I agree.
Human art is no playground, especially when you put hours in your day to create something worthwhile, I personally don't understand WP art selling ways, I just convert USD into Game currency. Like a fullbody + shaded + background depending on it would be around $30, so I convert it into 30 apples; easy. Sometimes it's good to tease the customers, maybe start a //Black Friday// sell, prices are half off so it'll be around 10-20 apples. Have them come back for more, tease, taunt them into saving up. If you start off with large numbers they'll be only a few customers coming back, BUT don't lowball. Then people will think " Oh their art is cheap so, let's have them do 5 commissions for like 5 apples each", and then suddenly the enjoyment will crash and burn. I'm also not good with pricing, so maybe 10-30 apples.
Good day ^^
Something extra: Once your style starts changing, or you discover new grounds in drawing, then up prices.
Black_Sand said:
I got two new human characters I just made with picrew-
Perfect :3
Your art would deffidentaly be worth a lot like Blair and Nyx said!
But to be truthful, I feel like artists should start out pricing things more simply before going big. Not below what you feel your art should be priced, but to get a feel of what people would pay for your art instead of just throwing out huge prices from the start. But whatever you feel your prices should be!
I remeber commissioning you before but then your account died :')
But you've deffidentaly improved since then! Beautifal work <3