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The Crown Between UsJuly 29, 2025 12:43 PM


Megan :)

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Roleplay Between Megan and Edling :3
Do Not post here unless your name is stated above.
____________________________
The Kingdom of Velenthia is rebuilding after a brutal war with the mountainous realm of Tharros. To seal a fragile alliance, Princess Elyra is betrothed to Prince (YC), a brilliant strategist known for his icy demeanor and ruthless loyalty to his people. The marriage is political. The affection, if any, must be earned.

As Elyra is sent to live in the Tharrosi court for the Season of Unity before the wedding, she finds herself intrigued by YC's contradictions—he’s colder than winter yet burns with hidden fire. Their relationship is slow, complicated by pride, differences, and the ghosts of war.

(May add love triangle eventually:3)

In the year the mountains bleed
And frost devours the rose,
A bride shall cross the silver pass
Where no peace ever grows.

Bound not by love, but by a blade,
Her name shall carry flame.
She wears a crown of quiet wrath
And none shall speak her name.

When steel is kissed by wedding vows
And war is sealed with wine,
The blood of kings will soak the stone
Before the stars align.

One heart will rise, one heart will fall,
And one shall break the chain.
But only if the crimson veil
Is worn through love and pain

For peace will come not from the throne,
Nor from the sword or pyre
But from the hand that dares to strike
The one her heart desires.

Edited at July 29, 2025 06:34 PM by Megan :)
The Crown Between UsJuly 29, 2025 12:45 PM


Megan :)

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Princess Elyra Sorelline of House Velenthia

Age: 21
Title/Role:
Future Princess of Tharros (by bethrothal)
Velenthia's Last Dove a name given to her by the Poets during wa time when she was seen as a symbol of Hope.

Physical Description:

Height: 5’9” (175 cm)

Build: Slender and willowy, yet toned from years of riding and archery; she moves with a natural grace that betrays her noble upbringing but carries the quiet strength of a woman who has endured much. Her waist is narrow, her shoulders elegant, and her limbs long and fluid, shaped more by activity than vanity.

Skin Tone: Pale ivory with a faint golden warmth, like sun on winter snow. Her skin bruises easily, a curse of her bloodline, often leaving shadows on her arms and legs where she trains or rides too hard. A faint line of freckles dusts her nose and collarbones—barely visible, but proof she’s not made of porcelain.

Face: Oval-shaped with high, sharp cheekbones that lend her a regal air. Her jawline is subtly defined, and her chin has a slight cleft—barely noticeable unless one is close. Her lips are full, naturally downturned at rest, giving her an unreadable, thoughtful expression.

Eyes: Large and almond-shaped, the color of moonlight on steel—silvery-gray with flecks of ice blue. Her gaze is piercing, unnervingly observant, and rarely betrays emotion unless she chooses to let it. Her thick lashes are dark, framing her eyes with a sharp contrast to her light hair.

Hair: Waist-length and silken, a rare silver-gold hue known only to the royal line. In sunlight, it gleams like starlight caught in spun thread. She wears it loosely braided during travel, but at court, it’s often twisted into elaborate updos adorned with pearl pins or velvet ribbons. A single lock always seems to escape—rebellious, like her.

Voice: Soft-spoken, but firm. She rarely raises it, and yet, when she speaks, people listen. There’s an almost melodic lilt to her voice, tinged with the accent of Velenthia’s southern coast—polished but not pretentious.

Scars/Markings: A faint scar runs along her right hip, hidden beneath silks, from a childhood fall off a horse. Another smaller one traces the inside of her left wrist—a reminder of a knife she once clutched too tightly in a moment of fear.

Clothing Style: Elyra’s court attire blends elegance with mobility. She favors flowing gowns in cool jewel tones—deep sapphire, stormy gray, muted violet—often embroidered with symbolic motifs of stars, wings, or waves. Her bodices are fitted, sleeves long and sweeping. She avoids excessive jewelry but always wears her mother’s silver pendant, a stylized falcon with emerald eyes.

Presence: Though not physically imposing, Elyra’s presence commands attention. There’s a restrained intensity in how she holds herself—shoulders back, chin high, as if always bracing for war or judgment. She is a quiet storm: noble, composed, but capable of fierce defiance when provoked.

"They call me the Dove of Velenthia but even Doves has claws when cornered."
Character Traits
Diplomatic: Elyra has a silver tongue when needed, trained to defuse tensions with grace. She listens more than she speaks, but always knows how to speak

Empathetic: She feels everything deeply, though she rarely shows it. Her compassion is her greatest gift—and greatest liability.

Intelligent: Far more perceptive than people assume. She notices the pauses between words, the way people shift when they lie.

Resilient: She has endured unbearable lose with dignity. What breaks others, She endures in silence -until it erupts.

Romantic (in secret): Though the court sees her as pragmatic, she dreams of a love that is chosen, not arranged. And she resents that her heart is not hers to give.

Repressed Anger: Deep within her is a storm she’s never let loose. She can be ruthless when pushed, but it scares even her.

Curious: Fascinated by the Enemy Court; though she would never tell. She loves to learn about different customs, but also she understands to learn her enemies.

"Tell me father, which should i ask for- forgiveness for what I am not or What I am? And Mother, Tell me..Which should I regret more What I became or what I didn't?"


Edited at July 29, 2025 01:07 PM by Megan :)
The Crown Between UsJuly 29, 2025 05:26 PM


Megan :)

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World Building:

Velenthia is a temperate kingdom of gentle river valleys, fertile lowlands, and densely forested hills.

Capital City: Vireden – Built upon the River Lys, known for its cascading bridges, white stone towers, and terraced gardens.

Landscape Features:

• The Aelwyn Forest: Ancient, almost sentient woods believed to be protected by old spirits.

• The Silver Pass: A treacherous route through the mountains, now the diplomatic artery between Velenthia and the Enemy Kingdom.

The Emberfields: Once burned in war, now regrowing—where fields of blood-poppies bloom every spring.

• Highvale: The Meridiath ancestral estate—elegant, isolated, and surrounded by lavender fields. (Elyra's home)

• Climate: Warm springs, golden summers, rainy autumns, and mild winters.

Noble Houses:

• House Thalren: Naval power, loyal to Elyra, controls the eastern ports.

• House Dorneval: Wealthy, ambitious, controls grain trade; known to have secret ties to (YC Kingdom)

• House Caerwyn: Keepers of the western border, fiercely traditional and honorable.

Velenthians revere a pantheon of elemental deities, each tied to aspects of life and land. Temples are serene, fragrant places filled with windchimes and open gardens.

• Major Deities:

• Aelira, Lady of Wind and Wisdom – Patroness of queens and poets.

• (YC Kingdom), the Flameforger – Once a god of war, now shunned since the war with the kingdom sharing his name.

• Vareth, Keeper of Waters – Associated with healing, fertility, and rivers.

• The Veiled One – A forbidden feminine spirit believed to whisper prophecies in times of great change. The Silent Order of Vireth keeps sacred texts and prophecies. Their temples hold secrets, including the Bloodbinding Prophecy. Some believe they manipulate fate through hidden rites and dream-divining.

Highvale is nestled in the Velenthian heartlands, just south of the River Lys and a half-day’s ride from the capital, Vireden. Surrounded by sweeping lavender fields and gentle rolling hills, the estate appears more like a dream than a fortress—but its beauty hides a past of blood and rebellion.

Highvale is not just a home—it is the soul of House Meridiath. A place of quiet elegance, guarded by tradition, sacred rites, and secrets sealed in stone.

Highvale was built over three centuries ago by the first Queen Meridiath, who refused to live behind the city’s walls and sought instead to build a haven of beauty and peace.

• Main Residence: Constructed from pale limestone veined with silver, it glows gold at sunrise. The manor curves gracefully in a crescent shape around a central sunken garden, filled with roses, lilac trees, and rare white thistles that only bloom once a year.

• Windows: Tall arched windows let in natural light year-round. Colored glass mosaics of the Velenthian pantheon line the private chapel.

• Towers: Two slender towers rise from the east wing—one was once the library; the other, the Lady’s Tower, belonged to Elyra’s mother.

• The Moon Courtyard: A walled garden on the western side, overgrown with ivy, used for midnight gatherings and ancient Velenthian rites. Now largely forgotten… but Elyra remembers it well.

The Family Crypts: Hidden deep in a marble chapel grove behind the estate. Most avoid it, but Elyra visited often after her father’s death. Some say strange dreams come to those who linger too long in the crypt’s presence.


Edited at July 29, 2025 05:28 PM by Megan :)
The Crown Between UsJuly 30, 2025 08:06 PM


Edling

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╔═════ ∴ ⚜ ∴ ═════╗

Tharros

╚═════ ∴ ⚜ ∴ ═════╝

Geography:

Tharros is a kingdom placed in a northwestern lush forest setting, at the lower base of a larger mountain range and bordered by the sea to the west, although the overall territory of Tharros is remarkably vast. They have always been rightfully their own superpower since the kingdom's original founding, and most growth in terms of kingdom expansion has ceased within the last century. There’s a large area of plains that see the warmest temperatures and host the fertile soil to the southeast of the kingdom, otherwise it’s a primarily forested place littered with a sparse array of spruce, pine, evergreen, and oak trees dominating the primary tree life. There is, however, a small amount of willows in the southern region, as well as land suitable to harbor Tharros’ renowned vineyards. Rivers, lakes, and small streams are abundant within Tharros as well, easily making it a place for fertile crops and casual fishing while still having an abundance of water for the people, animals, and other uses the kingdom requires water for. The palace of Tharros itself is located at the northernmost part of the territory, just before the mountains begin to ascend upwards.

Winter is by far the most brutal season Tharros experiences, with temperatures dipping well below freezing through most of the season. Heavy snowfall and the occasional blizzard are also common things to experience in a Tharrosi winter. The northern end of the kingdom is naturally a bit cooler year-round, with the highest temperatures reaching the mid to upper 80s (in Fahrenheit) in the summer months. The southern end of the kingdom can see temperatures soar to the low triple digits, but more often summer heat conditions sit within the low to mid 90’s. Spring is the rainiest month for the entire kingdom, as well as the windiest. Windstorms aren’t always common, however, but they do happen on occasion. Fall is the most mild month Tharros sees year-round. The temperatures are usually neither too hot nor too cold, and the weather is mostly partly cloudy.

Places/Locations:

Vicar:

The capital city of Tharros sits in the north of the kingdom, just before the mountains ascend. It is the largest city in the kingdom, and home to The Midnight Keep, a little more than a quarter of the kingdom’s highborns who are not heads of their own Houses, and a dense population of otherwise average denizens of both working and low class. There is a grand piazza with a water fountain centerpiece that makes up the center of the capital, and it is certainly a place that reflects the regal beauty of the kingdom. Most structures in and around the piazza possess ivory pillars and otherwise wealthy architectural accents. In the center of the piazza is the ‘Fountain of Lumesira’, which is a lavish fountain dedicated to one of the nine primary deities of the Tharossi religion, Orolyth. This place routinely hosts varying celebrations, pop-up vendors and markets, and as a designated vigil sight for the people of the capital to mourn great figures.

Altenwood:

A forest region bordering most of Vicar is rich in game, medicinal plant life, and cave systems. Royal hunting tournaments and feasts themed in outdoor celebration are often hosted in the western entrance of the forest (east of The Midnight Keep).

The Midnight Keep:

Built at the base of the Sommerstone Mountain Range at the northernmost point of Vicar is the grand castle built in a location rich with onyx deposits, The Midnight Keep. While primarily constructed in a stone the shade of deep silver, onyx is a prominent gemstone woven into the architecture to give the castle an aura of enigmatic strength and allure. The massive structure is bordered by an equally large formation of curtain walls built with the intent for defense and equipped with archer nests and guard walks. Also protected by these walls are the inner yards of the Keep, covered bridges, barracks of the Midnight Order, granaries, stables, kennels, gardens, and outer dungeons.

There are primarily four levels within the Keep; the lowest being access to the dungeons and the Keep’s crypts. The next level of the Keep contains the small council chamber quarters, staff quarters, reception hall, throne room, dining hall, ballroom, kitchen, laundry, and other varying staff offices. The third level of the Keep is where the royal chambers reside (north wing), honorary guest chambers (west wing), library (south wing), royal shrine room (south wing), and studies (east wing). The final level provides entrances to the four corner towers of the Keep - the Northwest and Southwest towers are repurposed as observatories as well as watch towers, while the Northeast and Southeast towers remain strictly for defense.

Of course, there are passages with the walls of the Keep that connect through all levels - primarily for maintenance but also purposed to maneuver through varying locations in secrecy or escape. The passages are winding and complicated and more than easy to be lost within, however, even for individuals more familiar with the Keep’s inner and outer layouts, considering its purposely meant to confuse any intruding outsider.

Notable Houses:

House Beltharian:

The name has been synonymous with strength and formidable power since the founding of Tharros centuries ago by the conquering lord, Raelor Beltharian. The Beltharian name has steadfastly held the reins of power over all of Tharros through both the golden ages of the kingdom and its darkest hours. While some historical individuals of the House are associated with tyranny and scandal, there are more than enough members through history of House Beltharian that resonate with its otherwise respectable reputation.

House Valanté:

A renowned House whose stronghold remains on a Northwestern island off the coast of the Vinali sea and naval ports, just outside of Vicar. House Valanté’s fealty to Tharros is only a century young, but it is strong. Known for its naval capacities and more exotic way of life compared to life on the mainland, House Valanté is a powerful and influential force.

House Lyrantis:

A proud and greedy House to the Southern region of Tharros, overseeing the largest vineyard of the kingdom as well as the conductor and supervisor of outside trade into the kingdom. Among the oldest House’s in Tharros, marriage pacts between them and House Beltharian have been quite common over the centuries.

House Elsavoy:

With a name that dates back to a people before the Beltharians ruled the land, House Elsavoy is renowned for its loyalty to records, medicinal studies, and the wisdom of old. They are people dedicated to the land and its safekeeping. The Eastern House has notoriously been known to offer sanctuary to travelers and even those who could be considered enemies of the crown - albeit this is only spoken in hushed speculation versus rooted in evidence.

Religion:

Orolythicism is an ancient belief system carried over from a distant part of the continent by the Tharrosi founders revolving around cosmic energies and nine primary deities with several other minor divinities. Their main teachings revolve around spirituality and ancestry, and these teachings are often passed on through communing with stories, written accounts, and moments of quiet meditation. They often express their beliefs through the building and practice of meditating in shrines, telling stories of legend, and lighting candles for various customary occasions.
The Novena:
Lumesira - Goddess of Creation, Purity, and Prosperity
Desmeid - God of Wisdom, Time, and the Moon
Desmodia - Goddess of Truth, Art, and the Sun (Twin of Desmeid)
Ivyoma - Goddess of Love, Family, and Unity
Sarben - God of Chaos, Darkness, and Decay
Esposza - God of Agriculture, Fertility, and Nature
Voybis - God of Death, War, and Justice
Halstasia - Goddess of the Sea, Wind, and Architecture
Alopis - God of the Afterlife, Storms, and Healing

Sacred Symbols:

Red Roses:

Symbols of growth, strength, beauty, and resilience. It’s not uncommon for both men and women in Tharossi culture to have various ornamentation or attire containing rose emblems or other rose-themed designs.

Owls:

Animals of the night that represent duty, truth, oath, and are otherwise seen as good omens.

Gemstones:

There are 12 gemstone alignments within Tharossi culture. This custom manifests as a ceremony on an individual's 9th birthday, where priestesses within the shrines of the deity Desmodia guide individuals through finding their alignments. Once the priestess aids the individual in securing their alignments (most often a maximum of five), it is very common for said individual to go on wearing varying jewelry or ornamentation that represents their patron gemstones. The history of gemstone alignment dates back to an ancient custom honoring spirits of the earth that predates the worship of Orolyth and the arrival of the founding men in Tharros, but has modernly been included to be practiced in Orlythicism customs.

Diamond - Ambition

Ruby - War

Sapphire - Joy

Amber - Fury

Onyx - Fear

Emerald - Greed

Opal - Empathy

Aquamarine - Beauty

Selenite - Death

Garnet - Passion

Turquoise - Knowledge

Amethyst - Time


Edited at July 30, 2025 08:06 PM by Edling
The Crown Between UsJuly 30, 2025 08:13 PM


Edling

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╔══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤∗➶══╗

Lucian Beltharian-Valanté

╚══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤➶══╝

Full Name:

Prince Lucian Raelor Beltharian-Valanté

Nickname(s):

The Red Prince (Earned in Combat)

Blade of Tharros (Earned in Combat)

Vessel of Voybis (Rumored to be both blessed and cherished by the Tharrosi deity of death, war, and justice; Voybis)

Luke (Among Close Friends and Relatives)

Title(s):

Crown Prince of Tharros (Current)

Heir to House Valanté (Former)

Sir Lucian (Former)

Knight of the Royal Tourney (Former)

Gender:

Male

Age:

25

Appearance:

Ruggedly handsome with an accenting facial structure of a heart, Lucian is a gentleman who embodies the balance of both humility and hubris with all but a mere glance at his appearance. Standing taller than most men at 6’3, what he lacks in a brutish bulking mass, Lucian makes up for in a lithe yet muscular triangular frame and overall mesomorphic build. As a man of a noticeable athletic physique, it’s difficult to say Lucian is a man who seems shy of being a complete lone powerhouse considering the present toning and muscle mass he possesses that make for a formidably agile man. Warmed with a golden olive for his skin color, the prince has more neutral undertones that temper his overall complexion into being that of a beautifully sun-kissed tan. Lucian is also not without various acute scarring along his arms, torso, back, and one particularly noticeable line of scarring drawn from the left side of his neck down to below the right side of his collarbone.

A rich shade of coal makes for the color of his hair, that of which is kept shorter in length but full in volume on any given day in favor of it being more low-maintenance and practical for helmets. While he tends to put in considerable effort to remain clean-shaven, he’s not without periods of embracing both light and more moderate stubble peppering his visage.

Lucian definitively possesses a set of higher reigning cheekbones prominent beneath sunken eyes flawed with the discoloration of ever-present exhaustion. In stark contrast, Lucian’s eyes are a lively spectacle made up of a striking emerald green pigment with hints of bronze peppered beside his pupil. With a semi-narrow, yet downturned shape, these eyes possess wispy onyx lashes that often spill over his sight. In terms of other facial features, the most unremarkable would be the man’s nose - both mediocre and unassuming to even a seasoned critic’s eye. However, if one had to describe it, it could be regarded as a bit pointy, paired with a straight bridge and narrow nostrils.

As for the Prince’s voice, the sound itself is of a lower pitch, though not heavy or gruff by any means. Perhaps a bit consistently huskier in comparison to other men, though not profoundly deep. It carries a ring of maturity that is far beyond his years and is generally delivered in a smooth and - dare be said - more soft-spoken manner, albeit with an undeniable undertone of sufficient self-confidence.

As far as most are concerned, Lucian and his royal armored uniform are one. Padded with a light tan aketon beneath, atop is full-plated, sleek red and silver-colored armor. Bearing the Beltharian family’s emblem engraved in golden accents on his breastplate, pauldrons, and attached white cloak, Lucian takes religious care of keeping his uniform set in near pristine condition for the sake of his representation of the family he belongs to. It also features an equally red collar embossed in thorned rose vine embroideries. Lucian’s custom-made armor set reflects the evidence of his tourney successes and other rigorous combat in battle. There are various forms of evidence in the form of scratches and parts of discoloration upon the armor itself that tells the tale of the conflicts he’s witnessed, but nothing that takes away from the opulent beauty of his cherished attire.

Armor aside, of course, Lucian is dressed both formally and elegantly for events and casualty alike day in and day out. Naturally, of course, the items that garb the crown prince are nothing short of the finest in material and fit. From outfits intended for social events to riding, there is never not a time where Lucian isn’t dressed his best.

Lucian also wears a ring on his right ring finger bearing his gemstone alignments: Diamond (Ambition), Ruby (War), Amber (Fury), Selenite (Death), and Garnet (Passion).

Personality:

Humble: In the manner in which Lucian consistently expresses himself outwardly, it is not unnoticed that he retains semblances of humility in his actions. He is an individual of quiet strength, a man who earns respect even within atmospheres where he is not seeking it. The Prince’s dedication to his service in full and his withdrawal from openly boasting about his capabilities and accomplishments make Lucian appear relatively modest.

Prideful: In contrast to his reflections of humility, there is a more subtle pride that still resonates around him. It teeters more in favor of tame confidence despite his reserved nature, albeit the Prince displays occasional expressions of arrogance when he feels challenged. In settings where Lucian is in a position to garner attention, his more hubris tendencies are generally showcased, making him a touch more dynamic than he may otherwise reflect or give the impression of.

Loyal: Lucian is an unyielding loyalist to all he dedicates and swears himself to. Above his own pursuits and needs, his loyalty knows few bounds. In this way, he is a protective creature, more considerate of the things and people he’s devoted to than anyone or anything else around them. He is readily able and willing to perform tasks both domestic and dangerous when need be for the sake of those he’s loyal to with little expression of hesitation, if any sense of that at all. The only things that could challenge Lucian’s devotion are betrayal and being regarded as a tool used for things that conflict with the more personal moral compass he holds.

Passionate: Since a young age, Lucian has lived with an untamed spirit, a tempered inferno he keeps close to his heart. It is easily one of his greatest driving forces in life, however, even though it is reeled in tight unless in moments of high stakes or emotional investment. More than an intense loyalist and dutifully driven man, Lucian is also passionate about self-growth and experience, prompting him to seek challenge often, or at the very least when appropriate.

Honest: Lucian treasures both honesty and integrity within himself and others. He prefers not to deceive or manipulate with direct lies unless dire but he does use his honesty strategically if it means disarming others and maneuvering through difficult situations without compromising his sense of uprightness. The Prince has a habit of being unwaveringly truthful though, whether or not such honesty is a bit inconvenient or harsh.

Quiet: Superficially, Lucian does not always come across as the most inviting considering the silence that generally parallels with his presence. Not that the Prince consistently has nothing to say, but rather is more thoughtful about the words he chooses to divulge. It’s also worth noting he possesses more of an affinity toward listening than speaking in most situations and can be rather dense to feeling tension in silences where he is otherwise comfortable.

Unconventional: Raised in an environment that catered to evolving past the molds of convention, Lucian adopted a unique sense of identity that has translated to both his guiding compass as well as his unique strengths. He is prone to thinking outside of the box first with little desire to work backward into simple and more predictable ideas and thought patterns.

Restless: There are little to no times Luke is satisfied with being idle by any definition. While his mouth may not do as much moving, the rest of him is certainly in some kind of consistent action. In this way, the Prince is not to exercise any strain of laziness nor is he a sedentary figure. This tends to taper down into his sleeping patterns, disallowing him to sleep for extended periods of time before he is up and craving productivity.

Self-Reliant: In his earlier years, Lucian’s acute lack of patience and unchecked temper spawned a boy who had the potential to achieve peak independence, just not the tools of self-control to quite grasp it. Thus began his rigorous training in combat, overseen by his uncle and renowned knight, Hollister Valanté. The lands the noble family of Valanté hail from differ dramatically in combat compared to more traditional methods in Tharros, and such reflected in their more intense and artistic manner of fighting. It bred a focus on athleticism and physical flexibility as well as relying on the tools around them - making for Luke to first achieve mastery from wooden sticks to staffs, and from cattle whips to custom combat whips and a diverse array of blades and swords alike. With how intensely rigorous his training was, it certainly created a man well enough off to rely strictly on himself, but also made him less capable of working in groups or team settings.

Competitive: Lucian very much commits to even the most tame of competitions fiercely. From tourney competitions to feats of athleticism and sparring, Luke has a tendency to get rather intense and occasionally aggressive. It’s not that he’s a sore loser, he’ll walk away from a loss with no hard feelings, especially if he knew it was something he was destined to lose, but he gives it his all. Seriously his all. Competition in any capacity makes him feel accomplished only if he fully invests his capabilities into it regardless of the outcome. So while he may not always initiate something worth competing in, he is the first to commit to the opportunity.

Gruff: Tough love is the only love Lucian knows and the only kind he generally gives. He’s not crudely insensitive or impartial to empathy, but he does not believe in coddling or talking about feelings. If he absolutely must listen to someone vent their emotional frustrations or woes, that is all he can offer; listening. He’s attuned enough to know his advice and otherwise insertions on delicate matters are not sugar-coated and can cause more harm than good.

Vengeful: Lucian has always been a vengeful creature, plain and simple. He does not forgive slights and does not let them go. Needless to say, if Lucian feels wronged by someone, they’ll know. As much as he would prefer instant gratification in vengeance, he at least has the patience to wait for opportunity if karma doesn’t strike first. The worst offenders to Lucian are liars, betrayers, and oathbreakers. The kind of standards he holds himself to are the kinds he holds to others - someone’s word is their word, and he would expect that to be followed just as he follows his own.

Strengths:

Stamina: Lucian is an individual who is capable of operating at maximum for an extended period of time, being very acutely aware of his boundaries and limitations both physically and mentally

Vigorous: Being a well-bodied young man who can utilize strength and overreaching agility as an asset, he is also a very naturally self-disciplined person who prioritizes health and sustaining energy

Quick Thinker: Intelligence alone is only a strength if one can properly utilize it, and Lucian certainly can with both speed and efficiency. His rapid intellect makes him quick on his feet when it comes to analyzing everything around him, and compelling him to make well-informed decisions in a very short period of time. This also plays a hand in his quick-witted responses and the ability to adapt on a dime if need be.

Quick Reflexes: While not inhuman, Lucian does possess the knack to react to external stimuli quicker than most, if only through rigorous training to react with such speedy accuracy. It serves him well in day-to-day life, as well as in any fight the male may find himself in.

Combat (specifically hand-to-hand, daggers, throwing knives, a small variety of swords, whips, and a wooden staff): Having been introduced to training for the life of a promising combatant at the age of seven, easily Lucian has spent a very long time perfecting the art of combat more than he ever has learning the art of courtly affairs.

Resolve: Lucian’s sense of determination is both unbreaking and unyielding, being a man who is compelled to finish what he starts. Considering all of his decisions are well-informed, regardless of hardships or complications, he will see what he has started done before ever considering defeat, or more negatively, before considering he made the wrong decision.

Weaknesses:

Heavy-Hitting: Not necessarily trained with the intent to be a brute, this is something that Lucian has had to develop with trial and error. This isn’t to say he isn’t powerful in his own right, he just has the ability to be overpowered by men more built to be units of pure strength.

Grudgemaster: With his vengeful streak in mind, needless to say Lucian is a man who tends to hold grudges. Forever. And perhaps even longer than that.

Difficult to Read/Get Close To: As a reserved man, it can be difficult to ever tell what Lucian may truly be thinking or feeling beneath the tempered expression of stoicism he often wears. He doesn’t divulge much personal information, more privy to being a steadfast confidant than confiding in anyone else. Not to say he doesn’t have the capability to lean into genuine exchanges with real substance with those who he may be closer to and trust, but those moments are few and far between.

Barbed-Tongue: It’s often a quality people are not expecting from Lucian considering his silence and thoughtful responses, but when the Prince chooses to make sharp or smarter-mouth comments, they do tend to earn a double-take. He restrains himself often in minding his tongue with comments often sitting on it, though around people he can be more free with, or if someone is particularly a source of irritation, he is not above making piercing remarks.

Long-Range Weaponry: Particularly archery is something Lucian has never grasped, making him a poor game hunter in that sense, and he also struggles with defense of long-range weaponry - also specifically archery.

Passionate: Lucian’s passions can certainly get him a bit carried away. When he feels strongly about something, he can’t help but to lean into it. Love is a dangerous thing to Lucian, knowing himself well enough that he knows he would put a passion he possessed for someone above most else - which is exactly why he purposefully channels most of his burning drive into duty.

Teamwork: While he’s not socially dense, Lucian just doesn’t enjoy working with others, even if he is often required to. He does struggle with communicating in the way group settings would need as he’s accustomed to internalizing information and planning steps for himself rather than sharing, but he’s at the very least trying to work on this area of growth, considering it's enough of a challenge to compel him to overcome it.

Kin:

Khade Beltharian - Father - King of Tharros - 48 Y/O - Alive

Lucrezia Valanté - Mother - Queen Consort of Tharros - 45 Y/O - Alive

Whittaker Beltharian-Valanté - Older Brother - Crown Prince of Tharros - 27 Y/O - Deceased

Ines Beltharian-Valanté - Younger Sister - Princess of Tharros - 21 Y/O - Alive

Evgeny Beltharian-Valanté - Younger Brother - Prince of Tharros/Heir to House Valanté - 19 Y/O - Alive

Harloe Beltharian-Valanté - Youngest Brother - Prince of Tharros - 14 Y/O - Alive

Sinovia Beltharian-Valanté - Youngest Sister - Princess of Tharros - 9 Y/O - Alive

Hollister Valanté - Uncle (Mother’s Side) - Knight - 54 Y/O - Deceased

Cyrena Beltharian - Aunt (Father’s Side) - Princess of Tharros - 43 Y/O - Alive

Johann Beltharian - Cousin - Knight/Heir to House Lyrantis - 24 Y/O - Alive


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