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Wolf Play Game
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 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞

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WolfPlay Game
Chatbox
 Ghoulish
02:21:11 
The sound in slither keeps scaring me it’s so loud
 Xanthia
02:14:08 Vash | Xy
Morning
 juiceboxes
02:07:38 Callum (they/them)
Goodnight!
 juiceboxes
02:05:42 Callum (they/them)
It's kinda clunky but still my favorite arcade game tbh
 Sleep
02:05:32 Kneecap stealer
Night
 Sleep
02:05:25 Kneecap stealer
I'm gonna "slither" my way to bed
 Sleep
02:05:10 Kneecap stealer
Anyway since we're talking slither
 Sleep
02:04:55 Kneecap stealer
I literally can't play it on mobile
 Ghoulish
02:03:13 
I always loose at that game I suck at it

-juice
 juiceboxes
02:02:23 Callum (they/them)
Playing slither while sleep deprived is not for the faint of heart
 Ghoulish
02:01:29 
Who was gonna tell me bonded pairs can have affairs 💀
 Siku of Kinapak
02:00:04 Siku
With all the pups my pack breeds I'm frequently sorting through pups while more are coming in. Interestingly, the pups appear just before the labor alert (which is really a birth notification). And for that first minute or so they each show up as rarity score: 0, generation: 0.... before their actual stats have time to load and the labor alert comes through.
 Cypress Road
01:58:39 Axan hoarder
Every 15 minutes I belive
 Siku of Kinapak
01:57:05 Siku
pups from the same litter are born one right after the other, with less than a minute or so between births.
 A bonsaitreasure
01:36:59 
do they have a change to get born each hour or is each 15 minutes>
 Cypress Road
01:26:58 Axan hoarder
All pups from 1 female will be born at the same time
 Sleep
01:26:46 Kneecap stealer
....I...have no clue,vpop her with a feather is all I can say
 A bonsaitreasure
01:24:58 
if a wolf is in labour will pups borns each hour of is it eah 15 minutes?
 Tangled Moon
01:22:00 Moony
yeah. I'm now saving up to buy a fertility figurine so she can have her pups now XD
 Ghoulish
01:21:16 
Moon

That’s sad 😞




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Forums > Member Help
   1 

Battle ExperienceDecember 6, 2018 07:07 PM


Former Pack

Neutral
 
Posts:0
#1116898
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What exactly does it do? And what do the numbers beside each move mean?

I know that it improves battle damage at 275 and 525 BE. But is there any point in getting more than 525 BE?

I thought BE helped with dodging and landing hits, and that's why high BE wolves are so expensive. But I'm kind of in doubt since I've experienced a huge string of recent PVP losses against wolves with much less BE. I have death grip Divine Health wolves and I don't know how I could make them better battlers. All my battle wolves have full battle, agility, and resolve as well. Does BE not matter in PVP past neck snap, or am I just having bad luck?

Edited at December 6, 2018 07:18 PM by Life on Mars
Battle ExperienceDecember 6, 2018 07:16 PM


Former Pack

Neutral
 
Posts:0
#1116917
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The highest BE where you level up your wolves skills is at 900
It doesn't help with landing hits you still need a high resolve and battle CP.
But it results in dealing more damage.
Battle ExperienceDecember 6, 2018 07:19 PM


Former Pack

Neutral
 
Posts:0
#1116920
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Offensive(off) does damage at higher levels it can upgrade the wolf's damage and defensive(def) has a better at making the wolf dodge attacks.

However, they don't help with hitting to dodging alone. Battle will upgrade damage, resolve will make hits land more, and agility helps the wolf dodge more.
Battle ExperienceDecember 6, 2018 07:22 PM


Former Pack

Neutral
 
Posts:0
#1116927
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Past a certain point, higher BE doesn't make a wolf do greater damage. I know what each CP attribute helps with, I'm wondering what BE does.
Battle ExperienceDecember 6, 2018 07:29 PM


Former Pack

Neutral
 
Posts:0
#1116942
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The higher offensive helps with accuracy by the number next to it. Higher defensive helps evade by the number next to it.

Also, I meant the some of the higher moves add more damage like body slam.
Battle ExperienceDecember 6, 2018 07:31 PM


Former Pack

Neutral
 
Posts:0
#1116944
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Crimson roses said:
The higher offensive helps with accuracy by the number next to it. Higher defensive helps evade by the number next to it.

Also, I meant the some of the higher moves add more damage like body slam.



Alright, thank you!
Battle ExperienceDecember 6, 2018 07:34 PM


Former Pack

Neutral
 
Posts:0
#1116950
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Life on Mars said:


Crimson roses said:
The higher offensive helps with accuracy by the number next to it. Higher defensive helps evade by the number next to it.

Also, I meant the some of the higher moves add more damage like body slam.



Alright, thank you!


Welcome! Sorry if that was confusing. ^^'
Battle ExperienceDecember 6, 2018 09:32 PM


Kodiak

Neutral
 
Posts:2190
#1117141
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The only time wolves do extra damage is at 275 and 525 BE. Particular moves don't do extra damage.

The only reason most people go past 525 BE is because they're using that wolf a lot of to get past having to change defensive moves as your wolf no longer learns moves after death grip. Makes exploring faster in the long run.

The max damage a PvP wolf can do is 27, if you're consistently losing then you're just having bad luck

Edited at December 6, 2018 09:33 PM by Kodiak
Battle ExperienceJune 12, 2020 10:39 PM


Former Pack

Neutral
 
Posts:0
#2108986
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Just to clarify... does BE actually help with accuracy and defense? Or is it just for ease of not having to select a defensive move, like Kodiak said?

Pastel's Heart said:
The higher offensive helps with accuracy by the number next to it. Higher defensive helps evade by the number next to it.


Kodiak said:
The only time wolves do extra damage is at 275 and 525 BE. Particular moves don't do extra damage.

The only reason most people go past 525 BE is because they're using that wolf a lot of to get past having to change defensive moves as your wolf no longer learns moves after death grip. Makes exploring faster in the long run.

Edited at June 12, 2020 10:39 PM by Kohana
Battle ExperienceJune 12, 2020 10:46 PM


Dire

Neutral
 
Posts:2391
#2109001
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From game guide:
Critical Hits Your wolf has a chance of doing a Critical Hit during battle, based on how much battle experience they have. The Critical Hit will result in +15 Damage against NPCs and +10 Damage in PVP.

It doesn't apply after 925 BE

Forums > Member Help
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