Chatbox
 Collar
11:15:14 ♰ Vapor ♰
Omg124 paws is Cwrazy, that's so cool :3

I should give out a million paws now hold on chat, you're all my victims
 Feiella
10:53:02 Pack of Sharp Snap
oh hey some people are outside, and it is midnight.
 Frozen Mist
10:47:02 Frozen - Mist
Hmph... Should I add a few of Hell's pups to the raffle?
 Night Shade
10:42:43 Graves | Chaos
I'm excited, my quilt cutting kit is supposed to come in the mail today
 Thunderpaws
10:42:01 
Oh sick, Thanks!
 Feiella
10:41:21 Pack of Sharp Snap
Thunderpaws
you retire your wolves
 Frozen Mist
10:41:12 Frozen - Mist
Amy,
Its for my alliance so thats up to you. XD
 Thunderpaws
10:40:54 
How do I get bones?
 Feiella
10:40:11 Pack of Sharp Snap
Rave
Hope you are well and also had a good holiday
 Dire Wolf Haven
10:39:33 Dire, DWH
help how? >.>
 Amygdala
10:39:11 Amy/Anpmygdala
Frozen
Need help i have some dyes collecting dust e.e
 Feiella
10:38:58 Pack of Sharp Snap
Rave
Still needs to be spelled out in chat
 Ravensrun
10:37:58 Goblin Queen|Rave
Hope you are well feiella! And had a good holiday
 Ravensrun
10:37:27 Goblin Queen|Rave
That's their wolf's name
 Frozen Mist
10:37:08 Frozen - Mist
Now to figure out what I am putting in this alliance raffle. >.>
 Ravensrun
10:37:05 Goblin Queen|Rave
lol why thank you. I've hoarded a lot of gear and decor over my four years here lol
 Feiella
10:36:32 Pack of Sharp Snap
icemoons
Plese spell out your words
 Amygdala
10:35:59 Amy/Anpmygdala
Ravensrun
Thanks XD
And your raffle is amazing, all my profit is going there hehe
 Amygdala
10:35:27 Amy/Anpmygdala
Ice
Headache, dizzines and blocked nose

It's managable so far and luckily work is guite easy in january so i am just taking things slow
 icemoons
10:34:04 slushy,ice,moon,
splochwhisper( pls give Cp!) growls at ghosts.

Mood: Wary

so you see them too? they won't hurt the pack my dear

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Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 09:47 PM


Zeraphia

Lightbringer
 
Posts: 66204
#3079486
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The year was 1937. In the height of the Great Depression, instead of starting the war in the 40s, Europe has been locked in war for ages. Unfortunately for the rest of everyone else, the Soviet Union decided to use nuclear weapons. But not the exploding type, a different type of thing. It technically exploded, yes, but it didn't make the explosion that they were hoping for.

It simply eradicated some and left others. Those who were left gained strange things. Some had powers, some gained extra extremities. Some got both. And some just died. As it goes.

After that went down, they decided to then throw actual bombs until nobody was left to throw them around the world. Infrastructure? Ruined. Buildings? Good luck.

That brings us to 1943.

Unfortunately there is a group of people that were affected and lived through the rest of everything else. Probably because they were used to it.

The Mafia and the resulting police force who had been on the task of getting rid of the mafia.

Only... now they've got to work together to survive and rebuild society. But can they actually work together or is it all going to just end up in ruins?

Listen. This is as about as good as we get right now. Anything else and whatnot can be discussed later in discussion with those who will be in the rp. Pffft.

discussion thread: https://wolfplaygame.com/forums.php?f=36&t=93650
RP thread: also tbd


Edited at January 5, 2025 10:49 PM by Zeraphia
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 09:58 PM


Zeraphia

Lightbringer
 
Posts: 66204
#3079492
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Notes:
Not rules just a few things to take notice of.

Location-wise, we're still looking. We've got a few ideas but we're still deciding. This'll be updated when we figure it out.

PG-13 and all the WP rules.

It's also 1937 (or was) at least some period realism would be lovely. Obviously, not all of it because the world "ended".

Realistically, I'm not really doing reservations ... there's no roles or whatnot to reserve. Just put your character sheet in, throw a comment when you're done or just finish it in one go. Whichever.

Rules:

1. You can have up to two characters!

2. We're going to put this at around 200+ words. (This is to accommodate me and my struggles lol)

3. Your character sheet doesn't have to be wildly fantastic but give us a good feel for your character.

4. Speaking of characters, make sure they're not too over-powered.


Edited at January 5, 2025 10:26 PM by Zeraphia
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 10:00 PM


Zeraphia

Lightbringer
 
Posts: 66204
#3079494
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Character Sheet:
you don't have to use this one. But it's a good template.

Pack Number: (I do require this though)

Name:
Age: (at least 18+)
Gender:

Mafia/cop: (what they were)
"Mutation":(your ability or whatever you got from the radiation)

Appearance:

Personality:

Other Stuff: (background, other things you want to mention)


Edited at January 5, 2025 10:27 PM by Zeraphia
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 10:25 PM


Zeraphia

Lightbringer
 
Posts: 66204
#3079508
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Character Roster
Name, Age, Gender, Former role, Pack Number

Finntello Terrence / 24 / Male / Cop / 85543
-
Blake Borrelli / 26 / Male / Cop / 272291
-
Nicholas Accardi / 46 / Male / Mafia / 85543
-
Verrück Achen / 23 / Male / Mafia / 318301
-
Seren Evans / 25 / Female / Cop / 185486


Edited at January 6, 2025 10:41 PM by Zeraphia
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 10:27 PM


Zeraphia

Lightbringer
 
Posts: 66204
#3079513
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Name: Finntello Terrence
Age: 24
Gender: Male

Mafia/Cop: Cop
Mutation: Finn has had the unfortunate ability of growing wings, large feathered wings. As... as of right now that's it. That's all he's figured out. He's got wings and tail feathers. They came with tail feathers.

Appearance:
At first glance, this particular young man comes off as almost beach-boy type appearance. The sun-kissed fair skin, peppered with freckles (because of course he can't tan well, but he does--or did--try at the very least), the astounding height of 6'4" and a rosy cheeked face to tie it all together. Finn's warm strawberry blond hair tousles neatly in waves, always slightly messy and never really 'done' as one would say. It all connects nicely and neatly with a complete look until his eyes come into play.

The first uncanny thing about this young man is the subdued red eyes that he bears. They used to be blue. And... now they're not. His eyes aren't quite a vibrant blood red, they're not a shining ruby either. Its closest name falls along a burnt or rust red. His gaze is usually not unkind, a lopsided smile dances on his lips most of the time. But when his smile falls, his eyes become dangerous and a tell of the fact he really isn't human at all.

Of course, leading from being human to not human, are the pair of large wings that adorn his back. With brown top feathers, creamy under-feathers and then another faded red to adorn the tips of his wings, the colors seem to be out of place, but not terrible when put together. His wingspan is quite large, in order to help him fly of course. Spreading outward and downward as well is a large fan of tail feathers with the same coloring.

Due to the large wings, Finntello has broad shoulders, a somewhat shorter torso and longer legs. The torso carries most of the weight of the body and, to help fly, a shorter torso allows for less weight over all. In theory. However, Finn's broad shoulders, refined core and back allow him to carry himself and others with ease. He didn't just wait for genetics to carry him, oh no, he worked hard on his physical appearance. Along his torso, however, several scars can be seen. He tries to keep these hidden to avoid questions.

To add to his appearance, Finntello prefers to dress in a formal-causal manner, because as it turns out... some habits die hard. His button-up pale shirt is often left unbuttoned near the top. He wears a golden ring around his neck--the only piece of a blurred past. His belt is tucked neatly around grey-ish slacks and they fall over the top of black and white saddle-back shoes. (Which were brand new for the time frame). Around his left wrist is a green watch, a gift from someone else.

PERSONALITY:
With the bright smile that initially seems very outgoing, very bubbly, Finn often has little trouble with making friends. His lopsided grin and rolling laughter generates a sense of ease with a lot of people that he has met. His kindness should not mistaken for a push-over or people-pleaser attitude, Finn is well aware of when he is going to be taken advantage of.

Finn often cites his lack of a real "past" for his reckless attitude. With no real solid role model to serve him for a sense of self-preservation, Finn is often known for being reckless and throwing himself in front of trouble to see if he can't save others. Is it smart? Absolutely not. This lack of supervision growing up often leads to him skirting around the question and changing subjects or focusing on someone else, rather than himself. He doesn't like talking about himself but he will gladly talk to you.

Especially about certain things. Cars? Oh, be prepared for an absolute documentary. Not that it does him much good anymore considering the fact that cars are largely obsolete with the lack of infrastructure but hey, he found them cool while they lasted. He's quick with his hands, eager to find a solution and when in doubt... just don't think. Don't think, just do.

But, just because he is kind and does his best to help others stay safe does not always mean his patience is forever. Finn's temper can flare even when he tries to keep it down. He's quick with his words and more often than not, speaks before he thinks. He's real great at putting himself outside of circles, pushing others away especially if they try and get too close. That's a no-no sort of vibe. You don't get close, you are just a friend or an acquaintance. At best.

Until he breaks and you see everything in which, oh well. He just lets it be after that. No real sense in trying to hide anything after that--to you at least.

OTHER:
yes. Finn's past is not entirely well known, he doesn't talk openly about it. He usually just starts his past from "I was hired as an officer and worked up" rather than anything before that. It's a mess before that. Good luck. If you want your character to know more about that, feel free to DM me and we can discuss. >:D


Edited at January 5, 2025 10:38 PM by Zeraphia
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 10:47 PM


Lackadaisy

Neutral
 
Posts: 219
#3079525
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1

Verrück Adertal Achen

"Life’s a bomb waiting to go off, and sometimes, the fuse takes longer to burn. That doesn’t mean it still won’t blow."
Pack Number
318301
Nicknames
Ver, Ruck, Rook, Runt, [OPEN]
Name Pronunciation
veh-ROOHK , AYE-dyre-tahl , ake-EHN
Name Meaning
Verrück ; German , derived from verrückt, meaning “The Mental” , “The Crazy”
Runt ; English Nickname , “Small One” , “Smallest”
Adertal ; German , “Valley of the Veins”
Achen ; German , No Set Meaning
Gender
Transgender Male
Pronouns
He/Him
Sexuality
Uranic, Ceterophilic
Age
23
Mafia/Cop?
Mafia
Moral Alignment
Chaotic Evil
Theme Song
"My Ordinary Life", The Living Tombstone
Personality and Appearance
Verrück is a striking figure with a presence that demands attention despite his small stature. Standing at just 5’4”, he is lean and wiry, his body shaped by years of survival and combat. His short, cropped dirty blonde hair is slightly curly, with an untamed and boyish quality that contrasts with his otherwise intense and calculating demeanor. The texture of his hair hints at a natural wildness that he doesn’t bother taming, as though any attempt at control would only amplify his chaotic energy. His dark brown eyes, deep and expressive, carry an unsettling quality that unnerves most who meet his gaze. They are not quite dark enough to be black, but there is an intensity in them that suggests they’ve seen too much. Post-apocalypse, his left eye is partially scarred from chemical burns, the cloudiness giving it an eerie, almost spectral quality.
Before the apocalypse, Ver’s face was angular and sharp, with high cheekbones that lent him a slightly predatory appearance. Now, half of his face is marred by chemical burns that stretch from his left cheek and jawline down his neck and chest, leaving the skin mottled and warped in a grotesque display of survival. The scars are a permanent reminder of the moment his world changed forever, and though he has learned to live with them, they remain a source of both power and pain. When people see him, they often flinch, unable to hide their reaction to the damage. Ver leans into this discomfort, using his appearance as a weapon to unsettle those who cross his path.
His style of dress reflects both practicality and a flair for intimidation. Before the apocalypse, he favored dark trench coats tailored to his small frame, often paired with high-collared shirts or turtlenecks that hid identifying marks or scars. His trousers were well-fitted but durable, and he always wore combat boots—scuffed but meticulously polished—perfect for both blending in and asserting a quiet authority. He preferred fingerless leather gloves, which gave him the tactile precision needed for handling explosives while maintaining a layer of protection. Post-apocalypse, his clothing has become rougher, more functional, and patched together with whatever materials he can scavenge. The left sleeve of his coat is burned away, exposing the scarred flesh beneath, and his gloves now serve a dual purpose: protecting his hands and concealing his vulnerability.
Verrück’s personality is as volatile as the explosives he so dearly loves. His mind is a whirlwind of activity, driven by the interplay of Autism and ADHD. Ideas come to him in bursts of brilliance, often sparked by seemingly random connections that others fail to see. This non-linear thinking makes him a genius at his craft, but it also leaves him prone to moments of chaotic impulsivity. He thrives on chaos, finding comfort in the unpredictable and the explosive. His obsession with bombs goes beyond mere utility; to him, they are art, their destruction a form of poetry. The sight, sound, and smell of explosions captivate him in a way that nothing else does. Each detonation is a masterpiece, a fleeting moment of beauty in a world that so often feels gray and meaningless.
Ver’s sense of humor is dark and cutting, often bordering on cruel, though he rarely means to cause harm with his jests. He has a penchant for gallows humor, cracking jokes in the most inappropriate situations as a way to diffuse his own tension. His laugh is sharp and quick, often surprising those who hear it for the first time. Beneath this exterior, however, lies a deeply fractured individual. Ver carries the weight of his own insecurities and traumas, though he rarely lets them show. His Autism gives him a profound understanding of patterns and systems, but it also makes him struggle with social interactions. He often misinterprets the intentions of others, leading to bouts of paranoia that strain his relationships. His ADHD drives his need for constant stimulation, but it also makes him restless and impatient, qualities that can be both an asset and a liability in his line of work.
Though fiercely independent, Ver harbors a deep-seated need for connection that he rarely acknowledges, even to himself. His small stature and youthful appearance once made him the target of mockery, earning him the nickname “Runt,” but he has long since reclaimed the name, wearing it like armor. Those who underestimate him because of his size quickly learn their mistake. There is a feral energy to him, a sense that he is always poised to strike, and this intensity makes it difficult for others to get close. Even those who might call him an ally would admit that there is something unnerving about him, a feeling that he is always a step away from either greatness or disaster.
The apocalypse has only heightened these qualities. The trauma of the chemical burns and the loss of everything familiar have deepened his paranoia and exacerbated his erratic behavior. At the same time, they have made him more resilient, his scars a testament to his survival. He is haunted by what he has seen and done, but he refuses to let those ghosts define him. Instead, he channels his pain into his work, creating ever more elaborate and devastating devices. He is a man of contradictions: brilliant yet reckless, intimidating yet vulnerable, a destroyer who longs to create.
Ver’s presence is unforgettable. Whether it’s his scarred face, his sharp humor, or the faint smell of explosives that seems to cling to him like a second skin, he leaves an impression on everyone he meets. To some, he is a monster; to others, a misunderstood genius. But to himself, he is simply Verrück—a man trying to survive in a world that has always been at odds with him.
Mutation
Verrück had always been drawn to the immediate satisfaction of destruction. Explosives were his canvas, and the world, his gallery. The loud, deafening roar of a bomb going off, the blast of heat and pressure, the way the ground shook under his feet—it was his kind of beauty, chaotic and fleeting. Precision, timing, and the artistry of it all were his focus. There was something deeply satisfying about the way everything could be reduced to rubble in a single moment. It was clear, clean, and final. But then came the power he could barely understand, the one that was about as far from his core as he could imagine.
At first, it was subtle, a strange sensation in his chest, as if something alive had stirred deep inside of him. He couldn’t explain it—he had never been one to dwell on the bizarre, given how bizarre his life already was—but it wasn’t long before he began noticing the change. It started with the smallest things: a tiny seed sprouting in his hand when he focused too long on it, or vines tangling around his legs when he wasn’t paying attention. His brain, which thrived in chaos and unpredictability, was suddenly confronted by something slow, deliberate, and living. Plants. A superpower, they called it. It made little sense to Ver.
He was an assassin. A destroyer. A master of annihilation, not a gardener. He wasn’t about life. He was about ending it, quickly and efficiently. So, when the first vine shot up from the ground, wrapping itself around his wrist in a gentle yet unyielding grip, his reaction was immediate—he panicked. He yanked his arm away, watching as the vine recoiled, only to grow stronger, more entangled around his limbs. A part of him found it amusing—the absurdity of it—but another part of him, the part that cherished control, recoiled in disgust. Why plants? Why now? Why this?
In the days that followed, the power grew more insistent. Ver could feel it humming beneath his skin, a latent force waiting to be wielded. He learned that he could make trees bend to his will, their trunks twisting under his direction, or cause the ground to tremble as roots crawled beneath it, alive with movement. But it didn’t come easily. The power didn’t respond to his impulsiveness or his desire for fast results. He had to nurture it. Focus on it. He’d always been good at precision, at careful timing—but that didn’t help him now. Plants took time. Time that Ver didn’t have patience for. There was a strange disconnect between his need for chaos and the slow, deliberate growth of nature.
At first, he avoided using the ability. It felt wrong, alien to his very nature. His bombs, quick and destructive, were his preferred method of causing chaos. Plant life was... slow. But in his more desperate moments, when escape seemed impossible, when there were no explosives to be found, Ver had no choice but to rely on it. And that’s when he began to understand the weird, twisted potential it held.
He could make vines grow thick and fast, winding through walls and windows, wrapping around enemies to incapacitate them. He could cause trees to bend and snap, their branches becoming jagged and dangerous. He could summon the ground itself to open up, creating traps for those who underestimated him. There was a certain kind of beauty to it, he realized. But it was a different kind of beauty—one that didn’t explode in an instant, one that wasn’t immediate or satisfying. It was organic, growing, a power that took time to truly see its effect. Unlike a bomb, which offered a satisfying release of energy, the power of plants was a waiting game, a creeping force that built in silence before it could be unleashed.
But it also left Ver feeling vulnerable. He wasn’t used to feeling vulnerable. Plants didn’t obey him in the same way his bombs did. They needed tending. They needed care. When Ver tried to force the plants into submission with his usual impulsiveness, the results were often unpredictable. The vines might snap back with wild aggression, entangling him instead of his enemies. The roots might grow too fast, too far, causing destruction in ways he hadn’t intended. It felt like fighting against his own nature. Every time he used the plants, he had to fight his instincts to destroy quickly, to end the moment before it became too messy.
There was also the problem of how he felt when he wasn’t using his explosions. There was a deep frustration within him, a restlessness, when he used the plant-based power. It wasn’t him. It wasn’t what he was meant to do. He was a master of chaos, not cultivation. He was a destroyer, not a nurturer. Yet, the power hung in him like a seed that refused to die, impossible to ignore, gnawing at the edges of his mind.
He came to realize that while bombs were his preferred way of creating chaos, the plant power had its uses in this new world. It could be used to camouflage, to create traps, to bend nature to his will in ways that were just as deadly as his explosives—if not more so, given the element of surprise and stealth. But Ver couldn’t shake the feeling that, deep down, the power didn’t belong to him. It was like a sick joke, a cruel twist of fate. He didn’t want it, but he couldn’t get rid of it. The plant life would always be there, creeping up in the corners of his mind, ready to strike when he least expected it.
So, he made peace with it in the only way he knew how—by twisting it to his advantage. He learned to control it, to use it when needed, even if it felt wrong. And every time he used it, there was a part of him that resented the power, but another part that appreciated its versatility. It was strange, it was foreign, and it didn’t belong to him. But just like everything else in his life, he learned to make it work. And in that way, the plants and Ver became something of an odd pair: a reflection of his own internal contradictions. He would never love it, but in a world of devastation, sometimes a power that grew could be just as deadly as one that exploded.
Type of Neurodiversity
Undiagnosed ASD (Autism Spectrum Disorder)
Undiagnosed ADHD (Attention-Deficit Hyperactivity Disorder)
Dyscalculia
Voice & Accent
Verrück's voice is distinctive, a blend of sharpness, intensity, and a touch of unhinged energy that immediately captures attention. His voice sits in a slightly higher tenor range, with a raspy edge that gives it an almost gravelly quality. It's the kind of voice that seems born from years of shouting over explosions and breathing in chemicals, lending it a rawness that makes every word feel charged with potential energy. There’s a certain unpredictability to how he speaks; his tone can shift quickly from calm and calculated to frantic or manic, reflecting the chaos within his mind. He often speaks in quick bursts, his ADHD evident in the way his sentences can trail off mid-thought, only for him to suddenly pick them back up in a completely different direction.
His German accent is unmistakable but not overwhelmingly thick. It’s clear that Ver has spent time adapting his speech for the various circles he navigates, particularly as a member of the mafia and a private assassin. He enunciates sharply, with clipped consonants and a certain precision that betrays his upbringing and training. However, his accent grows more pronounced when he’s agitated or distracted, with guttural R's and harder vowels slipping through. Post-apocalypse, this roughness is even more pronounced, as though he’s stopped caring about masking his origins or smoothing the edges of his speech.
When speaking German, his voice carries the distinctive cadence of someone from a rural village, though the edges of that regionalism have been dulled by years in urban environments and his exposure to different dialects. He speaks quickly and often uses slang or shortened phrases, giving his German an informal, almost reckless quality. His favorite curse words are muttered under his breath, often in Bavarian or regional dialects, which adds an earthy, rebellious flavor to his speech.
When speaking English, his accent remains strong, but his vocabulary is surprisingly extensive, owing to years of working internationally as an assassin. He has a habit of emphasizing the wrong syllables in longer words, which, combined with his gravelly tone, can give his speech a disjointed, almost haunting rhythm. His English is peppered with German idioms and phrases that he doesn’t bother translating, especially when frustrated or amused. For instance, he might say odd German phrases like “That’s sausage to me,” meaning “I don’t care” or exclaim “Oh my goodness!” with exaggerated sarcasm.
For a voice claim, think of a blend between Alexander Scheer as his character in Babylon Berlin (for the raw, raspy timbre and subtle German accent) and Cillian Murphy in Peaky Blinders (for the intensity and slightly haunting quality). There’s also a touch of Christoph Waltz in his more controlled, calculating moments, with an almost disarming charm that can quickly turn sharp. His voice is distinctively German, but with an edge that feels universal—a voice born from chaos, resilience, and the art of destruction.
Strengths
Explosives Expertise: Ver is a genius when it comes to creating and handling explosives. His understanding of chemistry and bomb-making is unmatched, allowing him to create devastating devices from seemingly random materials.
Agility and Speed: His small, wiry frame makes him exceptionally agile. He’s quick on his feet, able to outmaneuver larger opponents and navigate tight spaces with ease.
Unconventional Thinking: His Autism and ADHD allow him to think outside the box, often finding creative and unexpected solutions to problems that stump others.
Deceptive Appearance: People frequently underestimate Ver because of his size and slightly disheveled appearance. This gives him the upper hand in situations where surprise is key.
Charisma in Chaos: Despite his instability, Ver can be incredibly charming in his own erratic way, drawing people in with his dark humor and unpredictable nature.
Survivor’s Tenacity: Ver has an unyielding will to survive. He has endured physical pain, mental stress, and social ostracism, and still continues to push forward, no matter the odds.
Intense Focus: When something captures his interest, he can hyperfocus for hours, perfecting his work and ensuring every detail is accounted for.
Sharp Instincts: Ver has an almost animal-like sense for danger, honed by years of living on the edge. This often allows him to avoid traps or ambushes.
Mechanical Skills: In addition to explosives, Ver is skilled at tinkering and repairing machinery, making him a valuable asset in a post-apocalyptic world where resources are scarce.
Loyal to a Fault: While he is slow to trust, once Ver forms a bond, his loyalty runs deep. He will go to extreme lengths to protect those he considers allies.
Weaknesses
Impulsivity: Ver’s ADHD makes him prone to impulsive decisions, which can lead to dangerous mistakes or unnecessary risks.
Dyscalculia: His inability to process numbers and time accurately causes significant issues, especially when setting timers for his explosives or planning complex strategies.
Paranoia: Ver’s distrust of others, exacerbated by the apocalypse, often isolates him and makes it difficult to form alliances.
Unstable Emotions: His mental health struggles make him prone to mood swings, which can disrupt his focus and decision-making.
Physical Vulnerability: While agile, his small frame and lack of brute strength make him physically vulnerable in hand-to-hand combat.
Social Ineptitude: Ver’s Autism means he struggles with social cues and often misinterprets others’ intentions, leading to misunderstandings or unnecessary conflicts.
Overconfidence in Explosives: His obsession with explosives can lead him to rely too heavily on them, even in situations where other methods might be more effective.
Trauma-Induced Flashbacks: Post-apocalypse, Ver occasionally suffers from flashbacks of the chemical explosion that scarred him, which can leave him disoriented or incapacitated in high-stress situations.
Recklessness in Desperation: When cornered, Ver has a tendency to act recklessly, prioritizing immediate escape or destruction over long-term consequences.
Self-Isolation: His preference to work alone and his mistrust of others often mean he lacks backup or support when he needs it most.
Backstory
Born in 1919 in the small German municipality of Tann, Bavaria, Germany, Verrück’s early life was fraught with challenges. Assigned female at birth, he began asserting his male identity as early as age six, earning the ire of his conservative family. His name, “Verrück,” meaning “crazy,” started as an insult from his father due to his odd behavior almost immediately at birth, but stuck due to his eccentric behavior and relentless defiance of social norms, even with the opportunity to change it into adulthood. Ver was a child who loved patterns, machinery, and the chemical reactions he observed while helping his father on their farm. His Autism was both a blessing and a curse—it isolated him socially but gave him a profound understanding of how things worked. In his teenage years, Ver ran away from home and joined the German underworld. He apprenticed under a bomb maker who recognized his natural talent. By 18, Ver was crafting explosive devices for the mafia and carrying out assassination missions with deadly efficiency. Ver’s role within the German mafia cemented his reputation as a wildcard. Despite his instability, his skill set made him invaluable. He was often called upon for missions that required stealth, sabotage, and ruthlessness.
Quirks
• Constantly fidgets with small objects, like coins or the wires of his bombs.
• Refers to his bombs with affectionate nicknames like "Betty" or "Franz."
• Hates odd numbers (a fixation stemming from his Dyscalculia), often refusing to set timers or arrange items unless they’re even.
• Talks to himself frequently, often speaking out loud while planning or building.
Affiliations
Post-apocalypse, Ver adopts a stray dog with a missing leg, naming it “Lump” (German for “rag”). The dog becomes his sole source of comfort, and he fiercely protects it.
Others Open, PM
Other
This boyo used to live rent free in my head.. glad I can make him do something, finally.

Edited at January 6, 2025 05:00 PM by Lackadaisy
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 11:08 PM


Nevermore.

Neutral
 
Posts: 2321
#3079534
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1
I am going to reserve a spot as well
Apocalyptic Mafia / Cop // OPENJanuary 5, 2025 11:23 PM


The Reaper

Lightbringer
 
Posts: 5039
#3079542
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I'm gonna go ahead and reserve a spot :)
Apocalyptic Mafia / Cop // OPENJanuary 6, 2025 12:39 PM


Acerbus.

Neutral
 
Posts: 3394
#3079603
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185486

Full Name

Seren Lillia Evans

Nicknames

Ser, Ren, Ghost

--

Gender

Female

Moral Alignment

True Neutral - Survival Oriented

Age

25

Position

Cop

--

Temperament

Seren is a study in calculated detachment - a young woman whose emotional landscape is far more complex than her 25 years would suggest. Her existence is a delicate balance between youthful potential and a preternatural self-control that sets her apart from her peers. Unlike others her age who wear their emotions openly, Seren's temperament is a precisely tuned instrument, each movement and glance a deliberate, measured choice.

Her cunning is instinctual, honed not through centuries of survival, but through a lifetime of carefully navigating the treacherous boundaries between good and evil. She observes the world with a detachment that belies her youth - a cool, analytical perspective that treats every interaction as a potential chess match. Where most young adults react, Seren calculates.

To the outside world, she presents an enigma. Seren cultivates a reputation of deliberate isolation - a young woman who seems to exist on the periphery of social circles, close enough to observe, but never truly belonging. This is both a defense mechanism and a carefully crafted strategy. By maintaining emotional distance, she creates a buffer between herself and potential threats, using her aloof nature as her primary form of protection.

Her ambition is not driven by typical desires of youth - conquest, belonging, or validation. Instead, she is motivated by a deeper, more nuanced goal of self-preservation and subtle control. Each social interaction is a carefully considered move, each relationship a potential threat to be neutralized or an opportunity to be subtly exploited.

In rare moments of vulnerability, glimpses of her profound loneliness emerge. Seren has developed an emotional complexity that sets her apart - her young age is both a limitation and a strength, her wisdom emerging not from centuries of experience, but from a natural predisposition to observe and understand.

--

Appearance

Height: 5'5"

Weight: 130 lbs

Eye Color: Golden Brown

Hair Color: Brown

Seren embodies a paradox of normality and otherworldliness. Her physical appearance is deliberately designed to be forgettable - average height, unremarkable features that would allow her to blend seamlessly into any crowd. Yet, there's an undeniable magnetism that prevents her from truly disappearing.

Standing at an average 5'5", Seren blends into a crowd with ease. Her clothing style shifts often, to whatever is most commonly worn in the time and place she occupies. Brown hair falls just below her shoulders, and she uses it as a barrier between herself and the outside world, often wearing it down to hide her face.

She has two piercings in each ear, a ring in her nose, and a few tattoos that lurk beneath ner clothing - most notably, a dragon covers the majority of her back, curling against the nape of her neck.

Her movements betray her true nature. Each step is a deliberate grace, a fluid motion that suggests something trained, something honed to perfection. Her golden-brown eyes hold a depth that seems to hint at something wilder, more primal - pupils that occasionally seem to shift with an almost predatory awareness.

Voice & Accent

No distinct accent. Her voice is low, measured, with a timbre that suggests age and wisdom beyond her young appearance. When speaking, her words are precise, each syllable carrying weight and intention. In moments of intensity, her voice can take on a quality of direct punctuation, each syllable cutting through the person she is speaking to like a knife.

Strengths

- Intelligence -
- Observation, Perception -
- Strategic Thinking -
- Survival Skills -

Weaknesses

- Emotional Separation -
- Difficulty Forming Connections -
- Overconfidence -

Background

Born in 1918 to a police detective and a seamstress in Chicago's bustling streets, Seren Evans grew up watching her father work tirelessly in the city's most troubled neighborhoods. Her childhood was spent immersed in the world of law enforcement, as her father specialized in investigating organized crime rings that were beginning to take root in the city's underbelly.

At age 19, she followed in her father's footsteps, becoming one of the few female police officers in Chicago's force. Though largely relegated to clerical work despite her sharp investigative mind, she made the most of her position. The other officers nicknamed her "Ghost" for her ability to move silently through the precinct, gathering snippets of information that others overlooked.

When the Soviet bombs fell in 1937, Seren was investigating a series of suspicious warehouse break-ins at the city's edge. The strange radiation swept through Chicago like a violent fog, and while many around her collapsed, Seren remained standing – though forever changed. The explosion awakened something within her: she gained the ability to hear and manipulate sound waves in ways that defied physics. She could capture echoes of conversations from hours ago, and project her own voice across impossible distances.

Now, she fights with the side she deems "good," working with the cops who onced shunned her to bring down the growing Mafia and its leaders. While the world continues to shift, Seren fights to regain a semblance of her old life in the new, unfamiliar journey she's been set on.

Fears/Phobias

Permanent Isolation
Being Fundamentally Misunderstood
Drowning

Affiliations

Open


Edited at January 6, 2025 10:34 PM by Acerbus.
Apocalyptic Mafia / Cop // OPENJanuary 6, 2025 03:30 PM


Nevermore.

Neutral
 
Posts: 2321
#3079656
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I’m not evil, but I’m not one of the good guys either.


Pack Number: 272291

Blake Borrelli

"Blake"
26
Male

(315026)

Cop
Blake got the mutation of being able to see in the dark. It didn’t change anything about his physical appearance. His night vision is like that of a game trail camera's night vision. It isn’t the best, but he can still detect the movement and threats with ease. However, this mutation makes his eyes sensitive to the sunlight during the day. He often has sunglasses on hand during the day.

Appearance:

The first thing that many people comment on is his height. He stands a tall 5’6, with an attitude to make up for his short stature. His build is lean and muscular and his torso is much like a triangle with his wide-set shoulders.

His sandy blonde hair is often streaked with dirt and soot. His hair is never neat. It’s ruffled and seems messy, and yet it is always the same, so he must do something with it. He’s a well-shaven man with an eternal judgy glare on his face. His eyes are a starling blue that make him look unimpressed all the time.

He dresses in simple clothes; white shirt, tan slacks and the same worn out brown leather belt. His shirt is tattered, and you can barely make out the faint pattern of his old Departments logo. His navy blue jacket with the faded yellow of police on it often adorns him.

(85543)

Personality:

Borrelli is cold to those around him. His glare and body language make him nearly unapproachable and he lives by the words of “No mercy shown to those who have wronged”. His closed off nature is the reason why he has no friends, but that is how he prefers it. No friends means no one to stab you in the back. Afterall, who needs friends with a K9 like his?

Those who break the hard interior will find that this man is as loyal as you can find them. It doesn’t matter how many times you run him over, he’ll keep that loyalty to you. They will also learn that he really just has a resting bitch-face and isn’t all that bad of a guy. They will all say that his humanity is his best trait. He carries innocent until proven guilty to heart, and Blake does his best to see the best in people, even if he doesn’t like that person. He could hate person A and say to person B that person A has a lovely smile.

Gossip is a pet-peeve of Blake. While a warning of someone’s poor personality is fine, don’t even try to come up to him going ‘I heard that….’ He’ll walk away, an annoyed side eye shooting daggers. All in all, Blake is just a quiet person, even with those that he knows well. He stays in the shadows, listening into the conversation but never really adding anything to it. He likes to watch the people who talk without speaking, those who listen without hearing because of how interesting their viewpoints are. In Blake's mind, there is nothing more important in the world to him rather than his dog.

We are each our own devil, and we make this world our hell.

Other Stuff:

Blake has a Belgian malinois as a pet; Outlaw. He isn’t trained as a police K9 since they weren’t introduced into the police force until the ‘40s but Outlaw was personally trained by Blake as a protection dog. This dog is attached to him at the hip, and goes wherever Blake does.

"Without evil, there would be no sense of what is good"

Outlaw:

(259226)


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