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Edling & Urux
Please do not post.
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Reigning Families:
➼ House Dietrich ▻
➼ The New House of Dietrich ▻ A detailed snake mark that encircles the marked's neck, consuming itself.
➼ House Leonatus ▻ A simple rune meaning protection. Can be located anywhere on the afflicted's body but always the size of a palm. Leonatus rule the docks and port, along with Ironbolt Prison.
➼ House Cazador ▻ A mark of Cazador is always obvious. Pressed onto the forehead of the marked is a single black diamond shape. The size can vary, it depends on how obvious the marker wants it to be. Cazador has links with all the underground crime in Kreah, no matter the circumstance he had a finger in every pie.
➼ House _____ (Niemir mark) ▻
➼ House Bataille ▻ A intricate crown with a pair of feathered wings sitting carefully on either side, with the wingspan extended enough from the back of the neck to be seen in near alignment with the lobes of their ears.
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Active Characters:
Sorren Warwick
Calliope Leonatus
Niemir Archambeau
Inka Yakovna
Samael Dietrich
Anjou Dietrich
Loïc Sante Bataille
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Kreah: The great city of Kreah, known for it's dark underbelly of crime. Where corrupt merchants rule the streets and have the royal family in their pockets. Within this dark city is where they will find what they desire.
Kreah was created by the outcast magical members of society. No matter how human someone looked, if there was a lick of something else within them, they were sent to the island city. Initially banished by human society for a rebellious revoult, machinery and numbers quickly quelled the war. Soon enough, those that were left were escorted to Kreah and left to rot.
Except, they did not rot. They thrived, adapting to their new city with eagerness. A land to dominate with their own laws, or lack there of. The ruling families are the be all and end all of Kreah. Owners of gambling halls, taverns, fighting rings, Kreah families count on the human tourism not only to fill their coffers but to feed its inhabitants.
The lording houses have endless power and control in Kreah. Bending all to their will via their magical marks. If one turns to the powerhouses for help, then expect to be indebted to them for years if not your entire life.
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Notable Locations:
➼ The Late Moon Tarvern ▻ A ramshackle tavern in the seedier side of Kreah, frequented by many Marked and few humans. With two floors of flowing alcohol and bar fights, the following three floors consist of small inn-like rooms that can be rented out by effectively anyone.
➼ Slumside bridge ▻ A bridge that connects the two halves of the city, often a meeting point for many individuals. It sits above the canal that runs through the centre of the city, home to small row boats and the occassional river home.
➼ The Mausoleum ▻ The cemetery, or lack there of in Kreah due to its high population density, is a lovely cremetorium run by fire wielders. The dead are turned to ash and taken by their families or released into the wind. Very few are buried, mostly the lordships and they are laid to rest in their own grounds.
➼ Diamond Row ▻ A long winding street with giant houses, mansions, spaced out from each other. This is where the wealthy reside with iron gates, roaming guards and an absurd amount of magical protections. Many lordships reside on Diamond Row, but some may opt for a more out of the way location.
➼ Butcher Way ▻ The complete antithesis to Diamond Row, Butcher Way is where you can find the darkest individuals of Kreah. Many tiny, tall apartment style housing units stacked unceremoniously on top of each other in the slums. If you want to find a person to carry out your dirty work, this is where you go.
➼ Ironbolt Prison ▻ The only correctional facility on the island. Often housing the roughest criminals due to the nature of Kreah's inhabitants. Sometimes humans are sent there from the mainland if they have commited particularly horrid acts. It is a large off shore castle like structure made from heavy grey brick and iron, a literal stronghold.
➼ The Eternal Flame ▻ A well established blacksmith in Kreah with various locations and specialties. Magical metals are no problem for these blacksmiths to bend to their will.
➼ Soothing Dose ▻ A popular apothecary and undergrown doctor's quarters that are frequented by all that live in Kreah that cannot afford the traditionally trained medical assistance of the upper circles of the city. It is owned by Inka Yakovna. The interior is made of a dark mahogany wood, vintage decorations and endless glassware, dried herbs hanging from the ceilings with a constant incense aroma.
➼ The Voyage ▻ One of the three biggest gambling halls. Made of white alabaster limestone, it is a bright beacon in the streets of Kreah. Lined with golden statues and trimmings, The Voyage coaxes in the wealthiest human tourists making it a popular thievery spot. It is run by the _______ family. The white scheme is acompanied by a subtle nautical theme with gemstones and beautiful paintings. Here the most popular game is roulette.
➼ The Labyrinth ▻ Another of the biggest gambling halls. A darker theme emits from the large space, deep earthy tones made from wood and stone in the walls give the space a more ancient feeling. Enchanted plants poke out from the walls and dangle from the roof. It is owned by the _________ family. The most popular game here is bare-knuckle fights and the lovely betting that accompanies it.
➼ Space saver for 3rd gambling hall - thinking dark gothic, black, red etc ▻
➼ Venton Reef ▻ A portion of the shore that possesses a beautiful coral reef beneath the dark murky waves, home to many aquatic species. A popular walking spot for human tourists near the port.
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Festivals /Holidays:
➼ Day of the Phoenix ▻ A festival that celebrates the first supernatural and magical people that landed on the island that Kreah was founded upon. An uplifting celebration of the progression, a time to take pride in the kingdom's heritage. Often accompanied by the biggest houses and lordships placing ornate flower arrangements on the various statues of Kreah's founders.
➼ Winter + Summer Solstice ▻ Both are celebrations of the beginning of the seasons as decided by the shortest and longest days accordingly. A variety of corresponding feasts. The streets are lit up with magical lights and people are dancing through the streets and courtyards.
➼ The House's Birthdays ▻ For each of the main houses, the head of the house will celebrate their birthdays with extravagent displays of wealth. Often involving gigantic ballrooms of people dressed to the nines, free flowing liquor, endless food and perhaps substances of slightly more illicit natures. Each house will hold one of these celebrations on the Lord of the House's birthday, each house will perform these celebrations differently but all are just as dramatic and intoxicating. An invitation to one of these events is badly sought after, also a great location for thieves.