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Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 21, 2025 02:33 PM


Biologist at Work

Darkseeker
 
Posts: 1136
#3091749
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Mad'ouk-Ryuu is finished on Page 1 :>
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 21, 2025 03:44 PM


Languor

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Posts: 5
#3091755
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Could I possibly reserve an Apprentice Rider and the Squad Leader's Dragon- a Pschye Class?

╔═══*.·:·.☽✧ ✦ ✧☾.·:·.*═══╗

Reverie

╚═══*.·:·.☽✧ ✦ ✧☾.·:·.*═══╝

─── ・ 。゚☆: *.☽ .* :☆゚. ───

"A wise woman once said 'fuck this shit' and lived happily ever after."

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Full Name:

Reverie Estê Melisyande

Name Meaning:

Reverie - "Daydream"

Estê - "Star"

Melisyande - "Strong in Work"

Name Pronunciation:

rev-uh-ree / eh-STEE / meh-li-SAHN-deh

Nicknames:

Rev - Close relationships only

Open.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Age:

18 Years Old

Gender:

Female

Pronouns:

She/Her

Sexuality:

Heterosexual

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Role:

New/Apprentice Rider

Dragon:

Open.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Appearance:

In simple terms, Reverie's appearance doesn't fit whatsoever with her fiery, hot-headed temperament and instead looks innocent yet seductive. Standing at 5'6" feet tall and weighing about 130 pounds, she possesses a slim yet curvy figure, characterized by her larger hips that the older townspeople often described as "childbearing." This curvaceous lower half is seamlessly complemented by a torso that dips in slightly, revealing a flat stomach that showcases the soft lines of muscle developed from her assassin work. Her larger bust, paired with squared shoulders that she holds back in an air of confidence, gives her a perfect hourglass shape, while her long legs, toned and graceful, seem to carry her with an effortless poise that draws attention wherever she goes.
Her hands are equally captivating, featuring longer willowy fingers that are always impeccably manicured, adding to the allure of her overall appearance. Reverie's lightly tanned skin has a natural glow that seems to radiate vitality, marked by a few delicate freckles across her face and shoulders, which only enhance her youthful charm. Her skin is remarkably free of blemishes, allowing her natural beauty to shine through without the need for heavy makeup.
When one looks at her face, it is nearly symmetrical, shaped like a diamond with high cheekbones that catch the light and a softer yet defined jawline that adds to her striking features. Her nose is slim, tapering gently to a slightly upturned button shape at the end, giving her an air of playfulness. Reverie's lips are perhaps her most enchanting feature; they form a perfect plush cupid's bow, tinted in a light pink that seems to beckon for attention. The smile behind those lips, however rare, is a beautiful sight. Pearly white, surprisingly straight teeth- her canines a little sharper than normal.
Her eyes, big and almond-shaped, possess a slight upturn at the outer corners, contributing to her overall seductive look. Long, thick dark lashes frame her mesmerizing eyes, which boast pupils of a regular black hue but are set against irises of a peculiar shade of periwinkle, a striking contrast that captivates and intrigues anyone who dares to meet her gaze. Her brows are thick and well-shaped, arching sharply above her eyes, almost black in color, which adds intensity to her already arresting stare.
On the rare occasions that she chooses to wear makeup, it is always immaculately applied, often to the point that it appears as though she is wearing none at all, enhancing her features without overshadowing her natural beauty. Her gorgeous thick hair tumbles in wavy locks nearly down to her waist, an odd shade of very light silvery blonde that glimmers in the sunlight, with lighter highlights interspersed throughout, giving her an ethereal quality that is hard to ignore. She often wears it up in a braid to keep it out of her way of work.
In a world where beauty often comes with a price, Reverie stands out not just for her lethal appearance but for the intriguing contrast of her fiery personality that lies beneath the surface. She embodies a captivating duality—innocent yet seductive, fierce yet approachable—making her not only a stunning figure but also a complex individual whose presence leaves an indelible mark on all who encounter her.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Clothing Style:

She will likely always be found wearing darker clothes, long pants- really just items that are flexible and easy to move around in.

Scent:

Nutmeg, Cinnamon, and Vanilla

Voice:

Florence Pugh

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Personality:

Hot-Headed / Stubborn / Persuasive / Seductive / Short-Fused / Defensive / Loyal / Protective / Fiery / Intelligent / Empathetic / Observant / Confident

Reverie possesses a multifaceted personality that is as intriguing as it is complex. She often comes across as defensive, a trait that has been shaped by a lifetime of scrutiny and high expectations placed upon her by her family and society at large. This defensiveness can sometimes veer into judgmental territory, as she tends to be critical not only of others but also of herself, holding her own standards to an almost unattainable level. However, this critical nature is balanced by her unshakeable confidence, which she wears like armor, allowing her to navigate the challenges of royal life with poise and determination.
Her independence is a double-edged sword; while it empowers her to make her own decisions and carve her path, it can occasionally lead her to be perceived as overly self-reliant, making it difficult for her to lean on others for support. In times of crisis, her leadership qualities shine through, as she is naturally observant and adept at reading a room, allowing her to rally those around her and inspire action. Yet, this competitive spirit can sometimes manifest in a cocky demeanor, as she relishes the thrill of a challenge and often seeks to be the best in any endeavor she undertakes.
Though she acts assertively, taking charge of situations with an air of authority, there is an underlying snarky edge to her interactions. Her quick wit often results in snappy comebacks that can be both entertaining and disarming, yet they also serve to protect her from vulnerability. Impulsivity sometimes gets the better of her, leading her to make hasty decisions driven by passion rather than logic, which can complicate her relationships. Trust does not come easily to Saoirse; her past experiences have instilled in her a wariness that makes it hard for her to open up to others.
Her short temper can ignite quickly, especially when she feels her values are challenged or when she perceives injustice, revealing a fierce spirit that refuses to be silenced. Despite these fiery tendencies, she often identifies more as an introvert, finding solace in quiet reflection and solitude, which allows her to recharge and gather her thoughts. Her intuitive nature helps her navigate the complexities of human emotion, making her not only a smart alec with a knack for clever banter but also emotionally intelligent and empathetic, capable of understanding the feelings of those around her.
Yet, she can also come off as cold at times, as if she's built an impenetrable wall around her heart, allowing her to remain somewhat submissive in rare moments when she feels overwhelmed. Reverie's allure is undeniable; her attractiveness and persuasive abilities draw others to her, making her a compelling figure in any social setting. All these traits intertwine to create a royal persona that is both captivating and formidable, as she continues to navigate the delicate balance of duty, personal ambition, and the quest for genuine connection in a world that often feels isolating.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Strengths:

1.) Endurance, Quick Healing, Stamina

2.) Mobility [Flexibility, Agility, Dexterity, Speed]

3.) Combat Techniques [Martial Arts, Hand to Hand]

4.) Ancient Languages Fluency

5.) Mind [Intelligence, Instincts, Wits]

Weaknesses:

1.) Physical Strength, Balance, Versatility

2.) Mind [Impulsive, Curiosity, Caution]

3.) Weapon Usage [One-Handed & Two-Handed]

4.) Interpersonal Skills

5.) Guilt

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Relationship Status:

Single.

Significant Other:

PM me

Crush(es):

PM me

Kin:

Her family was slaughtered along with many other townspeople when the nations attacked Ederia. She previously had an older brother, Levi Melisyande- an outpost rider who was killed trying to fend off the intruders. Her mother and father, Melanie and Jesepe Melisyande were killed in the massacre as well.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Affiliations:

Open, PM me.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Other:

Xaden Riorson & Andarnaurram


Edited at March 21, 2025 06:19 PM by Languor
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 21, 2025 08:55 PM


Imperial Sands

Darkseeker
 
Posts: 11271
#3091771
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I will add the Squad Leaders Dragon Res, and Reverie is accepted! Welcome!
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 21, 2025 09:33 PM


Languor

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Posts: 5
#3091776
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╔═══════ ≪ ༺༻ ≫ ═══════╗
Sveavaine-Ataran
╚═══════ ≪ ༺༻ ≫ ═══════╝
༺═───────────═༻
"I hate being stared at... But I understand."
༺═───────────═༻
Shortened Name:
Ataran
Name Meaning:
Svea - "Spear"
Avaine - "Evening Star"
Ataran - "Crown"
Name Pronunciation:
s-vEE-VANE / uh-TAR-in
Nicknames:
Open.
༺═───────────═༻
Age:
217 Years Old
Gender:
Female
Pronouns:
She/Her
Sexuality:
Heterosexual / Monogamous
༺═───────────═༻
Role:
Squad Leader Dragon
Class:
Psyche Class
Rider:
Open.
༺═───────────═༻
Appearance:
Ataran, like all dragons, is a sight to behold — a true wonder of nature that commands both awe and respect. Her build, characterized by a confident and alert posture, is tailored for agility and speed rather than sheer brute strength, which sets her apart from the more muscular dragons of her kin. Standing at an impressive 18.2 feet tall and measuring around 26 feet in length, excluding her magnificent tail, Ataran reaches a staggering total length of approximately 34 feet when her tail is included. This tail, not merely a rudimentary appendage, is a long, elegantly s-shaped structure adorned with intricate patterns that echo the beauty of her entire form.
Ataran’s neck is longer and more graceful, accentuated by frills and spikes that flow like a regal mane down her spine, giving her an air of majesty. The thick, spiraled horns that curve from her jawbones towards her mouth add to her striking silhouette, creating a dramatic contrast against her slimmer head. This slender head appears larger than it is, thanks to the vibrant golden and dark blue frills that cascade from her head, traverse down her neck, pause momentarily at her back, and then continue their journey along her elongated, pointed tail. At the base of her chin, three small golden horns jut out, a unique feature that enhances her fierce yet elegant demeanor.
Her four sturdy yet agile legs are equipped with what appears to be dark armored plating along their backs, a protective feature that hints at her formidable nature. Each leg culminates in five glowing golden spikes, which not only serve as weapons but also contribute to her overall regal appearance. Ataran's claws are long and sharp, glimmering in that same radiant gold, capable of slicing through the toughest obstacles with ease.
The wings of this magnificent creature are nothing short of spectacular, boasting a wingspan that mirrors her body length, stretching roughly 60 feet from tip to tip. Unlike the more traditional dragon wings, Ataran's are more bat-like, revealing visible tendons and claws at the tips that suggest both strength and flexibility. The tops of her wings are colored in a dark, dusty blue that complements her frills, while the undersides shimmer with a muted iridescent glow that captivates anyone fortunate enough to witness her in flight. The sight is truly dazzling, evoking a sense of wonder and admiration.
As for her coloration, Ataran's base is a deep, dark blue, reminiscent of the midnight sky, while glowing gold streaks crack through her scales like veins of molten light. Her snout is a lighter shade of blue, mirroring the scales on her stomach and the rough stripe that runs along her sides, as well as the upper scales of her powerful legs. The gold cracks that adorn her form seem to pulse with life, particularly prominent along her snout, neck, and tail, forming rib-like markings on her sides and small upward-pointing arrows on the dark armored plating of her legs.
Ataran's eyes are perhaps her most captivating feature: where one would expect the whites of the eyes, there is a striking black, creating a dramatic backdrop for her bright golden irises. These eyes, filled with intelligence and a hint of mystery, reflect her fierce spirit and the untamed nature of the skies she calls home.
༺═───────────═༻
Saddling/Armor?:
She prefers not. As her wing placement makes every saddle uncomfortable- she will often put up a fuss if she needs to go a day with one on. She is not a fan of reins either, as she feels as though they take away the whole point of flying with a rider. Ataran doesn't mind easily removable pieces of armor, as long as they're small and don't change up the way she maneuvers through the air or on land.
Scent:
Overall? She doesn't really have a scent- but maybe a little musky and woody smell.
Voice:
Alyson Stoner
༺═───────────═༻
Personality:
Productive / Hardworking / Straight Forward / Complainant / Smart Alic / Stubborn / Territorial / Calculating / Impressive / Persuasive / Dramatic / Empathetic / Altruistic / Impatient
Ataran is an interesting dragon to say the least; she embodies a unique blend of traits that make her both captivating and complex. Productive and hardworking, she approaches her daily tasks with an unyielding determination that is rarely seen among her peers. Her straightforward nature ensures that she communicates her thoughts and intentions clearly, never beating around the bush, which can sometimes make her seem blunt, yet it also garners her respect. This candidness is often disarming, as many find solace in her honesty, appreciating the fact that they never have to second-guess her words or intentions.
However, Ataran is not without her flaws. She has a tendency to complain when things do not go her way, often expressing her dissatisfaction in a dramatic fashion that leaves others scratching their heads in confusion. This penchant for theatrics can lead to misunderstandings, as her peers may misinterpret her frustration as mere petulance rather than a genuine expression of her feelings. But beneath this exterior lies a smart and calculating mind, capable of devising impressive strategies to outmaneuver her rivals in the competitive landscape of dragon society. Her ability to think several steps ahead is a testament to her intelligence, and it often leaves her adversaries at a disadvantage.
Her stubbornness can be a double-edged sword; on one hand, it fuels her relentless pursuit of her goals and propels her to achieve great things, but on the other hand, it sometimes blinds her to alternative perspectives that could prove beneficial. Ataran often finds herself at a crossroads, torn between her unwavering beliefs and the wisdom of others, leading to moments of internal conflict that challenge her growth.
Territorial by nature, Ataran fiercely protects her domain, ensuring that anyone who dares to encroach upon her territory feels the full force of her wrath. This fierce loyalty extends beyond her personal space; her steadfast nature ensures that she stands by her friends and allies through thick and thin. The bonds she forms are unbreakable, and her companions know that they can rely on her unwavering support in times of crisis. She possesses a silver tongue, able to persuade others to see her point of view, yet this same skill can lead her into deceitful territory if she feels cornered or threatened. In these moments, her charm may become a weapon, wielded with precision to manipulate situations to her advantage, which can lead to ethical quandaries.
Despite her occasional impatience and recklessness, which can propel her into trouble, Ataran also has a deeply empathetic side that drives her to help those in need. Her altruistic tendencies often motivate her to put others before herself, embodying a motherly instinct that makes her fiercely protective of those she cares about. She is known to go out of her way to assist those who are struggling, whether it be a fellow dragon facing adversity or a creature in distress. Her nurturing spirit shines brightest when she is able to uplift those around her, and her empathy allows her to connect deeply with others, making her a beloved figure even among those who might initially find her intimidating.
Ataran’s wisdom shines through in her ability to offer good advice, grounded in her life experiences and mental stability. She has lived through countless trials and tribulations, each one adding to her reservoir of knowledge and insight. When others seek her counsel, they often leave with a renewed sense of purpose and clarity, as she has an uncanny ability to cut through the noise and get to the heart of the matter. She is a dragon of contradictions, striking a delicate balance between her impressive strengths and her more troublesome traits, making her a truly fascinating character in the tapestry of dragonkind.
༺═───────────═༻
Abilities:
Graphic Illusionism; This ability is most helpful for confusing or deceiving opponents while either training or in an actual fight. Basically, Ataran has the ability to create realistic and convincing illusions to defend herself. While these illusions are realistic, they are not capable of making the opponent physically feel anything. They are not able to inflict any physical pain or emotion to the target, but emotional and mental affliction may occur if Ataran wants it to. An example would be; showing a sensitive topic to inflict sadness, anger, and really just mental suffering.
Enhanced Telepathy; Ataran came by this ability mistakenly when training with her rider not too long ago. She had reached out to give her feedback on the move her companion had just done, when she tuned into another pairings conversation. Ataran has the enhanced ability to not only communicate telepathically with her rider but other humans and creatures alike. She can often read what they are thinking and sense strong emotions emitting from their person in what looks like different auras of color to her. It took a while for her to figure what all of the colors meant, and she often needed to ask the subject what they were feeling in the moment to figure it out. For example; the color red could mean one or the multiple of three emotions, lust, anger, and passion. While the color grey represents guilt and uncertainty and blue represents confusion.
Mind Manipulation; Breaking through the mind of another sounds like an awfully large and difficult task- right? No. Not for Ataran, not really. She is able to slither her way into another person's mind to be able to get the information she needs or to influence and control their thoughts and actions. Its not her commanding them, per sé- rather convincing and persuading a thought into their mind until they go through with it confidently. However, breaking down another's mental wall could potentially be dangerous for her own- so she must be careful whenever she does intend to use this ability.
Emotional Manipulation: This really hasn't been Ataran's strong suit in past years, but it is still the case at the moment. She should be able to influence and manipulate the emotions of others whenever she pleases, having the potential to induce fear, rage, or submission to her target. However, she has found that this ability really only works if she herself is experiencing that emotion in the moment. It takes a lot out of her to preform this ability so she often steers clear of it unless dire situations arise.
Mental Fortitude; Throughout her years, Ataran has been able to build up her mental walls. Her birth parents regularly trained her in this act- breaking down her barriers [which was exceedingly painful] just for her to build them back up. She has exceptional resistance to mental attacks and the psychic influence it may have on others. Ataran's ability came with the price of a sort of PTSD from the sheer amount of times her family would put her through this emotional and mental training.
༺═───────────═༻
Strengths:
1.) Body [Agility, Dexterity, Speed, Reflexes]
2.) Mind [Maternal, Instincts, Intelligence]
3.) Predicting Future Occurrences Based On Emotional Readings
4.) Mental Stability/Grounded
5.) Silver Tongue
Weaknesses:
1.) Body [Strength, Endurance, Stamina]
2.) Mind [Overprotective, Stubborn, Reckless]
3.) Altruistic
4.) Workaholic
5.) Working through severe weather
༺═───────────═༻
Relationship Status:
Single.
Mate:
PM me
Crush(s):
PM me
Kin:
As far as Ataran is aware, all of her family migrated north when she decided to stay in Ederia around 45 or so years ago. She hasn't received notice of them or if they've been spotted so she thinks its safe to assume that they are not longer... living. Which she couldn't care less about, she wasn't a particular favorite among her family anyway.
If she were to have offspring, it would be a while from now with someone who she knows would stay to watch them grow up. She would love to be a mother, but now doesn't seem like the best timing.
༺═───────────═༻
Affiliations:
Open, PM me
༺═───────────═༻
Other:
Previously stated,
a wip!

Edited at March 23, 2025 11:19 PM by Languor
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 22, 2025 01:53 AM


Imperial Sands

Darkseeker
 
Posts: 11271
#3091809
Give Award
Cynara is finished on page 1!
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 22, 2025 12:39 PM


Imperial Sands

Darkseeker
 
Posts: 11271
#3091831
Give Award
I am reserving a male Water dragon. ^^
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 22, 2025 01:08 PM


Imperial Sands

Darkseeker
 
Posts: 11271
#3091834
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Name:
Segar'Vaiarii

Shortened Name:
Either Segar or Vaia are acceptable to him.

Age:
231 Years

Gender:
Male

Role:
Apprentice Dragon

Class:
Water Dragon

Voice:
Tom Hardy; the opening lines from Mad Max: Fury Road.
It's deep, and gravelly, and honestly a bit harsh. Almost like you can feel it vibrating through you when he speaks.

Appearance:

Credit Belongs to the Wonderful Tenebris Umbra. No one else may use this, as it was given to me by her. Thank you. <3


From a distance Segar looks like any normal dragon, one that belongs on land and is comfortable there. Tall and formidable, he has a way of drawing attention himself and silence a room [if he could fit in one] just by entering. It looks as if his head is held high with a crown of horns, and a large, heavy body fit for fighting. However, those assumptions would be flawed.

Yes. Segar is large, and heavy, built for brute strength and power, and, yes, he is quite comfortable on land, but he is still a water dragon. Standing at 19 feet tall at the shoulder, Segar looks taller than he is due to his stance and pride, as he's never the type to let his head hang lower, always having it lifted above his shoulders. He has wide shoulders, with slightly narrower hips, and a long, paddle like tail that is thickly muscled. Well, to put it simply, his entire build is powerful, from long muscular legs, to the massive part of wings that connect near his shoulders.

He's rather unusual in appearance for a water dragon, though, having a body covered in thick scales that are sharply ridged, making it dangerous to rub the wrong way against him. Quite literally. He loves to rub them against coral to scratch itches, and they're hard enough that they damage the coral rather than vice versa. He uses this to get barnacles off his scales too when he finds them. The ridges on his tail are particularly thick and sharp on his paddle of a tail, as it's designed not only for swimming, but to be whipped around as a weapon. He boasts the traditional draconic feet, with long toes tipped with sharp curved claws. However, between his toes webbing that allows him to swim, as well as to walk on surfaces like sand or snow without sinking very low. This same type of webbing can be found on different parts of his body to help with swimming, but usually it's only visible when he's in the water.

From his body is his neck, which is of average length, and covered in the same ridged scales, though they do grow longer along the back of his neck, creating more spike like ridges. This trail of spikes follows his spine, but they're at their longest on the back of his neck, and are rather short and dense on his back. However, it's his head that tends to make others stop short, and what we've been building up to from the beginning.

See, those aren't exactly horns on his head. Yes, they can act as them, by hardening at his will to be used as such. However, they're actually tentacles. There are seven of them total on his head, ranging in length, though the shortest two are the ones on eitherside of his mandible. These tentacles are strong, and are both under his control, while also acting on his instincts. This means they are extremely expressive. When he's calm and at ease, they're still or writhing slowly in a waving or ungulating motions. However, when he's angry, they writh and wriggle with the same energy burning through him. These tentacles have several uses, from covering his face to protect it when needed, or gripping whatever it is he is biting so that it's much more difficult to get him off. From his tentacles, right in front of them, is a row of long ridges that grow in front of the tentacles, acting as a barrier to anything trying to reach the base of the tentacles. Not that it would do much good, as the tentacles will just grow back over time. These tall, sharp ridges also can make it painful and dangerous for something to try and bite at his tentacles, as they will pierce if they're bitten.

The rest of his face is pretty standard for Segar, with the rough scaling, the unlipped teeth poking out from both jaws, and the sharp pointed ridge on his mandible. His eyes are pale in color, appearing almost white, but upon closer inspection they're actually just a very pale shade of blue. He does have nostrils, and he has the ability to close them for when he's swimming underwater, as well as a third eyelid to cover his eyes when he's swimming too.

Segar's coloration is, for the most part, rather straight forward. He is an exceptionally dark blue for a base color that looks black until he's standing in direct sunlight. However, there is one strange oddity to his coloration. His underbelly, throat, and tentacles, all have an eerie bioluminescence to them that appears to almost be moving within him, the glowing moving and roiling like the ocean would. He can dim this down when he wants, but usually he leaves it be. But it does make the parts of him that are glowing to be a slightly lighter hue of blue.

Personality:
wip


Rider:
Open

Abilities:
wip

Strengths & Weaknesses:
wip

Crush:
None for the Moment

Mate:
None;
It's never discussed on whether he's had one in the past or not.

Kin:
He definitely has some out there somewhere, but they aren't close and he doesn't keep tabs.

Affiliations:
Open Potentially

Other:
big wip

Edited at March 22, 2025 02:47 PM by Imperial Sands
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 22, 2025 03:59 PM


Imperial Sands

Darkseeker
 
Posts: 11271
#3091838
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Everything should be currently up to date, and I'm hoping to have Segar done by tomorrow ^^
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 07:01 PM


Cereal

Darkseeker
 
Posts: 8967
#3091914
Give Award
Changing to ice dragon. <3

╔═══════ ≪ ༺༻ ≫ ═══════╗

Ioteilth

╚═══════ ≪ ༺༻ ≫ ═══════╝

Name:
Ioteilth
One Who Was Born In A Snowstorm

Preferred Name:
Just Ioteilth

Nicknames:
Iote

Alias:
The Ice Queen

· · ─────── · ♛· ─────── · ·

Age:
149

Gender:
Female

Class:
Ice

Rider:
None

Rank:
Mentor

· · ─────── · ♛· ─────── · ·

Appearance:
Upon first glance, the first you'll see is her height, and like most of her fellow young dragons, they haven't reached their full height yet. Currently, she stands 16’0” in height. What's scary, is that since she's currently young, she will become taller in age, and will keep growing until reaches adulthood, with her height going to be 17’8”. However, her height wouldn't stop there, as she would only get bigger and bigger. Right now, her weight is 1350 lb. but will become larger the more she ages. The presence of the dragoness is considered icy, but the gaze she often gives to her rider is considered motherly. A gaze only meant for them and dragons younger than her. From sight alone, she's impressive in her mobile physique, minus the fact she lacks muscle compared to the other dragons. From snout to tail, she's 350 ft, having a longer, nimbler body than the bulkier and stockier dragons of the group. While she sticks out like a sore thumb in other biomes, when it comes to snowy, icy terrains, she's able to blend in perfectly with her white-colored scales - making her part of the environment without even trying. Despite her rather long size, she can maneuver through dense snow with ease, or scale up walls of ice like an agile squirrel. Ioteilth has decent mobility and maneuverability, she's considered one of the fastest, but compared to the air and storm dragon, she's considered the 3rd fastest.

Ioteilth is the living embodiment of an ice sculpture, which is understandable if you were to gaze upon her. Her natural scale colorization and the unique way the spikes on her back were formed made it appear that she was carved by a talented ice sculptor. She has a body build made more so for mobility and maneuverability rather than strength and durability, that much is obvious, as she has a lower muscle mass. Although, her durability can temporarily be boosted with the assistance of her abilities, naturally, it's quite poor and results her in being easy to damage. To her, maneuvering around the battlefield is just as important as charging the enemy head-on into battle, with her training in flexibility, swiftness, and endurance. Ioteilth knows that she won't be able to win when it comes to the art of strength, not to mention those in a higher weight class, but to her, outlasting in terms of stamina and dodging attacks is good enough by her standards. Hey, she's also better when it comes to anything involving transversing icy climates, so that's something else she's proud of. Remember, running from a battle isn't considered cowardly - it's for you to see the next day.

As mentioned prior, she appears to be carved from a glacier with the way she appears. Her base scales (the ones that cover the entirety of her body) are unique in design, as they look and feel rigid, but with serrated edges, almost like chipped ice. The color of said scales is white, but there's an amazing feature about her, and that is her scales are iridescent. Instead of revealing multiple colors like normal iridescent colors do, it only shows one. Depending on the angle you're looking at, you'll see a celeste blue color being reflected at you, making her have a more mystical appearance under proper lightning. Along her snout, the back of her neck, the upper side of her tail (from the base down to the tip), the underbelly (from the neck and stopping at the belly), and parts of her five fingers on all four limbs are more plated, similar in appearance to the armor humans tend to wear in battle. The edges of the secondary scales are longer than the base ones, appearing more spike-like, similar to a multitude of icicles. The plates have a smooth texture, unlike her base scales, but despite having a tough-looking appearance, it's quite poor in durability but sort of sharp to the touch. The color of these scales is an icy blue, which correlates perfectly with her base scale color. When she activates her ice armor ability, the secondary scales would become longer and deadlier, with the ice spreading to most of her body like actual armor.

Located on her head appear to be her horns, yet they a similar to a half-cut twelve-branched snowflake. In total, she has five horns all together that are connected by tinier "bladed" horns, with it starting at the center horn and then ending at the ones located on her jaw, giving her "crown" a bladed/icicle appearance. The center horn (the one directly in the center of her head) is the longest one, the two located in the middle (the ones symetrical to her eyes) are the second largest, while the last two (located on her jaw) are the shortest ones. The main five head horns curved backwards and smoothly curves downards, while the tinier horns are completely straight. The tinier horns don't stop there, as they seem to trail towards her chin, getting smaller as they go while maintaining the bladed/icicle appearance. On her nose, directly between her nostrils, lies a final, sixth horn on the top of her head, having a similar appearance to the ones on her head, with it protruding upwards with a slight curve that's hard to notice. The color of her icicle-like horns are an icy blue just like her secondary scales. When her ice armor activates, her horns would become longer and sharper just like her secondary scales.

Her head is considered very narrow, having more dramatic features that give her a graceful and regal look, having the same level of leaness as the rest of her body. Her nose is pointy, with two thin, angular nostrils with a smaller horn underneath the chin, and a few sharp teeth poke out from the side of her mouth. The color of her forked tongue is a dark blue, but upon color inspection, the underside of her tongue, the color of the flesh is an icy blue color, making her mouth having a similar icy theme. Just above her crown, between the central and middle horns, are narrow, angular ears. A lean, long neck runs down from her head and into her slender body, with the top-half of her neck has the plated scales as mentioned prior, with bladed/icicle scaling that ends before it could reach her back, before starting again at the base of her hair tail. Along her spine are much smaller, icicle-like scales yet they harbor no sharpness to them, and are quite flat along her spine. It allows her rider a safe ride on her back without worrying about getting stabbed in the behind. The back of the neck, however, is a different story, so good luck with that. The undersides of her neck has the secondary scales, which was brought up beforehand.

On Ioteilth's head are two pairs of small eyes that sit narrowly in her skull. The colors of her eyes is marvelous, to say the least. As her outer iris dark blue in color, while the inner iris (the one around her pupils) is a sky blue. The two shades of blue merging together to give her a "frosty" look, and upon closer inspection, you'll see tiny white speckles in her eyes. It's like snowflakes got trapped in her eyes - making them more beautiful than ever before.

Four long and nimble limbs are attached to her more agile and regal body, allowing her to stand noble and elegantly amongst the crowd, despite her being more shorter in height. On each limb, she has 5 digits, with the top-half of her "fingers" having the secondary scales. Her limbs lack as much muscle, like the rest of her body, as it was built for agility rather than strength. Her fingers are long in length, while narrowed in width - having celeste blue talons that are serrated underneath to have a better grip when walking/clinging on ice. However, it can also deal heavy damage to the flesh of both human and certain dragons, as it depends if the dragon has more tougher scales. When she was a mere dragonet, she was born without the lower-half of her front right leg, and has to use a prosthetic ice limb to walk around, Ioteilth making sure that the talons from her prosthetic limb of ice to be serrated too. Located on the upperside of her arms are more bladed/icicle spikes, with the spikes on her shoulders longer, and the color of said spikes are an icy blue. It can be used for her rider as a way to help climb onto her back with ease.

Her wings are an impressive 45 m (138 ft), with hers wings starting at the shoulders, just behind the clavicle, and ending all the way down to her hips. The more she grows in size, the longer her wingspan would get. The wings are elegant and eyecatching due to how they appear. Starting at the shoulder and ending at the arm, lies the same bladed/icicle plates as before, with the spikes appearing longer and more dangerous at the shoulders, before gradually becoming smaller and less sharper further down the arms. Her wings are similar in usage and shape of a wyverns, as she uses them to move around (think of the way the dragons move around in Skyrim), with the talons on her thumbs also serrated for extra support on the ice or cling onto the side of ice walls. The underside of her wings are similar to her base scales, while the upperside is more her secondary scales. The edges of her wings on both sides appear to be coated in frost of icy blue, making her appear frost-coated at the ends of the wings. When her ice armor activates, the blades/icicle would grow longer and sharper and the "frost" on her wings will grow outwards and become spear-like.

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Personality:
Cautious ♛ Tough Love ♛ Protective ♛ Rigid ♛ Calculating ♛ Witty ♛Cold Outside, Warm Inside♛ Sane ♛ Respsonible ♛ Calm ♛ Scholarly ♛ Private ♛ Neutral ♛ Blunt ♛ Sarcastic ♛ Tough ♛ Well-Read ♛ Tolerant To Most Things ♛ Teacherly ♛ Can Be Difficult ♛ Paternalistic ♛ Reflective ♛ Complex ♛ Socialable/Solitary ♛ Grand ♛ Sometimes Haughty ♛ Offhand ♛ Pugnacious ♛ Maternal ♛ Crisp ♛ Studious ♛ Respect Should Be Earned ♛ Observant ♛ Loyal ♛ Independent ♛ Adaptable

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Abilities:
I. Ice Armor

Ioteilth can transmit and manipulate the cold to her body to create armor to protect her from damage from physical and elemental attacks. The armor's durability varies, depending on the cold level of the ice on her body, as the colder it is, the stronger it gets. It can even minimize the damage done by the flames, but it doesn't mean that it won't be fully immune to fire. It has the potential to melt away if the heat of the fire (blue, purple, etc.) is stronger than the coldness of her ice. As for physical attacks, the armor can chip/break/shatter away depending on her opponent's strength level or weapon. For example, a sword would have a harder time cutting through the armor than her fellow dragons' talons.

The ice armor acts somewhat offensively too, as prolonged touching can cause certain levels of frostbite on one's skin/scales. The degree of frostbite varies on the temperature of the ice armor too, ranging from minimal to major. At a minimal level, frostbite isn't fatal, yet it does give the person affected discomfort and a numbing feeling on the infected part. When the level is higher, it can become fatal to humans, yet weakening to certain dragon classes, as it would cause the temperature in one's body to decrease and cause slowness plus the side effects mentioned before.

II. Ice Tail Spear
A different form of ice armor, as instead of the ice fully coating her body, she can shift it to where it would only coat her tail. However, it does have the same weakness, as a higher power has the potential to damage/break it. The ice would fully coat the base of her tail, all the way to the tip to prevent anyone from cutting/biting it off while in this stage. When this is formed, she will develop smaller spikes at the base to steer enemies away from attacking her tail, but the spikes will become bigger towards the tip. At the tip of her prehensile tail is a spear made of ice, with tiny "spikes" on the side to cause extra damage to her opponent and the length of the spear is 32 inches. Although it can become longer, yet it would cause her attack speed to slow down.

The ice spear can penetrate the body, you guessed it, like a spear to puncture the body to deal a fatal blow to her opponent, or to strike at their weak points for a more tactical advantage. Upon contact, the affected would notice frost forming around the open wounds - the frost slowly making its way inside their bodies to freeze their organs. To fight against this, the person or dragon would need to find something that transmits heat to melt it away or take a concoction known for frost resistance to make it go away. Those who don't would become frozen both inside and out.

III. Ice Storm
If she channels enough energy, she can create a storm cloud to rain down ice spikes on multiple opponents. As dangerous as it is for her opponents, it can be for her allies too, considering where the ice spikes land is highly unpredictable. This attack would cover the entirety or partial of the battlefield depending on the energy level she used. For example, a small amount only covers a small radius of the battlefield, around a 1-mile radius, but the effect of the ice is dangerous due to her focusing her energy on power rather than range. Meanwhile, a large amount distributed can cause the storm cloud to reach a 4-mile radius, yet the effects of her ice are weaker but it covers more range.

The ice spikes, upon contact with the ground, coat the earth in ice to make it difficult for the opponents to transverse through the battlefield, yet it can also affect her allies if they're not observant enough. Those treading on the ice-coated ground would eventually find their legs/limbs being coated in ice, with the speed varying based on the power of the ice. As mentioned above, the smaller the radius, the stronger the ice becomes, while the bigger the radius, the weaker the ice gets as it all depends on what she's focusing more on. In short, she has to choose between range or power.

Nonetheless, the ice spikes implemented into the ground would eventually shatter when 2 minutes is up, causing the ice that's coating the ground to eventually melt away. However, the more energy she extracts to create the storm cloud, the quicker she gets tired, which can result in her ability to be used once a week until most of her energy has returned.

IV. Frost Regeneration
She's able to manipulate frost to mend the wounds on her body, with the amount of ice used for defining the speed of healing. Nonetheless, it also depends on how severe the injury can be. For starters, small wounds, such as a cut or puncture, can be healed in a matter of seconds, while bigger injuries, such as missing limbs or gaping wounds, can take around 30 minutes to 1 hour to fully heal. Even if the person's major wounds are healed completely, they would still need proper bed rest before their bodies can return to normal.

Think of it as a frostbite attack, but instead of causing harm, it can heal, though the healing process can be interrupted if she were to lose concentration on the mending, or fire (dragon, torches, etc.) can melt it away. While healing herself or others, she would require a full level of concentration, making her vulnerable to attacks and would require her to have someone guard her from attacks. For this to happen, she would have to generate ice from her body, at the close of using her energy, or draw ice from pre-existing sources.

V. Ice Platforms
Using the ice inside her body, or from pre-existing sources, she can create structures such as (bridges, walls, pillars, etc.) as a way to create paths to unreachable places or as a defensive/tactical means on the battlefield. The platforms can range from creating bridges to pass over dangerous rivers, to generating pillars to reach heights for the riders to access. Once more, the durability of the structures depends on the coldness/willpower that Ioteilth generates. The ice platforms can be slippery, considering it's ice, yet it's manageable for those with proper equipment or her fellow dragons to dig their talons into the ice for extra support.

Of course, it has its downsides, as there's a timer for how long she's able to keep the structures up since it requires both energy and the stored ice inside her body. The weak in level the energy gets, the more feeble her structures become. To add, the more she creates at a time, the quicker her energy would deplete, so she has to use this ability strategically on the battlefield. The ice structures can be gradually damaged or shattered by other elements, but of course, fire is its biggest weakness.

VI. Ice Limb Generation
Another versatile ability that can be used as support, defense, or offense means. Unlike the ice armor, having a more similar skill to the ice spear tail. Ioteilth can shift the ice to her limbs of herself or others. This durability of the ice depends on her energy too. With this ability, she can make it when someone is missing their limb, she can create a prosthetic out of her ice until she or someone else can tend to the injured human or dragon, use it for defensive means by protecting parts of herself or another's body, or offensive by creating additional appendages. The ability, while versatile, also has downsides.

She "turns off" the frostbite effect, considering this ability is meant to be used for herself and allies, which could lead to potential harm for those not resistant (temporarily or permanently) to frostbite. That means their enemies won't have to worry about it either. The ice being used for this ability can also be shattered, chipped, etc. by stronger elemental or physical attacks, but fire at a higher heat level, can obliterate it with ease.

VII. Ice/Frost Breath

She's able to generate and manipulate ice/cold within them in a way that allows her to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, and even a mist of it from her mouth. When the ice leaves her mouth and touches the ground/body, you'll see ice spikes form within the ice/frost. When it comes to contact with living things, it causes extra damage, but upon touching non-living things, it has the potential to slow/block enemies from advancing. The same with her other abilities, this can cause the "frostbite" effect, when touching the bare skin of a human or the scales of a dragon, to either turn the victim into complete ice or cause swelling to make it harder for them to move.

As for its weakness, prolonging her breathing can cause frostbite to form or freeze her vocal cords and it also depends on her natural long compacity. If her mouth is closed, it has the potential to damage her mouth and throat while discharging. Ioteilth's ice breath can put out fire/heat-based powers, but as before, it depends on whose power level is stronger than whose.

Strengths:
Frost/Ice Immunity

Mobility (Durability Too, If Certain Abilities Activate)
Icy Climates
Excellent Maneuverability
Stealth (Snowy Climates Only)

Weaknesses:
Sticks Out Due To Her White Scales
Natural Durability & Strength
Hotter Climates
Fire/Flames/Heat (Of Course)
Missing Lower Right Arm (Requires Prosthetic Ice Limb)

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Crush:
Nah

Mate:
None

Offspring:
Nope

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Kin:
Nada

Affiliations:
Open, PM Me

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Other:
HTTYD

She has internal storage of ice inside her body, but once it's out, she requires an outer source to use her abilities. The strength (or durability) of her ice depends on the coldness/willpower that projects. Meanwhile, the energy is meant for how long she's able to keep her abilities active.

Primary Color: White with a Celeste Blue Iriedescant
Secondary Color: Icy Blue

Think of the blades/icicles on her body as porcupine quills, as when her ice armor activates, they would extend and become deadlier.

This is just in case we need more dragons. <3


Edited at March 23, 2025 07:02 PM by Cereal
Part 2 - Scorched Embers | Dragon & Rider Rp | Sign Ups!March 23, 2025 07:41 PM


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Reserve outpost rider, mentor rider, and two student dragons (storm and fire)?

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