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Forums > Roleplay > 1x1
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Lazy Panda x MotherJune 16, 2025 01:05 PM


Mother

Darkseeker
 
Posts:5279
#3101616
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In the fantastical realm of Liorael stands the kingdom of Elarion. Long ago, it housed a myriad of mythical creatures: dragons, mermaids, unicorns, and monsters, among others. Such beings were driven out by a coalition of magic-wielding families; those families' descendants became the nobility of the kingdom, and until recently, peace has reigned.

A faction of humans have formed a sort of overzealous idolatry toward the disappeared beasts, and the head of this new group is hellbent on bringing the kingdom under the control of the creatures (with him or herself taking the reins of the kingdom, of course). With the aid of one of the kingdom's greatest assassins, and with riots springing up all across the land, it seems that the crazed faction will soon succeed.

Powerful nobles, many in line for the throne, have disappeared or been found killed. Each execution has gone perfectly according to the Head's plan, except for one -- a young noblewoman. Having failed and nearly caught, the assassin is shifting his tactics from striking in the dark to attacking during broad daylight, blending in to castle life as someone so casually close to his quarry that nobody would see it coming.


Edited at June 24, 2025 06:59 PM by Mother
Lazy Panda x MotherJune 16, 2025 01:05 PM


Mother

Darkseeker
 
Posts:5279
#3101617
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Reserving for list of minor characters so I can keep track of them (I have a problem)
Note: capital city is Ilyrion

Edited at June 24, 2025 06:59 PM by Mother
Lazy Panda x MotherJune 16, 2025 01:08 PM


Mother

Darkseeker
 
Posts:5279
#3101618
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Name: Nox Drayven
Age: 24
Gender: Male
Species: Human

Appearance

Untitled-Artwork.png

Image in progress; credits to me. Too much chin T-T

Nox Drayven wears the night like a second skin.

Tall and lean, standing at 6'3, he moves with the grace of someone who has long since mastered the art of being unseen. His presence is quiet but undeniable, like a cold wind slipping through a cracked window. At first glance, one might call him a sort of subdued handsome, with his sharp features sculpted with elegance rather than harshness. But there’s a precision to his looks, a dangerous kind of allure that whispers of a man who’s not quite safe to love, or even to trust.

His skin carries a light olive tone, faintly weathered by years of travel and moonlit jobs. A narrow scar traces beneath his left eye, pale and clean, left by a blade’s kiss as a reminder from a job gone too close to failure. His eyes, an unnerving shade of pale gray, are devoid of warmth, yet hold an intelligence that flickers like silver under torchlight. In them is the promise of calculation, of hidden thoughts and lethal outcomes. When Nox fixes his gaze on someone, it feels less like being looked at and more like being studied.

His hair is a dark, raven black, thick and unruly, often falling just above his eyes. He rarely bothers to tame it, and the slight disarray suits him, like a storm wearing a human face. A single silver earring glints on his right ear, the only hint of ornamentation on a man who otherwise wears functionality as fashion.

He dresses in layered leather armor, dyed in varying hues of black, slate, and muted forest green. The armor is close-fitted but flexible, reinforced at the shoulders, forearms, and chest for silent movement and efficient kills. Every strap and buckle serves a purpose. Hidden daggers line the insides of his long, split cloak. His boots are worn but supple, perfect for scaling stone and slipping through tavern doors unnoticed.

Nox carries no sigils, no house colors, and wears no crest. Nobody knows where he came from or how he got here, and his lack of a recognizable accent or appearance doesn't help. He is a weapon without a banner, a shadow with no allegiance. To those who see him only once, he’s a ghost in the dark. To those who see him twice, he’s death delayed.

Personality

There is an unsettling stillness to Nox -- the kind that quiets a room without a word spoken. He speaks rarely, and when he does, his voice is low and even, like the slow draw of a blade from its sheath. He is a man who listens more than he speaks, observes more than he engages, and strikes only when it’s too late for anyone to stop him.

Nox is not heartless, but he has learned to wear detachment like armor. Trust, to him, is a liability -- a weakness too many others have paid for with their own blood or that of their kin. He was not born into luxury or nobility; he clawed his way out of the dirt and into the shadows, molded by betrayal and shaped by survival. Every scar, every death, every whispered name in the dark has etched itself into the person he’s become. He is methodical, cold when he must be, and ruthlessly efficient.

He despises cruelty done for sport, and while he does not claim to be a good man, he won’t kill a child, won’t torture, and won’t let others suffer just to complete a contract. Those who know of him whisper that he once turned on a client mid-job for breaking those unspoken terms. No one has dared to test him since.

Despite his solitude, Nox possesses a dry, quiet wit and a surprising sense of timing. He won’t laugh loudly, but he may arch an eyebrow, deliver a deadpan quip, or let a knowing smirk curl at the edge of his lips when the moment is right. He is not emotionless; he simply keeps his feelings hidden, locked away where no one can reach them. He believes everyone is wearing a mask. His is just way better made. Nox is a man walking between justice and revenge, between darkness and something just shy of chivalry. He is the kind of person who might save your life and disappear before you know his name -- or take it, if fate demands, and vanish just as silently.

Skillset

-Master of dual-wielded daggers -- fast, precise, and lethal in close quarters
-Expert in thrown weapons (knives, darts, needles) and bow projectiles with pinpoint accuracy
-Trained in counter-assassination and defensive evasion tactics

Strengths

Hand-to-hand combat
Stealth, silence, and agility
Precision and accuracy
Slightly higher tolerance of a selection of common poisons
Only needs to see a map, person, or place once to have it memorized

Weaknesses

Not built for heavy combat
Ruthless pragmatism (willing to sacrifice others for his own cause)
Hardly ever able to sleep
Average senses compared to those of other species
Pretty much incapable of trust

Edited at June 16, 2025 06:38 PM by Mother
Lazy Panda x MotherJune 16, 2025 03:40 PM


LazyPanda

Neutral
 
Posts:117
#3101670
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─────•◈•─────
Rosalie 'Rose' Harper
─────•◈•─────
Age: 22
Gender: Female
Role: Heir
Kingdom: _____
~•~
Appearance
Rose is a little taller than average, standing at 5'8. You would expect her to be light and graceful like the princess she is, and looks like, but she is quite far from that. Rose is very clumsy. Broken vase? Scuff marks on the floorboards? Probably Rose. Her dark brown hair is slightly lighter towards the end, a sort of deep golden hue. It reaches her mid-back in soft waves. It can look frizzy when left unbrushed or in a hot environment. Usually, she leaves it open but ties it back into a ponytail whenever she's doing some kind of work. Her face is slightly rounded, not as refined and sharp as her family's which gives her a 'baby face look'. Her rosy cheeks are covered in freckles and her skin is lightly tanned from all her time outside exploring.
Rose's eyes are icy blue, sometimes appearing to be light grey. They sparkle with curiosity and determination. Whenever she's trying to figure you out, it might seem like she's staring right into you. Her expressions are very easy to read, especially as she never seems to disguise what she's thinking. Though she can when she wants to.
When she smiles she really means it. Her whole face lights up whenever she gives you a grin. It makes her seem all the more childish or even mischievous.
Some might argue that Rose looks better in light colours like pale blue, mint green or baby pink.
~•~
Personality
Rose is loyal as heck. It might take some time to get her to trust or perhaps no time at all but once you have, she'll stick by your side.
She's very honest and straight forward, even too blunt that she can come across as rude. Unless she doesn't like you. Then she's most definitely being rude to you. She usually judges people on their first few meetings and her gut feeling which is usually right. She can read most people like an open book and guess what they are thinking. Rose is trustworthy and actually one of the best to just go and talk too. She hands out some decent advice too.
Stubborn and hot-headed, Rose has little to no patience for some people. If she thinks you're wasting her time there'll be no hesitation to tell you and move on. She is also sometimes seen as the 'problem child's because of her reckless actions and impulsive behaviour. If she sees something she likes, close to nothing will deter her from her goal.
Rose can be quite pessimistic at times. She loves teasing her older brothers but will do practically anything for her family. She can be a bit of a talker depending on her mood when you're talking to her but it's usually an interesting or at least a strange topic.
She's a very curious person who enjoys her freedom and independence.
~•~
Strengths
~ Good at reading people
~ Intelligent
~ Quick learner
~ Loyal
~ Good memory
~•~
Weaknesses
~ Short attention span
~ Overconfident and reckless
~ Impatient
~ Inexperienced
~ Combat of any kind
~•~
Likes
~ Winter - I mean, snow, am I right?
~ Quiet places
~ Food. Mostly the sweet stuff
~ Teasing and joking around
~ Exploring
~ Birds
Dislikes
~ Hot weather
~ Lots of rain
~ Being ignored
~ Boring people
~ Bugs
Handwriting
In between neat and cursive and scribbly. The perfect combination of each for it to look almost nice or, at the very least, legible. Sometimes it depends on her mood too.
Voice Desc
Her voice is lyrical and soft with a light accent.

Edited at June 16, 2025 03:49 PM by LazyPanda
Lazy Panda x MotherJune 24, 2025 08:34 PM


Mother

Darkseeker
 
Posts:5279
#3102993
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The city of Ilyrion simmered with unrest.

Beneath its gilded towers and enchanted lamplight, the backstreets ran dark with whispers and dissent. The zealot faction had their fingers in every crumbling corner of the kingdom now, fanning the flames of revolution with myth and blood. And at the heart of this quiet war walked Nox Drayven, one more ghost in a city teetering toward collapse.

Tonight, he waited in the ruins of a forgotten watchtower, high above the city’s sleeping face. A small, robed figure stood before him -- the latest in a long line of messengers sent by the Head of the zealots. Nox could tell nothing of their identity: their voice was muffled, their frame obscured, their magic heavy and slick with protection. But their scent was wrong -- too clean. Noble, perhaps. Or someone who wanted to pretend.

The messenger spoke first. "The Viscountess is dead?”

Nox didn’t answer immediately. He simply pulled a pendant from his cloak -- a delicate chain with a family crest crusted in crimson. He let it dangle in the dim light, swinging slightly like a metronome. His flat tone matched the sluggish swings as he finally said, "Her throat was slit, as was requested. Two guards had to be dispatched as well."

The messenger gave a slow nod, hands disappearing into the folds of their sleeves. “Then the pattern is intact. You have proven yourself thus far."

Nox’s eyes narrowed. “You have another name.”

"We do. But this one… was not meant to be difficult. An easier mark, a political message. Alas, our own people's attempts have all been unsuccessful."

“Who?”

The messenger raised a hand, and from their cloak they drew a sealed scroll pressed between two runes -- a warning charm, by the looks of it, and likely one that would ignite if tampered with.

“You’ll want to read this somewhere safer. The target is Princess Rosalie Harper.”

Silence thickened the air. Nox’s brow twitched slightly. “The heir?"

“Yes. Charismatic. Well-loved. And more importantly, she survived your predecessor.”

Nox’s gaze sharpened. So, they'd called him back for a cleanup. Rosalie was a loose thread, a missed mark, and a threat to the lunatic's grabs for power. However, as ditzy as the zealots seemed, they had undoubtedly killed the last assassin they'd hired after at least one failure. Nox had no qualms being the harbringer of Death, but he wasn't quite in the mood to fall into its embrace.

“I’ll make sure she doesn’t do it twice,” he said coldly, and vanished into the dark before the messenger could reply.

----

The scroll had contained a roughly drawn blueprint of the castle in which his next target resided. The princess’s chambers were guarded only lightly; the castle had grown lax, trusting in its walls, its wards, and its titles. Nox had scaled the eastern tower, bypassed the illusion traps, slipped between sentries like mist. He was inside the castle before midnight. By the third bell, he stood in what had been labeled as the princess’s private quarters.

The room smelled even cleaner than the messenger, though this place matched the scent. A small candle burned beside the window, illuminating a pile of books. Her boots were at the foot of the bed, carelessly tossed. The girl herself was sound asleep, curled on her side, one arm tucked beneath her head. Freckles dotted her face, and her brow furrowed slightly in her sleep, as if she were dreaming of a fight she couldn’t win.

Nox stepped forward, blade drawn. His breath was measured, his footsteps silent. All he needed was one thrust to the throat. One twist. No sound. But just as he raised his arm, she rolled sharply, knocking a half-filled mug of ink off the nightstand. It shattered. She jolted upright.

Their eyes locked. Whoever this was, she was not Rosalie Harper, and whoever had drawn the map, they were an idiot.

For a moment, neither the young woman nor the assassin moved. Her mouth parted to scream, but Nox was already lunging forward -- not to kill, but to silence. She twisted away. The knife caught her shoulder instead of her neck, and blood spattered the sheets. She cried out, her voice echoing down the halls with a frantic, "Rosalie, run!" The castle erupted into motion, wards flaring, bells ringing, and voices shouting in the halls.

Nox didn’t finish the job.

He turned and leapt through the window into the cold air of night, cloak billowing behind him. Arrows sang as they zipped past his ears, causing Nox to forfeit any safety measures in the name of getting down the wall faster. The fall was steep, and he landed hard -- too hard. Pain shot up his leg. Something was sprained, maybe fractured. He limped into the shadows, clutching his side where an arrow had grazed him during the escape.

The guardhouse nearby was an old stone building where the off-duty guards smoked, gambled, and occasionally slept. Nox slunk beneath the overhang, pressing his back to the wall just outside an open window.

Inside, two guards were mid-argument.

“We’re short again. We lost three in the last damned week.”

“Then start arming the kitchen boys. Hell, give the princess a maid with a halberd for all I care. They’ll start putting anyone close to her in armor soon.”

Nox’s ears perked. His expression shifted. That spark — the one that always preceded a shift in strategy — lit behind his eyes.

“Servants,” he whispered. No shadows. No rooftops. No blood on silk sheets. No wrong targets. Not this time. No, he would become one of them, a nameless face in the castle halls. An invisible hand serving wine, lighting candles, sweeping floors until the moment he could strike again.

The guards inside were called to arms as the alarm spread across the keep. They rose with curses and clattering steel, shouting to each other that the princess had been attacked. By the time they spilled out into the courtyard, Nox was already gone, swallowed into the veins of the slums, where beggars and firebrands slept and none asked questions.

He would need a new name, a new face, a wound stitched closed, and a forged letter of service. And time.

This hunt wasn’t over. It was just beginning.


Forums > Roleplay > 1x1
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