Wolf Play Game

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 MLadySkylar
09:26:14 P'Sky/Sky-kun
Wished I explored more this event
 SixBears
09:25:37 evebot
Yes, there will be a big Event update tonight.
 Acerbus.
09:24:20 Ace
Is there a new monthly event for April? I haven't been on in the spring for years ;-;
 Serpents
09:10:42 Waterfall,Zane,Pixal
anyone up for an rp pm me Im so bored
 Dagger Pack
09:04:54 Zuko/Legacy
rotting,

Here is a game guide that explains it a little better too:
-WP Click-
 Dagger Pack
09:03:49 Zuko/Legacy
rotting,

No problem!
 rotting
09:03:32 rotting
Zuko
thank you so much!
 Dagger Pack
09:02:28 Zuko/Legacy
rotting,

A hero wolf has all positive weather vitals. Which affects battle damage, a hero wolf has increased damage. However if a wolf has a negative vital, they will have decreased damage. This usually happens during a weather adversity that could happen
 rotting
09:00:48 rotting
what does it mean when a wolf is a hero?
 Magnus Bane
08:40:23 Mama Maggy
I should breed my wolves ;-;
 lovrenee
08:35:35 renee
I just got my personal high score on the slither game not realizing I already did it today and submitted a score </3
 Eye of Eternity
08:28:26 tern | they/he
Millennium III growls at a tree.
Mood: Goofy

Century III bumps into a tree.
Stats: Wisdom +2
Mood: Sheepish

yes millennium get that evil tree! /silly
 ChatNoir
08:26:41 Chat, Noir, Venti
Solar Flare and Opal Moon of pack Crystal Moon play in the field together.
 Andypaws
08:02:25 Andy/Kait [he/they]
Hmm now i just have to make a banner for my alliance
 Eye of Eternity
07:50:13 tern | they/he
oh my how did i get two hours into a 3 hour video it has not been that long
 Eye of Eternity
07:47:26 tern | they/he
everybody on here keeps animating and it makes me want to animate so bad
 Andypaws
07:44:34 Andy/Kait [he/they]
I did really enjoy drawing it like that. Might do that again soon :p
 Owlstar
07:39:37 tiger\Owl|she\her
WIGGLE WIGGLE me likey wiggle
 Eye of Eternity
07:38:42 tern | they/he
andy
it looks so cool
 Andypaws
07:37:33 Andy/Kait [he/they]
Tern

Yeah i really wanted to try the animated line art thingy

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Chatbox
 MLadySkylar
09:26:14 P'Sky/Sky-kun
Wished I explored more this event
 SixBears
09:25:37 evebot
Yes, there will be a big Event update tonight.
 Acerbus.
09:24:20 Ace
Is there a new monthly event for April? I haven't been on in the spring for years ;-;
 Serpents
09:10:42 Waterfall,Zane,Pixal
anyone up for an rp pm me Im so bored
 Dagger Pack
09:04:54 Zuko/Legacy
rotting,

Here is a game guide that explains it a little better too:
-WP Click-
 Dagger Pack
09:03:49 Zuko/Legacy
rotting,

No problem!
 rotting
09:03:32 rotting
Zuko
thank you so much!
 Dagger Pack
09:02:28 Zuko/Legacy
rotting,

A hero wolf has all positive weather vitals. Which affects battle damage, a hero wolf has increased damage. However if a wolf has a negative vital, they will have decreased damage. This usually happens during a weather adversity that could happen
 rotting
09:00:48 rotting
what does it mean when a wolf is a hero?
 Magnus Bane
08:40:23 Mama Maggy
I should breed my wolves ;-;
 lovrenee
08:35:35 renee
I just got my personal high score on the slither game not realizing I already did it today and submitted a score </3
 Eye of Eternity
08:28:26 tern | they/he
Millennium III growls at a tree.
Mood: Goofy

Century III bumps into a tree.
Stats: Wisdom +2
Mood: Sheepish

yes millennium get that evil tree! /silly
 ChatNoir
08:26:41 Chat, Noir, Venti
Solar Flare and Opal Moon of pack Crystal Moon play in the field together.
 Andypaws
08:02:25 Andy/Kait [he/they]
Hmm now i just have to make a banner for my alliance
 Eye of Eternity
07:50:13 tern | they/he
oh my how did i get two hours into a 3 hour video it has not been that long
 Eye of Eternity
07:47:26 tern | they/he
everybody on here keeps animating and it makes me want to animate so bad
 Andypaws
07:44:34 Andy/Kait [he/they]
I did really enjoy drawing it like that. Might do that again soon :p
 Owlstar
07:39:37 tiger\Owl|she\her
WIGGLE WIGGLE me likey wiggle
 Eye of Eternity
07:38:42 tern | they/he
andy
it looks so cool
 Andypaws
07:37:33 Andy/Kait [he/they]
Tern

Yeah i really wanted to try the animated line art thingy




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Forums > Member Help > Guides
   1    2 

Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts:2190
#22993
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25
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.
Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.
Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)
Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.
Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
775-800 = Maul (Off +31)
800-824 = Play Dead (Def +32)
825-849 = Dodge (Def +33)
850-874 = Pin (Off +34)
875-899 = Decapitate (Off +35)
900-924 = Shake (Off +36)
925+ = Death Grip (Off +37)
Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.
As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.
Let me know if I'm missing anything that could be helpful for this!

Edited at March 2, 2026 03:28 AM by Kháos
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts:2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts:2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts:0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Posts:0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Darkseeker
 
Posts:5797
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

Neutral
 
Posts:0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

Neutral
 
Posts:2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

Neutral
 
Posts:0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts:1016
#1608034
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moles?

Forums > Member Help > Guides
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