Wolf Play : Jay's Guide to the Evil Character (WIP)
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 Hades
10:45:11 
Spookybeast, ugh. But isn't that how they all start?

I worked at a burger restaurant, so nothing super glamorous, but when I first started everyone was so tight knit - then it just kind of went to crap as my hiring group and several of my favorite coworkers quit. I stuck it out for 7 months after that but it was such hell. Gossip, man. <|3

That is super super nice though!
 Rosie
10:41:37 
Hello
 Rogue Turkey
10:41:19 Rogue is a Ghost
lol
XD
 Akio
10:40:20 
Hello
 Evelyn
10:38:43 
Hello
 The Funtimes
10:37:00 
Hello
 Spookybeast
10:36:10 Will
@Hades

Trust me, it really was *such* a good place the first three years. Things took a turn for the worst last year after the head chef left :(

I'm not sad for leaving it now, as it is, but more so for the fact that it's not the same place it was when I started?
And I'll miss the regulars, but thankfully it's such a neighborhood area I can easily go pop into another restaurant on the street to see them
 Spookybeast
10:34:35 Will
Oh lord
It has been sent 💀🤞
 Hades
10:34:02 
Spookybeast, oh no! Don't take it as a value judgement. I'm sure there's *something* at that job that potentially would have got me but I just didn't stick around long enough to find out.

Keeping a job that sounds... frankly, pretty chaotic for that long is super admirable though.

Are you a bit sad about leaving?
 Spookybeast
10:31:51 Will
@Hades

LMAO
In my defense
That was my first time crying in that position since I started, as a highschooler

Otherwise I would've chewed out every coworker I had about who was supposed to be taking care of the book when I'm not there X'D
 Spookybeast
10:30:44 Will
@Hades

Coolio perfect!
It's always odd looking with weekend shifts >>

 Hades
10:30:24 
Spookybeast, see? That was my issue. All of the other hosts were *really* sensitive and would cry so people were a lot less harsh with them.

I couldn't cry about that sort of stuff even if I wanted to so people were always emboldened to be so much worse to me, HAHA. Like I assure you sir, if I could muster up some feels about this, I'd feel them just for you. <|3
 Hades
10:29:15 
Spookybeast, yep, think so. Threw me for a loop for a second too.
 Rogue Turkey
10:29:09 Rogue is a Ghost
-WP Click-
 Spookybeast
10:28:22 Will
@Hades

Omg I had a six top walk in for a reservation that wasn't in the book

I straight up cried and they felt so bad they went across the street💀
 Hades
10:27:28 
Spookybeast, I'm the same, unfortunately. I always talk big game about jobs but I kind of pride myself on being able to stick out what others can't and customers at my job always *loved* me.

But uh, yeah. Feel you there. Or when people wouldn't write down reservations for significant parties (like 20+) and then they'd show up asking for their table and I had to tell them it would be a 2 hour wait because no one took them down. .-.

Send it! I'm sure it'll feel like a massive weight off your back as soon as it's done.
 Spookybeast
10:27:18 Will
Someone help me do a quick math check >>

If I'm working Friday + Saturday
And two weeks from today is Thursday, the 21st,
That means my last day would be the 16th?
 MLadySkylar
10:27:05 P'Sky
My dad sent me a picture of the grave he dug for my cat,
I can't keep the tears away ;-;
 The Tea Drinkers
10:26:52 Tea, Tea Queen
-WP Click- name suggestions? Preferably song names :D
 Spookybeast
10:24:49 Will
@Hades

I stuck around because we have some regulars and they made it slightly bearable
But yeah this past week was ... God
ToT
People were writing 7:00 reservations before 5:00???
Like I don't even know how you mess up that bad
It screwed up the whole night

Sending my message to the boss man now X"D

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Forums > Member Help > Guides
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Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
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This would be so great to see finished, please, continue ^^

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