations, and forgotten treasures. This knowledge, however, weighed heavily upon him, leading to periods of solitude where he retreated to the Abyssal Maw to brood and contemplate. Though feared and respected by all creatures of the sea, Myrkhavon’s reign was not without challenge. Rival dragons and meddlesome mortals attempted to disturb his dominion, but all who dared fell to the wrath of the abyss.

Myrkhavon’s connection to the abyss made him eternal yet isolated. His intelligence and control were unmatched, but his solitude shaped him into a being of cold, calculated power. Over time, he became less a dragon and more a myth—an entity whispered of in cautionary tales and prayers to ocean gods.

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Other:
Completed


Edited at March 24, 2025 05:50 PM by Cereal
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 24, 2025 04:03 PM


Imperial Sands

Darkseeker
 
Posts: 11278
#3091997
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She is accepted :)
I think her and Cynara are going to be great together.

Languor said:
Ataran is finished on Page 3 ^^


Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 24, 2025 04:12 PM


Spellbound

Lightbringer
 
Posts: 22826
#3091998
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Reserving Outpost Ice Dragon
Apprentice Rider & Dragon

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