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 Malcuth
12:23:50 Wander
-WP Click-
He is top 5 total times bred :')
 Magnus Bane
12:23:28 Mag/Maggy
Hey
 BellJake
12:18:47 Don't call me BJ.
@Zeraphia
Thank you!!! :D
 BellJake
12:18:24 Don't call me BJ.
@Tonneoshet
LOL, Saving up to 5000 >:)
 Zeraphia
12:17:03 Vah hoards mushies
BJake

That is absolutely impressive.

Tony

XD yeah. This is going to be more of a mafia-esque pizazz.

Because why the heck not?
 Tonneoshet
12:16:29 Tony - Neo - Bug
@Vah
We love a little pizazz here and there hehe.

@Bjake
Stop hoarding and share some will ya? /J
 BellJake
12:14:41 Don't call me BJ.
You have 3455 character points to assign to your wolves.
Hehe
 Zeraphia
12:14:31 Vah hoards mushies
Tony

Should be! They're in a definite need of redesigning and honestly... the whole story they have needed some pizazzing anyways.

I don't have time to doodle them tonight. But it's something to do tomorrow.
 Tonneoshet
12:13:21 Tony - Neo - Bug
@Vah
Ohh sounds exciting!
 Zeraphia
12:10:40 Vah hoards mushies
Preparing some characters for redesign lol
 Tonneoshet
12:08:55 Tony - Neo - Bug
Arcane season 2 got me in tears my gods. Anyways, how's chat going this arvo?
 Nyx Ignis
11:47:00 
Mistype glitch
 Nyx Ignis
11:46:41 
Nev

bro- wolf party's being generous
 Zeraphia
11:43:22 Vah hoards mushies
Sounds good!

That's about all we can do. XD
 DoggPuk3
11:42:17 Dogg/Pukester
Zera
Yeah I am gonna do that, probably soon before I head off to bed tonight
 Zeraphia
11:41:22 Vah hoards mushies
I mean, it's probably something you could search up in the bug forum and see if someone else has had the same issue.

If not, you could make one and Eve will look at it when she gets a chance!
 DoggPuk3
11:34:28 Dogg/Pukester
Mag
Is that to me or to someone else? XD
 Magnus Bane
11:33:37 Mag/Maggy
Unfortunately there's nothing anyone can do:/
 DoggPuk3
11:29:53 Dogg/Pukester
Is anyone else having issues with their dynamic coats?
Mine is all over the place, it doesnt stay in the right pelt in the right seasons
 Cat Paradise
11:22:42 Anatolian/Cat
@Northern
When reservering a wolf if you are basic, put the wolves up for 0 apples. They are less likely to be bought. People sometimes search in sales for free mush wolves to bone pile them without reading the names.

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D&D NerdsSeptember 29, 2021 05:59 PM


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That does sound cool! Perfect race for a cultist-monk, methinks. Except what if an outsider interacts with them? Like, one gets kidnapped for juicy secrets, or ends up injured in a fight along the border and somebody heals them? What exactly constitutes 'interacting'? Is it direct conversation? Physical contact? Or being friendly? hOW DO THEY DIPLOMAT?!?
D&D NerdsSeptember 29, 2021 05:59 PM


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Ohhhh, hmm.. I'd avoid using that set then, just to stay an honest player.
If you ever to a Gag Campaign though (where everyone's fine with not giving a shit and cheating), that could be good though XD
What company? Just so I know to not get dice from them
D&D NerdsSeptember 29, 2021 06:01 PM


Lost Wolf

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I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.
D&D NerdsSeptember 29, 2021 06:03 PM


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Dice Envy, I think. I only tested one d6, not any of the others in the set, or dice from other bags, though. So it MIGHT be a fluke, I dunno. It's not like there's a bunch of Amazon reviews saying stuff like 'I rolled every single die from four separate sets, all purchased in different years and in different loactions! I have compiled an Excel spreadsheet that pROVES to everyone that their dice are designed to roll high!'
D&D NerdsSeptember 29, 2021 06:03 PM


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Pfft- yeah, I haven't figured that out yet, but those are great questions that really get my mind turning *^*
To be honest, they'd either leave the kidnapped for dead, or slaughter the kidnappers and 'cleanse' the kidnapped one- yikes XD
To be honest, they think they're above everyone else, and that any interaction with an outsider will "Make thou unclean, and the Goddess will look upon thee in disgust and betrayal"
It has such promising angst for a character who was banished for something he couldn't help- >:3

Canis Inanis said:
That does sound cool! Perfect race for a cultist-monk, methinks. Except what if an outsider interacts with them? Like, one gets kidnapped for juicy secrets, or ends up injured in a fight along the border and somebody heals them? What exactly constitutes 'interacting'? Is it direct conversation? Physical contact? Or being friendly? hOW DO THEY DIPLOMAT?!?


D&D NerdsSeptember 29, 2021 06:04 PM


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Oh dang- yeah no, never heard of them. Sounds like a shady brand, even-
I'd roll the rest of the die, to make sure.

Canis Inanis said:
Dice Envy, I think. I only tested one d6, not any of the others in the set, or dice from other bags, though. So it MIGHT be a fluke, I dunno. It's not like there's a bunch of Amazon reviews saying stuff like 'I rolled every single die from four separate sets, all purchased in different years and in different loactions! I have compiled an Excel spreadsheet that pROVES to everyone that their dice are designed to roll high!'


D&D NerdsSeptember 29, 2021 06:08 PM


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Lost Wolf said:
I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.


Hello! d&d is a dice roleplay game, essiently you have a character who has stats based of what you roll and what race they are this effects the game. There are also classes that effect game play.

But you can't have a character without a game to play it and thats where the DM(Dungen master) comes in. their the person who makes and runs the story, encounters(run in with monsters/people/enemies) and just any scene in general. They run the game.

Now it's time to play! heres where the roleplay and stats aspect come in. There are things called skill checks which you role to see if you're able to do a certain task/ability. The stats that you rolled affects what you add the base roll. So lets say you rolled a 5 on a stealth check and in dextarity you have a 15 so you're modifier is plus 2 so you would take that roll of 5 and add 2. not every skill corlates to the same stat so make sue to check. Thats the basics for how stats effect stuff for the most part, Rest In Peace or Canis Inanis feel free to correct me I most likely got some stuff wrong.

Now roleplay! when playing dnd you roplay as the character you made, so like there will be times where you interact with NPCs or try to convince the squid man not to murder you. those are some instances where roleplay will show up.

Edited at September 29, 2021 06:48 PM by Golden Corax
D&D NerdsSeptember 29, 2021 06:47 PM


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Alrighty finished with the explantion. sorry for leaving you with a half finished explantion.
D&D NerdsSeptember 29, 2021 06:49 PM


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Lost Wolf said:
I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.


*Cackles in goblin* Oh, you poor fOOL!
================================================
Okay, so, D&D. Five 'editions', you'll mostly hear about 5e because that's the most recent one, but 1e is also decently popular with the masochists. 5e is pretty much just easier 1e with more customization & less limitations.
~
You start off by making a character. What I do first is determine 'stats'. There are three main ways to do so. First, you just use the basic list of numbers they give in the Player's Handbook and put them where you like. Second, you get a set number of 'points' to spend on your ability scores as you see fit. And third, my personal favorite, rolling. You take four six-sided dice (d6), roll them, then drop the lowest value. Add the remaining, repeat another five times.
~
Ability Scores, or stats, are the six values that determine a LOT about how your character fares in-universe.
Strength: Pretty self-explanitory. How much you can carry, how good you are at whacking shit, etc. If your character is going to be a 'smash a with b' type, Strength is your thing
Dexterity: Also self-explanitory. Flexibility and sneakitude. You wanna Assassin's Creed your way through a dungeon? Dexterity everything
Constitution: Literally just how good you are at being alive. Low Constitution means less health, high Constitution means more. That's pretty much it for a majority of players
Intelligence: Your book-brains. Knowing algebra and history and shit like that, also VERY important to ye olde wizards and sorcerrors
Wisdom: Street-smarts. Common sense and the like. This is for druids, clerics, rangers, really any class that's kind of half-way bewteen all-magic and all-stabbing
Charisma: Your people skills and intimidation abilities. This is mostly for bards and paladins
~
Races will give you certain bonuses to your ability scores. Example, humans get a +1 to all their stats just for being human. It might also affect your alignment, depending on what you choose.
Human: The most basic of bitches, but there's a decent benefit to being boring and everywhere
Dwarf: Short, stout, and even the women have beards. Plus two 'subraces' to choose from, Moutain and Hill Dwarves
Elf: They're supposted to be uncommon, but nearly every adventuring party has one or two of 'em. Three subraces, High, Wood, and Dark. Dark elves are also called Drow and they worship spiders, it's going to come up eventually
Half-Elf: No subraces here. Basically the best of humans and elves in general personality, so everyone likes 'em
Dragonborn: Lizard man, but with fire/acid/poison/lightning/frost breathe. The official race has no wings or tail though
Halfling: Humans but short and nice
Gnome: Humans but short and genius
Tiefling: Or, why you don't deal with demons. The gods of good will curse your family line to forever resemble axolatols but on land
~
Classes are what you do, and how you go about life.
Fighter: You either stab people, bash people, or shoot people
Wizard: Wave a wand/staff/hand, and things happen. Limited charges though.
Rouge: Sneaky-stabby-stealy types
Assassin: Sneaky-stabby-MURDER types
Druid: Like wizards, but for nature
Cleric: Like wizards, but religious
Ranger: Mix a fighter, rouge, and druid together. A sneaky-stabby-spelly type
Monk: Beat people to death with your fists or maybe a stick. And your fists are on fire
Paladin: Clerics, but considerably more stabby and they HAVE to be either the goodiest of good bois or the most nastiest of crime children
Bard: You can sing people to death. No, really, there's an actual spell that Bards can get where they say a word and the target just dies. Shit's wild, man
Barbarian: Hulk smash, the job
~
There's a bunch of 'homebrew', or non-official classes and races that people have made, too, so have fun with that. Check with your Dungeon Master (DM) before you get too crazy though.
~
Dice are everything. Love them, carry them with you, build them a tiny throne to rule your life from. Worship these little plastic polyhedrals or you will die. Remeber to sacrifice a goat once a month to the dice gods for favorable rolls.
d4: Four sides. Usually either pyramids or long columns with rounded ends. In the case of the pyramids, the number that is in it's standard orientation is the value rolled
d6: Your standard 6-sided die. A cube
d8: Eight sides, smash two pyramids together for a 3-D diamond and you've got a d8
d10: Ten sides, usually come in pairs. You roll percentages from them. One will typically have 0-9 on it and the other will have 00-90 in increments of ten. The zero value indicates 'ten'. If you need to roll percentage, choose one die as the 'tens' value and the other as the 'ones'. If you rol a 0/00 on the 'tens' die and anything BUT a 0/00 on the 'ones' die, that first 0 counts as an actual 0, not 10 or 100. If both come up 0/00, you rolled a 100
d12: It's got 12 sides, and they're shaped like pentagons
d20: The penultimate die. You roll EVERYTHING with this one. To hit? d20. Checking for traps? d20. Doing a headstand, spinning like a top, then backflipping onto a nearby fencepost? d20.
~
That's just the bare basics. There's also stuff like backgrounds and equipment, but that's not important.
~
The MINIMUM you need to get into D&D is the Player's Handbook (Around $40-$50 I think?) and a set of at least one of each die type listed above. There are some other books that you can get if you go deeper, like the Dungeon Master's Manual or official campaign books.
D&D NerdsSeptember 29, 2021 07:14 PM


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As someone playing a Bard, I can say yes.
I've insulted a zombie monster to death XD
.
Random fact #1: my dnd campaign has a halfling who was raised by giants, and therefore can't read. Comedy. We also surprisingly only have one half elf, a dwarf, two humans, a halfling, a tiefling, and a warforged. *^*
.
Random fact #2: Warforged are basically robots, and are sentient through magic. Super strong, but not very smart? Fun :D
.
Random fact #3: The difference between wizards, sorcerers, and warlocks:
Wizard: "I studied my entire life to perfom magic!"
Sorcerer: "I was born with it, it's a little unstabl-OH MY GOSH I'M ON FIRE-"
Warlock: "I made a deal with the devil, and in exchange for murder I have powers :D"
.

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