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Crimson Noon | Discussion | Open!December 9, 2021 04:47 PM


Lost Legends

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Posts: 95
#2671285
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Hello friends!! I'm totally stoked for this RP by the way!
Welp just to put in my two cents, I'm so down for a stagecoach robbery, and I'm kinda with Argos about a stealth approach. That sounds exciting and a good way to get to know the characters by seeing how they interact with that kind of situation. And I have a feeling that throughout the RP they will all get into lots of other situations where stealth is impossible lol
Also I'm down for any sort of interactions/friendships with my OC, though I know not everyone's characters can handle her type of energy haha. She's a very good rider and a bit of a menace with her whip, but she will need someone to teach her to shoot as well! And someone to probably show her the ropes as far as gang life goes, heaven knows it's nothing like what she's experienced so far.

Edited at December 9, 2021 04:48 PM by Lost Legends
Crimson Noon | Discussion | Open!December 9, 2021 04:56 PM


Argos

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Posts: 1509
#2671290
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Hmm, if they just met, Jamie might choose her to talk to, but I'm not too sure how he'll react to her high energy. He's definately slower, so he'll probably end up avoiding her because she's wayyyy to wild for him.
---
I need to go back and read through the sheets to find a calmer friend for him...
Crimson Noon | Discussion | Open!December 9, 2021 05:01 PM


Argos

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Posts: 1509
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Plague Doctor said:
We can start with a stagecoach robbery. Want to assign roles here or in the RP.

As for the other two gangs, I can use those historical gangs as references.


Here would be ideal
Crimson Noon | Discussion | Open!December 9, 2021 05:07 PM


Former Pack

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Posts: 0
#2671298
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My two ladies are open to relationships, friend wise. If your looking for one of them to have a romantic relationship- that may be a little more difficult, since both of them are hard to get :,3

Training wise, they won't need much help handling firearms and their horses, they are experianced just above rookie level. They may shoot a hat or two, but otherwise, they can still shoot :>

~~~~

I think we should go with a stealth approach. As Argos said in one of their previous post, it builds up adrenline and the tension builds.

Crimson Noon | Discussion | Open!December 9, 2021 06:06 PM


Argos

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Posts: 1509
#2671339
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I'm going to edit Jamie some because he doesn't mix in the group very well.
*rubs hands excitedly*
Time to add some fire into this marshmellow.
---
So I finished. He's still calm and intimidated by dominant strangers, but he likes wild people. Legends, if you want to, we can have a platonic friendship between our characters.

Edited at December 9, 2021 06:37 PM by Argos
Crimson Noon | Discussion | Open!December 9, 2021 07:56 PM


Cereal

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Posts: 8950
#2671394
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Stealth approach it is.

Should it be successful at first only for them to get caught, or play it out in the RP?
Crimson Noon | Discussion | Open!December 9, 2021 08:11 PM


Cereal

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Posts: 8950
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Heist Roles:

The Distractor (option one) - basically the person who would distract the wagon-riders. They need to keep the prey's eyes focused on them while the thieves rob. You better be an entertaining person.

The Trapper (option two) - has done something to the rode (set traps, cut down a tree, etc.) and needs to make sure the trap works. If it fails and the wagon gets away, guess who's to blame.

Lockpicker - master of lockpicking and can break through any locks. Needs to tag along with the bag carrier in case there are locked containers in the wagon that need a picking.

Heavy-weight carrier(s) - a person/people able to carry heavy-loaded bags or containers. If there's a box of gold, count of them to carry it over to the horses. A trunk full of weapons (legal or illegal), and bring them back to the rest of the group. Better not drop the loot - it's worth more than you.

Lookout(s) - tasked with looking out for lawmen, guards, outlaws, etc. Two people need to scout ahead and behind the group, giving out some sort of signal if they see a threat approaching. Sleep on the job and get the others caught, then prepare to sleep forever.
Crimson Noon | Discussion | Open!December 9, 2021 08:14 PM


Cereal

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Posts: 8950
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For the two options, we can come up with a vote. Do we want a trapper or a distractor?

If so, whose character should be what?

---

Side Note: RP sheet is done. You're allowed to post once we get done discussing the heist. <3

Edited at December 9, 2021 08:21 PM by Plague Doctor
Crimson Noon | Discussion | Open!December 9, 2021 08:32 PM


Argos

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Posts: 1509
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Plague Doctor said:
Stealth approach it is.

Should it be successful at first only for them to get caught, or play it out in the RP?


I think we should plan it out here, but only after we assign the roles. How long should the group be together?
Crimson Noon | Discussion | Open!December 9, 2021 08:40 PM


Cereal

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Posts: 8950
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It all depends on the characters if they want to stay with the group or do a bit of freelancing. If they want to travel but still want to be part of the gang, they can. Maybe they want to leave for good to do something else. Irvin won't hold it against them.

Argos said:

Plague Doctor said:
Stealth approach it is.

Should it be successful at first only for them to get caught, or play it out in the RP?


I think we should plan it out here, but only after we assign the roles. How long should the group be together?



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